Agony (1992 video game)

Last updated
Agony
Agony Coverart.jpg
Cover art by Tony Roberts [1]
Developer(s) Art & Magic
Publisher(s) Psygnosis
Designer(s) Yves Grolet
Platform(s) Amiga
Release
Genre(s) Scrolling shooter
Mode(s) Single-player

Agony is a horizontally scrolling shooter with a surreal fantasy background. It was released by Psygnosis in 1992 for the Amiga. [2] The game was developed by the company Art & Magic, which was originally known as Ordilogic Systems. Agony was the only Amiga game developed under the Art & Magic name, as after Agony was released, Art & Magic started developing arcade video games exclusively. Agony features a barn owl flying its way through six worlds filled with monsters. The owl uses various waves of echolocation which the player fires at the enemies.

Contents

Plot

According to the manual backstory, the sun-wizard master Acanthopsis discovers the "Cosmic Power" with a toll on his life. Before dying he teaches it to his disciples, Alestes and Mentor. Alestes has been transformed into a barn owl, and has to pass through Mentor's traps and monsters in order to reach the Cosmic Power.

Gameplay

Agony is a classic horizontal scrolling shoot'em up. Controlling the owl, the player has to navigate through six levels shooting at enemies, avoiding hazards and defeating mid-level and end-level bosses. The player is able to power-up the owl's basic shot up to three times by collecting magic potions. In addition, two flying swords can be picked up and act as defense systems, that damage enemies and destroy enemies' projectiles. Also, a magic scroll provides temporary invincibility. A single contact with an enemy or a projectile costs the player one of its three lives and part of its power-ups. Upon getting the related scrolls, the player is also able to open a spell menu and choose between eight different temporary spells that provide various advantages, from extra firepower to defensive effects. [3]

Music

The theme song is by Tim Wright, a classically themed, piano-led instrumental. The title song was adapted without giving him proper credit by the keyboardist of Dimmu Borgir in the song "Sorgens Kammer" for their Stormblåst album. [4] The band did not know about this. Following several months of communication between Wright and Dimmu Borgir, and in a nod to the composer, the band did not include the track on a later re-recording of Stormblåst. [5] The title song is also slightly different from the version that Wright originally submitted to Art & Magic. Franck Sauer advised Wright that he could source improved piano sounds for the piece, and requested permission to change them. Wright agreed, but did not hear the result before the game went to the final master, and consequently some notes within the piece were transposed; this 'mistake' was also covered by Dimmu Borgir. [4]

Legacy

Around 2010, graphic artist Franck Sauer started to offer the game's binary files (ADF format) for free download on his personal webpage, making the game freeware. [6] On July 4, 2020, the programmer of the game, Yves Grolet, uploaded all his Amiga development files (which included full source code for Agony) to WeTransfer. [7] [8]

References

  1. "Gallery Two". Tony Roberts Art. Tony Roberts. Retrieved 11 January 2023.
  2. "Agony". Lemon Amiga.
  3. "Agony - Manual". Lemon Amiga. Retrieved 16 July 2025.
  4. 1 2 Agony notes at Psygnosis
  5. Re-recording information at Punk TV
  6. Agony by Franck Sauer on "From fat pixels to tiny triangles" (accessed 2020-10-30)
  7. 30 years later, here are all the files from my last Amiga hard drive. by Yves Grolet on Facebook (2020-07-04)
  8. "Source code released of legendary Amiga game Agony". GenerationAmiga.com. 8 July 2020. Archived from the original on 9 July 2020. Retrieved 9 July 2020.