Pac-Man: Adventures in Time | |
---|---|
Developer(s) | Creative Asylum Mind's Eye Productions |
Publisher(s) | Hasbro Interactive Namco |
Producer(s) | Louise Metighe |
Designer(s) | Nolan Worthington Sam Donohoe |
Programmer(s) | John Reynolds Simon O'Connor |
Artist(s) | Nolan Worthington Sam Donohoe Gary Switzer Merlyn Lear |
Composer(s) | Marcus Fielding |
Series | Pac-Man |
Platform(s) | Microsoft Windows |
Release | |
Genre(s) | Maze |
Mode(s) | Single player Multiplayer |
Pac-Man: Adventures in Time is a 2000 maze video game in the Pac-Man series developed by Creative Asylum and Mind's Eye Productions, and published by Hasbro Interactive, in collaboration with Namco. The game follows a formula similar to the original arcade game, while expanding on it with new features. In the game, Pac-Man travels through various time periods using Professor Pac-Man's time machine to recover pieces of an ancient artifact.
The game was released for Microsoft Windows PCs in 2000.
Like the original Pac-Man, the objective of each level is to guide Pac-Man through a maze and eat all the dots in the maze, while avoiding the prehistoric ghosts that inhabit each level. Eating the power pellets scattered across the maze allows Pac-Man to eat the ghosts for a short period of time, awarding bonus points for eating ghosts continuously. After eating a certain number of dots, a bonus fruit appears in an area of the maze, which grants extra points when eaten. Eating all the dots allows Pac-Man to proceed to the next round. Pac-Man also has the ability to jump, allowing him to dodge ghosts, though a cooldown is triggered when performed; the length varies between game difficulties. If a ghost or deadly object comes in contact with Pac-Man, he loses a life. A game over occurs when all lives are lost. Extra lives are awarded for every 50,000 points scored. If Pac-Man stays on a round for too long, the original ghost gang (Blinky, Pinky, Inky and Clyde) appears and begins chasing Pac-Man more aggressively than the prehistoric ghosts.
Various rounds feature special gimmicks, such as hills that slow Pac-Man down when climbing up and speeds him up when descending, floor levels, elevators, deadly objects or creatures that can kill Pac-Man and the ghosts upon contact, etc. Some mazes take different forms, such as a cube, a cylinder, and a sphere. Said mazes also allow Pac-Man to walk on walls. In underwater sections of mazes, an oxygen meter appears which depletes slowly; Pac-Man loses a life if he runs out of oxygen. Oxygen is replenished by eating dots or by going back on the surface.
The camera tends to follow Pac-Man from a close-up view, though the game allows the maze to be viewed from a perspective on select levels.
The game features 45 rounds, spread across five different time periods such as pre-historic times, ancient Egypt, the Middle Ages, the wild west and the future. Between rounds, there are checkpoints that allow the player to save their game, as well as saving their current score and life count. Bonus mini-games occur after every few rounds, where Pac-Man can obtain bonus points. The mini-games consist of various different play styles. After completing the mazes in quest mode, they are unlocked in the maze mode.
The game features a multiplayer mode, which allows up to four players play as Pac-Man, Ms. Pac-Man, Professor Pac-Man and Baby Pac-Man to compete in various mini-games across different mazes. Unfilled player slots are controlled by the computer. Dot Mania consists of each player competing to be the first to eat 120 dots in a maze of regenerating dots. Time Bomb, in a similar fashion to hot potato, consists of the four players attempting to pass a ticking bomb to other players by coming in contact with them; the player that is holding the time bomb when the timer reaches zero is eliminated from play, and continues until there is one player left. Ghost Tag plays in a similar fashion to Dot Mania, except that 3 randomly selected players start as ghosts. The player that is Pac-Man must eat 120 dots and avoid the player-controlled ghosts. When a ghost catches the player that is Pac-Man, the player's ghost transforms into the player's respective Pac-Man; the player that was previously Pac-Man is turned into a ghost. The multiplayer mode support online and LAN play.
Ghosts Inky and Clyde steal a golden power pellet known as the Artifact, under the command of a shadowy creature known as Mollusc. Mollusc smashes the Artifact; the result of the explosion scatters the Artifact's four fragmented pieces across time and space. Professor Pac-Man wakes up Pac-Man from his sleep and alerts him about the crisis. Professor Pac-Man prepares a hastily constructed time machine for Pac-Man that allows him to travel through time and recover the Artifact pieces.
Pac-Man travels through various time periods, including prehistoric times, Ancient Egypt, the Middle Ages, and the Wild West. Pac-Man eventually obtains all the artifact pieces; the time machine malfunctions and sends him to the future; with Professor Pac-Man stating that an alternate power source is needed to correctly power the time machine and bring Pac-Man back to the present. Pac-Man reaches the Reactor Core of a station and is able to harness its energy to be finally transported back to his own time period, with the Artifact reassembled.
Pac-Man returns to the present, arriving directly at the second after Mollusc breaks the original Artifact. Pac-Man uses the repaired Artifact to fire a beam that disintegrates Mollusc.
The game was announced on May 5, 2000, in a press release. [2] The voice cast consists of Duncan MacLaren as Pac-Man and Professor Pac-Man, [3] and Matt Clark as Mollusc.
Aggregator | Score |
---|---|
Metacritic | 79/100 [4] |
Publication | Score |
---|---|
GameSpot | 7.3/10 [5] |
IGN | 8.6/10 [6] |
Pac-Man: Adventures In Time received mostly positive reviews. GameSpot praised the game, saying "The occasionally sluggish control can be a little frustrating, but not enough to take the fun out of the game,". [7] The game currently holds a ranking of 79 out of 100 on Metacritic. [8]
Pac-Man, originally called Puck Man in Japan, is a 1980 maze video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.
Ms. Pac-Man is a 1982 maze arcade video game developed by General Computer Corporation and published by Midway. It is a spin-off sequel to Pac-Man (1980) and the first entry in the series to not be made by Namco. Controlling the title character, Pac-Man's wife, the player is tasked with eating all of the pellets in an enclosed maze while avoiding four colored ghosts. Eating the larger "power pellets" lets the player eat the ghosts, who turn blue and flee.
Pac-Man Vs. is a 2003 maze video game developed by Nintendo and published by Namco for the GameCube. In the game, one player takes control of Pac-Man, who must eat all of the pellets in the maze, while the others control the ghosts to try to catch them. The objective is to be the first to reach a set number of points, selected before the game begins. The player controlling Pac-Man uses the Game Boy Advance to play, while the others use the television to control the ghosts. The game requires the GameCube - Game Boy Advance link cable in order to play.
Jr. Pac-Man is an arcade video game developed by General Computer Corporation and released by Bally Midway in 1983. It has the same gameplay as prior entries in the series, but the maze in Jr. Pac-Man scrolls horizontally and has no escape tunnels. The bonus item which moves around the maze changes dots into a form which slows Jr. Pac-Man as they are being eaten.
Super Pac-Man is a 1982 maze chase arcade game developed and published by Namco. It was distributed in North America by Midway, and is Namco's take on a sequel to the original Pac-Man; Midway had previously released Ms. Pac-Man, which Namco had little involvement with. Toru Iwatani returns as designer.
Baby Pac-Man is a hybrid maze and pinball game released in arcades by Bally Midway on October 11, 1982, nine months after the release of Ms. Pac-Man. The cabinet consists of a 13-inch video screen seated above a shortened, horizontal pinball table. The combination fits into roughly the same size space as an upright arcade machine. 7,000 units were produced.
Pac-Man World 2 is a video game developed and published by Namco Hometek for the Xbox, GameCube, and PlayStation 2, released in 2002. A version of the game for Microsoft Windows was released in 2004, and an isometric sidescroller was made for the Game Boy Advance in 2005. The game is a sequel to Pac-Man World (1999). The game is a platform game, where the player controls Pac-Man in a 3D platforming environment, through six worlds. In 2005, a sequel, Pac-Man World 3, was released.
Pac-Man 2: The New Adventures, known in Japan as Hello! Pac-Man, is a 1994 side-scrolling point-and-click adventure game in the Pac-Man series developed and published by Namco. Instead of being a maze game like the majority of its predecessors, Pac-Man 2 incorporates light point-and-click adventure game elements. The game borrows its structure and certain elements from Pac-Land, and also appears to contain certain elements from the animated series, such as Pac-Man's family and a main villain commanding the ghosts.
Ms. Pac-Man Maze Madness is a maze chase video game developed and published by Namco for the PlayStation in 2000. It was later released for the Nintendo 64, Dreamcast, and Game Boy Advance. A remake of Ms. Pac-Man (1982), players control the titular character in her quest to stop a witch named Mesmerelda from stealing the Gems of Virtue. The game was well-received upon release, with critics applauding its simplicity and faithfulness to the arcade original. A sequel was in development around 2006, but was cancelled for unknown reasons.
Pac & Pal is a 1983 maze chase arcade game developed and published by Namco. It is part of the company's Pac-Man series and the third to have been produced in-house. Players control Pac-Man as he must eat the items in an enclosed maze while avoiding four colored ghosts that pursue him. Pac-Man is assisted by a green-colored creature named Miru, the titular "Pal", who brings the items back to the center box. Pac-Man can also collect power-ups that allow him to briefly stun the ghosts.
Namco Classic Collection Vol. 2 is a 1996 compilation arcade game developed and published by Namco. It is a collection of four of Namco's popular games: Pac-Man (1980), Rally-X (1980), New Rally-X (1981) and Dig Dug (1982). Alongside the original games, three new "Arrangement" games based on each game are included.
Pac-Mania is a cavalier perspective maze game that was developed and released by Namco for arcades in 1987. In the game, the player controls Pac-Man as he must eat all of the dots while avoiding the colored ghosts that chase him in the maze. Eating large flashing "Power Pellets" will allow Pac-Man to eat the ghosts for bonus points, which lasts for a short period of time. A new feature to this game allows Pac-Man to jump over the ghosts to evade capture. It is the ninth title in the Pac-Man video game series and was the last one developed for arcades up until the release of Pac-Man Arrangement in 1996. Development was directed by Pac-Man creator Toru Iwatani. It was licensed to Atari Games for release in North America.
Pac-Man Championship Edition is a 2007 maze video game developed and published by Namco Bandai Games for the Xbox 360. It has since appeared on several other platforms, including iOS, Android, and the PlayStation 3 and PlayStation Portable as a PSP mini title available on the PlayStation Store. It is an HD reimagining of the original Pac-Man arcade game; players navigate Pac-Man through an enclosed maze, eating pellets and avoiding four ghosts that pursue him. Clearing an entire side of the maze of dots will cause a fruit item to appear, and eating it will cause a new maze to appear on the opposite side.
Ms. Pac-Man: Quest for the Golden Maze is a Microsoft Windows game published by Infogrames Interactive and released in 2001.
Pac-Man Championship Edition DX is a 2010 maze video game published by Namco Bandai Games for the Xbox 360 and PlayStation 3, later ported to Steam and iOS. It is the sequel to the 2007 game Pac-Man Championship Edition, which was the last game developed by series creator Toru Iwatani. The player controls Pac-Man as he must eat all of the dots in the maze while avoiding colored ghosts that pursue him. A bonus item will appear once the player has eaten all dots on one side of the maze, causing the layout to change. Several additions were made over the original, such as bombs that send all ghosts to the regeneration box and sleeping ghosts that will give chase when Pac-Man moves past them.
World's Biggest Pac-Man is a browser game created by Australian website designer Soap Creative along with Microsoft and Namco Bandai Games. It is a Pac-Man game which differed from the original by having multiple players play together in a series of user-created, customizable and interlocking mazes. The game was announced at the Microsoft MIX Developer Conference on 13 April 2011.
Pac-Man 256 is an endless runner video game developed by Hipster Whale and 3 Sprockets and published by Bandai Namco Entertainment. The game is part of the Pac-Man series and is inspired by the original Pac-Man game's infamous Level 256 glitch, as well as Hipster Whale's own game Crossy Road, which previously featured a Pac-Man mode. The game was originally released as a free-to-play title for iOS and Android on August 20, 2015. In June 21, 2016, Bandai Namco Studios Vancouver released a version of the game for the PlayStation 4, Xbox One, and PC, featuring additional features like multiplayer for up to 4 players, a new power-up, and no longer having to wait a certain amount of time to get power-ups, and instead having to eat a number of Pac-Dots.
Pac-Man Championship Edition 2 is a maze arcade game developed by Bandai Namco Studios and published by Bandai Namco Entertainment. An installment in the Pac-Man series, it was released for PlayStation 4, Windows, and Xbox One on September 15, 2016; an updated version featuring an exclusive 2-player co-op mode, Pac-Man Championship Edition 2 Plus, was released for Nintendo Switch on February 22, 2018. It is a direct sequel to Pac-Man Championship Edition and the follow-up of Pac-Man Championship Edition DX+.
Pac-Man All-Stars is a video game for Microsoft Windows developed by British studio Creature Labs and published by Infogrames Interactive in 2002. It is a multiplayer video game where players control their characters to run around in different arenas to collect the most dots. The game is an enhanced version of the multiplayer mode found in Ms. Pac-Man Maze Madness and Pac-Man: Adventures in Time.
Pac-Man 99 was a maze video game with battle royale elements developed by Arika and published by Bandai Namco Entertainment for the Nintendo Switch. It was released through the Nintendo Switch Online service on April 7, 2021.