Grand Prix 4 | |
---|---|
Developer(s) | Simergy [1] Infogrames Chippenham [2] |
Publisher(s) | Infogrames |
Designer(s) | Geoff Crammond |
Composer(s) | James Hannigan |
Series | Grand Prix |
Platform(s) | Windows |
Release | |
Genre(s) | Racing simulation |
Mode(s) | Single-player, multiplayer |
Grand Prix 4, commonly known as GP4 is a Formula One racing simulator game co-developed by Geoff Crammond's development studio Simergy and Infogrames' Chippenham development studio, and published by Infogrames. Released for the PC on June 21, 2002, it is the last entry in Crammond's Grand Prix series, and the last entry released under the MicroProse label. Based on the 2001 Formula One season, GP4 is a graphical and physics update from the previous version, Grand Prix 3 , which was released in 2000.
Grand Prix 4 featured a heavily revised graphics engine and updated physics, including wet weather driving:
Although the game could be considered a relatively modest commercial success, the chances of a further entry to the series could be considered slim to none because MicroProse's parent company Infogrames dissolved the developer shortly after the game's release. In addition, the Sony Computer Entertainment brand's exclusive licensing deal for Formula One games rules out an update with official stats. An Xbox port of the title was planned for release in late 2002, before being cancelled in October that same year. [6]
Much like its predecessors, Grand Prix 4 continues to garner a strong modding community long after its launch, with numerous non-Formula One racing series, such as Champ Car and the IMSA SportsCar Championship, and Formula One seasons, including the recent 2024 season, being represented in the game by dedicated modders.
Aggregator | Score |
---|---|
Metacritic | 77/100 [7] |
Publication | Score |
---|---|
Computer Games Magazine | [8] |
Computer Gaming World | [9] |
Eurogamer | 10/10 [10] |
GameSpot | 8/10 [11] |
GameSpy | [12] |
GameZone | 8.5/10 [13] |
IGN | 8.3/10 [14] |
Jeuxvideo.com | 15/20 [15] |
PC Gamer (US) | 73% [16] |
PC Zone | 86% [17] |
Grand Prix 4 received "generally favorable reviews" according to the review aggregation website Metacritic. [7]
The game won the award in the Sports category at the British Academy of Film and Television Arts Awards in 2002. [18] It was also nominated for Computer Gaming World 's 2002 "Sports Game of the Year" award, which ultimately went to Madden NFL 2003 . The editors called Grand Prix 4 "one of the better racing games in years past". [19] It was also a runner-up for GameSpot's annual "Best Driving Game on PC" award, losing to Rally Trophy . [20]
Grand Prix Legends is a computer racing simulator developed by Papyrus Design Group and published in 1998 by Sierra On-Line under the Sierra Sports banner. It is inspired by the 1967 Grand Prix season; teams included are Brabham, BRM, Eagle, Ferrari and Lotus. Two fictional teams called "Murasama" and "Coventry" replaced the other big names. The Japanese team possibly because of copyright claims. Whilst it is rumoured the other fictional team was included due to a misunderstanding.
Geoff Crammond is a computer game designer and programmer who specialises in motor racing games. A former defence industry systems engineer, he claims to have had little interest in motor racing before programming his first racing game (Revs) back in 1984, but he holds a physics degree, which may explain the realism of some of his programming. As a consequence of that project he became a big fan of Formula One motor racing. At the end of the 80s, this interest, plus the ever improving capabilities of home computers, inspired him to specialise in programming Formula One racing simulations.
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Monaco Grand Prix: Racing Simulation 2, also known simply as Monaco Grand Prix or Racing Simulation: Monaco Grand Prix, is a Formula One racing game developed and published by Ubisoft for Windows, Nintendo 64, PlayStation, and Dreamcast. It was released between 1998 and 1999. A sequel, Racing Simulation 3, was released in 2002.
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