Survival

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U.S Marines learning survival skills from a Thai military officer. Cobra Gold Jungle Survival.jpg
U.S Marines learning survival skills from a Thai military officer.
Survival outpost in Antarctica, designed to shield humans from harsh environmental conditions. Survival outpost in Antartica.jpg
Survival outpost in Antarctica, designed to shield humans from harsh environmental conditions.

Survival or survivorship, the act of surviving, is the propensity of something to continue existing, particularly when this is done despite conditions that might kill or destroy it. The concept can be applied to humans and other living things (or, hypothetically, any sentient being), to physical object, and to abstract things such as beliefs or ideas. Living things generally have a self-preservation instinct to survive, while objects intended for use in harsh conditions are designed for survivability.

Contents

Meaning

The word, "survival", derives from the Late Latin supervivere , literally meaning "to outlive". Most commonly, "the term 'survival' means physical survival — that is, a struggle to avoid physical extermination". [1] For example, Charles Darwin's theory of natural selection incorporates the concept of the survival of the fittest in the struggle for existence. Darwin defines the biological concept of fitness as reproductive success, so in Darwinian terms the phrase is best understood as survival of the form that will leave the most copies of itself in successive generations. [2]

Historical concepts of survival

Historical references to survival cover aspects ranging from individual survival to that of empires, civilization, [3] and of the human race as a whole. The concept is also applied to non-living and non-physical things. In engineering, the term can be used to mean "the continued ability of the system to perform the desired function". [4] In law, it often refers to a holder of a legal interest who outlives another with whom that interest is shared, such as a surviving spouse, or to the interest itself, such as a right of survivorship. [5] In the United States, a designated survivor is a named individual in the presidential line of succession, chosen to stay at an undisclosed secure location, away from events such as State of the Union addresses and presidential inaugurations, to prevent a hypothetical decapitation of the government and to safeguard continuity in the office of the president in the event the president along with the vice president and multiple other officials in the presidential line of succession die in a mass-casualty incident. [6] Congress also designates members of the Senate and House, one from each party to become their own "designated survivor" to maintain the existence of Congress in the event of a mass-casualty event. [7]

With respect to the human consciousness, particularly when discussed in connection with the concept of a soul or spirit, survival can refer to life after death:

In much of the literature on life after death, the term survival is employed more or less interchangeably with the term immortality. And yet it is not difficult to see why the term immortality is often preferred, particularly in some religious circles. It is not simply that it is free of the associations the term survival has with merely 'living on', or with lucky escape. More positively, the term immortality suggests some superior quality of existence, whereas the term survival suggests mere temporal extension, a continuation of the status quo ante. [8]

Survival analysis is a branch of statistics for analyzing the expected duration of time until one or more survival-ending events happen, such as death in biological organisms and failure in mechanical systems. [9] One element of survival analysis is the survival rate, the percentage of people in a study or treatment group still alive for a given period of time after diagnosis. It is a method of describing prognosis in certain disease conditions. Survival rate can be used as yardstick for the assessment of standards of therapy. The survival period is usually reckoned from date of diagnosis or start of treatment. Survival rates are important for prognosis, but because the rate is based on the population as a whole, an individual prognosis may be different depending on newer treatments since the last statistical analysis as well as the overall general health of the patient. [10]

Individuals who are concerned with surviving an anticipated catastrophic or apocalyptic event are often grouped within the practice of survivalism. Use of the term survivalist in this sense dates from the early 1960s. [11]

There are various kinds of media about survival. In both fiction and nonfiction, stories about individuals surviving despite particularly dangerous circumstances are popular. There is also a wide body of educational literature, sometimes referred to as a survival guide, offering advice on survival skills in various dangerous situations such as getting lost without food or water, being attacked, or being in a natural disaster.

In film

In film, the survival film is a genre in which one or more characters make an effort at physical survival, generally while being subject to hazardous conditions or a catastrophic event. It often overlaps with other film genres. It is a subgenre of the adventure film, along with swashbuckler films, war films, and safari films. [12] Survival films are darker than most other adventure films, which usually focus their storyline on a single character, usually the protagonist. The films tend to be "located primarily in a contemporary context" and so film audiences are familiar with the setting, and the characters' activities are less romanticized. [13] In a 1988 book, Thomas Sobchack compared the survival film to romance: "They both emphasize the heroic triumph over obstacles which threaten social order and the reaffirmation of predominant social values such as fair play and respect for merit and cooperation". [13] The author said survival films "identify and isolate a microcosm of society", such as the surviving group from the plane crash in The Flight of the Phoenix (1965) or those on the overturned ocean liner in The Poseidon Adventure (1972). Sobchack explained, "Most of the time in a survival film is spent depicting the process whereby the group, cut off from the securities and certainties of the ordinary support networks of civilized life, forms itself into a functioning, effective unit". The group often varies in types of characters, sometimes to the point of caricature. While women have historically been stereotyped in such films, they "often play a decisive role in the success or failure of the group". [14]

In video games

In video games, the survival game, is a subgenre of action video games set in hostile, intense, open-world environments. Players generally begin with minimal equipment and are required to survive as long as possible by crafting tools, weapons, shelters, and collecting resources. [15] [16] These can take the form of survival horror games, which focus on survival of the character as the game tries to frighten players with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed and vision, or through various obstructions of the player's interaction with the game mechanics.

In games operating in a survival mode, or having such a mode as an option, the player must continue playing for as long as possible without dying in an uninterrupted session while the game presents them with increasingly difficult waves of challenges. [17] A variant of the mode requires that the player last for a certain finite amount of time, after which victory is achieved and the mode ends. [18] The mode is particularly common among tower defense games, where the player must improve the defenses of a specific location in order to repel enemy forces for as long as possible. [19] Survival mode has been compared to the gameplay of classic arcade games, where players face off against increasingly stronger waves of enemies. [20] This mode was intended to give the game a definite and sometimes sudden ending, so that other players could then play the arcade game as well.

See also

Related Research Articles

<span class="mw-page-title-main">Roguelike</span> Subgenre of role-playing video games

Roguelike is a subgenre of role-playing computer games traditionally characterized by a dungeon crawl through procedurally generated levels, turn-based gameplay, grid-based movement, and permanent death of the player character. Most roguelikes are based on a high fantasy narrative, reflecting their influence from tabletop role playing games such as Dungeons & Dragons.

Survival horror is a subgenre of horror games. Although combat can be part of the gameplay, the player is made to feel less in control than in typical action games through limited ammunition or weapons, health, speed, and vision, or through various obstructions of the player's interaction with the game mechanics. The player is also challenged to find items that unlock the path to new areas and solve puzzles to proceed in the game. Games make use of strong horror themes, such as dark mazelike environments and unexpected attacks from enemies.

<span class="mw-page-title-main">Action game</span> Video game genre

An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games.

<span class="mw-page-title-main">Action-adventure game</span> Video game genre

An action-adventure game is a video game hybrid genre that combines core elements from both the action game and adventure game genres.

The following outline is provided as an overview of and topical guide to video games:

<span class="mw-page-title-main">Robinsonade</span> Literary genre

Robinsonade is a literary genre of fiction wherein the protagonist is suddenly separated from civilization, usually by being shipwrecked or marooned on a secluded and uninhabited island, and must improvise the means of their survival from the limited resources at hand. The genre takes its name from the 1719 novel Robinson Crusoe by Daniel Defoe. The success of this novel spawned so many imitations that its name was used to define a genre, which is sometimes described simply as a "desert island story" or a "castaway narrative".

<span class="mw-page-title-main">Zombie apocalypse</span> Subgenre of apocalyptic fiction

Zombie apocalypse is a genre of fiction in which society collapses due to overwhelming swarms of zombies. Typically only a few individuals or small bands of survivors are left living. In some versions, the reason the dead rise and attack humans is unknown, in others, a parasite or infection is the cause, framing events much like a plague. Some stories have every corpse rise, regardless of the cause of death, whereas others require exposure to the infection.

Portrayals of survivalism, and survivalist themes and elements such as survival retreats have been fictionalised in print, film, and electronic media. This genre was especially influenced by the advent of nuclear weapons, and the potential for societal collapse in light of a Cold War nuclear conflagration.

<span class="mw-page-title-main">Survival game</span> Video game genre

Survival games are a subgenre of video games which are usually set in hostile, intense, open-world environments. Players generally start with minimal equipment and are required to survive as long as possible by crafting tools, weapons, shelters, and collecting resources. Many survival games are based on randomly or procedurally generated persistent environments; more recently, survival games are often playable online, allowing players to interact in a single world. Survival games are generally open-ended with no set goals and often closely related to the survival horror genre, where the player must survive within a supernatural setting, such as a zombie apocalypse.

<i>Left 4 Dead</i> (franchise) Video game series

Left 4 Dead is a series of cooperative first-person shooter survival horror video games published by Valve. Set in the days after a pandemic outbreak of a viral strain transforming people into zombie-like feral creatures, the games follow the adventures of four survivors attempting to reach safe houses and military rescue while fending off the attacking hordes.

<span class="mw-page-title-main">First-person shooter</span> Video game genre

First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of a protagonist or antagonist which is armed, and then controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral.

An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story, driven by exploration and/or puzzle-solving. The genre's focus on story allows it to draw heavily from other narrative-based media, such as literature and film, encompassing a wide variety of genres. Most adventure games are designed for a single player, since the emphasis on story and character makes multiplayer design difficult. Colossal Cave Adventure is identified by Rick Adams as the first such adventure game, first released in 1976, while other notable adventure game series include Zork, King's Quest, Monkey Island, Syberia, and Myst.

The survival film is a film genre in which one or more characters make an effort at physical survival. The genre focuses on characters' life-or-death struggles, often set against perilous circumstances. Survival films explore the human will to live, individual motivations, and personal desires, prompting audiences to reflect on broader aspects of humanity and personal values. They balance realism and believability with slow-burning suspense to maintain a sense of urgency. While some survival films may have epic scopes and lengthy running times, their effectiveness lies in creating an atmosphere where every moment poses a passive threat to the protagonist's existence.

This list includes terms used in video games and the video game industry, as well as slang used by players.

<i>Contagion</i> (video game) 2014 video game

Contagion is a survival horror first-person shooter video game, developed and published for PC by American independent studio Monochrome. It is the spiritual successor to Zombie Panic! Source. The game was mostly self-funded of its development, but with the support of others via a successful Kickstarter campaign, it was able to be released on Steam as an Early Access title. Contagion released on October 25, 2013 as a Steam Early Access title and was published as full release on April 11, 2014.

<span class="mw-page-title-main">Battle royale game</span> Video game genre with the last-man-standing gameplay

A battle royale game is an online multiplayer video game genre that blends last-man-standing gameplay with the survival, exploration and scavenging elements of a survival game. Battle royale games involve dozens to hundreds of players, who start with minimal equipment and then must eliminate all other opponents while avoiding being trapped outside of a shrinking "safe area", with the winner being the last player or team alive.

A horror game is a video game genre centered on horror fiction and typically designed to scare the player. The term may also be used to describe tabletop games with horror fiction elements.

<i>Tom Clancys The Division Heartland</i> Upcoming video game

Tom Clancy's The Division Heartland is an upcoming free-to-play third person shooter action game developed by Red Storm Entertainment and published by Ubisoft. It is a standalone spin-off set in The Division universe. Heartland is set to be released for PlayStation 4, PlayStation 5, Windows, Xbox One, Xbox Series X and Series S, and Amazon Luna.

References

  1. The American Mercury (1970), Vol. 107-109, p. 51.
  2. Colby, Chris (1996–1997), Introduction to Evolutionary Biology, TalkOrigins Archive , retrieved 22 February 2009
  3. See, e.g., John D. Hamaker, The Survival Of Civilization (1982).
  4. Kailash Chander Kapur, L. R. Lamberson, Reliability in Engineering Design (1977), p. 9.
  5. Black's Law Dictionary (1910), p. 1129.
  6. Millstein, Seth (2019-02-06). "How Is The Designated Survivor Chosen? Rick Perry Won't Be At The 2019 SOTU". Bustle . CBS News reports that the president and their staff are responsible for selecting the designated survivor, and Jon Favreau, Barack Obama's former lead speechwriter, spoke to The Ringer about the designated survivor selection process in 2016. Favreau initially said that the process is "entirely random," but then backtracked a bit and said that sometimes, the designated survivor depends on what the president intends to say in their speech.
  7. Siegel, Benjamin (January 13, 2016). "Meet Congress' State of the Union Designated Survivors". ABC News .
  8. Peter Moore, Where are the Dead?: Exploring the idea of an embodied afterlife' (2016). p. 10.
  9. Miller, Rupert G. (1997), Survival analysis, John Wiley & Sons, ISBN   0-471-25218-2
  10. "NCI Dictionary of Cancer Terms". National Cancer Institute. 2011-02-02. Retrieved 2016-04-22.
  11. Harper, Douglas. "survivalist". Online Etymology Dictionary .
  12. Sobchack 1988 , p. 12
  13. 1 2 Sobchack 1988 , p. 14
  14. Sobchack 1988 , p. 15
  15. Lane, Rick (July 5, 2013). "VIRTUAL SELECTION: THE RISE OF THE SURVIVAL GAME". IGN . Retrieved August 17, 2015.
  16. Ross, Andrew (May 8, 2014). "Rust, H1Z1, and the emerging 'survival MMO' genre". Engadget . Retrieved August 10, 2015.
  17. Glasser, Aj (15 October 2008). "Gears of War 2 – Horde Mode Is The Way To Go". Kotaku. Retrieved 18 November 2011.
  18. Rodgers, Scott (2010). Level Up!: The Guide to Great Video Game Design. John Wiley and Sons. p. 383.
  19. Walker, John (5 May 2009). "The Plants Vs. Zombies Review". Rock Paper Shotgun . Retrieved 18 November 2011.
  20. Osborne, Joe (11 October 2011). "Empires & Allies Survival Mode: Everything you need to know". Games.com. Retrieved 18 November 2011.

Further reading

This open draft remains in progress as of January 1, 2021.