Sentient | |
---|---|
Developer(s) | Psygnosis |
Publisher(s) | Psygnosis |
Platform(s) | PlayStation, PC (DOS/Windows) |
Release | |
Genre(s) | Adventure |
Mode(s) | Single-player |
Sentient is a 1997 first-person adventure game developed and published by Psygnosis for the PlayStation and PC (DOS/Windows).
There has been a breakout of radiation sickness on Space Station Icarus, and Garritt Sherova has been sent to investigate. After arriving at the station, it becomes apparent that radiation is only one of many problems; the captain is dead and a power struggle has ensued. To make matters worse, Icarus is on a collision course with the Sun and nobody is able to correct the station's course.
Sentient takes place in real-time. The player's actions in the early part of the game determine which path they will travel through later on. Which members of the crew are spoken to and what they are told plays a strong part in the plot's development. The player's performance through the game determines which of the nine endings they receive. [3]
The game was developed by Psygnosis' external Chester Studio and Pompeii Studios [4] [5] over 1995–1997. [6] The characters in the game were based on facial scans of staff at the studio.[ citation needed ] The Windows version supports 3D acceleration, but only using the Matrox Mystique and the Creative Labs 3D Blaster.
Early in the game's development, Mitch Gitelman of Pompeii Studios stated, "The organic transmission of information was one of our primary design goals, along with logical, nonlinear plot developments. Gossip and information transmission between computer-controlled characters takes the multilayered scenarios down many different avenues. It is our hope that this human interaction system will allow for maximum replayability without compromising the many stories in the game." [5]
Publication | Score | |
---|---|---|
PC | PS | |
AllGame | N/A | [7] |
CNET Gamecenter | 7/10 [8] | 7/10 [9] |
Computer Games Strategy Plus | [10] | N/A |
Computer Gaming World | [11] | N/A |
Edge | N/A | 6/10 [12] |
Electronic Gaming Monthly | N/A | 7.375/10 [13] |
Game Informer | N/A | 6.75/10 [14] |
GameFan | N/A | 84% [15] [a] |
GameSpot | 5.1/10 [16] | 7.5/10 [3] |
IGN | N/A | 5/10 [17] |
Next Generation | [18] | [19] |
PlayStation Official Magazine – UK | N/A | 7/10 [20] |
PC Gamer (US) | 56% [21] | N/A |
PC PowerPlay | 68% [22] | N/A |
At the time of release, the PlayStation version of Sentient was praised for its ambitious and intricate gameplay [13] [3] [19] [23] and its replay value, [13] [3] [19] [23] but criticised for its sloppy graphics, particularly the odd-looking character faces. [13] [3] [19] [23] Most critics expressed astonishment that the conversation system produces dialogue which is not only fairly complex, but generally sounds natural and realistic. [13] [3] [19] [23] Overall assessments were mostly positive. GameSpot likened Sentient to classic text adventures. [3] GamePro stated that "the intricacy and suspense make the brainwork rewarding (and replayable, too, with six endings)." [23] [b] Shawn Smith of Electronic Gaming Monthly commented, "Sentient gets some major points for originality. I've never played a game with so many different possibilities." Dan Hsu and Crispin Boyer felt that the pace was too slow and would be unappealing to many gamers, while Ken "Sushi-X" Williams shared Smith's more positive assessment. [13] A Next Generation reviewer concluded, "Ultimately, Sentient succeeds at what it set out to do, which was to forge some new territory in graphic adventures." [19]
The PC release was more negatively received, with critics commenting that the graphics look terrible unless the user has a 3D Blaster or Matrox Mystique card, [16] [18] and that the interface is clumsy and tedious, making the player wade through several menus to choose responses. [16] [18] Next Generation added that the game should have used a text parser for its complex dialogue system. [18] GameSpot expressed admiration for the game's ambition and immersion, but felt the cumbersome interface made it a chore to play. [16] Next Generation similarly concluded, "All in all, the execution makes the whole thing a complete waste of time. It's big, it's ugly, and it's as frustrating as hell to work with. ... Unless you have enough patience to wear down granite, don't bother with this one." The reviewer said that Sentient did not hold up on PC in part because graphic adventures were not as scarce on that platform as they were on the PlayStation. [18]
Millennium Soldier: Expendable, known in Japan as Seitai Heiki Expendable, and in North America as just Expendable, is a run and gun video game that was released by Rage Software for Microsoft Windows in 1999. It was later ported to the Dreamcast and PlayStation consoles. A remake of the game, entitled Expendable: Rearmed, was released for Android in 2012. It is in the format of a modern arcade game. The player starts with 7 "credits" and can continue until running out of credits. A second player can join the game at any time by pressing start.
Ian Livingstone's Deathtrap Dungeon is an action-adventure video game developed by Asylum Studios and published by Eidos Interactive for PlayStation and Microsoft Windows in 1998. It is based on the adventure gamebook Deathtrap Dungeon written by Ian Livingstone, and published by Puffin Books in 1984.
Moto Racer, mislabeled as Moto Racer Gold, is an arcade style motorcycle racing game developed by Delphine Software International and published by Electronic Arts for Microsoft Windows and PlayStation. The game was originally to be published by BMG Interactive, but after BMG closed down its U.S. operations it sold the publication rights to Electronic Arts. Critics hailed the game as the first outstanding arcade-style racer to appear on PC, and the PlayStation version in turn was called a strong conversion in reviews.
Sentinel Returns is a video game developed by Hookstone, produced by No-Name Games and published by Sony in 1998, for Microsoft Windows and PlayStation. It is the sequel to The Sentinel by Geoff Crammond and features 651 levels, a multiplayer mode and a soundtrack composed by John Carpenter and arranged by Gary McKill.
O.D.T. is a 1998 action-adventure video game developed by FDI and published by Psygnosis for PlayStation and Microsoft Windows.
Rollcage is a 1999 racing video game developed by Attention to Detail and published by Psygnosis for Microsoft Windows and PlayStation.
Overboard! is a top-down adventure game, released by Psygnosis for the PlayStation and Microsoft Windows in 1997. It employs a light-hearted, all-ages piratical theme. A relatively low-key release for Psygnosis, the game was met with mixed reviews.
Maximum Force is a light gun shooter arcade game developed by Mesa Logic for Atari Games in 1997. In 1998, Atari Games re-released the game as part of one machine called Area 51/Maximum Force Duo that also included Area 51, and later ported the game to both the Sony PlayStation and Sega Saturn game consoles.
Motorhead: High Velocity Entertainment is a racing video game developed by Digital Illusions CE AB for PlayStation and Microsoft Windows. The game was published in Europe by Gremlin Interactive, and in North America by Fox Interactive.
NCAA Football 99 is a sports video game released by EA Sports in 1998, the 1999 installment of its college football game series. The cover features University of Michigan cornerback Charles Woodson.
Thunder Truck Rally is a monster truck racing video game developed by Reflections and published by Psygnosis where players select a monster truck or otherwise 4X4 vehicle equipped with monster truck tires and have the option of either racing or crushing cars in an arena.
Rollcage Stage II, also released as Death Track Racing, is a 2000 racing video game developed by Attention to Detail for PlayStation and Microsoft Windows. It is the sequel to Rollcage. In addition to basic racing, the game also utilizes combat elements. The game's playable vehicles are equipped with weapons, which are collected along the track as bonus items and can be used against competing cars. The vehicles themselves have wheels that are larger than their bodies, allowing them to still be rendered drivable while flipped upside down.
Mass Destruction is a 1997 third-person action game developed by NMS Software and published by ASC Games and BMG Interactive. Released for MS-DOS, the Sega Saturn, and the PlayStation, the game puts players in control of a tank, and tasks them with destroying enemy forces. It has often been likened to Return Fire.
Shadow Master is a video game developed by HammerHead and published by Psygnosis for the PlayStation and Microsoft Windows. It is a first-person shooter in which the player character rides in an armed vehicle. It met with predominantly negative reviews which praised its visuals but criticized it for clunky controls and poorly designed, frustrating gameplay.
Triple Play 98 is a baseball sports video game which was released in 1997 on the PlayStation and Microsoft Windows. The game was developed and published by EA Sports, and the next entry in the Triple Play series after Triple Play 97. The cover of the game features St. Louis Cardinals player Brian Jordan.
Andretti Racing is a video game developed by American studios High Score Productions and Stormfront Studios and published by EA Sports for the PlayStation and Sega Saturn in 1996, and for Windows in 1997. The game's title refers to legendary racing drivers Mario Andretti and Michael Andretti.
League of Pain, also known as Professional Underground League of Pain, and known as Riot in the UK, is a futuristic, violent sports video game developed by British studio Beyond Reality and published by Psygnosis for the PlayStation, MS-DOS, and Windows in 1997.
Grand Slam is a baseball video game developed by Burst Studios and published by Virgin Interactive Entertainment for the Sony PlayStation, Sega Saturn, and Microsoft Windows in 1997.
Rush Hour, known in Europe as Speedster, is a video game developed by Clockwork Entertainment and published by Psygnosis for the PlayStation and Windows in 1997. The PlayStation version was ported to Japan and published by Nihon Bussan under the name BattleRound USA on April 29, 1998.
Newman/Haas Racing is a racing video game developed by Studio 33 and published by Psygnosis for the PlayStation and Windows in 1998. It has been described as similar to Psygnosis's Formula One series.