Checkered Flag (1994 video game)

Last updated

Checkered Flag
Atari Jaguar Checkered Flag cover art.jpg
Developer(s) Rebellion Developments
Publisher(s) Atari Corporation
Producer(s) John Skruch
Programmer(s) Robert Dibley
Artist(s) Justin Rae
Composer(s) Alex Quarmby
James Grunke
Nathan Brenholdt
Will Davis
Platform(s) Atari Jaguar
Release
  • NA: November 1994
  • EU: December 1994
Genre(s) Racing
Mode(s) Single-player

Checkered Flag is a 1994 racing video game developed by Rebellion Developments and published by Atari Corporation for the Atari Jaguar. It is a conversion of the 1991 Atari Lynx title of the same name. In the game, the player controls a Formula One car competing against computer-controlled opponents in races across multiple locations. Gameplay consists of three modes, and the player can choose various weather conditions or customize the vehicle's characteristics.

Contents

Checkered Flag was announced in 1993 as one of the first games for Jaguar, being advertised as a sequel to the Atari Lynx original. Rebellion were commissioned to work on a 3D single-player driving game. The project initially started as a simulation racer, but later evolving into a more action-oriented title as a homage to Virtua Racing , being reportedly developed under a low budget.

Checkered Flag for the Jaguar garnered mixed reception from critics and retrospective commentators, most of which compared it to Virtua Racing; praise was given to the selection of tracks, weather conditions, and vehicle customization, but others expressed mixed opinions regarding the visuals and audio. Some reviewers also criticized the controls, frame rate, AI, and lack of a two-player mode. By 1995, the game had sold 20,257 copies.

Gameplay

Gameplay screenshot showing the player vehicle racing against an opponent on the Green Valley course JAG Checkered Flag.png
Gameplay screenshot showing the player vehicle racing against an opponent on the Green Valley course

Checkered Flag is a three-dimensional Formula One racing game, similar to the Atari Lynx title of the same name and Virtua Racing , where the main goal is to finish a race ahead of other racers controlled by the computer. [1] [2] [3] [4] [5] During gameplay, the player can alternate between six camera views. [1] [2] [3] The player can choose or customize various gameplay options before starting a race, such as the color of the vehicle, weather condition, airfoil setting, types of tires, gear transmission, number of opponents, lap count, and which track to compete on. [1] [2] [3] [4] [6] By entering a cheat code at the options menu, players have access to a night weather condition. [7]

There are three different modes of play to choose from at the options screen: Single Race, Free Practice and Tournament. [2] [4] [5] [6] Single Race is a race mode where players compete against computer-controlled opponents on any track and complete a number of laps. [2] [4] Free Practice is a time trial mode, where players race against the clock to achieve the best time possible and practice their driving skills. [2] [4] Tournament is a season mode where players compete against five opponents to reach the first place across ten different tracks. [2] [4] There are no multiplayer modes. [1] [8]

Development

Checkered Flag for the Atari Jaguar is a conversion of the 1991 Atari Lynx title of the same name. [9] [8] [10] The game was created by Rebellion Developments, a Oxford-based game developer founded in 1992 by brothers Jason and Chris Kingsley. [11] [12] [13] [14] Its foundation was laid when the brothers secured a deal with Atari Corporation; Rebellion presented a demo for Atari Falcon, which depicted flying dragons against longships to the publisher's directors, whom sought games for the Jaguar. [14] [15] [16] They were commissioned to work on Checkered Flag and Alien vs Predator after being impressed with their previous release, Eye of the Storm (1993) for PC. [14] [17] [18]

Checkered Flag was announced as one of the first Atari Jaguar titles, and went through various name changes prior to launch Atari-Jaguar-Console-Set.jpg
Checkered Flag was announced as one of the first Atari Jaguar titles, and went through various name changes prior to launch

It was produced by John Skruch, with Jason Kingsley serving as coordinator. [3] [6] Robert Dibley acted as the game's programmer, while artist Justin Rae was responsible for the graphics. [3] [17] [18] [19] The music was composed by Alex Quarmby, James Grunke, Nathan Brenholdt, and Will Davis. [3] [6] Rebellion first began the project as a simulation racer but later evolved into a more action-oriented title. [20] Jason Kingsley described it as a homage to Virtua Racing , and stated that the lack of a two-player mode was due to Atari's commission to create a 3D single-player driving game. [20] GamePro writer Manny LaMancha reportedly pointed out that the game was developed under a low budget. [21]

Release

The game was announced in 1993 as one of the first games for Atari Jaguar under the name Jaguar Formula One Racing. [22] [23] [24] It was advertised as a sequel to the Atari Lynx title of the same name, planning for a first quarter 1994 release date under the title Checkered Flag II. [20] [24] [25] The game was first revealed at the 1994 Winter Consumer Electronics Show. [26] [27] [28] The name was changed to Redline Racing before being renamed under its final title, Checkered Flag. [29] [30] [31] It made appearances at other events such as the 1994 Summer CES, the 1994 ECTS Autumn, and the London Planetarium. [32] [33] [34] The game was first published in North America in November 1994, and later in Europe in December 1994. [1] [9] [35] It was distributed in Japan by retailer Messe Sanoh. [36] In 2008, the hobbyist community Jaguar Sector II released the game's source code in its Jaguar Source Code Collection. [37] [38]

Reception

Checkered Flag for the Atari Jaguar received mixed reception from critics, most of which compared it to Virtua Racing . [39] [49] [53] Internal documentation from Atari Corporation showed that the game had sold 20,257 copies by April 1, 1995. [54] Computer and Video Games ' Eddy Lawrence and Mark Patterson stated that the game was quite technically accomplished, but criticized the jerky frame rate and sluggish handling of the vehicle. They also saw the lack of a two-player mode as a major oversight. [1] GameFan 's Dave Halverson and Nicholas Dean Des Barres commended the game's colorful smooth-shaded polygonal graphics and music, but faulted its touchy controls, absurd AI, and frustrating gameplay. [2]

Joypad's Nini Nourdine gave positive remarks to the visuals, numerous circuits, and weather conditions, but the low number of opponents on the track, execrable handling of the vehicle, technical bugs, and lack of a two-player mode were criticized. [40] Games World 's four reviewers praised Checkered Flag on the Jaguar for its slick polygonal visuals and customizable vehicles. One of the four reviewers favored it over Virtua Racing for being more faster and having more tracks. [45] Mega Fun's Martin Weidner noted the game's fast graphics but lambasted its imprecise controls. [9] Player One's Christophe Pottier pointed out the steering controls as a gameplay issue and criticized the game's choppy frame rate. [42] Ultimate Future Games commended the game's variety of courses and viewpoints, but saw the bland visuals, sound effects, and gameplay as shortcomings. [51]

MAN!AC's Robert Bannert highlighted the game's variety of options, but felt that the driving experience and graphics were below those of Virtua Racing. [3] Next Generation highlighted the selection of tracks, weather conditions, and vehicle customization. However, they expressed that the game's blend of "celerity without control ensures many hours of frustrating gameplay". [41] Marc Abramson of the French ST Magazine commended the Gouraud-shaded visuals, but found the vehicle difficult to control. [48] VideoGames gave positive remarks to the game's soundscape, distinct tracks, and multiple viewpoints. Conversely, they faulted its graphics, awkward playability, poor frame rate, and lack of multiplayer mode. [8] GamePro 's Sarah Nade singled-out the lack of a two-player mode as the game's biggest flaw, and Play Time's Stephan Girlich panned its imprecise controls. [47] [55]

An editor of German publication ST-Computer gave the game's visuals positive remarks for their variety and depictions of the different weather conditions, but criticized its audio department, gameplay, controls, and unfair AI. [4] Video Games' Hartmut Ulrich lambased the gameplay for its sensitive controls, and opined that Virtua Racing Deluxe on 32X looked better than Checkered Flag on the Jaguar. [43] Última Generación's José Luis Sanz commended the game's colorful scenery, but faulted its rampant slowdown and abrupt controls. [50] Writing for the German magazine Jaguar, Daniel Jaeckel commended the game's fun factor, while Digital Press' Edward Villalpando criticized the audiovisual presentation and controls. [44] [46] Bromba of Polish publication Top Secret gave it a perfect rating and regarded it as the best racing game for the Jaguar. [52]

Retrospective coverage

Retrospective commentary for Checkered Flag on the Jaguar has been equally mixed. [10] [56] [57] The Atari Times' Gregory D. George felt the game's visuals were better than Virtua Racing, but panned its controls. [56] Brett Daly of Jaguar Front Page News (a part of the GameSpy network) lauded the game's polygon graphics and audio, but criticized its touchy gameplay and lack of a save feature during tournament mode. [10] Author Andy Slaven commended the game's polygonal models and backgrounds, but wrote that the controls were a "complete wreck". [57] Nils of the German website neXGam found the game's visuals to be endearing but noted the lack of a two-player mode, and faulted its annoying controls and AI. [58]

Related Research Articles

<i>Magic Carpet</i> (video game) 1994 video game

Magic Carpet is a 3D flying video game developed by Bullfrog Productions and published by Electronic Arts in 1994. Its graphics and gameplay were considered innovative and technically impressive at the time of its release.

<i>I-War</i> (1995 video game) 1995 video game

I-War is a 1995 shooter video game developed by Imagitec Design and published by Atari Corporation for the Atari Jaguar. The plot takes place in a futuristic setting where the mainframe supercomputer Override begins to mutate databases and create computer viruses. The player is tasked with piloting an antivirus tank vehicle to eliminate mutated databases and viruses clogging the I-Way network, while recovering data pods and facing off against a variety of enemies.

<i>Kasumi Ninja</i> 1994 video game

Kasumi Ninja is a fighting game, developed by Hand Made Software and published by Atari Corporation. Initially it was for the Atari Jaguar in North America and Europe on December 21, 1994, and was later released in Japan by Messe Sanoh in July 1995. It was the first fighting title to be released for the Jaguar, and unsuccessfully sought to capitalize on the trend of ultra violent fighting games started by Midway Games's Mortal Kombat in 1992.

<i>Alien vs Predator</i> (Atari Jaguar video game) 1994 video game

Alien vs Predator is a 1994 first-person shooter developed by Rebellion Developments and published by Atari Corporation for the Atari Jaguar. It was also distributed in Japan by Mumin Corporation, where it became a pack-in game for the console. It is the first entry in the Alien vs. Predator franchise developed by Rebellion. Taking place in a simulation depicting the fall of the Golgotha training base camp, the game offers three playable scenarios: Alien, Predator, or a human of the Colonial Marines. The player is presented with a series of interconnected sublevels and ships to progress through. Each character has different objectives, abilities, weapons, and disadvantages.

<i>Barkley Shut Up and Jam!</i> 1993 basketball video game

Barkley Shut Up and Jam! is a basketball video game originally developed and published by Accolade for the Sega Genesis on North America in 1993 and later in Europe in April 1994. The game is the first entry in the Barkley Shut Up and Jam series, featuring former NBA MVP Charles Barkley prominently and as one of the playable characters.

<i>Atari Karts</i> 1995 video game

Atari Karts is a kart racing video game developed by Miracle Designs and published by Atari Corporation for the Atari Jaguar in North America on December 22, 1995, and Europe on January 1996. In the game, the players take control of one of several playable characters, each with differing capabilities. One or two players race against computer-controlled characters in four cups consisting of multiple tracks over four difficulty levels. During races, the players can obtain power-ups placed at predetermined points in the tracks and use them to gain an advantage. It plays similarly to Super Mario Kart and features Bentley Bear, main protagonist of the arcade game Crystal Castles (1983).

<i>White Men Cant Jump</i> (video game) 1995 video game

White Men Can't Jump is a 1995 basketball video game developed by High Voltage Software (HVS) and published by Atari for the Atari Jaguar. It is loosely based on the 1992 20th Century Fox film of the same name. The game features a loose version of basketball known as streetball. It can be played against computer-controlled opponents, or up to four human competitors using the Team Tap multitap.

<i>The Need for Speed</i> 1994 video game

The Need for Speed is a 1994 racing game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts for 3DO in 1994. It allows driving eight licensed sports cars in three point-to-point tracks either with or without a computer opponent. Checkpoints, traffic vehicles, and police pursuits appear in the races.

<i>Defender 2000</i> 1996 video game

Defender 2000 is a 1996 scrolling shooter video game developed by Llamasoft and published by Atari Corporation for the Atari Jaguar. Part of Atari's 2000 series of arcade game revivals, it is an update of Eugene Jarvis' arcade game Defender (1981). The premise takes place in a future where the Alpha Promixian empire attack mining settlements on distant resource planets. Gameplay is divided into three modes, with the player acting as part of the System Defense Team commanding the Threshold ship to defeat waves of invading aliens while protecting humans.

<i>Star Wars Arcade</i> 1993 video game

Star Wars is a 1993 arcade game developed by Sega and based on the original Star Wars trilogy. Combining elements of A New Hope and Return of the Jedi, the game has players pilot a Rebel starship and battle against the forces of the Empire. Sega developed Star Wars for their Model 1 system, the same arcade hardware that powered Virtua Fighter and Virtua Racing. Like those two titles, the graphics in Star Wars are rendered entirely using polygons. The game was given a home port under the name Star Wars Arcade, as an exclusive for the Sega 32X's launch in 1994.

<i>Brett Hull Hockey</i> 1994 video game

Brett Hull Hockey is an ice hockey video game developed by Radical Entertainment and originally published by Accolade for the Super Nintendo Entertainment System in North America in January 1994. It prominently features former Canadian-American NHL player Brett Hull and is officially licensed from the NHL Players' Association.

<i>Club Drive</i> 1994 video game

Club Drive is a 1994 racing simulation video game developed and published by Atari Corporation for the Atari Jaguar. The premise takes place in 2098 at the Club Drive amusement park, where driving became legalized after being deemed illegal for safety reasons years prior due to the invention of indestructible vehicles which allowed the ban to be lifted. Gameplay consists of three modes for one or two players, each with their own adjustable ruleset.

<i>Missile Command 3D</i> 1995 video game

Missile Command 3D is a shoot 'em up video game developed by Virtuality Entertainment and published by Atari Corporation for the Atari Jaguar in North America on December 12, 1995, and Europe on December 15 of the same year. Part of Atari Corp.'s 2000 series, it is an update to Dave Theurer's 1980 arcade game Missile Command and the only officially released title that features support for the unreleased Jaguar VR peripheral.

<i>World Tour Racing</i> 1997 video game

World Tour Racing is a 1997 racing video game developed by Teque London and published by Telegames for the Atari Jaguar CD. In the game, the player controls a Formula One car competing against computer-controlled opponents in races across multiple locations. Gameplay consists of three modes and the player can customize the vehicle's characteristics.

<i>Supercross 3D</i> 1995 video game

Supercross 3D is an off-road motorcycle racing video game developed by Tiertex Design Studios and published by Atari Corporation exclusively for the Atari Jaguar first in North America on December 15, 1995 and later in Europe on December 20 of the same year. Themed around motocross, the players compete in races across fourteen cities of United States such as San Jose, Dallas, Orlando, Florida, Indianapolis, Atlanta and Seattle.

<i>Skyhammer</i> 2000 video game

Skyhammer is a shooter video game developed by Rebellion Developments and published by Songbird Productions for the Atari Jaguar on May 22, 2000. Its gameplay style is reminiscent of Psygnosis' G-Police for the PlayStation, which was released three years prior to the game.

<i>Power Drive Rally</i> 1995 video game

Power Drive Rally is a 1995 racing video game developed by Rage Software and published by Time Warner Interactive for the Atari Jaguar. It is a conversion of the 1994 racing game Power Drive, which was released on multiple platforms. Revolving around rallying, the game features six real vehicles and circuits based on eight locations around the world. The players participate in various racing events and earn money by qualifying or winning to continue the rally season and repair damage to the car.

<i>Breakout 2000</i> 1996 video game

Breakout 2000 is a 1996 action video game developed by MP Games and published by Telegames for the Atari Jaguar. Part of the 2000 series by Atari Corporation, it is a remake of the arcade game Breakout (1976), and one of the last officially licensed releases for the platform. Featuring a similar premise to Breakout, the player must destroy a layer of brick lines by repeatedly bouncing a ball spawned off a paddle into them and keep it in play. Gameplay modifications to the original game include a third-person perspective behind the paddle in a pseudo-3D playfield, power-ups, bonus levels, enemies, varying level designs, and multiplayer features.

<i>Brutal Sports Football</i> 1993 video game

Brutal Sports Football is a 1993 sports video game developed by Teque London and originally published by Millennium Interactive for the Amiga. It was re-published for MS-DOS and Amiga CD32, and later became the first third-party title published for the Atari Jaguar. The first entry in the Brutal Sports series, the game is a fictional style of football played against human or computer-controlled opponents. It features a different take on american football by emphasising the violent aspect of the sport.

Legions of the Undead is an unreleased action role-playing video game that was in development by Rebellion Developments and originally planned to be published by Atari Corporation on a scheduled Q3, 1995 release date for the Atari Jaguar. It was also intended to be released for the Windows and PlayStation.

References

  1. 1 2 3 4 5 6 7 Lawrence, Eddy; Patterson, Mark (December 1994). "CVG Review - Jaguar: Checkered Flag". Computer and Video Games . No. 157. EMAP. pp. 58–59. Archived from the original on 2023-09-15. Retrieved 2023-09-15.
  2. 1 2 3 4 5 6 7 8 Halverson, Dave; Des Barres, Nicholas Dean (December 1994). "Viewpoint: Checkered Flag (Jaguar); GameFan 32 - Jaguar's Domain: Checkered Flag". GameFan . Vol. 2, no. 12. DieHard Gamers Club. pp.  28, 152.
  3. 1 2 3 4 5 6 7 8 Bannert, Robert (February 1995). "Spiele-Tests: Checkered Flag (Jaguar)". MAN!AC  [ de ] (in German). No. 16. Cybermedia. p. 72. (Transcription Archived 2023-09-15 at the Wayback Machine ).
  4. 1 2 3 4 5 6 7 8 "Software - Jaguar: Checkered Flag". ST-Computer  [ de ] (in German). No. 103. Heim-Verlag, Maxon Computer. March 1995. p. 96. (Transcription by Computer-Magazin-Archiv. Archived 2022-06-25 at the Wayback Machine ).
  5. 1 2 Scholeri III, Joseph (1998). "Checkered Flag (Atari Jaguar) - Overview". AllGame . All Media Network. Archived from the original on 2014-11-14. Retrieved 2018-05-26.
  6. 1 2 3 4 Checkered Flag (Game Manual) (International ed.). Atari Corporation. 1994.
  7. "S.W.A.T. Pro - Jaguar: Checkered Flag". GamePro . No. 68. IDG. March 1995. p. 113. Archived from the original on 2023-09-19. Retrieved 2023-09-19.
  8. 1 2 3 4 "Capsule Reviews - Jaguar: Checkered Flag". VideoGames . No. 73. Larry Flynt Publications. February 1995. p. 78.
  9. 1 2 3 4 Weidner, Martin (January 1995). "Test Jaguar: Checkered Flag". Mega Fun  [ de ] (in German). No. 28. Computec. p. 110. Archived from the original on 2018-08-17. Retrieved 2018-08-17.
  10. 1 2 3 Daly, Brett (2001). "Jaguar Reviews: Checkered Flag". Jaguar Front Page News. GameSpy. Archived from the original on 2006-10-27. Retrieved 2023-10-01.
  11. "Profile: Presenting... Rebellion Software". ST Format . No. 58. Future plc. May 1994. p. 61. Archived from the original on 2023-03-15. Retrieved 2018-08-18.
  12. "Press Releases: Rebellion Is 25!". Gamasutra . UBM Technology Group. December 5, 2017. Archived from the original on 2019-01-04. Retrieved 2023-10-07.
  13. Battison, Jamie (April 8, 2016). "RVG Interviews Rebellion". Retro Video Gamer. Zaps Media. Archived from the original on 2023-01-16. Retrieved 2023-09-17.
  14. 1 2 3 "25 years of Rebellion". GamesTM . No. 196. Future Publishing. January 25, 2018. pp. 100–105.
  15. Stanton, Rich (December 6, 2017). "Putting the Rebel in Rebellion". Kotaku UK . Archived from the original on 2018-07-02. Retrieved 2018-07-01.
  16. Tucker, Jake (December 11, 2017). "Rebellion at 25: What's the secret to its longevity?". MCV . Archived from the original on 2019-01-04. Retrieved 2023-10-07.
  17. 1 2 "Prescreen: Rebellion Software". Edge . No. 4. Future plc. January 1994. pp. 26–29. Archived from the original on 2023-03-14. Retrieved 2023-09-17.
  18. 1 2 "Special Europa Feature! - Inside Rebellion". GameFan . Vol. 2, no. 6. DieHard Gamers Club. May 1994. pp. 130–131.
  19. Horwitz, Jer (June 1994). "The Cutting Edge - Making the Jaguar Roar". GamePro . No. 59. IDG. pp. 20–21. Archived from the original on 2018-07-02. Retrieved 2018-08-17.
  20. 1 2 3 Nash, Jonathan (June 1994). "Screenplay - Game Preview: Redline Racing". ST Format . No. 59. Future plc. p. 62. Archived from the original on 2018-09-27. Retrieved 2018-08-18.
  21. LaMancha, Manny (July 1994). "PreView - Jaguar Special Previews: Redline Racing". GamePro . No. 60. IDG. p. 114. Archived from the original on 2023-09-19. Retrieved 2023-09-19.
  22. "Other Stuff". GameFan . Vol. 1, no. 9. DieHard Gamers Club. August 1993. p. 114.
  23. "CES News - Atari Unveils the 64-bit Jaguar". GamePro . No. 49. IDG. August 1993. p. 54.
  24. 1 2 "Other Cool Stuff: Atari's Jaguar Unleashed — The First Jaguar Games". VideoGames . No. 58. Larry Flynt Publications. November 1993. pp. 56–58.
  25. "Jaguar's Domain: Checkered Flag II". GameFan . Vol. 1, no. 11. DieHard Gamers Club. October 1993. pp. 130–133.
  26. "Atari - Jaguar At The Show". GameFan . Vol. 2, no. 3. DieHard Gamers Club. February 1994. p. 104.
  27. "1994 Preview: Las Vegas Report - Jaguar (CES)". Computer and Video Games . No. 148. EMAP. March 1994. p. 20. Archived from the original on 2023-09-19. Retrieved 2023-09-19.
  28. Roshental, Marshal M.; Romero, José Carlos (March 1994). "Winter CES - Un Gran Regalo de Reyes: Las Nuevas Consolas". Hobby Consolas (in Spanish). No. 30. Hobby Press. p. 30.
  29. Funke-Bilu, Tal (May 27, 1994). "64 Bits - Jaguar News: Other Jaguar News". Atari Explorer Online (Jaguar Edition). No. 2. Subspace Publishers. Archived from the original on 2016-03-03. Retrieved 2023-09-19.
  30. Halverson, Dave (June 1994). "Jaguar's Domain: Redline Racing". GameFan . Vol. 2, no. 7. DieHard Gamers Club. p. 102.
  31. "Team EGM - Jaguar: Redline Racing". Electronic Gaming Monthly . No. 61. Sendai Publishing. August 1994. p. 110.
  32. Scamps, Olivier; David (July 1994). "Dossier CES - Jaguar: Living On The Edge". Player One  [ fr ] (in French). No. 44. Média Système Édition  [ fr ]. p. 56.
  33. "Special ECTS-Messe: ECTS Autumn '94 - Atari". Mega Fun  [ de ] (in German). No. 26. Computec. November 1994. p. 10. Archived from the original on 2018-08-18. Retrieved 2018-09-02.
  34. Grimes, Nial (December 1994). "ST Action - Jagged Edge News: Cosmic Premiere!". ST Review . No. 33. EMAP. p. 60.
  35. "Atari unleashes an array of Jaguar game titles; the 64-bit Jaguar boasts the release of four new titles". TheFreeLibrary.com . Business Wire. November 28, 1994. Archived from the original on 2017-12-04. Retrieved 2023-09-15.
  36. DD (October 14, 2012). "JAGUER販売カタログ". DDの形見分け (in Japanese). FC2. Archived from the original on 2018-08-25. Retrieved 2018-09-04.
  37. Smith, Jason. "Atari Jaguar Timeline". Jaguar Sector II. Archived from the original on 2013-06-29. Retrieved 2023-10-06.
  38. Smith, Jason. "Jaguar Sector II Atari Jaguar Software Price and Rarity Guide". Jaguar Sector II. Archived from the original on 2013-11-17. Retrieved 2023-10-06.
  39. 1 2 "Jaguar Reviews: Checkered Flag". Game Informer . No. 23. Sunrise Publications. March 1995.
  40. 1 2 Nourdine, Nini (December 1994). "Jaguar: Checkered Flag - "Gentlemen, Start Your Engine!"". Joypad  [ fr ] (in French). No. 37. Hachette Disney Presse. p. 98.
  41. 1 2 "Finals - Jaguar: Checkered Flag". Next Generation . No. 2. Imagine Media. February 1995. p. 92.
  42. 1 2 Pottier, Christophe (January 1995). "Vite Vu – Le Zone de Vite Vu: Jaguar - Checkered Flag". Player One  [ fr ] (in French). No. 49. Média Système Édition  [ fr ]. p. 112.
  43. 1 2 Ulrich, Hartmut (January 1995). "Reviews - Atari Jaguar: Katzenjammer - Checkered Flag". Video Games  [ de ] (in German). No. 38. Magna Media. p. 88.
  44. 1 2 Villalpando, Edward (July 1995). "Random Reviews Lite: Checkered Flag (Atari, for Jaguar)". Digital Press - The Bio-Degradable Source For Videogamers. No. 26. Joe Santulli. p. 15.
  45. 1 2 Perry, Dave; Walkland, Nick; Roberts, Nick; Price, Adrian (January 1995). "Reviews: Checkered Flag (Jaguar)". Games World . No. 7. Paragon Publishing. p. 15.
  46. 1 2 Jaeckel, Daniel (May 1995). "Jaguar: Nachgereicht: Test Zu Checkered Flag". Jaguar (in German). No. 3. Falkemedia  [ de ]. p. 14.
  47. 1 2 Girlich, Stephan (March 1995). "Jaguar Reviews - Checkered Flag". Play Time  [ de ] (in German). No. 45. Computec. p. 116. Archived from the original on 2018-08-17. Retrieved 2023-09-14.
  48. 1 2 Abramson, Marc (February 1995). "Cahier Loisirs / Test: Le Jaguar Prend Son Envol". ST Magazine  [ fr ] (in French). No. 91. Pressimage. pp. 56–57.
  49. 1 2 Grimes, Nial (January 1995). "ST Action - Jagged Edge: Checkered Flag - First Past The Post". ST Review . No. 35. IDG Media. pp. 62–63.
  50. 1 2 Sanz, José Luis (April 1995). "Versión Final - Jaguar: Checkered Flag". Última Generación (in Spanish). No. 2. MV Editores. pp. 100–101.
  51. 1 2 "Ultimate Review Sector: Checkered Flag". Ultimate Future Games . No. 2. Future Publishing. January 1995. p. 83.
  52. 1 2 Bromba (August 1995). "Jaguar: Checkered Flag". Top Secret (in Polish). No. 41. Bajtek Publishing House. pp. 56–57.
  53. Pignard, Arnaud; Pignard, Stephane (January 1995). "Cahier Jaguar / News - Checkered Flag: Virtua Raté". STart Micro (in French). No. 24. J.D. Press. p. 29.
  54. "Atari Jaguar Lifetime Sales". Beta Phase Games. Archived from the original on 2017-08-24. Retrieved 2018-08-17.
  55. Nade, Sarah (March 1995). "The Sports Page: Checkered Flag Low on Fuel - Checkered Flag (Jaguar)". GamePro . No. 68. IDG. p. 113. Archived from the original on 2018-07-07. Retrieved 2018-08-17.
  56. 1 2 George, Gregory D. (December 2001). "My Most Hated Jaguar Games: Avoid these games like the plague - Checkered Flag". 2001 Year End Issue. The Atari Times. pp. 1–100. Archived from the original on 2004-05-09. Retrieved 2023-10-01.
  57. 1 2 Slaven, Andy; Barnes, Lucus (2002). "JAG - Atari Jaguar". Video Game Bible, 1985-2002. Vol. 1. Trafford Publishing. pp. 47–53. ISBN   9781553697312. Archived from the original on 2023-02-11. Retrieved 2023-10-01.
  58. Nils (November 6, 2020). "Checkered Flag im Test (Jaguar)" (in German). neXGam. Archived from the original on 2023-10-02. Retrieved 2023-10-01.