Baal (video game)

Last updated
Baal
Baal cover art.jpg
Developer(s) Psygnosis
The Creative Assembly (MS-DOS)
Probe Software (C64)
Publisher(s) Psyclapse
Designer(s) Wayne Smithson
Platform(s) Amiga, Atari ST, Commodore 64, MS-DOS
Release 1988
Genre(s) Platform
Mode(s) Single-player

Baal is a platform-based shoot 'em up video game published in 1988 by Psygnosis. The player takes on the role of a "Time Warrior" sent into the recesses of hell to recover pieces of "The War Machine", which has been stolen by the evil minion Baal. The game was ported to MS-DOS by Tim Ansell of The Creative Assembly. [1] [2]

Contents

Plot

On June 6, 1999, a team of archaeologists discovered an ancient doorway that, when unintentionally opened, awakened Baal, a forgotten demonic entity, and his army of evil creatures. Baal's army storms the humans and manages to seize a weapon of war that allows their master to rule over and enslave humanity. In desperation, humanity holds a council of war that plans a counterattack to recover the stolen weapon and eliminate Baal. It is decided to create the Time Warriors, [3] a futuristic combat unit that must infiltrate, by teleportation, [4] the enemy's lair. The stolen weapon has been scattered there and must be found because the fate of humanity depends on it. [5]

Gameplay

The player takes on the role of the Time Warriors' leader and must progress through levels in multi-directional scrolling profile view. The player must eliminate monsters with a laser gun while avoiding traps, including landmines, energy barriers and precipices that hinder progress. To advance through the levels, the player must disable the energy barriers by first destroying the energy generators that power them. This involves memorizing the locations to be destroyed and performing the appropriate action sequences to progress through the game. [4] In addition, progressing through the enemy lair requires collecting the components of the stolen weapon that have been scattered throughout the levels. [3] Progression is also achieved by controlling a Back Reactor vehicle.

Other items are also scattered throughout the game and can be collected. This is particularly the case for the laser rifle, whose power can be increased by collecting power units. The laser rifle may also need to be recharged at a terminal after intensive use. [3]

Development

The cover artwork was created by Melvyn Grant, and the logo was designed by Roger Dean.[ citation needed ]

Reception

French magazine Tilt praised the quality of achievement, the labyrinth-like progression system of the game, its Satanic atmosphere, as well as the richness of the bestiary. [4] The gameplay is compared to Obliterator, an action-adventure title developed by Psygnosis and released in 1988.

Computer and Video Games considered that the search for and deactivation of the energy doors gives the game puzzle elements. Julian Rignall described the soundtrack as one of the best ever heard on the Atari ST. The game's save system, which was not very common at the time, was also praised. [3]

Related Research Articles

<i>Hired Guns</i> 1993 video game

Hired Guns is a role-playing video game developed by DMA Design for the Amiga and IBM PC compatibles and published by Psygnosis in 1993. In the year 2712, players control a team of four outlaw mercenaries, chosen from a pool of twelve, attempting to destroy illegal bio-engineered organisms using a thermonuclear explosion. The game shows four simultaneous first-person perspective viewpoints and allows up to four players to play together. Players must manage their characters' inventory and carrying capacity, and adapt to various environmental challenges like underwater areas.

<i>Bloodwych</i> 1989 RPG video game

Bloodwych is a dungeon role-playing video game, a dungeon crawler, developed for the Amiga, Atari ST, MS-DOS, Amstrad CPC, Commodore 64, and ZX Spectrum. Its box featured artwork by Chris Achilleos. The plotline identifies the player as a champion of Trazere who, after recruiting up to three fellow champions, travels through dungeons and mazes fighting creatures along the way to find and destroy the evil Zendick, and banish the Lord of Entropy.

<i>Armour-Geddon</i> 1991 video game

Armour-Geddon is a 3D video game developed and published in 1991 by Psygnosis for Amiga, Atari ST, and MS-DOS.

<i>Shadow of the Beast</i> (1989 video game) 1989 computer game

Shadow of the Beast is a platform game developed by Reflections and published by Psygnosis in 1989. The original version was released for the Amiga, and was later ported to many other systems. The game was known for its graphics, with many colours on screen and up to twelve levels of parallax scrolling backdrops, and for its atmospheric score composed by David Whittaker that used high-quality instrument samples.

<i>Out Zone</i> 1990 video game

Out Zone is a run and gun arcade video game developed by Toaplan and published in Japan by Tecmo, North America by Romstar and Europe in August 1990. Set in a future where an alien race from the fictional planet Owagira are threatening to wipe out humanity after multiple failed attempts to defend Earth against their attacks, players assume the role of cyborg mercenaries recruited by the United Nations in a last-ditch effort to overthrow the invaders.

<i>Walker</i> (video game) 1993 video game

Walker is a horizontally scrolling shooter video game developed by DMA Design and published by Psygnosis for the Amiga in February 1993. The player controls a bipedal mech and is tasked with killing advancing enemies in stages set in multiple time periods. Development of the game began after the release of Blood Money, but was scrapped in 1990 because the game was not coming together. By the end of the year, development had recommenced with a redesign, inspired by sprites originally intended for Blood Money. Ian Dunlop and Neill Glancy designed the game, and Raymond Usher wrote its soundtrack. The game was released to positive reviews with praise directed at the game's graphics and sound, but reviewers were critical towards the repetitiveness of the gameplay. Amiga Power ranked it among their top 100 Amiga games of 1993.

<i>Last Action Hero</i> (video game) 1994 video game

Last Action Hero is a series of action video games based on the 1993 film of the same name. Versions were released for the NES, Super NES, Sega Genesis, Game Boy, Game Gear, and MS-DOS. Versions were also planned for the Sega CD and Master System, but ultimately were not released.

1989 saw many sequels and prequels in video games, such as Phantasy Star II, Super Mario Land, Super Monaco GP, along with new titles such as Big Run, Bonk's Adventure, Final Fight, Golden Axe, Strider, Hard Drivin' and Teenage Mutant Ninja Turtles. The year also saw the release of the Sega Genesis and TurboGrafx-16 in North America, and the Game Boy worldwide along with Tetris and Super Mario Land.

<i>Dragons Lair II: Time Warp</i> 1990 video game

Dragon's Lair II: Time Warp is a 1990 laserdisc video game by the Leland Corporation. It is the first true sequel to Dragon's Lair. As with the original, Dragon's Lair II: Time Warp consists of an animated short film that requires the player to move the joystick or press a fire button at certain times in order to continue. It takes place years after the original Dragon's Lair. Dirk has married Daphne, and the marriage has produced many children. When Daphne is kidnapped by the evil wizard Mordroc in order to be forced into marriage, Dirk's children and his mother-in-law are clearly upset by the abduction of Daphne, and Dirk must once again save her.

<i>Laser Squad</i> 1988 video game

Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga, Sharp MZ-800 and Atari ST and PC computers between 1988 and 1992. It was designed by Julian Gollop and his team at Target Games and published by Blade Software, expanding on the ideas applied in their earlier Rebelstar series. Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios.

<i>Blood Money</i> (video game) 1989 video game

Blood Money is a side-scrolling shooter video game developed by DMA Design and published by Psygnosis in 1989 for the Amiga, Atari ST, and MS-DOS. A Commodore 64 version followed in 1990. The game is set in four different locations on a planet, where the player must fight off enemies and bosses.

<i>Bram Stokers Dracula</i> (video game) 1993 video game

Bram Stoker's Dracula is a 1993 video game released for the Mega Drive/Genesis, Nintendo Entertainment System, Super NES, Game Boy, Master System, Sega CD, Game Gear, MS-DOS, and Amiga. It is based on the 1992 film Bram Stoker's Dracula which in turn is based on the 1897 novel Dracula by Bram Stoker. Most versions are platform games. The Sega CD and Amiga releases are beat 'em ups, and the MS-DOS version is a first-person shooter. The Amiga version was released in 1994 for North America and Europe. A CD-ROM version for MS-DOS compatible operating systems was released in 1995.

<span class="mw-page-title-main">Psygnosis</span> British video game company, 1984–2012

Psygnosis Limited was a British video game developer and publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hetherington, Jonathan Ellis, and David Lawson, the company initially became known for well-received games on the Atari ST and Amiga. In 1993, it became a wholly owned subsidiary of Sony Computer Entertainment (SCE) and began developing games for the original PlayStation. It later became a part of SCE Worldwide Studios. The company was the oldest and second largest development house within SCE's European stable of developers, and became best known for franchises such as Lemmings, Wipeout, Formula One, and Colony Wars.

<i>Awesome</i> (video game) 1990 video game

Awesome is a science fiction action video game released by Psygnosis for the Amiga in 1990. It features a variety of gameplay styles, from overhead shooting to Asteroids-esque sequences, and a pre-rendered ray-traced intro. The objective is to traverse the galaxy despite not having funds or fuel to do it.

<i>The Last Ninja</i> 1987 video game

The Last Ninja is an action-adventure game originally developed and published by System 3 in 1987 for the Commodore 64. It was converted to the Apple IIGS, MS-DOS, BBC Micro and Acorn Electron in 1988, the Apple II series in 1989, the Amiga and Atari ST in 1990, and the Acorn Archimedes in 1991.

<i>Barbarian</i> (1987 video game) 1987 video game

Barbarian is a 1987 platform game by Psygnosis. It was first developed for the Atari ST, and was ported to the Amiga, Commodore 64, MS-DOS, MSX, Amstrad CPC, and ZX Spectrum. The Amiga port was released in 1987; the others were released in 1988. The cover artwork is by fantasy artist Roger Dean.

<i>Vixen</i> (video game) 1988 video game

Vixen is a platform game published by Martech in 1988 for the Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, and ZX Spectrum.

<i>Escape from Singes Castle</i> 1987 video game

Escape from Singe's Castle, also known as Dragon's Lair Part II - Escape From Singe's Castle, is a computer game for the Amstrad CPC, Commodore 64 and ZX Spectrum home computers, released by Software Projects in 1987.

<i>Menace</i> (video game) 1988 video game

Menace is a horizontally scrolling shooter developed by DMA Design and published by Psygnosis. It was originally released for the Amiga in 1988, and was ported for the Atari ST, Commodore 64, and MS-DOS in 1989. The game is set on the planet of Draconia, where players are tasked with destroying the planet's defence mechanisms in order to kill the harmful creatures.

<i>Dragons Lair</i> (1983 video game) 1983 video game

Dragon's Lair is an interactive film LaserDisc video game developed by Advanced Microcomputer Systems and published by Cinematronics in 1983, as the first game in the Dragon's Lair series. In the game, the protagonist Dirk the Daring is a knight attempting to rescue Princess Daphne from the evil dragon Singe who has locked the princess in the foul wizard Mordroc's castle. It featured animation by ex-Disney animator Don Bluth.

References

  1. "Baal Screenshots for DOS". MobyGames . Blue Flame Labs. Retrieved 15 August 2015.
  2. "The Creative Assembly, Ltd" (in German). OGDB. Retrieved 27 January 2013.
  3. 1 2 3 4 5 "To Hell And Baal". The Games Machine . p. 43. Retrieved 15 January 2021.
  4. 1 2 3 4 Caberia, Eric (February 1989). "Baal". Tilt (in French). No. 63. pp. 56–57. Retrieved 15 January 2021.
  5. "Baal". ST Amiga Format. No. 8. February 1989. pp. 54–55. Retrieved 15 January 2021.
  6. "Baal". Advanced Computer Entertainment . No. 23. 1989. p. 81. Retrieved 16 January 2021.
  7. "Baal". Advanced Computer Entertainment . No. 19. April 1989. p. 63. Retrieved 16 January 2021.
  8. "Baal". Advanced Computer Entertainment . No. 26. November 1989. p. 98. Retrieved 16 January 2021.
  9. "Baal". The Games Machine . No. 21. 1989. p. 89. Retrieved 15 January 2021.
  10. "Baal". The Games Machine . No. 18. May 1989. p. 35. Retrieved 15 January 2021.