Ferrari Formula One

Last updated
Ferrari Formula One
Developer Imagitec Design
Publisher Electronic Arts
Producers
  • Richard Hilleman
  • Randall Breen
  • Joss Ellis
  • John Roberts
Designer Rick Koenig
Programmers
  • Neil Young
  • Hugh David
  • Lee Garnett
  • John Merrill
  • David Chiles
  • Rick Koenig
Artists
  • Michael Kosaka
  • Connie Goldman
  • Adrian Ludley
  • Michael Hanrahan
  • Stephanie Waters
  • Paul-Henri Cahier
  • Henrik Kam
Composer Barry Leitch
Series Ferrari
Platforms Commodore Amiga, Atari ST, Commodore 64, DOS, NEC PC-9801
ReleaseAmiga, NEC PC-9801
1988
Atari ST, DOS
1989
Commodore 64
1990
Genre Racing
Mode Single-player

Ferrari Formula One, sometimes subtitled Grand Prix Racing Simulation, is a racing video game developed by Imagitec Design and published by Electronic Arts between 1988 and 1990 for the Commodore Amiga, Atari ST, Commodore 64, MS-DOS, and NEC PC-9801 computers. Versions for the Amstrad CPC and ZX Spectrum were also planned but never released.

Contents

Gameplay

The player has the Ferrari F1-86 available to participate in the 1986 racing season. They have their own base camp at the Fiorano Circuit where the car can be fine-tuned and tested on the track. For example, they can test the aerodynamics in the wind tunnel or the engine in the lab and then adjust numerous parameters. However, it's up to the player to delve into the technical details or immediately switch to driving; or conversely, they can also set up automatic driving and focus solely on management.

The interface is icon-based and uses a pointer, even without a mouse. The date and time of 1986 are constantly displayed in the menus, and the races follow the scheduled calendar; time flows in both real time and accelerated time during automatic operations.

As the player tackle the 16 races of the championship, you'll travel to the venue, starting at the Jacarepaguá Circuit, and players still have the option to adjust the car in the pits, though limited to simpler modifications like tire changes. Each Grand Prix includes the various phases of the real races with their corresponding times: two official practice sessions and two qualifying sessions, and on the third day, the warm-up and finally the actual race. Players can run a number of laps similar to the real race, with races lasting hours, or much less. It's possible to jump directly to a specific Grand Prix or a particular phase, with the corresponding change to the date and time, but you'll forfeit the points earned in the skipped races.

The realistic driving experience is presented from a first-person view, including the onboard instruments and rearview mirrors displayed on the car. Steering, acceleration, and braking can also be controlled with the mouse. The gearbox is either automatic or manual depending on the difficulty level. The Commodore 64 obviously lacks a mouse option, but a minimap of the track is available during the race. Accidents can occur due to damage and wear to components, including extended repair times or the driver needing to be hospitalized.

Reception

The Games Machine wrote: "The only similarity between Ferrari Formula One and Pole Position is that they are both racing games. Essentially, it's a pure simulation, so it probably won't appeal to arcade gamers, but simulation enthusiasts will enjoy it immensely. The game has faithfully recreated the atmosphere of Grand Prix racing, undoubtedly being the most realistic to date. Ferrari Formula One is a masterpiece that no Amiga owner should miss."

ACE wrote: "The perspective used throughout the game is very realistic: you really get the impression of racing around the circuit at full speed, with barely 20mm between the asphalt and the seat. The sound effects are also excellent and contribute to making it an engaging and extremely playable game, worthy of a place in any racing fan's collection."

References

  1. "Ferrari Formula One". Zzap!64 . No. 60. April 1990. p. 8-9. ISSN   0954-867X.
  2. "Just one corneretto: Ferrari Formula One". The Games Machine . No. 5. April 1988. p. 60-61. ISSN   0954-8092.
  3. "Ferrari Formula One". Gen4 . No. 4. July 1988. p. 42-43. ISSN   1624-1088.
  4. Andy Smith (May 1988). "Ferrari Formula One: Electronic Arts put the pedal to the metal". ACE . No. 8. p. 48. ISSN   0954-8076.
  5. Seamus St John (April 1988). "Ferrari Formula One". Computer and Video Games . No. 78. p. 22-23.

Bibliography