PAL region box art
|Designer(s)||Psygnosis, The Designers Republic|
Wipeout 3is a futuristic racing video game developed by Psygnosis and published by Sony Computer Entertainment exclusively for the PlayStation. The title is the fourth game in the Wipeout series, and was released in Europe and North America in September 1999. Players control extremely fast anti-gravity ships and use weapons to force other contenders out of the race.
Psygnosis Limited was a video game developer and publisher headquartered at Wavertree Technology Park in Liverpool, England. Founded in 1984 by Jonathan Ellis, Ian Hetherington and David Lawson. The company was known for a number of well-received games on the Atari ST and Commodore Amiga, among other platforms, and is best known for their Lemmings series.
The PlayStation is a home video game console developed and marketed by Sony Computer Entertainment. It was first released on 3 December 1994 in Japan, on 9 September 1995 in North America, on 29 September 1995 in Europe, and on 15 November 1995 in Australia, and was the first of the PlayStation lineup of video game consoles. As a fifth generation console, the PlayStation primarily competed with the Nintendo 64 and the Sega Saturn.
Europe is a continent located entirely in the Northern Hemisphere and mostly in the Eastern Hemisphere. It is bordered by the Arctic Ocean to the north, the Atlantic Ocean to the west, Asia to the east, and the Mediterranean Sea to the south. It comprises the westernmost part of Eurasia.
Psygnosis hired design studio The Designers Republic to create a simple colour scheme and design for in-game menus and race courses, to create what a Psygnosis staff member called "a believable future". 's soundtrack is composed of electronica tracks selected by DJ Sasha and features contributions by Orbital and The Chemical Brothers. The game was re-released in Europe as Wipeout 3: Special Edition in August 2000, which contained additional tracks and content.The game is one of the few PlayStation titles to run in high-resolution mode, offering crisper graphics and visuals. Wipeout 3
The Designers Republic (tDR) is a British graphic design studio based in Sheffield, England, founded in 1986 by Ian Anderson and Nick Phillips. They are best known for electronic music logos, album artwork, and anti-establishment aesthetics, embracing "brash consumerism and the uniform style of corporate brands". Work by tDR is held in the permanent collections of the Museum of Modern Art and the Victoria and Albert Museum.
Electronica encompasses a broad group of electronic-based styles such as techno, house, ambient, jungle and other electronic music styles intended not just for dancing.
Alexander Paul Coe, known mononymously as Sasha, is a Welsh DJ and record producer. He is best known for his live events and electronic music as a solo artist, as well as his collaborations with British DJ John Digweed as Sasha & John Digweed. He was voted as World No. 1 DJ in 2000 in a poll conducted by DJ Magazine. He is a four-time International Dance Music Awards winner, four-time DJ Awards winner and Grammy Award nominee.
The game was positively received on release; critics lauded the graphics, music, and minimalist design elements. The high level of difficulty, perceived lack of new content and courses, and paucity of new game features were seen as the game's primary faults. Despite generally good press, the game was a financial disappointment. Wipeout 3 was the last title in the series to appear on the PlayStation and the next entry, Wipeout Fusion , was released exclusively for the PlayStation 2 platform in 2002.
Wipeout Fusion is a futuristic racing video game developed by Sony Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 2. It is the fifth instalment in the Wipeout series and was first released in February 2002 in Europe, and in June 2002 in North America. It was also the first Wipeout game to be published on the PlayStation 2. The game takes place in 2160 and revolves around players competing in the F9000 anti-gravity racing league.
The PlayStation 2 is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on March 4, 2000, in North America on October 26, 2000, and in Europe and Australia in November 2000, and is the successor to the PlayStation, as well as the second video game console in the PlayStation brand. As a sixth-generation console, the PS2 competed with Sega's Dreamcast, Nintendo's GameCube, and Microsoft's Xbox.
Wipeout 3 is a racing game that retains the same basic elements of its predecessors, and introduces players to the F7200 Anti-Gravity Race League. Set in 2116, Players control futuristic anti-gravity ships owned by racing corporations and pilot them on eight circuits (plus four hidden prototype tracks). Each craft is equipped with an energy shield that absorbs damage sustained on the track; if the shield is disabled, the player's craft can be knocked out of the race. Shields are regenerated in a pit lane that is set apart from the main course. The less time spent in the pit lane, the less the shield will regenerate.
Anti-gravity is creating a place or object that is free from the force of gravity. It does not refer to the lack of weight under gravity experienced in free fall or orbit, or to balancing the force of gravity with some other force, such as electromagnetism or aerodynamic lift. Anti-gravity is a recurring concept in science fiction, particularly in the context of spacecraft propulsion. Examples are the gravity blocking substance "Cavorite" in H. G. Wells's The First Men in the Moon and the Spindizzy machines in James Blish's Cities in Flight.
In addition to shields, each racing craft contains airbrakes for navigating tight corners, as well as a "Hyperthrust" option. Players can activate Hyperthrust to increase their speed, but using Hyperthrust drains energy from the shields, making the craft more vulnerable.
An air brake or, more formally, a compressed air brake system, is a type of friction brake for vehicles in which compressed air pressing on a piston is used to apply the pressure to the brake pad needed to stop the vehicle. Air brakes are used in large heavy vehicles, particularly those having multiple trailers which must be linked into the brake system, such as trucks, buses, trailers, and semi-trailers, in addition to their use in railroad trains. George Westinghouse first developed air brakes for use in railway service. He patented a safer air brake on March 5, 1872. Westinghouse made numerous alterations to improve his air pressured brake invention, which led to various forms of the automatic brake. In the early 20th century, after its advantages were proven in railway use, it was adopted by manufacturers of trucks and heavy road vehicles.
Scattered across each raceway are weapon grids that bestow random power-ups or items. Wipeout 3 adds new weapons in addition to the five retained from previous games.Several weapons are defensive; for example, the gravity shield protects the craft from attacks and collisions for a time period. Offensive weapons are also available; crafts can use rockets, Multi-Missiles and mines to disable competitors. Players can use an autopilot to safely coast through difficult turns.
In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen by the player. Although often collected directly through touch, power-ups can sometimes only be gained by collecting several related items, such as the floating letters of the word 'EXTEND' in Bubble Bobble. Well known examples of power-ups that have entered popular culture include the power pellets from Pac-Man and the Super Mushroom from Super Mario Bros., which ranked first in UGO Networks' Top 11 Video Game Powerups.
The single race mode awards medals to the top three finishing hovercraft. Each contestant must reach checkpoints on the course within a remaining time, or be ejected from the race. Winning consecutive gold medals unlocks New Tracks and Crafts.Wipeout 3 features several other game modes, including challenges to complete courses in a set time. In the "Eliminator" mode, players gain points for destroying competitors and finishing laps. The "Tournament" mode has players compete on several tracks, with points being awarded on race placement. Players can engage in two-player racing via a split-screen option.
In developing the next entry in the Wipeout series, developer Psygnosis retained many of the developers of the original game to preserve the distinctive racing experience of earlier games.At the same time, Psygnosis sought to make the game more accessible to new players of the fast-paced racer, and kept early courses easier for these players; the difficulty was adjusted for later courses so that experts still experienced a challenge. Wipeout 3 was the first Wipeout game to take advantage of PlayStation controllers with analogue sticks, used to offer smoother control of the player's craft.
Psygnosis turned to the graphic design studio The Designers Republic to assist in development. The Designers Republic, known for its underground techno album covers, provided "visual candy" to Wipeout 3's graphics, designing the game's icons, billboards, colour schemes, and custom typefaces. The look and feel of the futuristic courses was bounded by a desire to retain a believable sensibility; Wipeout 3 lead artist Nicky Westcott said that "[Psygnosis] tried to make it look like a believable future, instead of making the sky toxic orange with 10 moons flying around and the world gone mad. It's very low-key [and] a lot more refined."
A special edition of Wipeout 3 was released exclusively in Europe on 14 July 2000.Wipeout 3 Special Edition featured many minor changes to gameplay, such as different craft physics, auto-loading of saves and AI bugfixes. In addition, eight courses from previous Wipeout titles (three from Wipeout and five from Wipeout XL ) plus two hidden prototype circuits previously only available in the Japanese version of Wipeout 3, were added giving total of 22 tracks. The Special Edition also allowed for four-person multiplayer, using two televisions and two PlayStation consoles. Wipeout 3 was the last game in the series made for the PlayStation. The next entry in the Wipeout series, entitled Wipeout Fusion , was released in 2002 exclusively for the PlayStation 2. The game introduced new courses, crafts, and weaponry, as well as enhanced artificial intelligence.
Continuing the tradition set by the first game, Wipeout 3 contains electronica offerings from various artists, including The Chemical Brothers, Orbital, and the Propellerheads. Psygnosis' development manager, Enda Carey, focused on bringing together music early in the game's development cycle, instead of as an afterthought or last-minute addition to the game. 's soundtrack to be played in a standard compact disc player. To promote Wipeout 3 and its game music, Psygnosis sponsored a Global Underground tour for Sasha. Game pods featuring Wipeout 3 were placed at parties and venues, accompanied by a tie-in marketing campaign.Unlike previous soundtracks, Psygnosis selected a single music director, DJ Sasha, who worked with artists to create a cohesive soundtrack. Sasha included several of his own tracks made specifically for the game. The game disc is a Mixed Mode CD that allows Wipeout 3
Overall, critical reception of Wipeout 3 was positive; the game holds an 89/100 at Metacritic, indicating "generally favorable reviews".IGN named Wipeout 3 the most accessible game of the series, and in 2007 the title was named the 92nd best game by the site. Despite generally positive reviews of the game, Wipeout 3 was not a commercial success.
The fast-paced gameplay and graphics were singled out as strong features of the game. 's soundtrack and sound effects were also lauded.Jack Schofield of The Guardian was surprised by the level of detail, stating that the "graphics are better than you'd expect the [PlayStation] to deliver". Both GamePro and Game Revolution reviewers praised the new game features, specifically the new weapons and ability to challenge friends via splitscreen. The Designer Republic's style was consistently praised as helping to make the racing locales seem real, though David Goldfarb of the magazine International Design stated that the "techno-meets-Nihonpop-art visuals" had been executed better in previous entries of the series. Wipeout 3
A major fault reviewers found with Wipeout 3 was the steep learning curve of the game. David Canter of The San Diego Union-Tribune described the difficulty progression as "ludicrous", with the tournament game mode going from "easy as pie to tough as nails".Though the use of the analogue stick was positively noted as helping to increase control over the onscreen craft, GamePro found that proper handling required large amounts of patience and practice.
Reviewers who gave Wipeout 3 lower marks noted a sense of disappointment that the series broke little new ground.Stuart Miles of The Times admitted Wipeout 3 was a good game, but felt that he had been expecting much more from the sequel: "It's as if the programmers have concerned themselves more with the overall look and feel, rather than further developing the existing gameplay." Alistair Wallace of Gamasutra, in a retrospective on Wipeout 2097 , remembered that "I enjoyed [Wipeout 3] because it was more of the same and I loved it, but I think the series ran out of its innovation. Doing loop the loops isn't a big deal really." GameSpot summed up its review of the game by judging Wipeout 3 an excellent racer, but not able to beat Wipeout 2097 as the best futuristic racing game of all time.
Jeff Lundrigan reviewed the PlayStation version of the game for Next Generation , rating it three stars out of five, and stated that "It's not terrible, but for a series known for its 'gee whiz' level of quality, this is a serious misstep."
Super Mario Kart is a 1992 kart racing video game developed and published by Nintendo for the Super Nintendo Entertainment System video game console. The first game of the Mario Kart series, it was released in Japan and North America in 1992, and in Europe the following year. Selling 8.76 million copies worldwide, the game went on to become the fourth best selling SNES game of all time. Super Mario Kart was re-released on the Wii's Virtual Console in 2009, and on the Wii U's Virtual Console in 2013. Nintendo re-released Super Mario Kart in the United States in September 2017 as part of the company's Super NES Classic Edition.
Wipeout is a series of futuristic anti-gravity racing video games developed by Sony Studio Liverpool.
Wipeout 2097 (stylised wipE'out"2097; released as Wipeout XL in North America) is a futuristic racing game developed and published by Psygnosis. It is the second installment released in the Wipeout series and the direct sequel of the original game released the previous year. It was originally released in 1996 for the PlayStation and Microsoft Windows, and in 1997 for the Sega Saturn. It was later ported by Digital Images to the Amiga in 1999 and by Coderus to Mac OS in 2002.
Wipeout 64 is a 1998 futuristic racing game developed by Psygnosis and published by Midway Games for the Nintendo 64. It is the third game in the Wipeout series and remains the only one published on a Nintendo console. At the time of the game's release, developer Psygnosis had been owned for five years by Sony Computer Entertainment, for whose hardware all subsequent Wipeout games have been released exclusively.
Wipeout Pure is a futuristic racing video game developed by Sony Studio Liverpool and published by Sony Computer Entertainment for the PlayStation Portable. It was first released on 24 March 2005 in North America, on 7 April 2005 in Japan and on 1 September 2005 in Europe. In North America and Europe, it was a launch title for the platform.
Destruction Derby is a vehicular combat racing video game developed by Reflections Interactive and published by Psygnosis. Based on the sport of demolition derby, the game tasks the player with racing and destroying cars to score points. The developers implemented simulated physics to make the results of collisions easier to predict, and they kept the game's tracks small to increase the number of wrecks. Versions of Destruction Derby were released for MS-DOS, PlayStation and Sega Saturn. A Nintendo 64 version, Destruction Derby 64, was released in 1999 by Looking Glass Studios and THQ. Critics found Destruction Derby enjoyable and they praised its graphics and car damage system, but the Nintendo 64 and Sega Saturn releases received mixed reviews. It does not work fully on all PlayStation 2 and PlayStation 3 models due to game save file issues. The game started the Destruction Derby franchise, beginning with its 1996 sequel, Destruction Derby 2.
Formula 1 97 is a racing video game and the sequel to the 1996 video game Formula 1. It is the second game in the Formula One series, released in 1997 on the PlayStation and PC. Developed by Bizarre Creations and published through Psygnosis, the game depicts the 1997 Formula One season. It was the first in the series to have a specific driver on the front cover: Michael Schumacher in his Ferrari appears on most editions, whilst Olivier Panis in his Prost appears on the French edition and Jean Alesi in his Benetton appears on the Japan edition.
Destruction Derby 2 is a vehicular combat racing video game developed by Reflections Interactive and published in 1996 by Psygnosis for Microsoft Windows and PlayStation. The sequel to Destruction Derby, players race with the goal of earning points by damaging opponent cars. Standard races and matches based in arenas with the goal of remaining the last player driving are also available. The game is an overhaul of the original and features ideas that did not make it into the first game including tracks that feature obstacles and improved realism. The car mechanics were also redesigned. Development was also focused on Americanisation: the game style shifted away from the British banger racing of the original, and the cars and music were changed to fit a NASCAR theme. The game features Paul Page as commentator, and the soundtrack was created by thrash metal bands Jug and Tuscan. The game was positively received, with reviewers praising the large tracks and car physics, though the PC version was criticised for its difficulty.
Wipeout is a futuristic racing video game developed and published by Psygnosis. It is the first game in the Wipeout series. It was originally released in 1995 for PlayStation and PCs running MS-DOS, and in 1996 for Sega Saturn, being a launch title for the PlayStation in Europe. It was re-released as a downloadable game for the PlayStation 3 and PlayStation Portable via the PlayStation Network in 2007.
Wipeout Pulse is a futuristic racing video game developed by SCE Studio Liverpool and published by Sony Computer Entertainment for the PlayStation Portable. It was released in December 2007 in Australia and Europe, and in February 2008 in North America. A PlayStation 2 port was released in Europe in June 2009. The game is the seventh instalment of the Wipeout series and serves as a sequel to Wipeout Pure. It takes place in 2207 and revolves around players competing in the FX400 anti-gravity racing league.
Race Driver: Grid is a racing video game developed and published by Codemasters for Microsoft Windows, PlayStation 3, Xbox 360, Nintendo DS, Arcade and OS X. It is the seventh game in the TOCA series. A Java ME version by Glu Mobile is known to exist, but is now obsolete.
Colin McRae: Dirt is a racing video game developed and published by Codemasters for Microsoft Windows, Xbox 360 and PlayStation 3. It is the sixth game in the Colin McRae Rally series and the last of the series to be published before Colin McRae's death. It features new graphics, audio, physics engine, new vehicles and a new game engine which was co-developed between Codemasters and Sony Computer Entertainment. The game features a variety of off-road racing categories as well as World Rally Championship style events. The game was released for the PlayStation 3 in Europe on 14 September 2007, prior to Colin McRae's death. The sequel, Colin McRae: Dirt 2, was released in September 2009. A simplified version of the game was developed by Glu Mobile and released for Java ME devices in 2008.
Wipeout HD is a futuristic racing video game developed by Sony Studio Liverpool and published by Sony Computer Entertainment for the PlayStation 3. It is the eighth instalment of the Wipeout series and was first released on the PlayStation Network on 25 September 2008 in both Europe and North America, and on 29 October 2008 in Japan. A major expansion pack titled Wipeout HD Fury was released worldwide via the PlayStation Network worldwide on 23 July 2009. A retail version was later made available in Europe on 16 October 2009.
Burnout Paradise is an open world racing video game developed by Criterion Games and published by Electronic Arts for PlayStation 3, Xbox 360 and Microsoft Windows. It was also released on the PlayStation Store and via Xbox Live Marketplace's Games on Demand. It was later added to the libraries of Greatest Hits and Platinum Hits titles and was made backward compatible with the Xbox One in November 2016. It is the first game in the Burnout series to be released on Microsoft Windows.
Creative Vault AB formerly known as EPOS Game Studios (stands for 'Entertainment Products of Sweden' is an independent video game developer founded by Swedish Digital Illusions co-founders Staffan Langin and Olof Gustafsson in the summer of 2005. The company is not to be confused with the arcade coin-up developer, EPOS Corporation.
Wipeout 2048 is a racing video game in which players pilot anti-gravity ships around futuristic race tracks. It was developed by Sony Studio Liverpool and published by Sony Computer Entertainment. A launch title for the PlayStation Vita, the game was released on 19 January 2012 in Japan and on 22 February in Europe and North America. It is the ninth installment of the Wipeout series and the last game to be developed by Studio Liverpool before its August 2012 closure. Wipeout 2048 is a prequel to the first game in the series, and is set in the years 2048, 2049, and 2050.
Firesprite is a video game developer formed by former members of the SCE Studio Liverpool based in Liverpool, UK.
Wipeout Omega Collection is a futuristic racing video game developed by XDev, Clever Beans and EPOS Game Studios and published by Sony Interactive Entertainment for the PlayStation 4. It is the tenth standalone title in the Wipeout series and the first not developed by original developers Studio Liverpool, following the studio's closure in 2012. It is a remaster of the previous two entries in the series: Wipeout HD, its Wipeout HD Fury expansion and Wipeout 2048. The game was released on 6 June 2017.