Ferrari Virtual Academy

Last updated
Ferrari Virtual Academy
Ferrari Virtual Academy coverart.png
Developer(s) Kunos Simulazioni
Platform(s) Microsoft Windows
Release
  • WW: 9 September 2010
Genre(s) Racing simulation
Mode(s) Single-player

Ferrari Virtual Academy (FVA) is a sim racing video game for Microsoft Windows developed by Kunos Simulazioni and released in September 2010. The simulation allows the player to drive a Ferrari against the clock at a race track. There are no other vehicles to race against in real time. [1]

Contents

In January 2015, the servers (needed even for single player gaming) were down for some time, with Ferrari ending its support for the game.[ citation needed ] As of February 2015, the simulation can be used, however it can no longer be purchased. [2]

Gameplay

The game offers two modes: Free Practice in which driving aids such as traction control, assisted braking, visible driving line and automatic transmission are permitted and the player can decide how much fuel should be in the car; and Hot Lap mode in which no driving aids are allowed, the fuel amount is fixed and reset each lap. Times set in Hot Lap mode are entered into an online leaderboard. [1]

Content

The initial release offered only the Fiorano test track and the Ferrari F10 Formula One car. [3] Purchase of the Adrenaline Pack upgrade released in November 2011 added the Mugello and Nürburgring race circuits as well as the Ferrari 150º Italia Formula One car of the 2011 season and the Ferrari 458 sports car. [4]

Related Research Articles

Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games.

<span class="mw-page-title-main">Sim racing</span> Video game genre

Simulated racing or racing simulation, commonly known as simply sim racing, are the collective terms for racing game software that attempts to accurately simulate auto racing, complete with real-world variables such as fuel usage, damage, tire wear and grip, and suspension settings. To be competitive in sim racing, a driver must understand all aspects of car handling that make real-world racing so difficult, such as threshold braking, how to maintain control of a car as the tires lose traction, and how properly to enter and exit a turn without sacrificing speed. It is this level of difficulty that distinguishes sim racing from arcade racing-style driving games where real-world variables are taken out of the equation and the principal objective is to create a sense of speed as opposed to a sense of realism.

<i>Gran Turismo 4</i> 2004 video game

Gran Turismo 4 is a 2004 racing simulation video game developed by Polyphony Digital and published by Sony Computer Entertainment for the PlayStation 2. It is the fourth main installment and the sixth overall in the Gran Turismo series. It was released on December 28, 2004, in Japan and Hong Kong, February 22, 2005, in North America, and March 9, 2005, in Europe, and has since been re-issued under Sony's Greatest Hits brand.

<i>Grand Prix 2</i> Racing video game by MicroProse

Grand Prix 2, released in North America as "Grand Prix II", is a racing simulator released by MicroProse in 1996. It is a sequel to Formula One Grand Prix. It was made under an official FIA license that featured the Formula One 1994 season, with all of the circuits, teams, drivers and cars. The cars were painted with liveries reflecting the races that did not allow tobacco and alcohol sponsors.

<span class="mw-page-title-main">Lotus 79</span> Formula One racing car

The Lotus 79 is a Formula One car designed in late 1977 by Colin Chapman, Geoff Aldridge, Martin Ogilvie, Tony Rudd, Tony Southgate and Peter Wright of Lotus. The Lotus 79 was the first F1 car to take full advantage of ground effects aerodynamics.

Satoru Nakajima F-1 Hero is a video game developed by Human Entertainment released for the Nintendo Entertainment System in 1990. It starred American Indy car driver Michael Andretti, and featured the full sixteen-race schedule of the FIA Formula One World Championship circuit.

<i>Aguri Suzuki F-1 Super Driving</i> 1992 video game

Aguri Suzuki F-1 Super Driving, released as Redline F-1 Racer in North America, is a Formula One racing simulator game for the Super Nintendo Entertainment System and Game Boy. The game is named after and sponsored by the Japanese Formula 1 driver, Aguri Suzuki; his likeness and imagery were retained in the North American version despite the name change.

<i>Ferrari Challenge: Trofeo Pirelli</i> 2008 racing video game

Ferrari Challenge Trofeo Pirelli is a racing game developed by Eutechnyx and published by System 3, based on the Ferrari Challenge, a single-marque motorsport championship. The game features 14 playable tracks and Ferrari's own Fiorano test track, a vinyl editor and online play for all versions except the PS2. The Nintendo DS version, developed by Firebrand Games, features wireless multiplayer and the Wii version utilizes Wii Remote steering and support for the Wii Wheel. The game primarily features the driving and racing of the Ferrari F430 Challenge, along with a series of Ferrari road and racing cars that can be unlocked.

<i>Formula One: Built to Win</i> 1990 racing video game

Formula One: Built to Win is a 1990 racing video game for the Nintendo Entertainment System developed by Winky Soft and published by SETA Corporation.

<i>Need for Speed: Shift</i> 2009 racing video game

Need for Speed: Shift is a 2009 racing video game developed by Slightly Mad Studios in conjunction with EA Bright Light and published by Electronic Arts for Microsoft Windows, PlayStation 3, Xbox 360, PlayStation Portable, Android, iOS, Symbian, Windows Mobile, MeeGo and J2ME. It is the thirteenth installment in the Need for Speed franchise.

<i>Split/Second: Velocity</i> 2010 racing video game

Split/Second: Velocity is a racing video game developed by Black Rock Studio and published by Disney Interactive Studios for Windows, PlayStation 3 and Xbox 360. The game was released in May 2010 and was later released for OnLive in June 2011.

<i>F1 2010</i> (video game) 2010 video game

F1 2010 is a video game based on the 2010 season of the Formula One world championship. The game was released in September 2010 on the Microsoft Windows, PlayStation 3 and Xbox 360 platforms, becoming the first F1 game released on the Xbox 360. It has sold 2.3 million units worldwide. The game engine is based on the new EGO 1.5 engine, an unofficially titled evolution of the EGO 1.0 engine that was created specially for the title.

<i>Live for Speed</i> Racing simulator

Live for Speed (LFS) is a racing simulator developed by a three-person team comprising Scawen Roberts, Eric Bailey, and Victor van Vlaardingen. The main focus is to provide a realistic racing experience for the online multiplayer game and to allow single player races against AI cars. Users can set personal bests which can then be uploaded to LFSWorld in hotlap mode, and take driving lessons in 'training' mode.

<span class="mw-page-title-main">Ferrari F10</span> Formula One racing car

The Ferrari F10 is a Formula One motor racing car used by Ferrari to compete in the 2010 Formula One season. The chassis was designed by Aldo Costa, Nikolas Tombazis and Marco de Luca with Luca Marmorini leading the engine and electronics design.

<i>Shift 2: Unleashed</i> 2011 racing video game

Shift 2: Unleashed is a simcade racing video game, the seventeenth installment of the Need for Speed series. It was developed by Slightly Mad Studios and published by Electronic Arts. The game serves as a direct sequel to Need for Speed: Shift and expands on many aspects that were introduced in the original. Shift 2: Unleashed was released worldwide during March and April 2011.

<span class="mw-page-title-main">Ferrari 150º Italia</span> Formula One racing car

The Ferrari 150º Italia, formerly known as the Ferrari F150, was a Formula One car used by Ferrari to compete in the 2011 Formula One season. The chassis was designed by Aldo Costa, Pat Fry, Nikolas Tombazis and Marco de Luca with Luca Marmorini leading the engine and electronics design. It was launched at Ferrari's headquarters in Maranello, Italy on 28 January 2011, one year to the day after the launch of its predecessor, the Ferrari F10. It was driven by 2005 and 2006 World Champion Fernando Alonso, and 2008 championship runner up Felipe Massa. The Ferrari 150º Italia was the first Ferrari Formula One car to utilize Pirelli tyres since Ferrari D50 in 1956.

<i>Test Drive: Ferrari Racing Legends</i> 2012 racing video game

Test Drive: Ferrari Racing Legends is a racing video game developed by Slightly Mad Studios and published by Rombax Games under license from Atari for PlayStation 3, Xbox 360 and Microsoft Windows. The game is a departure from the semi-simulation open world sandbox-gaming style seen on Test Drive Unlimited and its sequel, and returns to closed circuit racing that was last used in Test Drive 6, and also resembling another racer called Le Mans 24 Hours, which was branded as a Test Drive title in the United States on some platforms.

<i>Assetto Corsa</i> 2014 sim racing video game by Kunos Simulazioni

Assetto Corsa is a sim racing video game developed by the Italian video game developer Kunos Simulazioni. It is designed with an emphasis on a realistic racing experience with support for extensive customization and moddability. The game was first released through the Steam Early Access program on 8 November 2013, and officially left Early Access as final release version on 19 December 2014.

<i>Real Racing 3</i> 2013 racing video game

Real Racing 3 is a 2013 racing game developed by Firemonkeys Studios and published by Electronic Arts for iOS, Android, Nvidia Shield and BlackBerry 10 devices. It was released on iOS and Android on February 28, 2013, under the freemium business model; it was free to download, with enhancements available through in-app purchases. It was considered that it had one of the best graphical experience at that time. Over time and despite an expensive virtual economy ingame, the developers began to tolerate the use of playing with time zones in order for the players to watch unlimited ads to get free gold.

RaceRoom Racing Experience is a free-to-play racing simulator for Microsoft Windows, developed by KW Studios and published by RaceRoom Entertainment AG. Their aim is to provide an authentic racing experience through detailed car and track models as well as realistic car behaviour and sounds. The game provides a selection of free-to-play race cars and tracks to drive in multiplayer and single player games modes. Sponsored competitions and other free-to-play events allow users to use premium game content at no cost.

References

  1. 1 2 "Ferrari Virtual Academy 2010 – Mini Review". VirtualR.net. 9 September 2010. Retrieved 26 October 2016.
  2. "Ferrari Virtual Academy non è più disponibile" [Ferrari Virtual Academy can no longer be purchased]. FormulaPassion.it (in Italian). 12 February 2015. Retrieved 26 October 2016.
  3. Kim, Calvin (17 September 2010). "Ferrari Virtual Academy". Road & Track. Hearst Digital Media. Retrieved 4 March 2014.
  4. Papadopoulos, John (16 November 2011). "Ferrari Virtual Academy: Complete + Adrenaline Packs Released". Dark Side of Gaming. DSOGaming. Retrieved 4 March 2014.