Sub Culture | |
---|---|
Developer(s) | Criterion Games |
Publisher(s) | Ubi Soft |
Platform(s) | Microsoft Windows |
Release |
|
Genre(s) | Submarine simulator |
Mode(s) | Single-player |
Sub Culture is a submarine action/adventure computer game, developed by Criterion Games and published by Ubi Soft. It was released in 1997, and was often praised as a solid title, but received little recognition and had only limited sales. A spiritual successor, also developed by Criterion and published by Ubi Soft, was released in 2000 under the name Deep Fighter .
In the opening sequence of the game, a soup can discarded from a boat smashes the home of a race of tiny submarine humanoids. [2] The player takes the role of the survivor of this disaster, a freelance sub captain who must buy, sell, trade, and pirate his way to the top in a cutthroat world of underwater adventure. The Bohines, a nation in the game, are at war with the Prochas, another nation.
To survive and prosper, the player character can engage in various mining or salvage operations, recovering enormous bottle caps, cigarette butts, thorium crystals, and pearls, all of which are valuable commodities sellable in cities. However, both mutant fish and pirate subs lie in wait. Once the player has built up enough cash, they can begin to exploit a form of 'stock market' in which various commodities can be purchased and resold at other locations or times for higher prices.
The player can also take on various missions for either of the two warring nations. These missions become progressively more difficult, ranging from dropping depth charges down the air vents of an underground base to attacking nuclear-powered torpedo-firing walking tanks. Eventually the two nations come to terms in order to meet and defeat their mutual foe, the Pirates. The final mission consists of an all-out assault by both nations against the concealed Pirate city, with the player shooting their way through heavily guarded tunnels to plant a bomb next to the city.
The gameplay is rather straightforward, placing the emphasis on buying and trading goods found in the environment for weapon, shield, and utility upgrades. There are also missions available, which depict some of the turmoil between the Bohine, Procha, and the Pirates. By accepting missions for different cities, the player can unlock new technologies, equipment, and is given discounts for certain goods.
Next Generation rated it four stars out of five, and stated that "All in all, Sub Culture creates a compelling world, and if the thought of undersea exploration and adventure appeals to you, this game is probably the best of its kind." [3] Sub Culture was the runner-up for GameSpot 's 1997 "Most Original Game" award, which ultimately went to Dungeon Keeper . [4]
Sub Culture was a commercial failure. In the United States, its sales totaled 11,083 units by April 1999. Analyzing its performance, Ubisoft's Tammy Schachter wrote that "the 3D was beautiful, the gameplay was top of the line, and all of the marketing was in place... so perhaps this is a niche game genre that then appealed to only a small segment of the hard-core gaming community." [5]
The Curse of Monkey Island is an adventure game developed and published by LucasArts in 1997. A sequel to 1991's Monkey Island 2: LeChuck's Revenge, it is the third game in the Monkey Island series.
SunDog: Frozen Legacy is a 1984 space trading and combat simulator video game. SunDog was first developed for the Apple II, with version 1.0 being released in March 1984, and version 1.1 released three weeks later. Version 2.0, which included enhancements and improved performance, was released in October, 1984. An enhanced version was released for the Atari ST in December 1985.
A submarine simulator is a video game in which the player commands a submarine. The usual form of the game is to go on a series of missions, each of which features a number of encounters where the goal is to sink surface ships and to survive counterattacks by destroyers. Submarine simulators are notable for the highly-variable pace of the game; it may take hours of simulated time to get into position to attack a well-defended convoy, and sub simulators typically include an option for players to adjust the ratio of real time to simulated time up and down as desired.
Tonic Trouble is a 1999 action-adventure game developed by Ubi Soft Montreal and published by Ubi Soft. The game follows janitor Ed, who drops a container of unidentified fluid from his spaceship to Earth, transforming the planet into a mutated version of itself. Drunkard Grögh drinks from the container and is granted powers that lead him to conquer Earth. Assuming the role of Ed, the player is tasked with solving puzzles and defeating enemies to acquire the tools to conquer Grögh and repossess the container to create an antidote.
Overboard! is a top-down adventure game, released by Psygnosis for the PlayStation and Microsoft Windows in 1997. It employs a light-hearted, all-ages piratical theme. A relatively low-key release for Psygnosis, the game was met with mixed reviews.
The Settlers IV, released as The Settlers: Fourth Edition in North America, is a 2001 real-time strategy video game with city-building elements for Windows, iOS, webOS, bada, Symbian, and Android. Developed by Blue Byte and published by Ubi Soft, the Windows version was released in Germany in February 2001, in the United Kingdom in March, and in North America in August. Also in August, Blue Byte released an expansion, The Settlers IV Mission CD, featuring new single-player campaign missions, new maps for both single-player and multiplayer modes, a random map generator and map editor, gameplay improvements, and bug fixes. In December, they released a second expansion, The Settlers IV: The Trojans and the Elixir of Power, containing new single-player campaigns, additional single and multiplayer maps, improved graphics, and additional gameplay tweaks. In March 2002, The Settlers IV: Gold Edition was released, containing the original game and both expansions, plus fan-made maps for multiplayer mode, and two minigames. In November 2009, Gameloft ported the original game to iOS, under the title The Settlers. Although featuring updated graphics and utilising touch controls, the gameplay, game mechanics and storyline are identical to the original. In April 2010, The Settlers was released for webOS, specifically optimised for the Palm Pre. Gameloft later released HD versions for iPad, bada, Symbian and Android. In 2013, the Gold Edition was released on GOG.com. In 2018, the game was re-released as The Settlers IV: History Edition. it is the fourth game in The Settlers series, following The Settlers (1993), The Settlers II (1996) and The Settlers III (1998).
Wing Commander: Privateer is an adventure space trading and combat simulator computer game released by Origin Systems in September 1993. Privateer and its storyline is part of the Wing Commander series. The player takes the role of Grayson Burrows, a "privateer" who travels through the Gemini Sector, one of many sectors in the Wing Commander universe. Unlike Wing Commander, the player is no longer a navy pilot, but a freelancer who can choose to be a pirate, a merchant, a mercenary or any of the above in some combination. The player may follow the built-in plot but is free to adventure on his own, even after the plot has been completed.
Spot Goes to Hollywood is a platform game developed by Eurocom and published by Acclaim Entertainment in North America and Virgin Interactive Entertainment in Europe for the Mega Drive/Genesis as the sequel to Cool Spot. Saturn and PlayStation versions were later released with full motion video clips and isometric graphics. The player controls Spot, once the mascot for the 7 Up soft drink, as it travels to various places trying to free its friends.
AquaNox is a series of submarine-based first-person shooter/simulation video games set in the distant future. The collection includes AquaNox, AquaNox 2: Revelation and AquaNox: The Angel's Tears. The predecessor and the starter of the series is the MS-DOS title Archimedean Dynasty.
Tomb Raider: The Prophecy is a 2002 action-adventure video game developed by Ubi Soft Milan and published by Ubi Soft for the Game Boy Advance. A spin-off of the Tomb Raider series, it follows protagonist Lara Croft as she explores multiple temples in search of keys to a world-destroying power. Gameplay features exploration, combat and platforming displayed from a top-down isometric perspective.
Treasures of the Deep is a video game released for the PlayStation. The player controls an underwater explorer who scours deep sea environments around the world for treasure in scuba gear and submersibles while undertaking various missions and fending off hostile pirates and sea life. It was developed by Black Ops Entertainment. The game was published in North America by Namco and by Sony Computer Entertainment in Europe, and met with strong critical approval for its compelling undersea atmosphere. The soundtrack was provided by video game composer Tommy Tallarico.
Escape Velocity Override is a space trading simulator game written by Peter Cartwright, with the support of his school-friends, and developed by Ambrosia Software for the Apple Macintosh. It is the sequel to Escape Velocity with an extended version of the original game engine, but Override has an entirely new story line set in a different, larger universe.
seaQuest DSV is an action/strategy video game depiction of the seaQuest DSV television series for developed by Sculptured Software. A Super Nintendo Entertainment System version was published in 1994 and a Sega Genesis port in 1995. The player captains the submarine seaQuest DSV 4600 to carry out a series of missions in a scrolling, underwater environment.
In video games, an open world is a virtual world in which the player can approach objectives freely, as opposed to a world with more linear and structured gameplay. Notable games in this category include The Legend of Zelda (1986), Grand Theft Auto V (2013) and Minecraft (2011).
Critical Depth is a vehicular combat game made for the PlayStation, developed by the game studio SingleTrac and published by GT Interactive. It was released on November 21, 1997.
Anno 2070 is a city-building and economic simulation game, with real-time strategy elements. It is the 5th game of the Anno series. It was released on 17 November 2011, and was co-developed by the German studios Related Designs and Blue Byte, and published by Ubisoft. Anno 2070 required Uplay to operate as an always online DRM System, later removed for receiving severe criticism from players.
Deep Fighter is a submarine simulator video game developed by Criterion Games and published by Ubi Soft. It was released for Dreamcast and Windows in 2000. The game has the player dog-fight enemies underwater whilst completing missions. The game contains cutscenes featuring actors, including David Walliams.
Anno 2205 is a city-building and economic simulation game, with real-time strategy elements, developed by Blue Byte and published by Ubisoft. Anno2205 is the sixth game of the Anno series, and was released worldwide on 3 November 2015. As with Anno 2070, the game is set in the future, with players having the opportunity to set up colonies on the Moon.
Barotrauma is a survival-horror role-playing submarine simulator developed by Finnish studio Undertow Games and published by Daedalic Entertainment. Following an early access beta phase that began in 2019, the game was released for Windows, macOS, and Linux in March 2023.