The Namco System 21 "Polygonizer" is an arcade system board unveiled by Namco in 1988 with the game Winning Run . It was the first arcade board specifically designed for 3D polygon processing. The hardware went through significant evolution throughout its lifespan until the last game, Cyber Sled , was released in 1993. It was preceded by the Namco System 2 in 1987 and succeeded by the Namco System 22 in 1993.
The System 21 consists of four PCBs housed in a metal crate.
It was in development for over three years before release, since around the mid-1980s. According to Phil Harrison (in the September 1989 issue of Commodore User ), who visited Namco's Tokyo office, Atari's Hard Drivin' ran on an earlier, less powerful, version of this hardware, stating that Namco and Atari Games were sister companies at the time and that the System 21 was a shared development. [2]
The Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST – released earlier the same year – as well as the Macintosh and the Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS.
The Amiga 500, also known as the A500, is the first low-end version of the Amiga home computer. It contains the same Motorola 68000 as the Amiga 1000, as well as the same graphics and sound coprocessors, but is in a smaller case similar to that of the Commodore 128.
The Motorola 68000 is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Sector.
The Motorola 68020 is a 32-bit microprocessor from Motorola, released in 1984. A lower cost version was also made available, known as the 68EC020. In keeping with naming practices common to Motorola designs, the 68020 is usually referred to as the "020", pronounced "oh-two-oh" or "oh-twenty".
The Motorola 68030 ("sixty-eight-oh-thirty") is a 32-bit microprocessor in the Motorola 68000 family. It was released in 1987. The 68030 was the successor to the Motorola 68020, and was followed by the Motorola 68040. In keeping with general Motorola naming, this CPU is often referred to as the 030.
Instructions per second (IPS) is a measure of a computer's processor speed. For complex instruction set computers (CISCs), different instructions take different amounts of time, so the value measured depends on the instruction mix; even for comparing processors in the same family the IPS measurement can be problematic. Many reported IPS values have represented "peak" execution rates on artificial instruction sequences with few branches and no cache contention, whereas realistic workloads typically lead to significantly lower IPS values. Memory hierarchy also greatly affects processor performance, an issue barely considered in IPS calculations. Because of these problems, synthetic benchmarks such as Dhrystone are now generally used to estimate computer performance in commonly used applications, and raw IPS has fallen into disuse.
A blitter is a circuit, sometimes as a coprocessor or a logic block on a microprocessor, dedicated to the rapid movement and modification of data within a computer's memory. A blitter can copy large quantities of data from one memory area to another relatively quickly, and in parallel with the CPU, while freeing up the CPU's more complex capabilities for other operations. A typical use for a blitter is the movement of a bitmap, such as windows and fonts in a graphical user interface or images and backgrounds in a 2D video game. The name comes from the bit blit operation of the 1973 Xerox Alto, which stands for bit-block transfer. A blit operation is more than a memory copy, because it can involve data that's not byte aligned, handling transparent pixels, and various ways of combining the source and destination data.
The Atari Falcon030, released in 1992, was the final personal computer product from Atari Corporation. A high-end model of the Atari ST line, the machine is based on a Motorola 68030 CPU and a Motorola 56000 digital signal processor, a feature which distinguishes it from most other microcomputers of the era. It includes a new VIDEL programmable graphics system which greatly improves graphics capabilities.
The X68000 is a home computer created by Sharp Corporation, first released in 1987 and sold only in Japan.
In computer graphics, a sprite is a two-dimensional bitmap that is integrated into a larger scene, most often in a 2D video game. Originally, the term sprite referred to fixed-sized objects composited together, by hardware, with a background. Use of the term has since become more general.
The Atari TT030 is a member of the Atari ST family, released in 1990. It was originally intended to be a high-end Unix workstation, but Atari took two years to release a port of Unix SVR4 for the TT, which prevented the TT from ever being seriously considered in its intended market.
The Namco System 22 is the successor to the Namco System 21 arcade system board. It debuted in 1992 with Sim Drive in Japan, followed by a worldwide debut in 1993 with Ridge Racer.
The Namco System 23 is an arcade system board produced and developed by Namco. Announced in 1996 and released in 1997, it was the last arcade system produced by the company that was based on their own custom design, as opposed to just derivatives of console or PC hardware. Like the System 22, the System 23 also featured a more powerful variant called the Super System 23. One of the advertised features of the System 23 was the "Gashin Strong Bass System," which was simply a bass amplifier hooked up to the sound system. It was succeeded by the Namco System 10 in 2000.
The Namco System 11 is a 32-bit arcade system board developed jointly by Namco and Sony Computer Entertainment. Released in December 1994, the System 11 is directly based on the PlayStation, Sony's first home video game console, using a 512 KB operating system and several custom processors. Tekken was the first game to use the System 11. The Namco System 12 is an upgraded version of the System 11 that was released in 1996, featuring faster processing power.
The Atari Mega STE was Atari Corporation's final personal computer in the Atari ST series. Released in 1991, the MEGA STE is a late-model Motorola 68000-based STE mounted in the case of an Atari TT computer.
The TMS34010, developed by Texas Instruments and released in 1986, was the first programmable graphics processor integrated circuit. While specialized graphics hardware existed earlier, such as blitters, the TMS34010 chip is a microprocessor which includes graphics-oriented instructions. The processor is a combination of a CPU and what would later be called a GPU. It serves both purposes in a number of high-profile arcade games, including Hard Drivin', Mortal Kombat, and NBA Jam, and in professional-level video accelerator cards for IBM PC compatibles in the early 1990s.
Hard Drivin' is a 1989 driving video game developed by Atari Games. It invites players to test drive a sports car on courses that emphasize stunts and speed. The game features one of the first 3D polygon driving environments via a simulator cabinet with a force feedback steering wheel and using a custom rendering architecture. According to the in-game credit screen, Hard Drivin' was designed by two teams working concurrently in the United States and Ireland.
Minimig is an open source re-implementation of an Amiga 500 using a field-programmable gate array (FPGA).
Atari System refers to two arcade system boards introduced in 1984 for use in various arcade games from Atari Games. Two versions of the board were released, Atari System 1 and Atari System 2.
Winning Run is a first-person arcade racing simulation game developed and released by Namco in late December 1988 in Japan, before releasing internationally the following year. The player pilots a Formula One racer, with the objective being to complete each race in first place, all while avoiding opponents and other obstacles, such as flood-hit tunnels, pits and steep chambers. It was the very first game to run on the Namco System 21 arcade hardware, capable of 3D shaded polygons.