xXx | |
---|---|
![]() Cover art | |
Developer(s) | Digital Eclipse |
Publisher(s) | Activision |
Director(s) | Mike Mika |
Producer(s) |
|
Programmer(s) |
|
Artist(s) | Dean Lee |
Composer(s) | Anthony Putson |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Run and gun, vehicular combat |
Mode(s) | single-player |
XXX (stylized as xXx) is a 2002 action video game developed by Digital Eclipse and published by Activision for the Game Boy Advance. Based on the film of the same name, the narrative follows Xander "xXx" Cage, an underground thrill-seeker who is recruited as a spy to stop the evil Anarchy 99 organization before it unleashes an assault on the Earth. Much of the game is played in a side-scrolling run and gun format, while a few levels feature vehicular combat inspired by Road Rash . The game was developed in approximately two months and received mixed reviews upon release, with critics faulting the gameplay's lack of innovation, simplistic AI, and short length, though the visuals (particularly those of the motorcycle levels) and music were assessed positively.
XXX is an action game in which the player controls the titular character, an NSA agent assigned to take out the crime syndicate Anarchy 99. [1] The game consists of eleven levels, nine of which feature side-scrolling run and gun gameplay, and three showcase motorcycle-based vehicular combat. [2] Each level has a series of given mission objectives that must be completed in order to progress. [3] When the player completes an objective or is given a new one, a white envelope icon at the top of the HUD blinks. The player can review the current objectives by pausing the game. [4]
By default, xXx is armed with a handgun that fires an unlimited amount of chrome darts. [5] More powerful ammo and weapons can be found within levels, and weapons in xXx's possession can be cycled through with the Select button. [4] Aside from the ammo in xXx's gun, up to three extra clips can be held at a time. [6] The amount of remaining ammo and clips for xXx's current weapon are indicated at the top-left corner of the screen. [4] Apart from firearms, xXx can also toss grenades, [4] which can be collected in packs of five. [5] xXx's health is indicated on the top-left corner of the screen, and the player is granted a single life; if the player runs out of health, the game ends, and the player is given the option to retry the current level from the beginning. The player can replenish health by collecting first aid kits throughout the level. [4]
Some levels involve xXx riding a motorcycle and engaging in hand-to-hand combat with enemy riders. The motorcycle has a limited amount of fuel, which can be replenished by collecting fuel canisters scattered along the road, [3] and can take only a certain amount of damage before it is destroyed. [7] A bar indicating the player's remaining distance to the end of the level is placed at the bottom-right corner of the screen. [7]
Underground thrill-seeker Xander Cage is recruited by the National Security Administration as the agent "xXx" after passing an entrance exam set up by Agent Gibbons. He is tasked with taking down the crime syndicate Anarchy 99 and its leader Yorgi, who are armed with biological weapons and a terrorist agenda. In the Czech Republic, xXx disables missiles hidden in the Old Town, the Prague Metro, the Sedlec Ossuary, and the mines of Kutná Hora. In Brno, xXx confiscates stolen canisters of plutonium and destroys a cache of missiles and a precursor chemical virus. xXx returns to Prague and stops Anarchy 99's colonel from bombing a sports arena, and raids the city's television tower, where Yorgi is located. Yorgi escapes to his secret underground bunker, where xXx tracks down and kills him.
In May 2002, Activision announced that it had acquired the worldwide video game rights to the then-upcoming Vin Diesel film XXX . [8] The game was developed by Digital Eclipse for the Game Boy Advance, [9] with Michael Bilodeau of Digital Eclipse and Brian Clarke of Activision serving as producers, and Mike Mika serving as creative director. [10] Mark Fitt and Alex Amsel programmed the game, and Dave McMullan designed the levels. Boyd Burggrabe served as art director and supervised a team consisting of lead artist Dean Lee and artists Arvin Bautista, Stoo Cambridge, Kevin James, Antony Mazzotta, Andy Noble, and Kostandin Igor Ruiz. The music was composed by Anthony Putson, while the sound effects were created by Allister Brimble. [10] All the team members had previous experience developing titles for the Game Boy Advance; Fitt, Amsel, and some of the artists had worked on Alienators: Evolution Continues , while Bilodeau and the rest of the artists worked on X-Men: Reign of Apocalypse , Spider-Man , and Disney's Lilo and Stitch . The game featured an original narrative during development, but was later made to follow the film's storyline at the filmmakers' request. The motorcycle levels were heavily influenced by the Sega Genesis title Road Rash . [11]
Development spanned approximately two months, which Bilodeau considered unusually quick as the normal development cycle of Game Boy Advance games is a minimum of five or six months. [11] XXX was displayed in a pre-alpha state at E3 2002, [9] and was released in North America on August 6, 2002, [12] with a European release following on October 18. [13]
Aggregator | Score |
---|---|
Metacritic | 50/100 [14] |
Publication | Score |
---|---|
Electronic Gaming Monthly | 5.5/10 [15] |
Game Informer | 3/10 [16] |
GameSpot | 4/10 [17] |
GameSpy | 77% [18] |
IGN | 6/10 [19] |
Nintendo Power | 15/25 [2] |
Nintendo World Report | 7.5/10 [20] |
XXX received "mixed or average" reviews according to the review aggregator Metacritic. [14] Steve Steinberg of GameSpy and John Ricciardi of Electronic Gaming Monthly professed an initial dread at the prospect of a film tie-in on the Game Boy Advance, with Star Wars: Episode II – Attack of the Clones being particularly fresh in Ricciardi's mind, but were pleased to find that the game surpassed the expectation of low quality. [15] [18] Ricciardi deemed the game to be a decent experience despite offering no innovation to the run-and-gun genre, [15] though Craig Harris of IGN was underwhelmed when comparing the run-of-the-mill gameplay to the action sequences in the film. [19] Frank Provo of GameSpot noted that the gameplay lacked any design element that would reduce the monotony of the action, citing examples of such mechanics in Spider-Man and The Scorpion King: Sword of Osiris . [17] Matthew Kato of Game Informer , in a negative blurb, declared the title to be "about as soulless as the faceless Activision suit that signed off on its feast of mundane side-scrolling". [16]
Steinberg considered the difficulty well-balanced, [18] whereas Harris regarded the game as excessively easy due to xXx's high endurance and an abundance of health pick-ups and weapons. [19] Ricciardi and Harris admired the size of the levels, [15] [19] though Ben Kosmina of Planet GameCube was puzzled by the lack of a radar, which he said made locating some objectives and exits difficult. [20] Steinberg praised the controls as tight and intuitive, but wished that they were more varied to better reflect xXx's depiction in the film as an extreme athlete. [18] Harris and the Nintendo Power reviewers found some of the weapons satisfying to use. [2] [19] The enemy AI was faulted for its simplicity, with the enemies' actions being largely restricted to pacing back and forth and shooting upon sight of xXx in predictable patterns. [17] [18] [19] Although Harris pointed out that enemy bullets can be easily dodged by ducking, [19] Provo claimed that such an action was nonviable when passing through a door or landing from a fall, and he added that the enemies' simplicity and numbers contributed to a feeling of tedium. [17] The game's length was deemed to be short, with Ricciardi only recommending it for a day's rental, [15] [18] [19] and Harris added that the attempts to add replay value by offering unlockable content were not as fleshed out as those of Digital Eclipse's previous title Spider-Man. [19]
Reviewers acknowledged the resemblance of the motorcycle levels to the Road Rash series. [lower-alpha 1] Provo regarded them as the game's most enjoyable aspect, [17] while Ricciardi said they were "cool-looking, but not very exciting", [15] and Harris considered the first motorcycle to be a significant spike in difficulty following the first two levels. [19] Kosmina deemed the motorcycle levels on a whole incredibly difficult due to an overabundance of enemies and obstacles and poor collision detection in regard to xXx's punches and kicks. [20] Kato dismissed the levels as an uninteresting and paltry imitation. [16]
Assessments of the visuals were generally positive. Steinberg and Provo commended the large size and fluid animation of the character sprites, [17] [18] though Harris found the animation for xXx to be "a little too goofy to watch" due to his gun being perpetually aimed. He additionally ridiculed the characters' lack of resemblance to their film appearances, which prompted speculation that the film license excluded the actors' likenesses, and remarked on Samuel L. Jackson's character that "I've seen guys at McDonalds that bear better resemblance than the likeness the artists created for this game". [19] Kosmina noted the variety of the enemy characters, though he likened xXx's appearance to "Patrick Stewart in a pair of trackpants". [20] Steinberg and Provo admired the colorful and detailed backgrounds and settings, [17] [18] with Kosmina singling out the subway and catacomb levels. [20] Harris, however, considered the backgrounds to be harshly drawn with rigid angles and with a confusing perspective. [19] The motorcycle levels were said to be smoothly animated and showcased the Game Boy Advance's modest 3D capabilities well, though Harris was distracted by the singular repeating texture tile used for the ground. [lower-alpha 2]
Kosmina enjoyed the techno soundtrack despite not finding it memorable, and was amused by the enemies' pained vocalizations. [20] Harris described the range of background music as "decent" and "mellow", [19] while Provo complimented the soundtrack as "fast-paced and ha[ving] a theatrical quality to it that doesn't seem rehashed or overblown". [17]
XXX is a 2002 American action film directed by Rob Cohen, produced by Neal H. Moritz and written by Rich Wilkes. The first installment in the XXX film series, the film stars Vin Diesel as Xander Cage, a thrill-seeking extreme sports enthusiast, stuntman and rebellious athlete-turned-reluctant spy for the National Security Agency. Cage is sent on a dangerous mission to infiltrate a group of potential Russian terrorists in Central Europe. The film also stars Asia Argento, Marton Csokas and Samuel L. Jackson. Cohen, Moritz and Diesel had previously worked on The Fast and the Furious (2001) as director, producer and cast member respectively. The film grossed $277.4 million worldwide and was followed by two sequels, XXX: State of the Union (2005) and XXX: Return of Xander Cage (2017).
Spyro: Season of Ice is a 2001 platform game developed by Digital Eclipse and published by Universal Interactive Studios for the Game Boy Advance. It acts as an alternate sequel to the first three games along with Spyro 2: Season of Flame and Spyro: Attack of the Rhynocs.
Spyro 2: Season of Flame is a 2002 platform game developed by Digital Eclipse and published by Universal Interactive for the Game Boy Advance.
X-Men: Reign of Apocalypse is a video game for the Game Boy Advance featuring the X-Men comic book characters. It was designed by Digital Eclipse and released by Activision in 2001.
Spider-Man: Mysterio's Menace is a 2001 action video game based on the Marvel Comics character Spider-Man. It was developed by Vicarious Visions and published by Activision for the Game Boy Advance. The game is a standalone sequel to Spider-Man (2000) and Spider-Man 2: Enter Electro (2001). It was released on September 18, 2001 in North America, and on April 26, 2002 in Japan. The game was later re-released on a Twin Pack cartridge bundled with X2: Wolverine's Revenge in 2005.
SpyHunter is a vehicular combat game. It is a remake and sequel of the 1983 arcade game of the same name first released for PlayStation 2 in 2001. It has since been ported to GameCube, Xbox, Game Boy Advance, Microsoft Windows, OS X, and Tapwave Zodiac. In the game, the player drives the G-6155 Interceptor, an advanced, weaponized spy vehicle. Unlike the original's top-down view, the remake is played with a chase camera, similar to a racing game.
Over the Hedge is a platform video game published by Activision and based on the film of the same name. The game was released on May 9, 2006 on Microsoft Windows and the PlayStation 2, Xbox, GameCube, and Game Boy Advance platforms, alongside a separate handheld version for the Nintendo DS. Sami Kirkpatrick, Madison Davenport, and Shane Baumel reprise their roles from the film as the baby porcupines Bucky, Quillo, and Spike.
Disney's Extreme Skate Adventure is a 2003 skateboarding game published by Activision and developed by Toys for Bob for the PlayStation 2, GameCube, and Xbox, and Vicarious Visions for the Game Boy Advance, and published by Activision. The game features characters and stages licensed from Disney's The Lion King and Tarzan, and Pixar's Toy Story.
Mat Hoffman's Pro BMX is a 2001 BMX video game developed by Shaba Games and the first game to be published by Activision under the Activision O2 label. It is similar to the Tony Hawk's series and competed directly with Acclaim Entertainment's Dave Mirra Freestyle BMX. Despite a planned release in fall of 2000, the game was released in 2001 for the PlayStation and Game Boy Color, followed by Dreamcast, Microsoft Windows and Game Boy Advance. The PlayStation and Dreamcast versions received "favorable" reviews, while the PC and Game Boy Advance versions received "average" reviews. A sequel, Mat Hoffman's Pro BMX 2, was released in 2002.
Duke Nukem Advance is a video game in the Duke Nukem series, released for the Game Boy Advance. Although it is a first-person shooter and many of the graphics and sounds have been ported from Duke Nukem 3D, the game has an original storyline and levels.
Serious Sam Advance is a 2004 first-person shooter game developed by Climax London and published by Global Star Software for the Game Boy Advance. A spin-off in the Serious Sam series, the game has the player control Sam "Serious" Stone through confined levels—first in ancient Egypt, then in ancient Rome—defeating varying enemies using an assortment of weapons. Serious Sam Advance was developed by Climax London, a studio of former Crawfish Interactive developers, using ray casting technology. Global Star Software announced the game in January 2004 and released it in April. Serious Sam Advance received mixed reviews, with praise for its weapons, enemies, level design and sound effects, conflicting opinions about its graphics, and criticism for its controls and frame rate issues.
Buffy the Vampire Slayer: Wrath of the Darkhul King is a 2003 video game developed by the Japanese company Natsume and published by THQ for the Game Boy Advance. An action platformer game, it is the third of six video games based on the television show Buffy the Vampire Slayer. Wrath of the Darkhul King follows Buffy Summers, who fights vampires, demons, and other supernatural entities as the Slayer. Set in the show's fourth season, the story focuses on Buffy's attempt to prevent a demonic warlord from initiating an apocalyptic event. The player controls Buffy through 16 levels that focus on solving puzzles and defeating enemies by using customizable weapons.
Justice League: Injustice for All is a 2002 video game developed by Saffire and published by Midway Games for the Game Boy Advance. The game is based on the Justice League animated television series and showcases the League's seven members within the context of a side-scrolling beat 'em up with platforming elements. The plot centers on the League's efforts to avert global catastrophe carried out by Lex Luthor's Injustice Gang.
Crash: Mind over Mutant is a 2008 platform game developed by Radical Entertainment for the PlayStation 2, PlayStation Portable, Wii and Xbox 360. The Nintendo DS version of the game was developed by Tose. It was released in North America on October 7, 2008 and was later released in Europe and Australia on October 29 and October 31, respectively. It is the second game in the series not to have a Japanese release,, the first to be published by Activision following its merging with the series' previous publisher Vivendi Games, and the last major console entry as a whole until 2017's Crash Bandicoot N. Sane Trilogy — a remaster of the first three Crash games.
The Invincible Iron Man is a 2002 run and gun video game published by Activision and developed by Torus Games for the Game Boy Advance. The game, played from a side-scrolling perspective, is based on the Marvel Comics superhero Iron Man, and is the character's first appearance on a handheld game console. Within the game's narrative, Iron Man must traverse through a series of levels and recover one of his stolen suits of armor while battling supervillains such as the Blizzard and Crimson Dynamo.
Commander Keen is a side-scrolling platform video game developed by David A. Palmer Productions and published by Activision in June 2001 for the Game Boy Color. Part of the Commander Keen series, it was released ten years after the first seven episodes in 1990–91. The game follows the titular Commander Keen, an eight-year-old child genius, as he journeys through three alien worlds to collect three plasma crystals to prevent the weapon they power, built by several enemies from previous games, from destroying the universe. The game features Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards.
CT Special Forces: Back to Hell is a run and gun video game developed and published by Light and Shadow Productions (LSP) for the Game Boy Advance (GBA). Wizarbox ported the release for the PlayStation, while Hip Interactive published a North American release under the title CT Special Forces 2: Back in the Trenches.
Dave Mirra Freestyle BMX 3 is a 2002 sports video game developed by Full Fat and published by Acclaim Entertainment for the Game Boy Advance. It was developed in conjunction with the console title BMX XXX, the obscenity of which caused its endorsement by Dave Mirra to be removed. The game received positive reviews from critics.
James Bond 007: Everything or Nothing is a third-person shooter video game, developed by Griptonite Games and published by Electronic Arts for the Game Boy Advance (GBA). As MI6 agent James Bond, the player must foil an ex-KGB agent who plans to use nanotechnology for world domination.
The Incredible Hulk is a 2003 beat 'em up video game developed by Pocket Studios and published by Universal Interactive for the Game Boy Advance. The game, featuring an isometric perspective, is based on the Marvel Comics superhero Hulk, who must traverse through a series of levels and destroy enemies with an assortment of physical attacks; a multiplayer mode in which players battle against each other is also featured.