Pac-Man World | |
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Developer(s) | Namco Hometek [lower-alpha 1] |
Publisher(s) |
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Producer(s) | Brian Schorr |
Designer(s) | Scott Rogers |
Programmer(s) | Gil Colgate Joey Headen Brian Leake Roman Scharnberg |
Composer(s) | Todd Dennis [1] [2] |
Series | Pac-Man |
Platform(s) | PlayStation Game Boy Advance |
Release | PlayStationGame Boy Advance |
Genre(s) | Platform |
Mode(s) | Single-player |
Pac-Man World [lower-alpha 2] is a platform video game developed and published by Namco for the PlayStation. Controlling Pac-Man, the player must complete each of the game's six worlds by collecting keys to free his captive family members, and reaching the end of each stage. The plot follows Pac-Man's enemies, the ghosts, crashing his 20th birthday and kidnapping his friends and family to bring them to their homeland of Ghost Island — with his birthday in ruins and his family in trouble, Pac-Man sets out to rescue them and defeat the ghosts.
The game originally began as an open-world adventure game titled Pac-Man Ghost Zone, with development headed by director Bill Anderson and designer Scott Rogers. After being unhappy with the game's quality, Namco scrapped the game and fired nearly the entire team aside from Rogers and a few others. The development team focused on making the game live up to the "flavor and feel" of the original Pac-Man , and to successfully bring the character into an enjoyable 3D adventure game.
Pac-Man World was a critical and commercial success, selling over 1.25 million copies in North America alone. Reviewers praised the game's originality, colorful graphics, gameplay mechanics, and soundtrack. Some criticized it for being repetitive after a while and its constant use of backtracking. A Game Boy Advance remake was developed by Full Fat and released in 2004, while the PlayStation version was digitally re-released for the PlayStation Network in 2013 under the PSone Classics brand. It was followed by two sequels, Pac-Man World 2 and Pac-Man World 3 , and a racing spin-off, Pac-Man World Rally . A remake developed by Now Production and published by Bandai Namco Entertainment, titled Pac-Man World Re-Pac, was released on August 26, 2022 on Nintendo Switch, PlayStation 4, PlayStation 5, Windows, Xbox One, and Xbox Series X/S.
Pac-Man World is a 3D platform video game. Controlling Pac-Man, the player must complete each of the game's six worlds to rescue his family and friends, who are held captive by the ghosts in their homeland of Ghost Island. [4] Worlds consist of four levels each (except the Ruins world, which has three), which are completed by reaching the end of each level, sometimes requiring special doors and pathways to be opened along the way. The final level of each world has a boss that Pac-Man must defeat in order to progress. [4] At the beginning of the game, only three worlds are available, while the other three are unlocked by completing all prior worlds. [4] The six worlds in the game each feature distinctive themes, e.g. the first world, Pirate, features ships, cannons, and beaches. [4]
Levels contain fruit that can be eaten for bonus points, alongside letters that spell out "PACMAN". Collecting all of these letters in a level will unlock a secret bonus stage. [4] Some levels require Pac-Man to retrieve a key to rescue one of his captive friends. [4] All family members must be rescued from each world before the final boss door containing Toc-Man can be opened.
Galaxian flagships found in certain levels allow Pac-Man to access a 3D maze themed after the world he is in. [4] These mazes play similarly to the original Pac-Man and Ms. Pac-Man , where Pac-Man will need to eat all the dots and avoid the ghosts. Completing these mazes will unlock them for replay from the main menu, and completing all 36 mazes in the game's marathon mode will unlock the Pac-Gallery, where players can view concept art for the game. [4] Most levels also contain Pac-Man's nemeses, the ghost gang, which can be defeated by consuming large Power Pellets and eating them. [4]
Pac-Man has two main moves, which can be used to defeat enemies and other objects: a butt-bounce that can shatter crates and crush enemies, and a rev-roll that allows him to propel up ramps or activate moving platforms. [4] Pac-Man has a health meter that allows him to sustain three hits before dying. He can find small fractions of health to replenish it in levels, as well as extra lives. [4] The player can find crates scattered around in levels, some of them giving Pac-Man access to new abilities, such as a metal suit allowing him to walk underwater. [4] Pac-Man can also interact with objects such as trampolines, doors and ramps, which can be used to solve puzzles to progress through the level. [4] At the main menu, the player can play a port of the original Pac-Man arcade game, which is the same version found in Namco Museum Vol. 1 . [4] [5]
Pac-Man World began as a prototype platform game for the PlayStation, titled Pac-Man Ghost Zone, which was only shown at the Electronic Entertainment Expo in 1997 and intended for released in the fall of that same year. [6] [7] Headed by Namco Hometek director Bill Anderson, the game followed a teenager being sucked into a Pac-Man arcade cabinet by the ghosts and their leader the Ghost Lord, and transforming into Pac-Man. [7] The game was made to break the mold of previous Pac-Man games, such as having a grittier look. [7] Namco's Japanese division put pressure on the project with strict guidelines — Anderson recalls being unable to use a 3D render of the character as a reference, requiring the team to make it themselves. [7] Development was assisted by designer Scott Rogers, with music composed by Tommy Tallarico. [7] When the prototype was presented to Namco, they became unhappy with it and cancelled it for quality reasons, firing the entire development team aside from Rogers, an artist and a programmer. [8] Namco also pushed the release date back to 1998 to allow the game to be reworked. [9] The team decided to revamp the project with a new gameplay engine.
Rogers, who had previously worked on localization for Namco's own Soul Edge and Xevious 3D/G , became the head designer of the project and created many of the enemies and stage layouts. [8] The team set out to retain the "flavor and feel" of the original Pac-Man, and to bring the character into an entertaining platform game. [8] Inspiration was taken from earlier platform games in the series, notably Pac-Land (1984) and Pac-In-Time (1995). [8] During development, Rogers noted that trying to live up to the game's source material put a large amount of pressure on the team, claiming that most players were only familiar with the original Pac-Man and Ms. Pac-Man with no memories for later games in the series, which left the team having to make the game appeal to players of those two games. [8] The game originally featured cameos from other Namco characters, including Taizo Hori from Dig Dug and Valkyrie from Valkyrie no Densetsu ; however, these were replaced with members of Pac-Man's family in the final version — a Pooka from Dig Dug was later added into the game due to the character's popularity in Japan. [8] The game's main antagonist, Toc-Man, is named after Namcot, the older Japanese home console division of Namco. [8]
Pac-Man wasn't given a voice in the game due to Namco being unable to decide what he should sound like — some suggested that he sound like an adult male and others like a human child. [8] To save money on voice acting and animation, the character was left largely unvoiced with no lines spoken. Tommy Tallarico's studio was hired back for the game's audio, with Joey Kuras being responsible for the sound design and Todd Dennis composing the music. [1] [2] The game was first shown at the 1998 Electronic Entertainment Expo (E3) tradeshow in Atlanta, Georgia, under the working title Pac-Man 3-D. [5] Rogers recalls it being a popular title, saying that many play testers shared with him their memories with Pac-Man series. [8] It was then shown off at E3 1999 under the final title of Pac-Man World: 20th Anniversary. [10] The game was released in North America on October 15, 1999, to coincide with the original release of Pac-Man in the United States. [11] The advertisements notably featured Mr. T and Verne Troyer as neighbors in Beverly Hills who are shocked to see Pac-Man move into and renovate the house across the street from them. [12] It was later released in Japan on November 2, 1999 [13] and in Europe on February 28, 2000. A Game Boy Advance version was developed by Full Fat and released in 2004. The PlayStation version was digitally re-released on the PlayStation Network in 2013, part of the PSone Classics brand. [14]
Aggregator | Score |
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GameRankings | 81% [15] |
Publication | Score |
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AllGame | [16] |
Computer and Video Games | [17] |
GameFan | 87/100 [18] |
GameSpot | 7.6/10 [19] |
IGN | 7.8/10 [20] |
Official U.S. PlayStation Magazine | |
Atari HQ | 9/10 [5] |
Pac-Man World was well received by critics for its gameplay, soundtrack, graphics and originality, holding an 81% score on aggregator website GameRankings though the GBA version held a score of 59.00%. [15] By 2007, the game had sold over 1.24 million copies in North America alone. [21]
GameSpot compared the game favorably to Namco's own Klonoa: Door to Phantomile , praising its colorful graphics, character animations and controls, concluding that it was "worthy of anyone's library". [19] IGN had a similar response, liking the game's originality, graphics and soundtrack — they especially praised its gameplay for standing out among other platform games, with its puzzle solving and animation style. [20] GameFan praised its gameplay, puzzle-solving mechanics and inclusion of the original Pac-Man , [18] while Official US PlayStation Magazine applauded its gameplay, vibrant graphics, challenge and boss fights, saying that the game's use of nostalgia doesn't feel forced on the player. [22] GameFan also wrote that the game "perfectly mimics those old 8-bit and 16-bit platformers we used to go nuts over", comparing the game's quality favorably to Klonoa: Door to Phantomile. [18] Atari HQ liked how the game tied in a platform game with mechanics from the original, highly praising its gameplay and originality. [5]
Game Revolution was particularly negative towards the game, saying that it simply existed as a marketing ploy to scoop up additional money from the name recognition. They criticized the game for lacking originality, particularly comparing it unfavorably to Donkey Kong Country and Crash Bandicoot , as well as for having an unbalanced difficulty level and "quick, corner-cutting development". They only recommended the game to hardcore Pac-Man fans, although mockingly commented that they "probably bought [it] already." [23]
Pac-Man World Re-Pac | |
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Developer(s) | Now Production |
Publisher(s) | Bandai Namco Entertainment |
Director(s) | Syuhou Imai |
Producer(s) | Minami Honda Yuji Yoshii |
Designer(s) | Yusaku Nakagawa Suzuka Konno Fumiko Nishimura |
Programmer(s) | Hayato Sakurai Seiya Yoshida Yuto Ogaki |
Artist(s) | Yukiya Matsuura Satoshi Nishikawa Suzuka Imamura |
Series | Pac-Man |
Engine | Unity |
Platform(s) | |
Release | August 26, 2022 |
Genre(s) | Platform |
Mode(s) | Single-player |
A remake of Pac-Man World, titled Pac-Man World Re-Pac, was announced through a Nintendo Direct in June 2022. Developed by Now Production, using the Unity engine, the game recreates the game from the ground up. [24] The remake was released on Nintendo Switch, PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, and PC via Steam on August 26 the same year. Unlike prior releases in this console generation ( Katamari , Mr. Driller , Klonoa ), it is not a part of Namco's "Encore" series of 3D franchise remakes.
Pac-Man World Re-Pac features several alterations to the game, ranging from visual overhauls to several worlds and alterations to gameplay. Various stages have been altered from the original, as well as boss battles being overhauled and new enemies being added. The remake also introduces several new techniques for Pac-Man, such as being able to destroy the level objects after eating a Power Pellet, and Pac-Man being able to hover in the air. [25] [26]
Production on the remake began in 2020 in conjunction with Pac-Man Museum+ , and was largely influenced by fans of the game asking for a remake for years. Production focused on updating the game presentation while also leaving core aspects intact. [27] Several members of Pac-Man's family have been replaced; Ms. Pac-Man, Pac-Man Junior and Baby Pac-Man were replaced by the similar Pac-Mom, Pac-Boy and Pac-Sis respectively, similarly to previous Pac-Man re-releases including Pac-Man Museum+. Bandai Namco has not officially stated reasons for the replacement of the characters, though news outlets have assumed the changes are tied to Ms. Pac-Man's ongoing AtGames dispute. [28] [29] The initial release for the game did not feature credits from the original game's development staff, which the original Pac-Man World game designer Scott Rogers found disappointing and received criticism from fans. An update released on November 16, 2022 added the original team's credits to the credits, which later received praise from Scott Rogers. [30] On November 16, 2022, paid DLC was released for the game that gives Pac-Man a special skin and unlocks a jukebox to listen to the game's music. [31]
Pac-Man World Re-Pac received favorable reviews for its gameplay and visual improvements, but was criticized for its lack of innovation.
Pac-Man, originally called Puck Man in Japan, is a 1980 maze video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.
Ms. Pac-Man is a 1982 maze arcade video game developed by General Computer Corporation and published by Midway. It is a spin-off sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, who turn blue and flee.
Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.
Dig Dug is a maze arcade video game released by Namco in 1982. It was distributed in North America by Atari, Inc. The player digs underground tunnels to attack enemies in each level, by either inflating them to bursting or crushing them underneath rocks.
Pac-Man Vs. is a 2003 maze video game developed by Nintendo and published by Namco for the GameCube. In the game, one player takes control of Pac-Man, who must eat all of the pellets in the maze, while the others control the ghosts to try to catch them. The objective is to be the first to reach a set number of points, selected before the game begins. The player controlling Pac-Man uses the Game Boy Advance to play, while the others use the television to control the ghosts. The game requires the GameCube - Game Boy Advance link cable in order to play.
Pac-Land is a 1984 side-scrolling arcade platform game developed and released by Namco. It was distributed in North America by Bally Midway, and in Europe by Atari Games. Controlling Pac-Man, the player must make it to the end of each stage to return a lost fairy back to its home in Fairyland. Pac-Man will need to avoid obstacles, such as falling logs and water-spewing fire hydrants, alongside his enemies, the Ghost Gang. Eating large flashing Power Pellets will cause the ghosts to turn blue, allowing Pac-Man to eat them for points.
Super Pac-Man is a 1982 maze chase arcade game developed and published by Namco. It was distributed in North America by Midway, and is Namco's take on a sequel to the original Pac-Man; Midway had previously released Ms. Pac-Man, which Namco had little involvement with. Toru Iwatani returns as designer.
Pac-Man World 2 is a video game developed and published by Namco Hometek for the Xbox, GameCube, and PlayStation 2, released in 2002. A version of the game for Microsoft Windows was released in 2004, and an isometric sidescroller was made for the Game Boy Advance in 2005. The game is a sequel to Pac-Man World (1999). The game is a platform game, where the player controls Pac-Man in a 3D platforming environment, through six worlds. In 2005, a sequel, Pac-Man World 3, was released.
Klonoa is a platform video game series created by Namco in 1997. It stars Klonoa, an anthropomorphic creature who explores dream worlds. The series includes two main games: Klonoa: Door to Phantomile (1997) for the PlayStation and Klonoa 2: Lunatea's Veil (2001) for the PlayStation 2. A remake of Door to Phantomile was released for the Wii in 2008, and remasters of both games were released in 2022. The series also includes a set of handheld games released between 1999 and 2002 for the WonderSwan and Game Boy Advance.
Pac-Attack, also known as Pac-Panic, is a 1993 falling-tile puzzle video game developed and published by Namco for the Super Nintendo Entertainment System and Sega Genesis. Versions for the Game Boy, Game Gear and Philips CD-i were also released. The player is tasked with clearing out blocks and ghosts without them stacking to the top of the playfield — blocks can be cleared by matching them in horizontal rows, while ghosts can be cleared by placing down a Pac-Man piece that can eat them. It is the first game in the Pac-Man series to be released exclusively for home platforms.
Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.
Pac-Man World 3 is a platform video game developed by Blitz Games and published by Namco for the PlayStation 2, GameCube, Xbox, PlayStation Portable, Nintendo DS, and Microsoft Windows. The Nintendo DS version was ported by Human Soft. Released in 2005, it is the third and final installment in the Pac-Man World trilogy and the only one to not be released in Japan. It also features a speaking Pac-Man for the first time ever outside of the cartoon series.
Pac & Pal is a 1983 maze chase arcade game developed and published by Namco. It is part of the company's Pac-Man series and the third to have been produced in-house. Players control Pac-Man as he must eat the items in an enclosed maze while avoiding four colored ghosts that pursue him. Pac-Man is assisted by a green-colored creature named Miru, the titular "Pal", who brings the items back to the center box. Pac-Man can also collect power-ups that allow him to briefly stun the ghosts.
Pac-Mania is a cavalier perspective maze game that was developed and released by Namco for arcades in 1987. In the game, the player controls Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the Pac-Man video game series and was the last one developed for arcades up until the release of Pac-Man Arrangement in 1996. Development was directed by Pac-Man creator Toru Iwatani. It was licensed to Atari Games for release in North America.
Pac-Man Championship Edition is a 2007 maze video game developed and published by Namco Bandai Games for the Xbox 360. It has since appeared on several other platforms, including iOS, Android, and the PlayStation 3 and PlayStation Portable as a PSP mini title available on the PlayStation Store. It is an HD reimagining of the original Pac-Man arcade game; players navigate Pac-Man through an enclosed maze, eating pellets and avoiding four ghosts that pursue him. Clearing an entire side of the maze of dots will cause a fruit item to appear, and eating it will cause a new maze to appear on the opposite side.
Galaga Legions is a 2008 twin-stick shooter video game developed and released by Namco Bandai Games for the Xbox 360. It is the twelfth game in the Galaxian series, and the third developed for home platforms. The player controls a starship, the AEf-7 "Blowneedle", in its efforts to wipe out the Galaga armada. The objective of the game is to clear each of the five stages as quick as possible. Stages have a heavy emphasis on puzzle solving and chain reactions, which are necessary to clear out enemy formations. The Blowneedle has a pair of satellites at its disposal, and can place them anywhere on the screen to fend off enemies.
Namco Museum Virtual Arcade is a video game compilation developed and published by Namco Bandai Games for the Xbox 360. It was released in North America in 2008 and in Europe and Japan in 2009. Part of its Namco Museum series, Virtual Arcade includes 34 titles; nine of these are Namco Bandai-published Xbox Live Arcade games, and the rest are arcade games that are only accessible through the disc. Players can access the Xbox Live Arcade games through their dashboard if the disc is in the console.
Pac-Man Championship Edition DX is a 2010 maze video game published by Namco Bandai Games for the Xbox 360 and PlayStation 3, later ported to Steam and iOS. It is the sequel to the 2007 game Pac-Man Championship Edition, which was the last game developed by series creator Toru Iwatani. The player controls Pac-Man as he must eat all of the dots in the maze while avoiding colored ghosts that pursue him. A bonus item will appear once the player has eaten all dots on one side of the maze, causing the layout to change. Several additions were made over the original, such as bombs that send all ghosts to the regeneration box and sleeping ghosts that will give chase when Pac-Man moves past them.
Namco Generations was a brand name created by Namco Bandai Games for modernized remakes of their older video games. It was introduced in 2010 in conjunction with Pac-Man Championship Edition DX for the Xbox 360 and PlayStation 3. Galaga Legions DX was the second game to use the brand, being released in 2011. Two other games were in production under the Namco Generations label, a Metro-Cross sequel named Aero-Cross and a remaster of Dancing Eyes, both of which were cancelled.
Aero-Cross is an unreleased platform video game that was in development for the PlayStation 3 and Xbox 360 by Namco Bandai Games. It was intended as a modernized sequel to the arcade game Metro-Cross, and the third released under the Namco Generations series of video game remakes. Players control a runner through each level in an effort to get to the end stage goal before the timer runs out. Levels feature hazards that must be overcome, and there are also power-ups that grant player with different abilities, such as a speed boost or being able to glide over the level.
Sound and Music, Tommy Tallarico Studios, Joey Kuras, Todd Dennis
Special Thanks PAC-MAN WORLD Original Staff [...] Sound and Music, Joey Kuras (Tommy Tallarico Studios), Todd Dennis (Tommy Tallarico Studios)
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