Darksiders III

Last updated

Darksiders III
Darksiders 3 Box Art.png
Developer(s) Gunfire Games
Publisher(s) THQ Nordic
Director(s) David Adams
Producer(s) Reinhard Pollice
Designer(s) James Beech
Nicolas Fikac
Marcus Luna DeLeon
Cindy To
Richard Vorodi
Writer(s) Man of Action
Composer(s) Cris Velasco
Series Darksiders
Engine Unreal Engine 4 [1]
Platform(s)
Release
  • PlayStation 4, Windows, Xbox One
  • November 27, 2018
  • Stadia
  • September 14, 2021
  • Nintendo Switch
  • September 30, 2021
Genre(s) Action role-playing
Mode(s) Single-player

Darksiders III is an action role-playing game developed by Gunfire Games and published by THQ Nordic. The game was released for PlayStation 4, Windows, and Xbox One in November 2018. A Stadia version and Nintendo Switch port released in September 2021. It is the third entry in the Darksiders series.

Contents

Darksiders III departs somewhat from the beat-em-up gameplay of the previous entries and incorporates more elements from Metroidvanias and Soulslikes. Taking place before the first Darksiders game, the player controls Fury, one of the Four Horsemen of the Apocalypse, in her quest to capture the seven deadly sins which have taken corporeal form and escaped imprisonment. In their quest, players can use a variety of melee and magical weapons and gain experience points and currency to upgrade Fury's powers and weapons.

Darksiders III received mixed reviews from critics, who highlighted the technical issues and bugs on both PC and console versions, as well as the too simplistic combat and puzzle systems.

Gameplay

Darksiders III is a departure from the previous games, borrowing structure and gameplay elements from Metroidvanias and Soulslikes, [2] [3] [4] and the game is viewed as a mashup of elements of previous games and a new direction. Players take control of Fury, sister of War and Death, two of the Four Horsemen of the Apocalypse, from a third-person perspective. Fury, a mage who is described as the most unpredictable and enigmatic of the Four Horsemen, relies on whips, swords, flails, daggers and magic in combat. [5] [6] Fury can take on multiple different elemental forms in order to enhance her combat capabilities by granting her new weapons, attacks and traversal abilities.

The combat is described as more methodical [4] and straight forward, [7] not focusing on large crowds of enemies like the previous games and removing the hit counter. Enemies are stronger than in previous installments but appear in smaller numbers during encounters, so as to make battles feel more personal. Some enemies from previous games return, while other foes are new. Gated combat is not a feature, in an attempt to make everything within the setting contextualized and interconnected like the Dark Souls series. [4]

Darksiders III focuses on its leveling system in which Fury's damage, health, and arcane damage can be upgraded. [4] The threats of the game's world will grow stronger as the player progresses through the story. Similar to War, yet dissimilar to Death, Fury collects souls from enemies and from objects in the environment, as a form of currency or an expendable resource. The player can attach "Enhancement"s to Fury's weapons for different perks and damage boosts. [8]

The game takes place in a continuous environment where exploration plays a large role in gathering more lurchers and materials to upgrade Fury herself and her arsenal. While exploring, Fury must solve simple puzzles [7] and overcome platforming obstacles, some of which make use of her whip. Such puzzles include using bombs to blow up obstructed pathways or Fury's Forms to interact with the environment.

Plot

Taking place parallel to the events of Darksiders II and before the majority of Darksiders , Fury, one of the Four Horsemen of the Apocalypse is summoned by the Charred Council, a group of mythical beings tasked with upholding the Balance in the universe. They task her with hunting down the Seven Deadly Sins, which have escaped imprisonment and assign her a Watcher to ensure she fulfills her task.

Upon arriving on the war-torn, post-apocalyptic Earth, Fury encounters and defeats the first of the Sins, Envy. She claims one of her talismans and uses it as a prison to hold Envy before venturing to a sanctuary named Haven, where she encounters Ulthane, a member of the Maker race, and some humans who survived the Apocalypse. Ulthane asks Fury to send any humans she finds to Haven. She then leaves to find the next Sin, Wrath, who mortally wounds her when she is distracted by the death of her horse, Rampage. A portal opens up below her and takes her to the Lord of the Hollows, a powerful entity with the ability to release other beings from the cycle of life, death and rebirth in the Well of Souls. He heals her and reveals that she is being manipulated by the Charred Council for their own schemes. He aids her by giving her the Fire Hollow, a mystical artifact that enhances her combat abilities and asks her to hunt down the demon Abraxis and return to him with the demon's soul.

As Fury continues to capture the Sins, the Lord of Hollows gifts her with new Hollows to aid in her mission which allow her to manipulate different elements. Fury confronts Abraxis in his stronghold who tells her that a new dark lord only known as "The Destroyer" is coming. Players can then choose to believe Abraxis or to kill Abraxis. Returning Abraxis' soul to the Lord makes him reveal that he was once part of the Charred Council but left over disagreements on how to enforce the Balance since the Kingdom of Man was ignored among the fights of Heaven and Hell. The Lord of Hollows will die regardless of the player's choice but siding with him grants Fury a Sigil with unknown properties.

Eventually Fury confronts and defeats the final Sin, Pride who reveals that the Council have been secretly betraying the Balance behind everyone's backs from the start. At this point, the Watcher reveals herself to be the real Envy, having tricked Fury and the Council to strengthen herself by absorbing the rest of the sins into her amulet, gaining their powers. She uses her talisman to immobilize Fury and drain her powers, while informing her that the Council tried to pit Horsemen versus Sins in the hopes that they would annihilate each other.

Fury falls to Earth but is saved by humans she helped to rescue. Ulthane then reveals that he constructed a Reflecting Pool, a gateway that allows Fury to confront both Envy and the Charred Council. She then reveals her acquisition of the Hollow Lord's gift to the maker, who is awestruck at the sight of it, but refuses when offered the relic out of shame for past misdeeds, before Fury travels to the Council chamber and defeats Envy. Not long after the Council turns on her but the rider ultimately holds back her former handlers by detonating the Talisman of Sin and retreating back to Earth. If she obtained the Sigil from the Lord of Hollows, she will first use it to block the Council's attacks, revealing that the Council is afraid of the artifact.

Returning to Earth, Fury helps the Makers to defend the humans' escaping through the Reflecting Pool to another realm while demons attack Haven. Fury decides to follow the humans as their new protector, after asking Ulthane to help War if the two of them ever meet (a reference to the events of the first Darksiders). Before leaving, a human helping to defend the Makers from the attack is revealed to be a disguised Strife, one of the other Horseman. With the survivors now safe and hidden away in another realm, it is revealed that the demon lord Lucifer knows what Fury has done and, depending on the player's choices, is either pleased that the Sigil was not created and that everything is going according to plan, or irritated that the Sigil may threaten his plans, and angered at his compatriot Lilith for not silencing the Lord of Hollows when she had the chance.

Development and release

Promotion at the 2018 PAX West Darksiders cosplayers (30547697728).jpg
Promotion at the 2018 PAX West

A third entry in the Darksiders series was originally planned by Vigil Games, but the fate of its franchise was threatened due to financial complications. Its parent company, THQ, filed for bankruptcy in 2012. The company's assets were sold at an auction, excluding Vigil Games, which was shut down along with the parent company, THQ. In April 2013, THQ began a process to auction off the remaining IP that it had not yet sold, including Darksiders. Several companies publicly expressed interest in bidding for the franchise, including the Japanese developer PlatinumGames, and Crytek USA, a new Crytek subsidiary led by former Vigil CEO David Adams, and primarily staffed by former Vigil employees. Adams had expressed interest in allowing Darksiders to come back "home" to its creators. [9] [10] Darksiders, along with Red Faction and MX vs. ATV , were purchased by Nordic Games in the final transaction of THQ's assets in April 22; Nordic Games expressed interest to develop the third installment due to its popularity with the fans. [11] [5] [12] The game was published by THQ Nordic and developed by Gunfire Games. The development team largely consists of former Vigil Games employees whose previous work includes development of the first two Darksiders games. [6] The game was released on November 27, 2018. Alongside it, THQ Nordic presented various editions for the game; a deluxe edition, which came with the soundtrack and two future downloadable content packs, the Collector's Edition, which came with a Fury figurine, and the Apocalypse edition, with figurines of War, Death, Fury and Vulgrim.

A month after the game's release, a patch was released for the game adding a "Classic" mode to make the game 'feel' more like its two predecessor games, such as allowing Fury to dodge, interrupt her attacks and use items instantly. [13]

Two DLC packs were released in 2019: The Crucible on February 26 [14] and Keepers of the Void on July 16. [15]

Reception

Critical response

Darksiders III received "mixed or average" reviews from critics, according to review aggregator website Metacritic. [16] [18] [17] The game was widely criticized for the technical issues in both consoles and PC versions of the game. [2] [4]

Eurogamer's review criticized the "straight forward combat" saying it is a matter of "upgrade weapon damage" and that the few puzzles are too simple, and in concluding that it "has done better in the past". [7]

GameSpot's review said that the game is "unfocused", that the "clear inspiration from Dark Souls" go against the rest of the series design, that the game has "rudimentary puzzles" and concludes by saying that "Darksiders 3 retrogrades on its predecessors with an unfocused approach that constantly clashes itself". [4]

PC Gamer's review said that the game doesn't commit itself enough on the RPG department due to the game's lack of a loot system and weapons being earned as the plot goes on. He ends his review saying that "it doesn't condemn Darksiders to oblivion, but it's the lowlight of the series so far". [8]

Sales

Darksiders III debuted at 32nd place in the United Kingdom's all-format sales charts. [32] According to reports, the game managed to sell 71,000 units on Steam alone in its first week. [33] In February 2019, THQ Nordic said that it had made back its development and marketing budget and reiterated their commitment to the franchise. [34]

Sequel

Prior to the game's release, the CEO of THQ Nordic said that if Darksiders III reached over 100,000 copies sold, the company would look into a sequel. [35] A spin-off game was released in 2019, titled Darksiders Genesis .

Related Research Articles

<span class="mw-page-title-main">THQ</span> American video game company

THQ Inc. was an American video game company based in Agoura Hills, California. It was founded in April 1990 by Jack Friedman, originally in Calabasas, and became a public company the following year through a reverse merger takeover. Initially working in the toy business, it expanded into the video game business through several acquisitions before shifting its focus away from toys entirely. THQ continued its trend of acquiring companies throughout the 2000s.

<i>TimeSplitters</i> Video game series

TimeSplitters is a series of first-person shooter video games developed by Free Radical Design. The games are often considered spiritual successors to the Nintendo 64 titles GoldenEye 007 (1997) and Perfect Dark (2000), due to overlapping elements in gameplay, design, and development team. Each game features a time travelling element in which players battle across a diverse number of locations and periods in history.

<span class="mw-page-title-main">Joe Madureira</span> Comic book artist and video game developer

Joe Madureira, often called Joe Mad, is an American comic book artist and game developer, best known for his work on Darksiders, Marvel Comics' Uncanny X-Men and his creator-owned comic book Battle Chasers. He is the founder of video game development companies Vigil Games and Airship Syndicate.

<i>Summoner</i> (video game) 2000 video game

Summoner is an action role-playing game developed by Volition and published by THQ. It was released as a launch title for the PlayStation 2 in 2000, and was subsequently ported to Microsoft Windows and Mac OS the following year. In the game, the player plays the role of Joseph and can assemble a team of compatriots and summon powerful monsters. The game has a world map, involved storyline, and unique hybrid combat system involving real-time and turn-based mechanisms.

<span class="mw-page-title-main">Deep Silver</span> Austrian video game publisher

Deep Silver is an Austrian video game publisher and a division of Plaion.

<span class="mw-page-title-main">Vigil Games</span> American game development company

Vigil Games was an American game development company owned by THQ. It was formed by comic artist Joe Madureira and David Adams in 2005.

<i>Darksiders</i> (video game) 2010 video game

Darksiders is an hack and slash action-adventure video game developed by Vigil Games and published by THQ. The game's inspiration is from the Four Horsemen of the Apocalypse, with the player taking the role of the horseman War. The game was released for the PlayStation 3 and Xbox 360 on January 5, 2010, in North America, January 7 in Australia, January 8 in Europe, and March 18 in Japan. The Microsoft Windows version was released in North America and Australia on September 23, and in Europe on September 24. A parallel sequel, Darksiders II, was released on August 14, 2012.

<span class="mw-page-title-main">David Adams (video game designer)</span> American video game designer

David Adams is an American video game designer best known for his work on Darksiders and Warhammer 40,000: Dark Millennium. In 2014, Adams founded Gunfire Games

<i>Darksiders II</i> 2012 video game

Darksiders II is an action role-playing hack and slash video game developed by Vigil Games and published by THQ. It is the sequel to Darksiders and was released in August 2012 for Microsoft Windows, PlayStation 3, Xbox 360 and as a launch title for Wii U upon the console's North American and PAL regions release in November of the same year. The story follows the efforts of player character Death to clear the name of his brother, War, who stands accused of wiping out humanity. On a total budget of $50 million, it was one of the most expensive video games to develop of all time.

MX vs. ATV is a racing video game series developed by Rainbow Studios and published by THQ Nordic. It focuses on off-road racing and serves as a successor of THQ's MX trilogy and Rainbow Studios' ATV Offroad Fury series developed under Sony Computer Entertainment. Early games in the series, starting with MX vs. ATV Unleashed, were published by THQ prior to its bankruptcy and liquidation in 2013. As the name suggests, the series' main focus is racing with motocross bikes and all-terrain vehicles, although other vehicles such as dune buggies and sport trucks were also featured in the games. Players can also fly airplanes and helicopters in some of the games.

<i>Homefront: The Revolution</i> 2016 video game

Homefront: The Revolution is a first-person shooter video game developed by Dambuster Studios. The game was published by Deep Silver for Microsoft Windows, PlayStation 4 and Xbox One in May 2016. It is the reboot/sequel to Homefront. Homefront: The Revolution takes place in 2029 in an alternate timeline, following the protagonist Ethan Brady as he joins a resistance movement against the army of a North Korean occupation in the city of Philadelphia.

THQ Nordic GmbH is an Austrian video game publisher based in Vienna. Formed in 2011, it is a publishing subsidiary of Embracer Group. Originally named Nordic Games, as was the parent company, both companies were renamed THQ Nordic in August 2016 after the parent company had acquired the "THQ" trademark in 2014.

<span class="mw-page-title-main">Crytek USA</span> Former American video game developer

Crytek USA Corp. was an American video game developer based in Austin, Texas, and a subsidiary of Crytek. The studio was led by David Adams, who was formerly the CEO of Vigil Games; a studio that had been acquired by THQ, but was shut down as part of THQ's Chapter 11 bankruptcy on January 23, 2013. Adams was personally courted by Crytek's founder Cevat Yerli due to Vigil's work on the Darksiders series, and the trust and leadership of his studio's former staff—many of whom had also joined him at the studio.

<i>Hunt: Showdown</i> 2019 video game

Hunt: Showdown is a first-person shooter video game by Crytek. It was launched on Steam in early access on 22 February 2018 and for Xbox Game Preview on 29 May 2019. The full release of the game launched on 27 August 2019 for Microsoft Windows, it was also released on Xbox One on 19 September 2019 and PlayStation 4 on 18 February 2020. In the game, the player assumes the role of a bounty hunter who tries to kill mythical monsters in order to claim their bounties and survive long enough against other bounty hunters to reach an extraction point.

Darksiders is a hack and slash action-adventure video game franchise created by Vigil Games, now developed by Gunfire Games, which consists of some of the original members of Vigil. The series is set on a post-apocalyptic Earth, where mankind faces near-extinction and angels fight a losing battle against the demon hordes for control over the world. Among them are the Four Horsemen of the Apocalypse, the last of the Nephilim who are tasked to bring balance to the universe.

<span class="mw-page-title-main">Gunfire Games</span> American video game developer

Gunfire Games, LLC is an American video game developer based in Austin, Texas. The studio was founded by David Adams in July 2014, bringing with him the core team of Crytek USA just before that studio's closure. The company was acquired by THQ Nordic in August 2019.

<i>Darksiders Genesis</i> 2019 action role-playing video game

Darksiders Genesis is a top-down hack and slash action role-playing video game developed by American studio Airship Syndicate and published by THQ Nordic. The game was released for Stadia and Windows on 5 December 2019, and was released on the Nintendo Switch, PlayStation 4, and Xbox One on 14 February 2020. It is considered a spin-off prequel game in the Darksiders series and introduces the fourth Horseman of the Apocalypse, Strife, as the protagonist. Strife can also team up with his brother, War. Upon release, the game received positive reviews, with many reviewers praising the combat.

<span class="mw-page-title-main">Airship Syndicate</span> American video game development company

Airship Syndicate Entertainment, Inc. is an American video game development company based in Austin, Texas. Founded by several ex-Vigil Games staff including Joe Madureira and Ryan Stefanelli, in 2014, Airship Syndicate is most known for developing Battle Chasers: Nightwar (2017), Darksiders Genesis (2019) and Ruined King: A League of Legends Story (2021).

References

  1. Bott, Amanda (September 12, 2018). "Unreal Engine developers converge at Gamescom 2018". Unreal Engine . Retrieved August 7, 2023.
  2. 1 2 Lowry, Brendan (November 26, 2018). "Darksiders III review: Don't sleep on this relentlessly engaging, macabre action RPG". Archived from the original on November 26, 2018. Retrieved November 26, 2018.
  3. Hatfield, Daemon (November 26, 2018). "Darksiders III Review". Archived from the original on November 27, 2018. Retrieved November 26, 2018.
  4. 1 2 3 4 5 6 Wakeling, Richard (November 28, 2018). "Darksiders 3 Review - Soils-Like". Archived from the original on October 7, 2019. Retrieved November 28, 2018.
  5. 1 2 Pearce, Alanah (May 2, 2017). "Darksiders 3 Announced - IGN First". IGN . IGN Entertainment. Archived from the original on May 3, 2017. Retrieved May 2, 2017.
  6. 1 2 "THQ Nordic Announces Darksiders® III". THQ Nordic . May 2, 2017. Archived from the original on May 3, 2017. Retrieved May 2, 2017.
  7. 1 2 3 Hetfeld, Malindy (November 29, 2018). "Darksiders III Review". Eurogamer . Archived from the original on November 28, 2018. Retrieved November 29, 2018.
  8. 1 2 Horti, Samuel (November 26, 2018). "DARKSIDERS 3 REVIEW". PC Gamer . Archived from the original on November 27, 2018. Retrieved November 26, 2018.
  9. "Crytek USA wants the Darksiders series to come home". Digital Trends. April 2013. Archived from the original on April 5, 2013. Retrieved April 3, 2013.
  10. "Crytek USA hope to wrestle back Darksiders series in auction". PCGamesN. April 3, 2013. Archived from the original on April 9, 2013. Retrieved April 3, 2013.
  11. "Nordic Games explains who the f they are, plans for THQ assets". Joystiq. Archived from the original on April 19, 2015. Retrieved August 16, 2014.
  12. Romano, Sal (May 2, 2017). "Darksiders III reveal leaked for PS4, Xbox One, and PC". Gematsu.com. Gematsu. Archived from the original on May 2, 2017. Retrieved May 2, 2017.
  13. Yin-Poole, Wesley (December 21, 2018). "Darksiders 3 patch makes combat more like previous Darksiders games". Eurogamer . Retrieved April 20, 2019.
  14. "Darksiders III – The Crucible DLC is out now on all platforms". THQ Nordic . February 26, 2019. Retrieved February 16, 2023.
  15. "Darksiders III – Keepers of the Void is out now on all platforms!". THQ Nordic . July 16, 2019. Retrieved February 16, 2023.
  16. 1 2 "Darksiders III for PC Reviews". Metacritic . CBS Interactive . Retrieved December 26, 2018.
  17. 1 2 "Darksiders III for PlayStation 4 Reviews". Metacritic . CBS Interactive . Retrieved December 4, 2018.
  18. 1 2 "Darksiders III for Xbox One Reviews". Metacritic . CBS Interactive . Retrieved December 10, 2018.
  19. "Darksiders III for Nintendo Switch Reviews". Metacritic . CBS Interactive . Retrieved February 21, 2022.
  20. Dozsa, Preston (November 26, 2018). "Darksiders 3 (PlayStation 4) Review". Computer Games Magazine . Retrieved October 2, 2021.
  21. Carter, Chris (December 2, 2018). "Review: Darksiders III". Destructoid . Retrieved January 2, 2019.
  22. "Darksiders III review". Electronic Gaming Monthly . December 3, 2018. Retrieved October 2, 2021.
  23. Hilliard, Kyle (November 27, 2018). "Darksiders III - A Quality Experience From Another Age". Game Informer . Archived from the original on November 27, 2018. Retrieved October 2, 2021.
  24. "Darksiders 3 Review – Dark Soulless". GameRevolution . November 26, 2018. Retrieved October 2, 2021.
  25. "Darksiders 3 Review: "Turning the series from Zelda clone to Dark Souls copycat has paid off"". GamesRadar . November 26, 2018. Retrieved October 2, 2021.
  26. Hatfield, Daemon (November 26, 2018). "Darksiders III Review". IGN . Retrieved October 2, 2021.
  27. "Darksiders III Review (Switch)". Nintendo Life . September 30, 2021. Retrieved October 2, 2021.
  28. Horti, Samuel (November 26, 2018). "Darksiders 3 review". PC Gamer . Retrieved October 2, 2021.
  29. "Darksiders III Review (PS4)". Push Square . August 28, 2019. Retrieved October 2, 2021.
  30. "Darksiders III Review". RPGamer. November 26, 2018. Retrieved October 2, 2021.
  31. Bell, Larryn (November 26, 2018). "Darksiders 3 review: Hell hath fury". Shacknews . Retrieved October 2, 2021.
  32. Phillips, Tom (November 26, 2018). "Darksiders 3 UK physical launch sales a quarter of Farming Simulator 19's". Eurogamer . Gamer Network. Retrieved December 4, 2018.
  33. "Darksiders 4 All But Confirmed from Performance of DS3". Power Up Gaming. December 4, 2018. Retrieved April 20, 2019.
  34. Brown, Fraser (February 18, 2019). "Darksiders 3 made its money back and is still part of a 'key IP'". Pc Gamer. Retrieved April 20, 2019.
  35. "Darksiders 4 Likely After Darksiders 3 Sales". GameRevolution.com. December 7, 2018. Retrieved April 20, 2019.