Emergency Heroes

Last updated
Emergency Heroes
EMER Wii BXSHT 2Dv2.jpg
North American cover art of Emergency Heroes
Developer(s) Ubisoft Reflections
Ubisoft Barcelona [1] [2]
Publisher(s) Ubisoft
Platform(s) Wii
Release
  • NA: May 27, 2008
  • AU: June 12, 2008
  • EU: June 13, 2008
Genre(s) Driving
Mode(s) Single-player, multiplayer

Emergency Heroes is a mission-based driving game developed by Ubisoft Reflections and Ubisoft Barcelona and published by Ubisoft.

Contents

Story

The story centres around Zach Harper a former cadet of the futuristic Emergency Heroes team, an emergency service that combines the roles of police, firefighter and Emergency medical services. Harper was forced to quit the program after his actions led to the alleged death of a fellow cadet. He is called back up by Captain Walters after the team is overwhelmed by a wave of disasters and criminals afflicting the city. Harper must navigate through the streets of the city of San Alto, putting out fires, rescuing trapped citizens, clearing wreckage and chasing down criminals. [3]

Gameplay

The game takes the form of a driving game with the vehicles controlled using the Wii motion controls. [4] As a first responder in the game, the player undertakes a series of missions, all of which are performed through racing through a location. Simple side activities are also scattered around the map. [5]

Each mission requires a range of driving abilities utilising a specific vehicle. For example, the Rescue Buggies are centered on making jumps, while police missions are structured as car chases. There are 12 different variations of rescue vehicles in the game including; Police Pursuit, Police Road Clearance, Firefighter or Rescuer (the other 3 being criminal vehicles). The game also features a two player mode for two players.

Reception

Emergency Heroes was met with negative reception upon release, as GameRankings gave it a score of 45%, [6] while Metacritic gave it 41 out of 100. [7]

In their review, GameSpot gave the game a score of 2.5 out of ten calling it "Terrible". They were highly critical of the "sterile city", "repetitive missions" and "inconsequential plot", and commented that neither the single player, described as a "slog through dull missions", or multiplayer were any good. [4]

Eurogamer , giving the game a 5/10, said that the game's controls weren't too bad and that it might appeal to a "five year-old boy" but were critical of the graphics of the game, describing the environment as looking "like it belongs in a PSone game". [9]

See also

Related Research Articles

<i>Driver</i> (series) Video game series

Driver is a video game series consisting of a mixture of action-adventure and driving in open world environments. It is developed by Reflections Interactive, and originally published by GT Interactive, later by Infogrames/Atari and then Ubisoft. Since the series began with Driver in 1999, there have been five main installments released of which the latest is Driver: San Francisco in 2011, most of which are about a fictional police officer called John Tanner. As of August 2011, the series has sold more than 16 million units worldwide.

<i>Rayman Raving Rabbids</i> 2006 party video game

Rayman Raving Rabbids is a 2006 party video game developed by Ubisoft Montpellier and published by Ubisoft for the Wii. It was also released for the PlayStation 2 and Windows in 2006 as well as the Xbox 360 in 2007 and Mac OS X in 2008. It is a spin-off for the Rayman series and the debut title for the Rabbids franchise. The game received generally positive reviews from critics, with praise for its frantic gameplay, humor and implementation of the Wii's features, with the other versions being less well received.

<i>Driver: Parallel Lines</i> 2006 action driving video game

Driver: Parallel Lines is a 2006 action-adventure video game developed by Reflections Interactive as the fourth installment in the Driver video game series, following Driver 3 (2004). It was released by Atari for PlayStation 2 and Xbox, followed by ports to Microsoft Windows and Wii released in 2007 by Ubisoft, which had purchased the franchise. In a departure from previous titles in the series that focused on multiple cities, Parallel Lines takes place in New York City, within the periods of 1978 and 2006, in a fully open world environment.

<i>Blazing Angels: Squadrons of WWII</i> 2006 video game

Blazing Angels: Squadrons of WWII is a flight combat video game for Microsoft Windows, Xbox, Xbox 360, PlayStation 3 and Wii. It was developed by Ubisoft Bucharest during the second fiscal quarter of 2006 for both the North American and European regions. The game features 46 different World War II fighter planes and allows the player or players to take part in several World War II events as a fictional squadron. Online support allows 16 players to take part in head-to-head and co-operative battles.

<i>GT Pro Series</i> 2006 racing game

GT Pro Series is a racing video game developed by MTO. It was originally released by Ubisoft as a launch title for the Wii in North America, in Europe and Australia in December 2006 and Japan by MTO in 2007. It includes over 80 licensed Japanese cars, next-gen physics and many gameplay modes, including Championship, Quick Race, Time Attack, Versus, Drift, and Replay. The game uses a cel-shaded style. Critics found the graphics underwhelming.

<i>Monster 4x4: World Circuit</i> 2006 video game

Monster 4x4 World Circuit is a racing game published by Ubisoft, centering around Monster trucks. It was released on March 23, 2006 on Xbox, and later on Wii as a launch title for the system. It is similar to San Francisco Rush, with huge jumps and vast speed. The game is a sequel to Monster 4x4: Masters of Metal, although it lacks the Monster Jam license. A sequel developed by Ubisoft Reflections, entitled Monster 4x4: Stunt Racer, was released for the Wii in 2009.

<i>CSI: Hard Evidence</i> 2007 video game

CSI: Hard Evidence is a computer and Xbox 360 game based on the CSI: Crime Scene Investigation television series. This is the fifth CSI game released, including CSI: Miami.

<i>TMNT</i> (video game) 2007 video game

TMNT is an action video game featuring the Teenage Mutant Ninja Turtles. It was developed by Ubisoft Montreal and published by Ubisoft for Xbox 360, Wii, PlayStation 2, GameCube, Nintendo DS, and PlayStation Portable, as well as for Microsoft Windows on March 20, 2007. It is based on the 2007 film of the same name.

<i>Ferrari Challenge: Trofeo Pirelli</i> 2008 racing video game

Ferrari Challenge Trofeo Pirelli is a racing game developed by Eutechnyx and published by System 3, based on the Ferrari Challenge, a single-marque motorsport championship. The game features 14 playable tracks and Ferrari's own Fiorano test track, a vinyl editor and online play for all versions except the PS2. The Nintendo DS version, developed by Firebrand Games, features wireless multiplayer and the Wii version utilizes Wii Remote steering and support for the Wii Wheel. The game primarily features the driving and racing of the Ferrari F430 Challenge, along with a series of Ferrari road and racing cars that can be unlocked.

<i>Nitrobike</i> 2008 video game

Nitrobike is a dirt-bike racing video game for the Wii and PlayStation 2. It is published by Ubisoft and was developed by Left Field Productions, the developer previously responsible for, among other games, Excitebike 64, MTX Mototrax and Dave Mirra BMX Challenge. It began development in October 2006, and was presented by Ubisoft at its E3 2007 press conference in Santa Monica, California. Initially exclusive as Wii title, it was the first Motocross game for the Wii.

<i>Red Steel 2</i> 2010 video game by Ubisoft Paris

Red Steel 2 is a first-person shooter hack and slash video game developed by Ubisoft Paris and published by Ubisoft. It is a standalone sequel to Red Steel. Released worldwide for the Wii video game console in March 2010, the game received generally positive reviews.

<i>Need for Speed: Undercover</i> 2008 racing video game

Need for Speed: Undercover is a 2008 racing video game, and is the twelfth installment in the Need for Speed series following Need for Speed: ProStreet (2007). Developed by EA Black Box and published by Electronic Arts, it was released on November 18, 2008, for the PlayStation 2, PlayStation 3, Xbox 360, Wii, Microsoft Windows, PlayStation Portable, Nintendo DS, and then on a number of mobile phone platforms in 2009.

<i>No More Heroes 2: Desperate Struggle</i> 2010 video game

No More Heroes 2: Desperate Struggle is an action-adventure hack and slash video game developed by Grasshopper Manufacture for the Wii. The sequel to No More Heroes (2007), it was released by Marvelous Entertainment in Japan, Ubisoft in North America and Rising Star Games in PAL territories in 2010. The game continues the story of professional assassin Travis Touchdown; upon discovering that a corporation's CEO placed a hit on his best friend, Travis rejoins the ranks to fight his way through an even greater number of assassins to confront his best friend's killer and attain revenge.

<i>Driver: San Francisco</i> 2011 video game

Driver: San Francisco is a 2011 action-adventure driving video game developed by Ubisoft Reflections and published by Ubisoft. It is the fifth main installment in the Driver series, following Driver: Parallel Lines (2006), and its most recent main installment to date. Plotwise, it acts as a sequel to Driver 3 (2004) centering around protagonist John Tanner. The game was released for PlayStation 3, Xbox 360, Microsoft Windows, and Mac OS X; additionally a distinct version for the Wii features a separate storyline.

<i>Lego City Undercover</i> 2013 action-adventure video game

Lego City Undercover is an action-adventure video game developed by TT Fusion and published by Nintendo for the Wii U in 2013. It was re-released for the Nintendo Switch, PlayStation 4, Windows via Steam, and Xbox One by Warner Bros. Interactive Entertainment in 2017. Based on the City themed toyline by Lego, the narrative follows police officer Chase McCain as he returns to Lego City and pursues escaped crime boss Rex Fury. Gameplay features McCain both exploring the open world hub of Lego City, and completing self-contained levels featuring puzzles and combat.

<i>Lego Batman 2: DC Super Heroes</i> 2012 video game

Lego Batman 2: DC Super Heroes is a 2012 Lego-themed action-adventure game developed by Traveller's Tales and published by Warner Bros. Interactive Entertainment. The game is a sequel to Lego Batman: The Videogame and the second installment in the Lego Batman series. The main storyline follows Batman, Robin and later Superman as they attempt to foil the Joker and Lex Luthor's plans to have the latter become president of the United States, joining forces with the Justice League along the way. As a result, the game's cast is larger than its predecessor and includes characters outside of the Batman series.

<i>Rayman Legends</i> 2013 video game

Rayman Legends is a platform video game developed by Ubisoft Montpellier and published by Ubisoft. It is the fifth main title in the Rayman series and the direct sequel to the 2011 game Rayman Origins. The game was released for Microsoft Windows, PlayStation 3, Xbox 360, Wii U, and PlayStation Vita platforms in August and September 2013. PlayStation 4 and Xbox One versions were released in February 2014, with a Stadia version released in November 2021. A Nintendo Switch port, titled Rayman Legends Definitive Edition, was released in North America, Europe and Australia on September 12, 2017.

<span class="mw-page-title-main">Off-TV Play</span> Feature of the Wii U GamePad

Off-TV Play is a feature of Nintendo's eighth-generation video game console, the Wii U. Like all video game consoles, the Wii U uses a console and a controller to manipulate an image on a television screen. The Wii U's unique feature is that its controller, the Wii U GamePad, has its own built-in screen for displaying images. It can display an entirely different image, or duplicate the television screen into the Wii U GamePad. Off-TV Play is the term used for when an entire game is played strictly on the controller, without the use of a television. The GamePad also features two speakers that can be used for Off-TV Play. There is no standardized way to activate Off-TV Play and how it's implemented depends on the game.

References

  1. Magrino, Tom (March 31, 2008). "Ubisoft issues call for Emergency Heroes". GameSpot . Archived from the original on November 6, 2014. Retrieved April 10, 2015.
  2. Hatfield, Daemon (March 31, 2008). "Ubisoft Declares Emergency Heroes". IGN . Archived from the original on September 24, 2015. Retrieved April 10, 2015.
  3. 1 2 Ronaghan, Neal (June 22, 2008). "Emergency Heroes". Nintendo World Report. Archived from the original on April 14, 2015. Retrieved April 10, 2015.
  4. 1 2 3 Cocker, Guy (July 1, 2008). "Emergency Heroes Review". GameSpot . Archived from the original on November 23, 2015. Retrieved April 10, 2015.
  5. 1 2 "Emergency Heroes Review". Official Nintendo Magazine : 86. July 2008. Archived from the original on October 7, 2014. Retrieved April 10, 2015.
  6. 1 2 "Emergency Heroes for Wii". GameRankings. Archived from the original on 13 August 2010. Retrieved April 10, 2015.
  7. 1 2 "Emergency Heroes for Wii Reviews". Metacritic. Archived from the original on October 13, 2015. Retrieved April 10, 2015.
  8. Hayward, Andrew (June 2, 2008). "Emergency Heroes". 1UP.com . Archived from the original on 4 June 2011. Retrieved April 10, 2015.
  9. 1 2 Gibson, Ellie (September 3, 2008). "Wii Roundup (Page 2)". Eurogamer . Archived from the original on September 24, 2015. Retrieved April 10, 2015.
  10. Zacarias, Eduardo (June 16, 2008). "Emergency Heroes - WII - Review". GameZone. Archived from the original on October 6, 2008. Retrieved April 10, 2015.
  11. Van Leuveren, Luke (June 20, 2008). "Emergency Heroes Review". PALGN. Archived from the original on January 11, 2009. Retrieved April 10, 2015.