Pac-Man World 2

Last updated

Pac-Man World 2
Pac-Man World 2 Coverart.png
Packaging artwork
Developer(s) Namco Hometek [a]
Publisher(s)
Windows
  • EU: Light & Shadow Production [2]
  • NA: Hip Games
Director(s) Jesse Taylor
Producer(s) Glen Cureton
Matt Sentell
Artist(s) Vince Joly
Mike Witt
Monty Kane
Composer(s) David Logan
Series Pac-Man
Platform(s) GameCube
PlayStation 2
Xbox
Game Boy Advance
Microsoft Windows
Release
February 26, 2002
  • PlayStation 2
    • NA: February 26, 2002 [3]
    • JP: July 25, 2002
    • EU: February 28, 2003
    GameCube
    • NA: March 12, 2002 [4]
    • EU: May 3, 2002
    Xbox
    • NA: October 15, 2002
    Windows
    • EU: March 21, 2004
    • NA: May 25, 2004
    Game Boy Advance
    • EU: August 19, 2005 [5]
    • NA: October 17, 2005 [6]
Genre(s) Platform
Mode(s) Single-player, multiplayer

Pac-Man World 2 [b] is a platform video game developed and published by Namco Hometek. It was released for the Xbox, GameCube, and PlayStation 2 in 2002. A version of the game for Microsoft Windows was released in 2004, and an abridged version for the Game Boy Advance was released in 2005. The game is a sequel to Pac-Man World (1999). The player controls Pac-Man in a 3D platforming environment, through six worlds. In 2005, a sequel, Pac-Man World 3 , was released.

Contents

Gameplay

Gameplay of a level from the game Pac-Man World 2 Console Gameplay.jpeg
Gameplay of a level from the game

Pac-Man World 2 is a 3D platforming game in which the player controls Pac-Man and must navigate him to the end of each level. The player can use multiple abilities; these include the Rev Roll, a move where the player charges forward, which can be used to attack enemies and cross gaps; the Butt-Bounce, which can press switches and attack enemies from above; and a jumping Flip Kick to strike airborne enemies. Each level features Pac-Dots and fruit to collect, which will increase the player's score for the level. Collecting special Power Pellets will also give Pac-Man temporary power-ups. These power-ups can turn Pac-Man into metal, sinking him into water and making him immune to hazards; shrink him, allowing access to certain parts of a level; or temporarily allow him to eat ghost enemies. Pac-Man possesses a health bar with only three segments; if he takes damage after all three segments are depleted, the player will lose a life and be sent back to the previous checkpoint. After completing any non-boss level, the player can choose to replay it in Time Trial mode, challenging the player to reach the end as quickly as possible. During the time trial, fruits and other collectibles in the level are replaced by clocks, which will temporarily stop the timer if collected. If Pac-Man loses a life during the time trial, he must restart the level from the beginning.

The game features twenty-five levels. These include a tutorial level set in Pac-Man's home of Pac-Village, followed by six different themed areas with four levels each. The last level of each of these areas feature a boss battle with one or more of the primary ghost enemies, who must be defeated to advance. Certain levels feature unique gameplay mechanics. Some equip Pac-Man with ice skates or roller blades, impacting speed and movement. Others feature automatically-scrolling levels set underwater, in which Pac-Man can swim to avoid obstacles or pilot a submarine equipped with torpedoes. Most levels feature one of 16 collectible Galaxian flagships, which will allow Pac-Man to play a bonus maze level, similar in gameplay to Pac-Man (1980). Non-boss levels also feature collectible arcade tokens; eight are hidden in each level, while bonus tokens can be earned by collecting all the fruit and Pac-Dots in a level and completing time trials. By collecting certain numbers of tokens, players can unlock emulated versions of older Pac-Man titles in the Pac-Village arcade, including Pac-Man, Pac-Attack (1993), Pac-Mania (1987), and Ms. Pac-Man (1982). [7] Collecting tokens will also unlock a jukebox, which enables the player to listen to the game's soundtrack, and a concept art gallery.

The Game Boy Advance version of the game is considerably different from the other versions of the game. It plays from an isometric view, and uses 2D sprites for graphics and a password-based save system. The underwater stages were omitted from this version, while an additional boss was added. In addition, the emulated games are not included.

Subsequent re-releases of the game rebalanced the gameplay to tone down the game's difficulty. For the game's Japanese PlayStation 2 release, further changes were made to reduce difficulty, including shortening certain levels and reducing bosses' health.

Story

Hundreds of years prior to the game's events, the evil ghost king Spooky terrorized Pac-Land and the Pac-People. To stop him, the Great Wizard Pac created a powerful potion to transform five ordinary fruit into magical Golden Fruit. The knight Sir Pac-A-Lot defeated Spooky in battle, and used the Golden Fruit to seal him under a tree in the center of Pac-Village.

In the present day, Blinky, Inky, Pinky and Clyde sneak into Pac-Village at night to cause mischief. They steal the Golden Fruit from the tree, unaware of its purpose, and unwittingly release Spooky, who commands them to aid his plan to eliminate all Pac-People. The ghosts agree and each take one of the Golden Fruit. The next morning, Professor Pac informs Pac-Man of the trouble and asks him to retrieve the stolen Golden Fruit in order to save Pac-Land. Pac-Man travels throughout Pac-Land and across the ocean to Ghost Island, defeating the ghosts and retrieving the Golden Fruit along the way. Pac-Man eventually returns to Pac-Village, where he is ambushed by Spooky. The power of the Golden Fruit transforms Pac-Man into a new golden form, and he defeats Spooky once more, sealing him back beneath the tree. The residents of Pac-Village emerge to congratulate Pac-Man, while his dog Chomp-Chomp overhears the ghosts planning to free Spooky again and chases them out of the village.

Reception

Next Generation ranked it as the 56th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined sales of Pac-Man World games released in the 2000s reached 1.8 million units in the United States by July 2006. [16]

The GameCube version of Pac-Man World 2 has an average score of 73.83% on GameRankings. The PlayStation 2 and Xbox versions each have an average score of 68.18% and 67.69% respectively. The Game Boy Advance version has a score of 41.67%. [17] The GameCube version became a Player's Choice title, the PlayStation 2 version became a Greatest Hits title and the Xbox version became a Platinum Hits title. The game also has a score of eight on GameSpot for the PS2 version, a 7.9 for the Gamecube version, and a 7.5 for the Xbox version. The game's camera system received criticism, but the musical score was praised. [7] NGC Magazine gave the game 70% rating giving praise to the level and boss designs although criticizing the poor camera system and the gameplay being similar to the Mario games. [18] Pac-Man World 2 was nominated for GameSpot's annual "Best Platformer on Xbox" award, which went to Jet Set Radio Future . [19]

The Player's Choice edition of the GameCube version included Pac-Man Vs. as a bonus pack-in in North America. [20] Also for North America in 2008, Pac-Man World 2, along with Pac-Man World 3 and Pac-Man World Rally , were included in a 3-pack called the Pac-Man Power Pack for the PlayStation 2.[ citation needed ]

Related Research Articles

<i>Pac-Man</i> 1980 video game

Pac-Man, originally called Puck Man in Japan, is a 1980 maze video game developed and released by Namco for arcades. In North America, the game was released by Midway Manufacturing as part of its licensing agreement with Namco America. The player controls Pac-Man, who must eat all the dots inside an enclosed maze while avoiding four colored ghosts. Eating large flashing dots called "Power Pellets" causes the ghosts to temporarily turn blue, allowing Pac-Man to eat them for bonus points.

<i>James Bond 007: Nightfire</i> 2002 first-person shooter video game

James Bond 007: Nightfire is a 2002 first-person shooter video game published by Electronic Arts (EA) for the GameCube, PlayStation 2, Xbox and Microsoft Windows, with additional versions released for the Game Boy Advance in 2003, and Mac OS X in 2004. The computer versions feature modifications to the storyline, different missions, and the removal of driving sections used in home console versions.

<i>Soulcalibur II</i> 2002 video game

Soulcalibur II is a 2002 arcade fighting video game developed by Project Soul and published by Namco. It is the third installment in the Soulcalibur series of weapon-based fighting games as the sequel to Soulcalibur (1998). Originally intended to be released on Sega's NAOMI arcade board, the game was built on the Namco System 246 board before being ported to the PlayStation 2, GameCube, and Xbox home consoles in 2003.

<i>Pac-Man Vs.</i> 2003 video game

Pac-Man Vs. is a 2003 maze video game developed by Nintendo and published by Namco for the GameCube. In the game, one player takes control of Pac-Man, who must eat all of the pellets in the maze, while the others control the ghosts to try to catch them. The objective is to be the first to reach a set number of points, selected before the game begins. The player controlling Pac-Man uses the Game Boy Advance to play, while the others use the television to control the ghosts. The game requires the GameCube - Game Boy Advance link cable in order to play.

<i>Ty the Tasmanian Tiger</i> 2002 platform video game

Ty the Tasmanian Tiger is a 2002 platform video game developed by Krome Studios and published by Electronic Arts for the GameCube, PlayStation 2 and Xbox systems. The game was remastered in HD for Windows and was made available through Steam in 2016. A remastered version published by Krome Studios was also developed for the Nintendo Switch, PlayStation 4, Xbox One, and Xbox Series X/S. The Nintendo Switch version released in North America in March 2020, and in Europe, Australia, and New Zealand the following month. The PlayStation 4 version was released on 25 July 2020. The Xbox One version was released on 14 October 2020.

<i>Pac n Roll</i> 2005 video game

Pac 'n Roll is a 2005 platform video game developed and published by Namco for the Nintendo DS. The game features a 3D Pac-Man that players control by rolling him through the playing field using the touchscreen. Transformed into a ball, Pac-Man embarks on a journey with his fairy companion, Krystal, to rescue his friends from Golvis and the ghosts.

<i>Pac-Man Fever</i> (video game) 2002 video game

Pac-Man Fever is a party game developed by Mass Media and published by Namco Hometek, released for GameCube and PlayStation 2 on September 3, 2002, exclusively released in North America. Players move about on a virtual game board, with the object of the game being to reach the end first. It allows for up to four players, featuring six characters from other Namco games to choose from: Pac-Man (Pac-Man), Astaroth (Soulcalibur), Heihachi Mishima (Tekken), Ms. Pac-Man (Pac-Man), Tiger Jackson (Tekken), and Reiko Nagase.

<i>Pac-Attack</i> 1993 puzzle video game

Pac-Attack, also known as Pac-Panic, is a 1993 falling-tile puzzle video game developed and published by Namco for the Super Nintendo Entertainment System and Sega Genesis. Versions for the Game Boy, Game Gear and Philips CD-i were also released. The player is tasked with clearing out blocks and ghosts without them stacking to the top of the playfield — blocks can be cleared by matching them in horizontal rows, while ghosts can be cleared by placing down a Pac-Man piece that can eat them. It is the first game in the Pac-Man series to be released exclusively for home platforms.

<i>Crash Bandicoot: The Wrath of Cortex</i> 2001 video game

Crash Bandicoot: The Wrath of Cortex is a 2001 platform game developed by Traveller's Tales and published by Universal Interactive. It was first released for the PlayStation 2 and later ported to the Xbox, and GameCube, with Eurocom developing the GameCube version. It is the fourth main installment and the sixth overall in the Crash Bandicoot video game series, being the first of the series to not be released solely for a PlayStation console.

<i>Pac-Man World</i> 1999 video game

Pac-Man World is a platform video game developed and published by Namco for the PlayStation. Controlling Pac-Man, the player must complete each of the game's six worlds by collecting keys to free his captive family members, and reaching the end of each stage. The plot follows Pac-Man's enemies, the ghosts, crashing his 20th birthday and kidnapping his friends and family to bring them to their homeland of Ghost Island — with his birthday in ruins and his family in trouble, Pac-Man sets out to rescue them and defeat the ghosts.

<i>Pac-Man World 3</i> 2005 video game

Pac-Man World 3 is a platform video game developed by Blitz Games and published by Namco for the PlayStation 2, GameCube, Xbox, PlayStation Portable, Nintendo DS, and Microsoft Windows. The Nintendo DS version was ported by Human Soft. Released in 2005, it is the third and final installment in the Pac-Man World trilogy and the only one to not be released in Japan. It also features a speaking Pac-Man for the first time ever outside of the cartoon series.

<i>Pac-Man World Rally</i> 2006 video game

Pac-Man World Rally, known in Europe as Pac-Man Rally, is a kart racing game in the Pac-Man series. It was published by Bandai Namco Games, and released on August 22, 2006, for the PlayStation 2, GameCube, PlayStation Portable, and Microsoft Windows. An Xbox version of the game was cancelled, though a preview of the game can be found in the Xbox release of Pac-Man World 3.

<i>Scooby-Doo! Night of 100 Frights</i> 2002 video game

Scooby-Doo! Night of 100 Frights is a 2.5D platform game developed by Heavy Iron Studios and published by THQ for the PlayStation 2, GameCube, and Xbox. The game was released in May 2002 in North America and was released later that year in PAL regions. It was the first Scooby-Doo! video game on sixth-generation consoles. The PlayStation 2 version became a Greatest Hits title in May 2003. The game has a follow-up titled Scooby-Doo! Mystery Mayhem.

<i>Pac-Man: Adventures in Time</i> 2000 video game

Pac-Man: Adventures in Time is a 2000 maze video game in the Pac-Man series developed by Creative Asylum and Mind's Eye Productions, and published by Hasbro Interactive, in collaboration with Namco. The game follows a formula similar to the original arcade game, while expanding on it with new features. In the game, Pac-Man travels through various time periods using Professor Pac-Man's time machine to recover pieces of an ancient artifact.

<i>The SpongeBob SquarePants Movie</i> (video game) 2004 video game

The SpongeBob SquarePants Movie is a 2004 platform game based on the film of the same name and published by THQ for the PlayStation 2, Xbox, GameCube, Microsoft Windows, and Game Boy Advance. The PlayStation 2, Xbox, and GameCube versions were developed by Heavy Iron Studios. The Game Boy Advance version was developed by WayForward Technologies. The Microsoft Windows version was developed by AWE Games. The Mac version was developed by Aspyr. Most of the film's cast reprise their roles.

<i>Pac-Man Championship Edition</i> 2007 video game

Pac-Man Championship Edition is a 2007 maze video game developed and published by Namco Bandai Games for the Xbox 360. It has since appeared on several other platforms, including iOS, Android, and the PlayStation 3 and PlayStation Portable as a PSP mini title available on the PlayStation Store. It is an HD reimagining of the original Pac-Man arcade game; players navigate Pac-Man through an enclosed maze, eating pellets and avoiding four ghosts that pursue him. Clearing an entire side of the maze of dots will cause a fruit item to appear, and eating it will cause a new maze to appear on the opposite side.

<i>Pac-Man Championship Edition DX</i> 2010 video game

Pac-Man Championship Edition DX is a 2010 maze video game published by Namco Bandai Games for the Xbox 360 and PlayStation 3, later ported to Steam, Android and iOS. It is the sequel to the 2007 game Pac-Man Championship Edition, which was the last game developed by series creator Toru Iwatani. The player controls Pac-Man as he must eat all of the dots in the maze while avoiding colored ghosts that pursue him. A bonus item will appear once the player has eaten all dots on one side of the maze, causing the layout to change. Several additions were made over the original, such as bombs that send all ghosts to the regeneration box and sleeping ghosts that will give chase when Pac-Man moves past them.

<i>Pac-Man 256</i> 2015 video game

Pac-Man 256 is an endless runner video game developed by Hipster Whale and 3 Sprockets and published by Bandai Namco Entertainment. The game is part of the Pac-Man series and is inspired by the original Pac-Man game's infamous Level 256 glitch, as well as Hipster Whale's own game Crossy Road, which previously featured a Pac-Man mode. The game was originally released as a free-to-play title for iOS and Android on August 20, 2015. In June 21, 2016, Bandai Namco Studios Vancouver released a version of the game for the PlayStation 4, Xbox One, and PC, featuring additional features like multiplayer for up to 4 players, a new power-up, and no longer having to wait a certain amount of time to get power-ups, and instead having to eat a number of Pac-Dots.

<i>Pac-Man Championship Edition 2</i> 2016 maze video game

Pac-Man Championship Edition 2 is a maze arcade game developed by Bandai Namco Studios and published by Bandai Namco Entertainment. An installment in the Pac-Man series, it was released for PlayStation 4, Windows, and Xbox One on September 15, 2016; an updated version featuring an exclusive 2-player co-op mode, Pac-Man Championship Edition 2 Plus, was released for Nintendo Switch on February 22, 2018. It is a direct sequel to Pac-Man Championship Edition and the follow-up of Pac-Man Championship Edition DX+.

<i>Pac-Man All-Stars</i> 2002 video game

Pac-Man All-Stars is a video game for Microsoft Windows developed by British studio Creature Labs and published by Infogrames Interactive in 2002. It is a multiplayer video game where players control their characters to run around in different arenas to collect the most dots. The game is an enhanced version of the multiplayer mode found in Ms. Pac-Man Maze Madness and Pac-Man: Adventures in Time.

References

Notes
  1. The Game Boy Advance version was developed by Full Fat.
  2. パックマンワールド2, Pakkuman Wārudo Tsū
Citations
  1. "EA to publish Namco games in Europe".
  2. "LSP to publish more Namco PC titles". Eurogamer . November 6, 2003.
  3. IGN Staff (February 26, 2002). "Pac-Man World 2, EOE, and Tiger Woods 2002 Ships Today". IGN. Archived from the original on March 24, 2023. Retrieved March 24, 2023.
  4. IGN Staff (February 27, 2002). "Pac-Man World 2". IGN. Archived from the original on March 24, 2023. Retrieved March 24, 2023.
  5. "What's New? (19th August 2005)". Eurogamer.net. August 19, 2005. Retrieved December 18, 2023.
  6. "Release This! Heating Up, Pricing Down, Getting Horizontal". www.gamedeveloper.com. Retrieved December 18, 2023.
  7. 1 2 "Pac-Man World 2 Review". IGN. March 7, 2002. Archived from the original on June 5, 2002. Retrieved April 25, 2007.
  8. "Pac-Man World 2 for PlayStation 2 Reviews". Metacritic . Archived from the original on November 1, 2021. Retrieved October 31, 2021.
  9. "Pac-Man World 2 for Gamecube Reviews". Metacritic . Archived from the original on November 1, 2021. Retrieved October 31, 2021.
  10. "Pac-Man World 2 for Xbox Reviews". Metacritic . Archived from the original on November 1, 2021. Retrieved October 31, 2021.
  11. "Pac-Man World 2 for PC Reviews". Metacritic . Archived from the original on October 31, 2021. Retrieved October 31, 2021.
  12. Reed, Kristan (February 18, 2003). "Pac-Man World 2". Eurogamer . Archived from the original on October 17, 2015. Retrieved October 31, 2021.
  13. Lopez, Miguel. "Pac-Man World 2 Review". GameSpot . Archived from the original on October 31, 2021. Retrieved October 31, 2021.
  14. Casamassina, Matt (March 7, 2002). "Pac-Man World 2 Review". IGN . Archived from the original on October 31, 2021. Retrieved October 31, 2021.
  15. Cole, Michael (March 25, 2002). "Pac-Man World 2 Review". Nintendo World Report. Archived from the original on October 31, 2021. Retrieved October 31, 2021.
  16. Campbell, Colin; Keiser, Joe (July 29, 2006). "The Top 100 Games of the 21st Century". Next Generation . Archived from the original on October 28, 2007.
  17. "Game Rankings". Archived from the original on October 16, 2007. Retrieved April 25, 2007.
  18. Pac Man World 2. Future Publishing. March 2003. p. 78.
  19. GameSpot Staff (December 30, 2002). "GameSpot's Best and Worst of 2002". GameSpot . Archived from the original on February 7, 2003.
  20. Shughart, Ty (February 19, 2004). "Pac-Man vs. Review". Nintendo World Report. Archived from the original on August 31, 2022. Retrieved August 20, 2020.