A ghoul is a mythical creature originating in pre-Islamic Arabia, often described as hideous human-like monster that dwelt in the desert or other secluded locations in order to lure travellers astray. It was not until Antoine Galland translated the Arabian Nights into French that the western idea of ghoul was introduced. Galland depicted the ghoul as a monstrous creature that dwelled in cemeteries, feasting upon corpses. This definition of the ghoul has persisted until modern times, with ghouls appearing in literature, television and film, as well video games. [1]
The hippogriff or hippogryph is a legendary creature with the front half of an eagle and the hind half of a horse.
In the Dungeons & Dragons fantasy role-playing game, illithids are monstrous humanoid aberrations with psionic powers. In a typical Dungeons & Dragons campaign setting, they live in the moist caverns and cities of the enormous Underdark.
In fantasy fiction, a lich is a type of undead creature.
A gelatinous cube is a fictional monster from the Dungeons & Dragons fantasy role-playing game. It is described as a ten-foot cube of transparent gelatinous ooze, which is able to absorb and digest organic matter.
In the Dungeons & Dragons (D&D) fantasy role-playing game, dragons are an iconic type of monstrous creature. As a group, D&D dragons are loosely based on dragons from a wide range of fictional and mythological sources. Dungeons & Dragons allows players to fight the fictional dragons in the game and "slay their psychic dragons" as well. These dragons, specifically their "dungeon ecology", have implications for the literary theory of fantasy writing. D&D dragons also featured as targets of the moral panic surrounding the game.
The beholder is a fictional monster in the Dungeons & Dragons fantasy role-playing game. It is depicted as a floating orb of flesh with a large mouth, single central eye, and many smaller eyestalks on top with powerful magical abilities.
A variety of magical creatures are depicted in the fictional universe of Harry Potter, which is drawn from various types of media. Magical creatures appear in the Harry Potter novels and their film adaptations, in the Fantastic Beasts film series, in other books by J. K. Rowling, and on the website of the Wizarding World media franchise. In 2001, Rowling released Fantastic Beasts and Where to Find Them, which serves as a guidebook to the creatures described in the fictional universe. Some of these creatures were invented by Rowling. Others are derived from sources such as Greek mythology, English and Celtic folklore, and the works of Roman historians.
Trolls are fictional monsters in the Dungeons & Dragons roleplaying game.
Libris Mortis: The Book of Undead is a book which is an official supplement for the 3.5 edition of the Dungeons & Dragons role-playing game. The book covers the fictional undead within the D&D universe and comprises seven chapters, introducing new content for Dungeon Masters and players, as well as providing general information about undead.
In the Dungeons & Dragons fantasy role-playing game, goblins are a common and fairly weak race of evil humanoid monsters. Goblins are non-human monsters that low-level player characters often face in combat.
In the Dungeons & Dragons fantasy role-playing game, the centaur is a large monstrous humanoid. Based upon the centaurs of Greek myth, a centaur in the game resembles a human with the lower body of a horse.
In the Dungeons & Dragons fantasy role-playing game, the undead are a broad classification of monsters that can be encountered by player characters. Undead creatures are most often once-living creatures, which have been animated by spiritual or supernatural forces. They range from mindless remnants of corpses such as skeletons and zombies to highly intelligent creatures like vampires and liches, but in whatever form they take they are typically malevolent and threatening. Like most Dungeons & Dragons monsters, the various kinds of undead creatures are "drawn from classical, medieval, and fictional sources", and have in turn influenced the use of these kinds of monsters in other games.
The lich is an undead creature found in the Dungeons & Dragons (D&D) fantasy role-playing game. Liches are spellcasters who seek to defy death by magical means.
In the Dungeons & Dragons fantasy role-playing game, a vampire is an undead creature. A humanoid or monstrous humanoid creature can become a vampire, and looks as it did in life, with pale skin, haunting red eyes, and a feral cast to its features. A new vampire is created when another vampire drains the life out of a living creature. Its depiction is related to those in the 1930s and 1940s Hollywood Dracula and monster movies. In writing vampires into the game, as with other creatures arising in folklore, the authors had to consider what elements arising in more recent popular culture should be incorporated into their description and characteristics.
Lords of Darkness is the name of two accessories for the fictional Forgotten Realms campaign setting for the Dungeons & Dragons fantasy role-playing game.
In the Dungeons & Dragons fantasy role-playing game, the term monster refers to a variety of creatures, some adapted from folklore and legends and others invented specifically for the game. Included are traditional monsters such as dragons, supernatural creatures such as ghosts, and mundane or fantastic animals. A defining feature of the game is that monsters are typically obstacles that players must overcome to progress through the game. Beginning with the first edition in 1974, a catalog of game monsters (bestiary) was included along with other game manuals, first called Monsters & Treasure and now called the Monster Manual. As an essential part of Dungeons & Dragons, many of its monsters have become iconic and recognizable even outside D&D, becoming influential in video games, fiction, and popular culture.
The gargoyle is a fantasy and horror monster inspired by the appearance of bestial grotesque statues in architecture - particularly those sculpted to decorate the cathedral of Notre-Dame de Paris during its 19th-century reconstruction, rather than actual medieval statuary. Its name is based on the gargoyle architectural element, whose name is often incorrectly conflated with that of monstrous grotesques as a whole.
Ghouls are a fictional race of posthuman beings from the post-apocalyptic Fallout video game franchise. Within series lore, ghouls are originally humans, many of them survivors of a global nuclear holocaust, who have been severely mutated by the residual radiation, which greatly extends their lifespans but deforms their physical appearance into a zombie-like presentation. Many ghouls live alongside humans in settlements across the post-apocalyptic wasteland, while others mentally degenerate into a violently feral and antisocial state.