Product type | Video game label |
---|---|
Produced by | Namco Bandai Games |
Introduced | November 16, 2010 |
Discontinued | December 8, 2012 |
Website | http://ng.namco-ch.net/ |
Namco Generations [lower-alpha 1] was a brand name created by Namco Bandai Games for modernized remakes of their older video games. It was introduced in 2010 in conjunction with Pac-Man Championship Edition DX for the Xbox 360 and PlayStation 3. Galaga Legions DX was the second game to use the brand, being released in 2011. Two other games were in production under the Namco Generations label, a Metro-Cross sequel named Aero-Cross and a remaster of Dancing Eyes , both of which were cancelled.
The Namco Generations brand was conceived and led by chief producer Hideo Yoshizawa, known as the creator of Klonoa and Mr. Driller , and assisted by Tadashi Iguchi. The idea behind the series was to recreate the healthy proximity between developers and consumers that the original Namco company had done, and to modernize and garner interest in their older franchises. Each Namco Generations game came with a digital newsletter that provided information on upcoming titles, developer interviews, and gameplay tips. Updates on the project began to slow down as the years progressed, before ultimately being shuttered in late 2012.
The Namco Generations project was deemed a failure by reviewers. They commented that the company's prolonged silence about the project and the general lack of a wider audience had contributed to its downfall, alongside the two cancelled games being generally unimpressive and not living up to expectations. Both Pac-Man Championship Edition DX and Galaga Legions DX remain available on their respective platforms — the 2013 update to the former, renaming it to Pac-Man Championship Edition DX+, removes all instances of Namco Generations from the game.
The Namco Generations series was led by chief producer Hideo Yoshizawa. [1] A highly respected game developer in Japan, he is best known as the creator of Klonoa and Mr. Driller , two widely-successful series for developer Namco. [2] The idea for the project came from an attempt by Namco Bandai Games to recreate the healthy proximity between developers and consumers, which was a common trait of the original Namco company. [1] Namco Bandai also saw it as an opportunity to revive and modernize many of their older intellectual properties, and to revive interest in them. [3] The name and idea of the label is derived from the video game newsletter Namco Community Magazine NG, published in Japan throughout the 1980s and early 1990s as a way for Namco to connect with their fans and provide news on their upcoming titles. [4] Assisting in production of the series came from Tadashi Iguchi, the designer for Pac-Man Championship Edition and Galaga Legions , both of which were successful updates of classic arcade games. [5] [6]
When laying down the foundations for the brand, the company focused primarily on allowing consumers to interact directly with developers through digital newsletters and social media platforms, which they felt would allow for more feedback on projects. [7] Namco Bandai Games America vice president Carlson Choi told IGN that the brand was to "[solidify] NAMCO BANDAI Games' commitment to provide high quality and compelling content through the digital space". [7] The company also wanted the branded games to "raise the bar" in terms of content, and to allow players to experience these older games in a brand-new way. [7]
Namco Bandai officially unveiled the Namco Generations brand on November 16, 2010. [3] Three games were announced for release under the label: Pac-Man Championship Edition DX and Galaga Legions DX , both being updates of Iguchi's previous projects, and Aero-Cross , a modernized remake of Metro-Cross . [8] Each game featured an option to view a special "NG News" digital newsletter, which featured developer interviews, gameplay tips, and information regarding upcoming titles. [8] Pac-Man Championship Edition DX was released a day later on November 17 [9] for the Xbox 360 and PlayStation 3 to critical acclaim, being listed among the greatest video game remakes of all time and as a good example on how to successfully revive a classic video game. [10] [11] Galaga Legions DX was published several months later on June 29, 2011 [12] also to positive reception, specifically towards its unique gameplay and presentation. [13] [14] In June, Namco Bandai unveiled a fourth game under the brand, a reboot of the Japan-exclusive arcade game Dancing Eyes . [15] Due to the game's strong sexual nature and for being rather obscure, it was met with dire confusion from publications. [16] Siliconera speculated that modern remakes of Battle City , Rally-X , and Starblade were also in the works. [17] [18] [19]
Updates on the project began to slow down by the end of 2011, with the company posting very little information regarding the brand and the games under production for it. In April 2012, Japanese magazine Famitsu reported that Namco Bandai decided to cancel the reboot of Dancing Eyes. [20] In December, Aero-Cross and subsequently the Namco Generations label as a whole, were also cancelled. [21] [22] Namco Bandai cited "various circumstances" as the reason for the project's termination. [23] Publications have speculated the lack of interest and a wider audience caused the brand to be discontinued. [22] The DX versions of Pac-Man Championship Edition and Galaga Legions are still available on their respective platforms, the former removing the Namco Generations newsletter entirely when it was updated in 2013.
Video game publications have deemed the Namco Generations brand as a failure, saying that a general lack of a large audience and silence towards the project were factors in its downfall. JG Fletcher of Engadget blamed the cancellation of the remaining two games and a general lack of updates from Bandai Namco for the Namco Generations label being discontinued. [24] He noted the company's unusual quiet nature towards the project in general, as well as commenting that neither of the cancelled titles lived up to the expectations of the first two games. [24] Fletcher also felt that Dancing Eyes felt more like a tribute to an "amusing" idea rather than an attempt to truly resurrect an older IP, writing: "I'm not overly interested in seeing increasing amounts of polygonal skin. Rather than prurient interest in cartoon women, my fascination with Dancing Eyes is more about seeing Namco pay tribute to something that was, at best, an amusing idea, and at worst, something Namco had no sense reminding people of". [24] Siliconera showed disappointment towards the project's cancellation for being the end of an era for the company, saying: "With no more Namco Generations titles in the pipeline, it looks like the age of modernized Namco arcade games is over". [21]
Namco Limited was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China.
Galaxian is a 1979 fixed shooter arcade game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.
Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.
Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.
Galaga '88 is a 1987 fixed shooter arcade video game by Namco. It is the third sequel for Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.
Pac-Man Championship Edition is a 2007 maze video game developed by Bandai Namco Studios for the Xbox 360. It has since appeared on several other platforms, including iOS, Android, and the PlayStation 3 and PlayStation Portable as a PSP mini title available on the PlayStation Store. It is an HD reimagining of the original Pac-Man arcade game; players navigate Pac-Man through an enclosed maze, eating pellets and avoiding four ghosts that pursue him. Clearing an entire side of the maze of dots will cause a fruit item to appear, and eating it will cause a new maze to appear on the opposite side.
Galaga Legions is a 2008 twin-stick shooter video game developed and released by Namco Bandai Games for the Xbox 360. It is the twelfth game in the Galaxian series, and the third developed for home platforms. The player controls a starship, the AEf-7 "Blowneedle", in its efforts to wipe out the Galaga armada. The objective of the game is to clear each of the five stages as quick as possible. Stages have a heavy emphasis on puzzle solving and chain reactions, which are necessary to clear out enemy formations. The Blowneedle has a pair of satellites at its disposal, and can place them anywhere on the screen to fend off enemies.
Namco Museum Virtual Arcade is a video game compilation developed and published by Namco Bandai Games for the Xbox 360. It was released in North America in 2008 and in Europe and Japan in 2009. Part of its Namco Museum series, Virtual Arcade includes 34 titles; nine of these are Namco Bandai-published Xbox Live Arcade games, and the rest are arcade games that are only accessible through the disc. Players can access the Xbox Live Arcade games through their dashboard if the disc is in the console.
Pac-Man & Galaga Dimensions is a 2011 video game compilation developed and published for the Nintendo 3DS by Namco Bandai Games. It contains six games from the company's Pac-Man and Galaxian franchises—Pac-Man (1980), Galaga (1981), Pac-Man Championship Edition (2007), Galaga Legions (2008), Pac-Man Tilt, and Galaga 3D Impact, the last two being unique games created exclusively for this collection. The collection also includes achievements, online leaderboards, and a trailer for the Pac-Man and the Ghostly Adventures television series.
Galaga Legions DX is a 2011 twin-stick shooter video game developed and published by Namco Bandai Games for the Xbox 360 and PlayStation 3. It is the sequel to Galaga Legions (2008), and is the fourteenth entry in the Galaxian series. The player controls the AEf-7 "Blowneedle" starship in its efforts to wipe out the Galaga forces before they destroy all of mankind. The objective is to clear each of the game's nine stages in the quickest time possible by destroy waves of enemies. The Blowneedle has a pair of satellites that can be pointed at enemies to shoot them down. New additions have been made to the core gameplay, such as a "slowdown" effect when the player is about to collide with an enemy.
Dancing Eyes is a 1996 puzzle arcade video game developed and published in Japan by Namco. It features gameplay reminiscent of arcade games like Qix — players control a monkey named Urusu-San as he must complete each level by destroying all of the tiles off the grid of a 3D object. Most levels revolve around the player slowly removing the clothing off of women, alongside destroying cobras, UFOs, and cardboard boxes. There are enemies that must be avoided, and there are also power-ups that grant different abilities. The game runs on the Namco System 11 hardware.
Bandai Namco Studios Inc. is a Japanese video game developer headquartered in Kōtō, Tokyo. Its offices in Malaysia and Singapore, Bandai Namco Studio Malaysia and Bandai Namco Studios Singapore, are based out of Selangor, Malaysia and Infinite Studios, Singapore respectively. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment, which itself is a subsidiary of Bandai Namco Holdings. The company works under its parent company as a keiretsu; Bandai Namco Studios creates video games for home consoles, handheld systems, mobile devices and arcade hardware, while Bandai Namco Entertainment handles the managing, marketing and publishing of these products.
Namco Community Magazine NG is a video game magazine. It was distributed in Japan by Namco, quarterly from 1983 to 1986, and bimonthly from 1986 to 1993. Based on a suggestion made by company president Masaya Nakamura, its content relates to Namco video games and progressed to crafts, developer interviews, fan mail, and two manga series illustrated by Hiroshi Fuji.
Aero-Cross is an unreleased platform video game that was in development for the PlayStation 3 and Xbox 360 by Namco Bandai Games. It was intended as a modernized sequel to the arcade game Metro-Cross, and the third released under the Namco Generations series of video game remakes. Players control a runner through each level in an effort to get to the end stage goal before the timer runs out. Levels feature hazards that must be overcome, and there are also power-ups that grant player with different abilities, such as a speed boost or being able to glide over the level.
Namcot Collection, also known as Namco Museum Archives, is a 2020 video game compilation published by Bandai Namco Entertainment. Originally released in Japan for the Nintendo Switch, it was later localized for international territories as two separate collections, Namco Museum Archives Vol. 1 and Vol. 2, for the Switch, Xbox One, PlayStation 4, and Windows. Namcot Collection includes a wide array of video games published by Namco for the Family Computer and Nintendo Entertainment System, with save states, achievements, and homebrew ports of Pac-Man Championship Edition and Gaplus.
The Pac-Man 40th Anniversary was a celebration of the Pac-Man series of video games since the release of the arcade cabinet Pac-Man on May 22, 1980. Bandai Namco celebrated the anniversary through business ventures with video games, events, clothing and other forms of merchandise. The anniversary took place throughout 2020, and ended in early 2021.