F-1 World Grand Prix

Last updated

F-1 World Grand Prix
F-1 World Grand Prix Coverart.png
North American Nintendo 64 cover art
Developer(s) Paradigm Entertainment (N64)
Video System (DC, GBC)
Lankhor (PS1, Win)
Publisher(s) Nintendo 64, Game Boy Color
Video System
Dreamcast
PlayStation
Windows
Director(s) Wes Hoffman
Composer(s) Dan Hess
Series F-1 Grand Prix
Platform(s) Nintendo 64, Dreamcast, PlayStation, Game Boy Color, Windows
ReleaseNintendo 64
  • NA: 27 July 1998 [1]
  • EU: 14 September 1998
  • JP: 18 December 1998
Dreamcast
  • EU: 19 November 1999
  • JP: 25 November 1999
  • NA: 25 April 2000 [2]
PlayStation
  • NA: 30 November 1999
  • EU: 17 December 1999
Game Boy Color
  • EU: July 1999 [3]
  • JP: 1 October 2000
Windows
  • EU: 16 June 2000 [4]
  • NA: 21 June 2000 [5]
  • JP: 29 September 2000
Genre(s) Sim racing
Mode(s) Single-player, multiplayer

F-1 World Grand Prix, developed by Paradigm Entertainment, is a Formula One racing game/sim first released in 1998 for the Nintendo 64 game console and to later platforms including the Sega Dreamcast, Microsoft Windows, Sony PlayStation, and Game Boy Color. The Nintendo 64 version is based on the 1997 Formula One season, featuring each of the 17 circuits from the season and all 22 drivers (as well as two unlockable bonus racers), with the exceptions of Jacques Villeneuve (licensing reason) and the MasterCard Lola team (not recognised, as they did not take part in any races during the season).

Contents

The Dreamcast and Game Boy Color versions are based on the 1998 Formula One season and the PlayStation (released as F1 World Grand Prix: 1999 Season [6] ) and Windows versions are based on the 1999 Formula One season. The Windows version is a sequel to the 1999 video game Official Formula One Racing .

Gameplay

The game has five gameplay modes: Grand Prix, a course-by-course simulation of the 1997 season; Exhibition, a single race; Time Trial, a race against the clock; Challenge, which comprises real scenarios from the 1997 season, including trying to win the 1997 Hungarian Grand Prix as Damon Hill or beating Jean Alesi as David Coulthard in the 1997 Italian Grand Prix; and 2 Player, which allows two players to compete in a single, split-screen race.

Prior to races, players can tune their car, including tyre tread, amount of fuel and wing angle. As was standard for racing games of the time, weather (and its effects) are also simulated. [7]

Williams F1 driver Jacques Villeneuve is not featured in the game. In his place is a silhouette of his body. A fictional helmet design is used and his name is simply Driver Williams, but his career statistics are correct. This character's name can be customized by the player, either to personalise their driver or to unlock extras.

Development

F-1 World Grand Prix was first developed as an exclusive for the Nintendo 64 console. In order to fit the game's voice clips into the small storage capacity of Nintendo 64 cartridges, the developers employed speech compression technology developed by Factor 5. [7]

Reception

Video System version (1998)

The Nintendo 64 and Dreamcast versions received favorable reviews according to the Review aggregation website GameRankings. [8] [9] N64 Magazine 's James Ashton said that the N64 version was "the finest driving simulation the world has ever seen". [30] Peter Jankulovski of Hyper game the same console version 86%, calling it "a great addition to any racing fan's game library". [33] Game Informer gave the Dreamcast version a positive review, a few months before its U.S. release date. [17] Greg Orlando of NextGen said of the same console version in his early review as a finest title on Dreamcast, but considered as demanding for the casual gamer. [31] In Japan, Famitsu gave it a score of 30 out of 40 for the latter console version, [15] and 29 out of 40 for the former. [16] Other magazines gave the Dreamcast version universal acclaim to average reviews while it was still in development. [12] [19]

Edge gave it eight out of ten for the N64 original, [34] and later seven out of ten for the Dreamcast version. [35] GamePro said of the Nintendo 64 version, "All told, you'll love WGP if you're one of the very, very few N64 gamers looking for an extremely challenging F1 sim—or if you have the enormous patience required to master it. Everyone else should give WGP a wide berth." [36] [d]

At the 1999 Milia festival in Cannes, the N64 version took home a "Gold" prize for revenues above €20 million in the European Union during the previous year. [37] The same N64 version was nominated for "Best Racing Game" at The Electric Playground 's 1998 Blister Awards, which went to Gran Turismo . [38]

Eidos Interactive version (1999)

The Eidos Interactive version received mixed or average reviews according to GameRankings. [39] [40] AllGame gave the PlayStation version four stars out of five, praising the game's extras such as a fully customizable instant replay. [41] GamePro said of the PlayStation version, "Even if you're not a huge fan, F1 World Grand Prix offers enough options and fun gameplay to make it worth a couple of laps." [54] [e]

Sequel

Its Video System sequel, F-1 World Grand Prix II , was released in 1999 for the Nintendo 64 and in 2000 for the Dreamcast and Game Boy Color.

Notes

  1. In Electronic Gaming Monthly 's early review of the Dreamcast version, four critics gave it each a score of 8.5/10, 7/10, 7.5/10, and 6.5/10.
  2. Four critics of Electronic Gaming Monthly gave the Nintendo 64 version each a score of 8/10, 7.5/10, 8.5/10, and 7/10.
  3. In GameFan 's early viewpoint of the Dreamcast version, one critic gave it 89, and the other 91.
  4. GamePro gave the Nintendo 64 version two 3.5/5 scores for graphics and fun factor, 4.5/5 for sound, and 4/5 for control.
  5. GamePro gave the PlayStation version three 3.5/5 scores for graphics, control, and fun factor, and 3/5 for sound.

Related Research Articles

<i>Bangai-O</i> 1999 video game

Bangai-O is a multidirectional shooter developed by Treasure and released in 1999 on the Nintendo 64 in Japan. It was ported to the Dreamcast worldwide shortly after with some gameplay changes and updated graphics and audio. The game places the player in control of a weaponized mech that can hover across large stages and fire at enemies all around them. The player must reach the end of each stage and defeat the boss, while avoiding hazards scattered across the map such as enemy mechs and gun turrets.

<i>Gauntlet Legends</i> 1998 video game

Gauntlet Legends is an arcade game released in 1998 by Atari Games and Midway Games. It is a fantasy themed hack and slash styled dungeon crawl game, a sequel to 1985's popular Gauntlet and 1986's Gauntlet II and marks the final game in the series to be produced by Atari Games. Its unusual features for an arcade game included passwords and characters that could be saved, enabling players to play over the course of a long period.

<i>Ready 2 Rumble Boxing</i> 1999 video game

Ready 2 Rumble Boxing is a boxing video game developed by Midway Studios San Diego, and published by Midway in September 1999 for the Dreamcast. Ports for Nintendo 64 and PlayStation were developed by Point of View and released in November 1999 alongside a separate version for Game Boy Color by Crawfish Interactive. The success of the Dreamcast version led to it becoming one of the few Sega All Stars titles.

<i>San Francisco Rush 2049</i> 1999 video game

San Francisco Rush 2049 is a 1999 futuristic-themed racing video game developed and manufactured by Atari Games for arcades, later ported to home systems. It is the third game in the Rush series as the sequel to San Francisco Rush: Extreme Racing and Rush 2: Extreme Racing USA as well as the last to be set in the city of San Francisco. An updated version with fixes and more tracks was later released subtitled Tournament Edition. The game was notably also the last coin-op title rooted to the original Atari arcade business and Atari brand, 27 years after Pong.

<i>Vigilante 8: 2nd Offense</i> 1999 video game

Vigilante 8: 2nd Offense is a 1999 vehicular combat game developed by Luxoflux and published by Activision for PlayStation, Dreamcast and Nintendo 64. It is the sequel to Vigilante 8.

<i>NBA Showtime: NBA on NBC</i> 1999 video game

NBA Showtime is a basketball arcade game released by Midway in 1999, featuring teams and players from the National Basketball Association (NBA). The game is modeled after the NBA presentations on NBC and takes its name from NBC's NBA pregame show. It is the successor to Midway's previous basketball titles NBA Hangtime and NBA Jam and is the first in the series to have fully 3-D polygonal graphics, featuring real uniforms for all teams. Showtime was also featured in a dual game cabinet along with NFL Blitz 2000 that Midway dubbed the "SportStation." Midway followed up the game with the console exclusive NBA Hoopz.

<i>Hydro Thunder</i> 1999 video game

Hydro Thunder is an arcade inshore powerboat racing video game originally released by Midway Games in February 1999 and later released for the Sega Dreamcast as a launch title later that year. It was also released for the PlayStation and Nintendo 64 in early 2000. This game is part of Midway's Thunder series of racing games, which includes Offroad Thunder, 4 Wheel Thunder, and Arctic Thunder. Hydro Thunder Hurricane, a sequel to Hydro Thunder, was later released for the Xbox 360 on July 27, 2010 on Xbox Live Arcade.

<i>WWF Attitude</i> 1999 professional wrestling video game

WWF Attitude is a professional wrestling video game based on the World Wrestling Federation released by Acclaim Entertainment in 1999 for the PlayStation and Nintendo 64. A slightly enhanced port of the game was later released for the Dreamcast, as well as a handheld version for the Game Boy Color. The game is named after the WWF's then-current "Attitude" marketing campaign, with the tagline "Get it" also being used on company programming during that period.

<i>Re-Volt</i> 1999 video game

Re-Volt is a racing video game designed by Paul Phippen and Simon Harrison. It was developed by Acclaim Studios London and published by Acclaim Entertainment for Microsoft Windows, Nintendo 64, PlayStation and Dreamcast.

<i>South Park: Chefs Luv Shack</i> 1999 game show-style party video game

South Park: Chef's Luv Shack is a 2D game show-style party video game and is a sequel to the 1998 video game South Park, itself based on the American animated sitcom of the same name. Developed by Acclaim Studios Austin and published by Acclaim Entertainment, it was released in 1999 for the Dreamcast, Microsoft Windows, PlayStation and Nintendo 64. Its gameplay involves playing minigames and the ability to play against other players in a challenge for the most points. It also involves trivia questions about South Park and other topics.

<i>Shadow Man</i> (video game) 1999 video game

Shadow Man is an action-adventure video game developed by Acclaim Studios Teesside and published by Acclaim Entertainment. It is based on the Shadow Man comic book series published by Valiant Comics. The game was announced in 1997 and was originally slated for a late 1998 release on Nintendo 64 and an early 1999 release for Microsoft Windows, but was delayed to August 31, 1999. A PlayStation version was also released on the same day. A Dreamcast version was released three months later on December 1.

<i>F-1 World Grand Prix II</i> 1999 video game

F-1 World Grand Prix II is a Formula One racing game for the Nintendo 64, Sega Dreamcast and Game Boy Color. The Nintendo 64 version was released only in Europe in 1999, with other formats following in 2000. The game is a sequel to F-1 World Grand Prix, and is based on the 1998 Formula One season and the 1999 Formula One season.

<i>F1 Pole Position 64</i> 1997 video game

F1 Pole Position 64, released in Japan as Human Grand Prix: The New Generation, is a racing video game for the Nintendo 64 developed by Human Entertainment and published by Human Entertainment in Japan, and published by Ubi Soft for North American and Europe. It is the fifth and final game in the Human Grand Prix / F1 Pole Position series, featuring Formula One branding.

<i>International Track & Field 2000</i> 1999 video game

International Track & Field 2000 is a track and field game for PlayStation in 1999 and Nintendo 64 in 2000. It was released in Europe under the names International Track & Field: Summer Games on the Nintendo 64 and Game Boy Color, International Track & Field 2 on the PlayStation and International Track & Field on the PlayStation 2 and in Japan as Ganbare! Nippon! Olympics 2000, where it was licensed by the Japanese Olympic Committee. Versions were also released for the Sega Dreamcast, PlayStation 2, and Game Boy Color as ESPN International Track & Field in North America. Maurice Greene, a former men's WR holder in the 100M dash, is the cover athlete.

<i>Monaco Grand Prix: Racing Simulation 2</i> 1998 video game

Monaco Grand Prix: Racing Simulation 2, also known simply as Monaco Grand Prix or Racing Simulation: Monaco Grand Prix, is a Formula One racing game developed and published by Ubisoft for Windows, Nintendo 64, PlayStation, and Dreamcast. It was released between 1998 and 1999. A sequel, Racing Simulation 3, was released in 2002.

<i>NFL Quarterback Club 2000</i> 1999 video game

NFL Quarterback Club 2000 is a sports video game developed by Acclaim Studios Austin and published by Acclaim Entertainment for Nintendo 64 and Dreamcast in 1999.

<i>Toy Story 2: Buzz Lightyear to the Rescue</i> 1999 video game

Toy Story 2: Buzz Lightyear to the Rescue is a 1999 platform game developed by Traveller's Tales and published by Activision and Disney Interactive. Based on Disney/Pixar's 1999 computer animated film Toy Story 2, it was released for the Nintendo 64, PlayStation, Microsoft Windows, and Macintosh in late 1999, while a Dreamcast version followed in 2000. The computer versions were released under the title Disney/Pixar's Action Game, Toy Story 2. A different version, a side-scrolling platform game titled Toy Story 2, was also released for the Game Boy Color in 1999.

<i>Knockout Kings 2000</i> 1999 fighting video game

Knockout Kings 2000 is a video game developed by Black Ops Entertainment and published by EA Sports for Nintendo 64, PlayStation, and Game Boy Color in 1999.

<i>NFL Blitz 2000</i> 1999 video game

NFL Blitz 2000 is a video game released in the arcades in 1999 and then ported to the PlayStation, Nintendo 64, Dreamcast, Windows, and Game Boy Color. It is the third game in the NFL Blitz series.

<i>Roadsters</i> (video game) 1999 video game

Roadsters is a racing game released by Titus Software for Nintendo 64 in 1999, and for PlayStation, Dreamcast and Game Boy Color in 2000. It is a car racing game that features both licensed cars from manufacturers and unlicensed cars from imaginary manufacturers that are based on and bear great resemblance to their equivalent, real car models. The game also includes a multi-player mode supports up to 2 human players that can compete in any of the available circuits with 4 more CPU controlled racers. A PlayStation 2 version was originally planned to release on April 11, 2001. Box art for unreleased PS2 game url=https://www.ign.com/games/roadsters

References

  1. 1 2 Schenider, Peer (27 July 1998). "F-1 World Grand Prix Review (N64)". IGN . Ziff Davis. Archived from the original on 1 April 2023. Retrieved 20 September 2023.
  2. Gantayat, Anoop (25 April 2000). "Formula 1 World Grand Prix Arrives at Last". IGN. Ziff Davis. Archived from the original on 15 April 2023. Retrieved 20 September 2023.
  3. "F1 World Grand Prix". Chipsworld. Archived from the original on 25 April 2001. Retrieved 23 May 2024.
  4. Bye, John "Gestalt" (16 June 2000). "UK releases". Eurogamer . Gamer Network. Archived from the original on 25 April 2023. Retrieved 20 September 2023.
  5. Fudge, James (21 June 2000). "F1 World Grand Prix Ships". Computer Games Strategy Plus . Strategy Plus, Inc. Archived from the original on 8 September 2003. Retrieved 12 October 2020.
  6. "F1 World Grand Prix - 1999 Season - (NTSC-U)". PSX Data Center. Archived from the original on 1 February 2020. Retrieved 20 September 2023.
  7. 1 2 "NG Alphas: World Grand Prix". Next Generation . No. 41. Imagine Media. May 1998. pp. 95–96.
  8. 1 2 "F-1 World Grand Prix for Dreamcast". GameRankings . CBS Interactive. Archived from the original on 5 May 2019. Retrieved 11 October 2020.
  9. 1 2 "F-1 World Grand Prix for Nintendo 64". GameRankings. CBS Interactive. Archived from the original on 4 May 2019. Retrieved 11 October 2020.
  10. Mahood, Andy (24 May 2000). "F1 World Grand Prix (DC)". Gamecenter. CNET. Archived from the original on 16 August 2000. Retrieved 20 September 2023.
  11. Mahood, Andy (6 November 1998). "F1 World Grand Prix (N64)". Gamecenter. CNET. Archived from the original on 23 August 2000. Retrieved 20 September 2023.
  12. 1 2 Davison, John; Hager, Dean; Chou, Che; Johnston, Chris (February 2000). "F-1 World Grand Prix (DC)" (PDF). Electronic Gaming Monthly . No. 127. Ziff Davis. p. 174. Archived (PDF) from the original on 16 March 2023. Retrieved 20 September 2023.
  13. Hager, Dean; Ricciardi, John; Davison, John; Williams, Ken "Sushi-X" (October 1998). "F-1 World Grand Prix (N64)" (PDF). Electronic Gaming Monthly. No. 111. Ziff Davis. p. 257. Archived (PDF) from the original on 5 July 2023. Retrieved 20 September 2023.
  14. Lucas, Victor (8 September 1998). "F1 World Grand Prix (N64)". The Electric Playground . Greedy Productions Ltd. Archived from the original on 23 March 2002. Retrieved 20 September 2023.
  15. 1 2 "ドリームキャスト – F1 WORLD GRAND PRIX for Dreamcast". Famitsu (in Japanese). Vol. 915. Enterbrain. 30 June 2006. p. 50. Archived from the original on 20 September 2023. Retrieved 20 September 2023.
  16. 1 2 "F-1 World Grand Prix [NINTENDO64]". Famitsu (in Japanese). Enterbrain. Archived from the original on 20 September 2023. Retrieved 20 September 2023.
  17. 1 2 "F1 World Grand Prix (DC)". Game Informer . No. 82. FuncoLand. February 2000.
  18. "F1 World Gran[d] Prix (N64)". Game Informer. No. 65. FuncoLand. September 1998. Archived from the original on 9 September 1999. Retrieved 20 September 2023.
  19. 1 2 Higgins, Geoff "El Nino"; Weitzner, Jason "Fury" (March 2000). "F1 World Grand Prix (DC)". GameFan . Vol. 8, no. 3. Shinno Media. p. 86. Retrieved 11 October 2020.
  20. "REVIEW for F-1 World Grand Prix (N64)". GameFan. Metropolis Media. 3 August 1998.
  21. G-Wok (April 2000). "F1 World Grand Prix Review (DC)". GameRevolution . CraveOnline. Archived from the original on 26 April 2017. Retrieved 12 October 2020.
  22. Hsu, Tim (September 1998). "F1 World Grand Prix – Nintendo 64 Review". GameRevolution. CraveOnline. Archived from the original on 20 February 2004. Retrieved 12 October 2020.
  23. Provo, Frank (1 June 2000). "F1 World Grand Prix Review (DC) [date mislabeled as "May 17, 2006"]". GameSpot . Fandom. Archived from the original on 26 April 2005. Retrieved 11 October 2020.
  24. Broady, Vince (20 August 1998). "F-1 World Grand Prix Review (N64) [date mislabeled as "April 28, 2000"]". GameSpot. Fandom. Archived from the original on 12 December 2004. Retrieved 20 September 2023.
  25. Subskin (20 April 2000). "F1 World Grand Prix". PlanetDreamcast . IGN Entertainment. Archived from the original on 31 January 2009. Retrieved 12 October 2020.
  26. Langan, Matthew (24 November 1999). "F1 World Grand Prix (DC; Import)". IGN. Ziff Davis. Archived from the original on 13 June 2019. Retrieved 20 September 2023.
  27. Mélo (17 December 1999). "Test: F1 World Grand Prix (DCAST)". Jeuxvideo.com (in French). Webedia. Archived from the original on 18 February 2004. Retrieved 20 September 2023.
  28. Lightman (29 July 1999). "Test: F1 World Grand Prix (GB)". Jeuxvideo.com (in French). Webedia. Archived from the original on 18 February 2004. Retrieved 20 September 2023.
  29. 2nz (25 November 2010). "Test: F1 World Grand Prix (N64)". Jeuxvideo.com (in French). Webedia. Archived from the original on 27 January 2023. Retrieved 20 September 2023.{{cite web}}: CS1 maint: numeric names: authors list (link)
  30. 1 2 Ashton, James (October 1998). "F-1 World Grand Prix". N64 Magazine . No. 20. Future Publishing. pp. 62–67.
  31. 1 2 Orlando, Greg (March 2000). "F1 World Grand Prix (DC)". NextGen . No. 63. Imagine Media. p. 86. Retrieved 11 October 2020.
  32. "F-1 World Grand Prix (N64)". Nintendo Power . Vol. 111. Nintendo of America. August 1998. p. 95. Archived from the original on 7 May 2023. Retrieved 20 September 2023.
  33. Jankulovski, Peter (October 1998). "F-1 World Grand Prix (N64)". Hyper . No. 60. Next Media Pty Ltd. pp. 44–45.
  34. Edge staff (October 1998). "F-1 World Grand Prix (N64)" (PDF). Edge . No. 63. Future Publishing. pp. 88–89. Archived (PDF) from the original on 2 September 2023. Retrieved 20 September 2023.
  35. Edge staff (November 1999). "F1 World Grand Prix (DC)" (PDF). Edge. No. 78. Future Publishing. p. 77. Archived (PDF) from the original on 8 June 2023. Retrieved 20 September 2023.
  36. Air Hendrix (October 1998). "F1 World Grand Prix [sic] (N64)". GamePro . No. 121. IDG Entertainment. p. 188. Archived from the original on 20 September 2023. Retrieved 20 September 2023.
  37. GameSpot staff (12 February 1999). "ECCSELL Awards Name Winners [date mislabeled as "April 27, 2000"]". GameSpot. Fandom. Archived from the original on 30 August 1999. Retrieved 11 October 2020.
  38. EP staff (1999). "The Best of 1998: The Blister Award (Best Racing Game)". The Electric Playground. Greedy Productions Ltd. Archived from the original on 19 August 2000. Retrieved 20 September 2023.
  39. 1 2 "F-1 World Grand Prix for PC". GameRankings. CBS Interactive. Archived from the original on 13 February 2019. Retrieved 11 October 2020.
  40. 1 2 "F-1 World Grand Prix: 1999 Season for PlayStation". GameRankings. CBS Interactive. Archived from the original on 4 January 2019. Retrieved 11 October 2020.
  41. 1 2 Kanarick, Mark. "F1 World Grand Prix: 1999 Season – Review". AllGame . All Media Network. Archived from the original on 16 November 2014. Retrieved 11 October 2020.
  42. Goble, Gordon (20 July 2000). "F1 World Grand Prix (PC)". Gamecenter. CNET. Archived from the original on 15 August 2000. Retrieved 20 September 2023.
  43. Hicks, Michael (18 August 2000). "F1 World Grand Prix". Computer Games Strategy Plus. Strategy Plus, Inc. Archived from the original on 9 July 2003. Retrieved 12 October 2020.
  44. Todd, Brett (October 2000). "When Mediocrity Is (Yawn) Good (F1 World Grand Prix Review)" (PDF). Computer Gaming World . No. 195. Ziff Davis. p. 132. Archived (PDF) from the original on 2 July 2022. Retrieved 20 September 2023.
  45. Guest (30 August 2000). "F1 World Grand Prix (PC)". The Electric Playground. Greedy Productions Ltd. Archived from the original on 8 March 2003. Retrieved 20 September 2023.
  46. Ellis, Keith "DNM" (27 July 2000). "F1 World Grand Prix (PC)". Eurogamer. Gamer Network. Archived from the original on 16 August 2000. Retrieved 20 September 2023.
  47. Ajami, Amer (13 July 2000). "F1 World Grand Prix Review (PC)". GameSpot. Fandom. Archived from the original on 13 November 2017. Retrieved 20 September 2023.
  48. MacDonald, Ryan (25 February 2000). "F1 World Grand Prix [1999 Season] Review (PS) [date mislabeled as "April 28, 2000"]". GameSpot. Fandom. Archived from the original on 18 April 2005. Retrieved 11 October 2020.
  49. Magruder, Randy (11 July 2000). "F1 World Grand Prix (PC)". IGN. Ziff Davis. Archived from the original on 23 April 2016. Retrieved 20 September 2023.
  50. Kornifex (27 June 2000). "Test: F1 World Grand Prix (PC)". Jeuxvideo.com (in French). Webedia. Archived from the original on 27 January 2023. Retrieved 20 September 2023.
  51. Mélo (10 January 2000). "Test: F1 World Grand Prix (PS1)". Jeuxvideo.com (in French). Webedia. Archived from the original on 18 February 2004. Retrieved 20 September 2023.
  52. Davies, Jonathan (February 2000). "F1 World Grand Prix". Official UK PlayStation Magazine . No. 55. Future Publishing. p. 103.
  53. "F1 World Grand Prix". PC Gamer . Vol. 7, no. 10. Imagine Media. October 2000.
  54. Lou Gubrious (2000). "F1 World Grand Prix [1999 Season] Review for PlayStation on GamePro.com". GamePro. IDG Entertainment. Archived from the original on 22 November 2004. Retrieved 12 October 2020.