Demolition Racer

Last updated
Demolition Racer
Demonlition Racer (video game).jpg
Developer(s) Pitbull Syndicate
Publisher(s) Infogrames North America
Producer(s) Chris Downend
Programmer(s) John Blackburne
Artist(s) Darren Abbott
Composer(s) W. Scott Snyder
Platform(s) PlayStation, Windows, Dreamcast
ReleasePlayStation
  • NA: 28 September 1999 [1]
  • UK: 19 November 1999 [2]
Windows
Dreamcast
  • NA: 25 October 2000 [5]
Genre(s) Vehicular combat, racing
Mode(s) Single-player, multiplayer

Demolition Racer is a vehicular combat racing video game for the PlayStation, Dreamcast, and Microsoft Windows developed by Pitbull Syndicate and published by Infogrames North America.

Contents

Gameplay

The game combines destruction and driving tactics in a fast-paced racing environment. It is very similar to the Destruction Derby series.

Races are won not solely by coming first in the race but by gaining the most points during the course of the event, with points being awarded for crashing into the competitors cars, breaking points boxes scattered on the track, and lastly by placing high, which delivers a points multiplier. The player must be careful of the condition of his own car as if it takes too much damage the race will end with a disqualification. Boxes are also scattered across the track that repair the players car when run over.

The PC version contained slightly better in-game graphics than the PlayStation version, and included varied weather and times of day. Drivers are given (optional) wacky portraits which displayed on the side of the screen in a race, showing who's ahead of who.

Development

On 15 March 1999, the game was announced by Accolade. [6] it was developed by UK company Pitbull Syndicate as a spiritual sequel to their earlier Destruction Derby series, a series which many of the Pitball staff had previously worked on when at their prior employment at Ubisoft Reflections.

Sequel

A sequel was released for the Dreamcast called Demolition Racer: No Exit, which featured updated graphics, new ambient sound effect, new tracks, new cars, unlockable mini games, and an additional mode called "No Exit", which plays the same as Last Man Standing in earlier games.

Reception

Demolition Racer: No Exit received "generally favourable reviews" according to the review aggregation website Metacritic. [10] Jeff Lundrigan of NextGen said of the PlayStation version in its November 1999 issue, "Although this game has some 'modern' enhancements like shortcuts (which seem sort of pasted in), the game mechanics might as well have been transplanted whole and bleeding from Destruction Derby ," and warned the reader to "Steer clear of this smoking wreck." [29] A year later, however, he wrote that No Exit "still isn't living up to its potential, but it's a fun title nonetheless." [28]

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