Winning Run | |
---|---|
Developer(s) | Namco |
Publisher(s) | Namco |
Composer(s) | Hiroyuki Kawada |
Series | Winning Run |
Platform(s) | Arcade |
Release | |
Genre(s) | Racing simulation |
Mode(s) | Single-player, multiplayer |
Arcade system | Namco System 21 |
Winning Run [a] is a first-person arcade racing simulation game developed and published by Namco in December 1988 in Japan, before releasing internationally the following year. The player pilots a Formula One racer, with the objective being to complete each race in first place, while avoiding opponents and other obstacles, such as flood-hit tunnels, pits and steep chambers. It was the first game to run on the Namco System 21 arcade hardware, capable of 3D shaded polygons.
Development of the game began in 1985, taking three years to complete. Upon release, Winning Run was a major commercial success in Japan and a fairly moderate success in the West. The game received a favorable critical reception, with many complimenting its impressive 3D graphics for the time, alongside its Formula One racing realism. It was considered a milestone in 3D polygonal graphics technology, being able to draw 60,000 individual polygons per second. Winning Run would go on to receive numerous awards from gaming publications, and be followed up by two arcade sequels; Winning Run Suzuka GP (1989) and Winning Run '91 (1991). A similar arcade game, Driver's Eyes , was released in 1990.
Winning Run is a first-person Formula One simulation racing video game. The player controls a Formula One racer, with the objective being to make it to the end of each race while in first place. [1] Two gameplay modes are present: Easy and Technical, both of which affect the speed of the player's car. [2] A "qualifying lap" will need to be completed first in order to begin the final race, which will pit the player against twelve opponents. [2] [1] Common obstacles include pits, flood-hit tunnels and steep cambers. [2]
The game is housed in an "environmental" arcade cabinet, capable of twisting and moving according to the player's direction input. [2] Unlike previous cabinets of its type, that commonly used hydraulics, Winning Run instead used a series of electric rams and runners to make the machine move, which has been cited as giving off a more realistic sense of driving. [1] A steering wheel is provided for input, which is a staple for racing arcade games. [2]
Development of Winning Run officially began in 1985. It was being developed for the Namco System 21 arcade board, later nicknamed "Polygonizer", [1] [3] that allowed for 3D shaded graphics and the ability to draw a total of 60,000 individual polygons per second, which was considered a milestone for its time; [3] Winning Run would become the first game to use the hardware. [1] Music for the game was composed by Hiroyuki Kawada, who previously composed the original score for Galaga '88 . [4] It was officially released in Japan in December 1988 [5] and later in Europe in January 1989, where it was presented at the Amusement Trades Exhibition International trade show in London. [3] In North America, it was released in September 1989. [6]
Publication | Score |
---|---|
ACE | [3] |
Computer and Video Games | Positive [2] |
Commodore User | Positive [1] |
The Games Machine | Positive [7] |
Publication | Award |
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Gamest Awards | Special Award Best Graphics (nomination) |
Computer and Video Games | Top Arcade Games of 1989 (#3) [8] |
Your Sinclair | Top of the Slots '89 (#5) [9] |
In Japan, Game Machine listed it on their March 1, 1989 issue as being the most-successful upright arcade cabinet of the month. [10] Famitsu placed the game at the top of their arcade earnings chart for August 1989. [11] In September, it dropped to number two, with Sega's racer Super Monaco GP placing at the top. [12] In October 1989, it dropped to the third spot, just under Super Monaco GP and Sega's arcade version of Tetris. [13] Winning Run ended the year as the second highest-grossing arcade game of 1989 in Japan, just below Sega's Tetris. [14] The September 1989 issue of Commodore User said the game was "flooding" arcade centers across Europe. [1] In North America, Winning Run was successful in early 1990, [15] topping the RePlay arcade earnings chart for new video games in March 1990. [16]
Winning Run received critical acclaim from gaming publications, with critics applauding its realism and 3D graphics, considered revolutionary for its time. In the March 1989 issue of Computer and Video Games , Clare Edgeley and Julian Rignall gave it a positive review, favorably comparing it to Atari's Hard Drivin' . They labeled Winning Run's graphics as "simply stunning", concluding that it is "easily the best racing game yet seen – it's thoroughly realistic and totally exhilarating". [2] The Games Machine was also positive in their review, calling it one of the most impressive arcade games of the era, referring to it as "an astonishing coin-op". Praise was also given to its sense of realism to Formula One racing. [7]
The September 1989 issue of Commodore User labelled its gameplay and graphics as "literally breathtaking". Much like Computer and Video Games, it was positively compared to Hard Drivin. [1] Advanced Computer Entertainment labeled it as superior to Hard Drivin', stating that it usurps the title's graphics and gameplay, and concluding it was one of the best racing arcade games on the market. [3] The March 1990 issue of Your Sinclair applauded the game's technical capabilities, but said it was not as fun as Atari's game, stating the lack of a stunt course had "diminished the appeal somewhat". [9]
At the 1989 Gamest Awards in Japan, Winning Run received a Special Award, and was nominated for "Best Graphics", but lost to Taito's shooter Darius II . [17] Computer and Video Games listed it as one of the top three best arcade games of 1989. [8] The March 1990 issue of Your Sinclair listed it as one of the top five best arcade games of 1989. [9]
The success of Winning Run led to two follow-up games. Winning Run Suzuka GP was released in 1989 exclusively in Japan. As its title suggests, this game is centered around the Suzuka Circuit. This game instead used a sit-down cabinet as opposed to the one used in the original Winning Run, bearing a resemblance to the ones used for Namco's own Final Lap three years prior. [18] Suzuka GP became Japan's second highest-grossing dedicated arcade game of 1990, below Super Monaco GP. [19]
The second, Winning Run '91, was released in 1991, again exclusive to Japan, using the same arcade cabinet the original game had. [20] A similar 3D racing game, Driver's Eyes , was released for Japan in 1990. Using a newly built arcade cabinet, it used a set of three panoramic monitors to give a more open view in the game. [21] The soundtrack for the game was released by Victor Entertainment on July 21, 1989, compiling it with music from Splatterhouse and Metal Hawk . [4]
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The following article is a broad timeline of arcade video games.
1989 saw many sequels and prequels in video games, such as Phantasy Star II, Super Mario Land, Super Monaco GP, along with new titles such as Big Run, Bonk's Adventure, Final Fight, Golden Axe, Strider, Hard Drivin' and Teenage Mutant Ninja Turtles. The year also saw the release of the Sega Genesis and TurboGrafx-16 in North America, and the Game Boy worldwide along with Tetris and Super Mario Land.
1988 saw many sequels and prequels in video games, such as Dragon Quest III, Super Contra, Super Mario Bros. 2, Mega Man 2, Double Dragon II: The Revenge, and Super Mario Bros. 3, along with new titles such as Assault, Altered Beast, Capcom Bowling, Ninja Gaiden, RoboCop, Winning Run and Chase H.Q.
1987 saw many sequels and prequels in video games, such as Castlevania II: Simon's Quest, Dragon Quest II, Final Lap, and Zelda II, along with new titles such as After Burner, Contra, Double Dragon, Final Fantasy, Mega Man, Metal Gear, Operation Wolf, Phantasy Star, Shinobi, Street Fighter and The Last Ninja. The Legend of Zelda was also introduced outside of Japan.
The Namco System 21 "Polygonizer" is an arcade system board unveiled by Namco in 1988 with the game Winning Run. It was the first arcade board specifically designed for 3D polygon processing. The hardware went through significant evolution throughout its lifespan until the last game, Cyber Sled, was released in 1993. It was preceded by the Namco System 2 in 1987 and succeeded by the Namco System 22 in 1993.
Rad Mobile is a racing arcade game developed by Sega AM3 and published by Sega. It was first published in Japan in October 1990, followed by an international release for arcades in February 1991. Rad Mobile was Sega's first 32-bit game, using Sega's System 32 arcade system board. It was also the first ever appearance of Sonic the Hedgehog, who appears as an ornament hanging from the driver's rearview mirror.
Special Criminal Investigation, also known as S.C.I. for short or as Chase HQ II: Special Criminal Investigation in some home versions, is vehicular combat racing game published by Taito for arcades in 1989. It is the sequel to the 1988 game Chase H.Q.
Solvalou is a 1991 first-person rail shooter arcade game developed and published in Japan by Namco. The sixth entry in the Xevious series, the player takes control of the Solvalou starship from a first-person perspective as it must destroy the Xevious forces before they take control of Earth. The Solvalou has two weapon types: an air zapper to destroy air-based enemies, and a blaster bomb to destroy ground-stationed enemies. It runs on the Namco System 21 arcade board.
Final Lap 2 is an racing simulation game released by Namco for arcades in 1990. It is the arcade sequel to Final Lap and runs on Namco System 2 hardware.
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Super Monaco GP is a Formula One racing simulation video game released by Sega, originally as a Sega X Board arcade game in 1989, followed by ports for multiple video game consoles and home computers in the early 1990s. It is the sequel to the 1979 arcade game Monaco GP. The arcade game consists of one race, the Monaco Grand Prix, but later ports added more courses and game modes based on the 1989 Formula One World Championship.
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Air Combat is a 1993 combat flight simulator arcade video game developed by Namco. The arcade game was released in 1993 for the polygon-powered Namco System 21 arcade hardware, and received praise for its 3D graphics and technological capabilities. The game was a commercial success at Japanese and American arcades in the 1990s, and inspired several later Namco games, including the arcade sequel Air Combat 22, the PlayStation game Air Combat, and the Ace Combat series.