Monaco GP | |
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Developer(s) | Sega [1] [2] |
Publisher(s) |
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Platform(s) | Arcade, SG-1000 |
Release | Monaco GP ArcadePro Monaco GP ArcadeSG-1000 |
Genre(s) | Racing |
Arcade system | TTL-based |
Monaco GP [lower-alpha 1] is an arcade racing game released by Sega in November 1979 in Japan, and January 1980 worldwide. An upgraded version, Pro Monaco GP, was released later in 1980. One of the last Sega games to use TTL chips instead of a microprocessor CPU, the game has players race against a clock and pass rival racers while attempting to earn points driving through five areas.
The game was commercially successful in arcades. In Japan, it was among the top three highest-grossing games of 1979 and top five in 1980, while in the United States it was the top-grossing driving game of 1981. It continued to regularly appear on Japanese arcade charts through 1983, and made a record number of appearances on US arcade charts from 1980 through 1987. Monaco GP was ported to the SG-1000 in 1983. The series also had later releases Super Monaco GP and Ayrton Senna's Super Monaco GP II .
Monaco GP is a racing game played from an overhead perspective, [1] where the main objective is to finish a course before time runs out. Points are awarded as the player races through five areas. As the game progresses, rival cars controlled by the game's artificial intelligence get faster, the road narrows, and the road surface changes to ice and gravel. [5] Various hazards in the road include puddles, narrow bridges, and tunnels where the driver's view is limited by the range of the car's headlights on screen. The timer continues counting down until 2000 points are scored; then, the system changes to a limited number of lives. At 6000 points and again at 8000, rival cars increase in speed. According to Sega Arcade History, the concept for this timer system came from Sega Enterprises president Hayao Nakayama. Pro Monaco GP, an upgraded version of the game released later, features a higher difficulty level than the original game. [1]
Monaco GP was one of the last arcade games made by Sega to use transistor–transistor logic (TTL) based discrete logic circuits instead of a microprocessor-based central processing unit (CPU). The game is operated by over 100 chips across two circuit boards. Images are stored in small custom read-only memory (ROM) chips, including sprites, cars, and the "game over" message. Sound effects, such as the cars' engines, a siren, and the sound of wheels slipping on the pavement, are generated by operational amplifiers and other analog circuitry. The scoring information appears on various LEDs located on the cabinet, including the player's score and the high score table. [5] Pro Monaco GP also features a battery backup system to save high scores if the cabinet loses power. [1]
Multiple styles of arcade cabinet exist for the game, including a deluxe cockpit cabinet which was designed in approximation to sitting behind the wheel of a race car with a padded steering wheel and accelerator pedal. [5] A tabletop housing and a smaller upright cabinet were also created. [1]
Initially displayed at the Japan Amusement Association show in Tokyo in 1979, Monaco GP received a positive reception at its debut. Sega chairman David Rosen called the game's warm reception at the show evidence of the world's growing acceptance of coin-operated arcade games. [6] Monaco GP was released in November 1979 in Japan, [1] and in January 1980 worldwide via Sega/Gremlin. [2] Pro Monaco GP, an upgraded version with a higher difficulty level, was released in Japan in March 1980, [1] and worldwide in July of the same year. [2] The original game was later ported to the SG-1000 and SC-3000, Sega's first video game consoles. [7] The SG-1000 port was released in 1983 in Japan, [8] and by March 1984 in Europe. [7]
Monaco GP became highly successful in arcades. In Japan, it was the third highest-grossing arcade game of 1979, [9] then the fifth highest-grossing arcade game of 1980, [10] and then the 20th highest-grossing arcade video game of 1982. [11] Japanese magazine Game Machine later listed Monaco GP on their July 15, 1983 issue as being the fifth top-grossing upright/cockpit arcade cabinet of the month in Japan. [12] In North America, Cashbox reported that Monaco GP was the most popular arcade driving game in the US in 1981, and it was among the highest-grossing games of the year. [13] The game appeared on the monthly arcade earnings charts of arcade industry magazine RePlay from April 1980 until April 1987, a record number of appearances to which Namco's Galaga was the next closest to reaching. [5] In 1985, Eddie Adlum of RePlay called Monaco GP the "most evergreen" arcade hit to emerge from 1979. [14] French magazine Tilt gave the SC-3000 version of the game 6 of 6 stars in graphics, and 4 of 6 in gameplay. [7]
Sega revived the Monaco GP series with Super Monaco GP in 1989, [5] and Ayrton Senna's Super Monaco GP II in 1992. [15] Super Monaco GP designer Hisao Oguchi had played Monaco GP before working for Sega, and when Oguchi decided to design a game based on Formula One, he started with a different name but chose Super Monaco GP after listening to opinions that the name was a good one. He referenced a parallel between the Monaco Grand Prix being the top event in racing and Sega being the top company in arcades. [16] [17]
In 2003, Sega made a remake of Monaco GP for the PlayStation 2, as a part of the Sega Ages 2500 collection. [18] The remake features a number of additions including more cars and game modes. [19] Kurt Kalata of Hardcore Gaming 101 applauded the 2500 remake in particular for its improvements to the gameplay of the original, believing it would have been worthy of a separate release outside Japan. [20]
Crazy Climber is a vertically scrolling video game produced by Nichibutsu and released for arcades in 1980. In North America, the game was also released by Taito America. Ports for the Arcadia 2001 and Atari 2600 were published in 1982, followed by the Famicom in 1986 and X68000 in 1993.
Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
1980 saw the release of a number of games with influential concepts, including Pac-Man, Battlezone, Crazy Climber, Mystery House, Missile Command, Phoenix, Rally-X, Space Panic, Stratovox, Zork, Adventure, and Olympic Decathlon. The year's highest-grossing video game was Namco's arcade game Pac-Man, while the best-selling home system was Nintendo's Game & Watch. The Atari VCS also grew in popularity with a port of Space Invaders and support from new third-party developer Activision.
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Sheriff, also known as Bandido, is a 1979 multi-directional shooter arcade game by Nintendo. It is one of several Western-themed video games from the 1970s, along with Western Gun, Outlaw, and Boot Hill. The player controls a county sheriff tasked with defense of a town against bandits, to rescue the captured woman. It was a commercial success in Japan, where it was among the top ten highest-grossing arcade games of 1979.
Super Monaco GP is a Formula One racing simulation video game released by Sega, originally as a Sega X Board arcade game in 1989, followed by ports for multiple video game consoles and home computers in the early 1990s. It is the sequel to the 1979 arcade game Monaco GP. The arcade game consists of one race, the Monaco Grand Prix, but later ports added more courses and game modes based on the 1989 Formula One World Championship.
Exerion is a fixed shooter video game developed and published by Jaleco for arcades in September 1983, and licensed to Taito for manufacture and distribution of the game in North America. The player controls a starship and must fire at enemies on the screen while avoiding projectiles. The game uses a pseudo-3D scrolling background, giving a sense of depth, and the player's ship has a sense of inertia while it is being controlled with the joystick.
Heiankyo Alien, known as Digger in North America, is a maze video game created by The University of Tokyo's Theoretical Science Group (TSG) in 1979. The game was originally developed and released as a personal computer game in 1979, and was then published by Denki Onkyō Corporation as an arcade game in November 1979. In 1980, the arcade game was released in North America as Digger by Sega-Gremlin, with minor changes in appearance.
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Winning Run is a first-person arcade racing simulation game developed and published by Namco in late December 1988 in Japan, before releasing internationally the following year. The player pilots a Formula One racer, with the objective being to complete each race in first place, all while avoiding opponents and other obstacles, such as flood-hit tunnels, pits and steep chambers. It was the first game to run on the Namco System 21 arcade hardware, capable of 3D shaded polygons.
Speed Race is a 1974 arcade racing video game developed and manufactured by Taito and released under the titles Racer and Wheels in North America by distributor Midway Manufacturing in 1975. Designed by Tomohiro Nishikado, the gameplay involves the player using the attached steering wheel to maneuver a car alongside a fast vertical scrolling road. The objective is to score points by driving past other cars without colliding with them; more points are awarded for driving faster. Players must do this under a 90-second time limit, which ends the game when it runs out. The gameplay concepts were adapted from two earlier driving electro-mechanical games: Kasco's Mini Drive (1958) and Taito's Super Road 7 (1970).
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