| Blast Radius | |
|---|---|
| North American box art | |
| Developer(s) | Psygnosis Camden [1] |
| Publisher(s) | Psygnosis |
| Producer(s) | Richard Underhill |
| Programmer(s) | Andrew Fitter |
| Artist(s) | Mark Brown |
| Platform(s) | PlayStation |
| Release | |
| Genre(s) | Space combat simulator |
| Mode(s) | Single-player |
Blast Radius is a 1998 space combat simulator video game developed and published by Psygnosis for the PlayStation.
| Aggregator | Score |
|---|---|
| GameRankings | 61% [2] |
| Publication | Score |
|---|---|
| AllGame | |
| Edge | 6/10 [4] |
| Electronic Gaming Monthly | 4.5/10 [5] [a] |
| Game Informer | 7/10 [6] |
| GameFan | (J.W.) 79% [7] 70% [8] [b] |
| GamePro | |
| GameRevolution | D+ [10] |
| GameSpot | 7.2/10 [11] |
| Hyper | 82% [12] |
| IGN | 6/10 [13] |
| Next Generation | |
| PlayStation Official Magazine – UK | 8/10 [15] |
| Official U.S. PlayStation Magazine |
The game received "mixed or average" reviews according to the review aggregation website GameRankings. [2] Next Generation said, "It doesn't matter how much of a space-fighter fan you are, Blast Radius is just plain bad." [14]