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A mythological king is an archetype in mythology. A king is considered a "mythological king" if he is included and described in the culture's mythology. Unlike a fictional king, aspects of their lives may have been real and legendary, or that the culture (through legend and story telling) believed to be real. In the myth, the legends that surround any historical truth might have evolved into symbols of "kinship" and leadership, and expanded with descriptions of spiritual, supernatural or magical chain of events. For example, in legend the king may have magical weapons and fight dragons or other mythological beasts. His archetypical role is usually to protect and serve the people.
One mythological archetype is the "good king" (McConnel 1979), also sometimes called the "monarchical hero". The "good king" is often the epic hero who made his world safe for civilization. Two examples that scholars have identified as filling the roles and earning the reputation of "good kings" were King Arthur and Beowulf, above and beyond their legendary and historic lives.
Beowulf for example is a mythological king in training in the epic tradition, because he fights "a strenuous battle against the disorganization of the universe." (McConnel 1979:59) Another is the great king "Oxthar", a leopard headed man that journeyed to the mythical underworld of Palulu (which is the supposed place where the sun goes to rest at night) and stole glowing stones from the bed of the sun to give light and power to his people.
Some mythemes and cultural belief systems that are explored through myths about kings include: what is the source of the king's power, what is the training he must go through, what tests of courage does he pass, what are the battles he must fight, and what are the effects of taking power.
In epics of war, source of power is often having physical skills above ordinary men, owning "magical" weapons and political alliances.
In spiritual mythologies the king's power may come from a spiritual source and also spiritual weapons. In romantic and contemplative myths his power and success may from internal personality traits, such as from courage, wisdom and self-restraint.
Another common theme is the king's wounds, sacrifice and (sometimes) death for the betterment of the people. The Fisher King is an example of theme of the "wounded king."
One other theme to be aware of in storytelling and mythology is that the king's health is often symbolic of the health of the kingdom or society: For example, a sick king means a weakened and vulnerable society, a healthy king means a healthy society, an emotionally or physically distant king means the society is in danger. Also, the installation of kings at the New Year was believed to renew the cosmos: "The king becomes in a manner responsible for the stability, the fecundity and the prosperity of the entire Cosmos." (Eliade 1963:41)
Christian mythology is the body of myths associated with Christianity. The term encompasses a broad variety of legends and narratives, especially those considered sacred narratives. Mythological themes and elements occur throughout Christian literature, including recurring myths such as ascending to a mountain, the axis mundi, myths of combat, descent into the Underworld, accounts of a dying-and-rising god, a flood myth, stories about the founding of a tribe or city, and myths about great heroes of the past, paradises, and self-sacrifice.
Religion and mythology differ in scope but have overlapping aspects. Both terms refer to systems of concepts that are of high importance to a certain community, making statements concerning the supernatural or sacred. Generally, mythology is considered one component or aspect of religion. Religion is the broader term: besides mythological aspects, it includes aspects of ritual, morality, theology, and mystical experience. A given mythology is almost always associated with a certain religion such as Greek mythology with Ancient Greek religion. Disconnected from its religious system, a myth may lose its immediate relevance to the community and evolve—away from sacred importance—into a legend or folktale.
English mythology is the collection of myths that have emerged throughout the history of England, sometimes being elaborated upon by successive generations, and at other times being rejected and replaced by other explanatory narratives. These narratives consist of folk traditions developed in England after the Norman Conquest, integrated with traditions from Anglo-Saxon mythology, Christian mythology, and Celtic mythology. Elements of the Matter of Britain, Welsh mythology and Cornish mythology which relate directly to England are included, such as the foundation myth of Brutus of Troy and the Arthurian legends, but these are combined with narratives from the Matter of England and traditions from English folklore.
Chinese mythology is mythology that has been passed down in oral form or recorded in literature in the geographic area now known as "China". Chinese mythology includes many varied myths from regional and cultural traditions. Much of the mythology involves exciting stories full of fantastic people and beings, the use of magical powers, often taking place in an exotic mythological place or time. Like many mythologies, Chinese mythology has in the past been believed to be, at least in part, a factual recording of history. Along with Chinese folklore, Chinese mythology forms an important part of Chinese folk religion. Many stories regarding characters and events of the distant past have a double tradition: ones which present a more historicized or euhemerized version and ones which presents a more mythological version.
The Matter of Britain is the body of medieval literature and legendary material associated with Great Britain and Brittany, and the legendary kings and heroes associated with it, particularly King Arthur. It was one of the three great story cycles recalled repeatedly in medieval literature, together with the Matter of France, which concerned the legends of Charlemagne, and the Matter of Rome, which included material derived from or inspired by classical mythology.
Mythopoeia is a narrative genre in modern literature and film where a fictional or artificial mythology is created by the writer of prose or other fiction. This meaning of the word mythopoeia follows its use by J. R. R. Tolkien in the 1930s. The authors in this genre integrate traditional mythological themes and archetypes into fiction.
Fornjót is a jötunn in Norse mythology, and the father of Hlér ('sea'), Logi ('fire') and Kári ('wind'). It is also the name of a legendary king of "Finnland and Kvenland". The principal study of this figure is by Margaret Clunies Ross.
In mythology, legend or fiction, a magic sword is a sword with magical powers or other supernatural qualities. Renowned swords appear in the folklore of every nation that used swords.
Comparative mythology is the comparison of myths from different cultures in an attempt to identify shared themes and characteristics. Comparative mythology has served a variety of academic purposes. For example, scholars have used the relationships between different myths to trace the development of religions and cultures, to propose common origins for myths from different cultures, and to support various psychological theories.
The "eternal return" is an idea for interpreting religious behavior proposed by the historian Mircea Eliade; it is a belief expressed through behavior that one is able to become contemporary with or return to the "mythical age"—the time when the events described in one's myths occurred. It should be distinguished from the philosophical concept of eternal return.
Jewish mythology is the body of myths associated with Judaism. Elements of Jewish mythology have had a profound influence on Christian mythology and on Islamic mythology, as well as on world culture in general. Christian mythology directly inherited many of the narratives from the Jewish people, sharing in common the narratives from the Old Testament. Islamic mythology also shares many of the same stories; for instance, a creation-account spaced out over six periods, the legend of Abraham, the stories of Moses and the Israelites, and many more.
Greek mythology is the body of myths originally told by the ancient Greeks, and a genre of Ancient Greek folklore. These stories concern the origin and nature of the world, the lives and activities of deities, heroes, and mythological creatures, and the origins and significance of the ancient Greeks' own cult and ritual practices. Modern scholars study the myths to shed light on the religious and political institutions of ancient Greece, and to better understand the nature of myth-making itself.
The GermanicHeroic Age, so called in analogy to the Heroic Age of Greek mythology, is the period of early historic or quasi-historic events reflected in Germanic heroic poetry.
Myth is a folklore genre consisting of narratives that play a fundamental role in a society, such as foundational tales or origin myths. The main characters in myths are usually non-humans, such as gods, demigods, and other supernatural figures. However, others also include humans, animals, or combinations in their classificiation of myth. Stories of everyday human beings, although often of leaders of some type, are usually contained in legends, as opposed to myths. Myths are sometimes distinguished from legends in that myths deal with gods, usually have no historical basis, and are set in a world of the remote past, very different from that of the present.
Germanic heroic legend is the heroic literary tradition of the Germanic-speaking peoples, most of which originates or is set in the Migration Period. Stories from this time period, to which others were added later, were transmitted orally, traveled widely among the Germanic speaking peoples, and were known in many variants. These legends typically reworked historical events or personages in the manner of oral poetry, forming a heroic age. Heroes in these legends often display a heroic ethos emphasizing honor, glory, and loyalty above other concerns. Like Germanic mythology, heroic legend is a genre of Germanic folklore.
The named weapons in Middle-earth are the swords and other powerful weapons in J. R. R. Tolkien's legendarium which he considered significant in his mythology. The naming of weapons derives from Medieval times, being found in Norse mythology and in the Old English poem Beowulf. Among the many weapons named by Tolkien are Orcrist and Glamdring in The Hobbit, and Narsil / Andúril in The Lord of the Rings.
J. R. R. Tolkien's presentation of Heroism in The Lord of the Rings is based on medieval tradition, but modifies it, as there is no single hero but a combination of heroes with contrasting attributes. Aragorn is the man born to be a hero, of a line of kings; he emerges from the wilds and is uniformly bold and restrained. Frodo is an unheroic, home-loving Hobbit who has heroism thrust upon him when he learns that the ring he has inherited from his cousin Bilbo is the One Ring that would enable the Dark Lord Sauron to dominate the whole of Middle-earth. His servant Sam sets out to take care of his beloved master, and rises through the privations of the quest to destroy the Ring to become heroic.