Galaga Legions DX

Last updated
Galaga Legions DX
Galaga Legions DX Coverart.png
Xbox 360 cover art
Developer(s) Namco Bandai Games
Publisher(s) Namco Bandai Games
Director(s) Tadashi Iguchi
Producer(s) Toshiko Tamura
Composer(s) Akihiko Ishikawa
Series Galaxian
Platform(s) Xbox 360, PlayStation 3, Windows Phone, PlayStation 4, Xbox One
Release
June 29, 2011
  • Xbox 360
    • WW: June 29, 2011
    PlayStation 3
    • WW: August 4, 2011
    • EU: August 10, 2011
    Windows Phone
    • WW: August 28, 2012
    PlayStation 4, Xbox One
    • WW: April 28, 2016
Genre(s) Twin-stick shooter, bullet hell
Mode(s) Single-player

Galaga Legions DX [lower-alpha 1] is a 2011 twin-stick shooter video game developed and published by Namco Bandai Games for the Xbox 360 and PlayStation 3. It is the sequel to Galaga Legions (2008), and is the fourteenth entry in the Galaxian series. The player controls the AEf-7 "Blowneedle" starship in its efforts to wipe out the Galaga forces before they destroy all of mankind. The objective is to clear each of the game's nine stages in the quickest time possible by destroying waves of enemies. The Blowneedle has a pair of satellites that can be pointed at enemies to shoot them down. New additions have been made to the core gameplay, such as a "slowdown" effect when the player is about to collide with an enemy.

Contents

The game was developed by the same team behind Pac-Man Championship Edition DX , headed by director Tadashi Iguchi and producer Toshiko Tamura. Iguchi thought the original Legions tried too hard to be original and only appealed to a niche audience, deciding to make the game appeal towards more casual players with simple controls and a focus on frantic gameplay. The team focused heavily on high-score battles as a callback to video game tournaments from the early 1980s, and to appeal towards both veterans and newcomers to the Galaxian series. It was the second game released under the Namco Generations label and was made to coincide with the 30th anniversary of the original Galaga arcade game.

Following its release, Galaga Legions DX received mostly positive reviews from critics. The game was praised for its impressive graphics, fast-paced gameplay, and the improvements it brought compared to its predecessor. However, some reviewers criticized the game for its lack of content and perceived it as less refined than the original Galaga Legions. In addition to its initial release, a version of the game for Windows Phone was also made available in 2012. The Xbox 360 version was made available on the Xbox One in 2016 as part of the system's backward compatibility lineup. It was the only other game released under the Namco Generations label, as it was discontinued a year after the game's release in 2012.

Gameplay

In Galaga Legions DX, players control a starship named the AEf-7 Blowneedle in its mission to eradicate the hostile Galaga forces. Players traverse through ten different stages, which are divided up into four sections each and become progressively difficult. [1] Players can begin at any level they choose. Each section consists of multiple waves of enemies, with players needing to destroy as many as they can before the time limit runs out. [2] Player score and progress is tallied up in a bar graph displayed upon completion of each section, culminating in a final area where players must destroy a boss.

Xbox 360 version screenshot. Galaga Legions DX screenshot.jpg
Xbox 360 version screenshot.

Gameplay of Legions DX has been compared to similar twin-stick shooters such as Geometry Wars . [3] In each wave, players must destroy large formations of constantly-moving enemies while avoiding collision with them or opposing projectiles. [2] If the Blowneedle is about to collide with an enemy or shot, a slowdown effect is applied that gives players a chance to escape before dying. The objective is to clear each section as quick as possible, with bonus points awarded for destroying enemies under a par time. [4] Enemies fly in pre-determined patterns, indicated by blue neon lines drawn across the screen. Most formations feature large, orbular ships that explode when shot, which can be used to cause chain reactions and easily wipe out larger enemies. [5] The Blowneedle is equipped with two satellites, which can either be pointed in any direction or fixated to the side of the player. [5] Flying closer to enemy formations enables "Focus Fire", which increases the Blowneedle's movement and shooting speed. [1] [6] Destroying circular Black Hole Bombs sucks in all on-screen enemies, who join the player's side and provide additional firepower. [5] [1]

The game features two different play modes: Adventure, where players take on each level in a linear format, and Championship, a score-attack mode where players try to get the highest score in any stage they choose. [1] Before each game beings, players can select a difficulty option and a cosmetic skin, which alters the game's visuals. Many of these replace the Blowneedle and enemies with sprites from other Galaxian games, alongside those from other older Namco games including Pac-Man , Mappy , Dig Dug , and Rally-X . [1] [7] [6]

Development

Tadashi Iguchi in 2009 Tadashi Iguchi.png
Tadashi Iguchi in 2009

After completing work on Pac-Man Championship Edition DX (2010), Namco Bandai Games director Tadashi Iguchi began drafting plans for a sequel to one of his previous projects, Galaga Legions (2008). Originally released for the Xbox 360, Legions was a modernized update to Namco's Galaxian series of shoot 'em ups. While the game sold well and was received favorably by publications, [8] [9] [10] a common complaint was its drastic departure from the gameplay of the original Galaxian and Galaga , [11] [12] both of which were fixed overhead shooters. Acknowledging the criticism, Iguchi started production of a sequel that was much more accessible to new players. [13]

Iguchi directed development of Galaga Legions DX. The majority of the developers behind Pac-Man Championship Edition DX assisted him in production, such as producer Toshiko Tamura. [13] The project goal was to create a game that was intuitive and welcoming to both newcomers and franchise veterans, and to find a balance between simplicity and complexity in its gameplay. [13] With the original Galaga Legions, Iguchi felt that it trying to be original instead distanced it from previous Galaxian games, resulting in a niche target audience. [14] Iguchi's experience with developing Pac-Man Championship Edition DX, a well-received update to the original Pac-Man , provided him with a basic idea of how Galaga Legions DX should be designed. The game's design was themed around the word "crush", referring to the destruction of large hordes of enemies in the original. [15] Simplicity was a focal point for the project, as the development team didn't wish to create something too easy it lacked difficulty or something too complex it confused players. [13] [14]

A number of changes were made to the gameplay structure of Legions to accommodate the team's design goals. The level progression system, a linear series of stages in the original Legions, was omitted and instead allows players to select whichever stage they choose. Iguchi didn't enjoy the first game's progression for having only one specific way to clear stage formations, believing the new non-linear structure allowed for variations within each level to accommodate different playstyles: "We want it to be both intuitive and flexible. There shouldn't be one specific way of clearing the game or obtaining a high-score." [14] The controls were also simplified so that players were able to focus on the gameplay. [14]

Among the new design choices for Legions DX was its heavy focus on earning high scores and competing with other players, as the team believed part of the rise in popularity of the shooter genre came from high-score tournaments. [13] Iguchi in particular suggested it would ignite a "competitive spirit" within players, fueling them to compete against others for the highest-score possible on leaderboards. [13] Other additions include improved visuals, reworked enemy patterns, and a slowdown feature that takes effect when the player is about to collide with an enemy. Like Pac-Man Championship Edition DX, the development team hoped to make the game "more exhilarating and satisfying" than before, and to feel like a proper evolution of its arcade game predecessors. [13] [15] The game was described as an "enemy curtain shooter", as the way enemy formations closed in on players resembled the movement of curtains. [16] Composer Akihiko Ishikawa, whose works include Ninja Assault and The Idolmaster series, scored the soundtrack. [17]

Release

Namco Bandai Games teased Galaga Legions DX on November 16, 2010. The company revealed that the game would be the second title released under its Namco Generations series of classic game updates, which included Pac-Man Championship Edition DX and the later-cancelled [18] Aero-Cross . [19] [20] Namco Bandai released a teaser trailer in April 2011, where it announced the game would coincide with the 30th anniversary of the original Galaga. [15] [21] A playable demo was demonstrated at E3 2011. [22]

Galaga Legions DX was released for the Xbox 360 on June 29, 2011 worldwide through the Xbox Live service. [23] The PlayStation 3 version was released for the PlayStation Network on August 3, 2011 in North America and Japan, [24] [25] and on August 10 in Europe. [26] To commemorate its release, an update for both Taiko no Tatsujin 14 and Taiko no Tatsujin Plus included one of the game's songs, "Doom Noiz", as a playable track. [27] A version for Windows Phone was released on September 4, 2012, which uses touch-screen thumbsticks for movement. [28] On April 27, 2016, the Xbox 360 version of Galaga Legions DX was re-released through Xbox One's backwards comparability lineup. [29]

Reception

By the end of 2011, Galaga Legions DX sold 19,755 units on the Xbox 360, significantly less than its predecessor. [8] The game itself was received favorably, holding a 74/100 on the review aggregator website Metacritic. [30]

David Wolinsky of GamesRadar+ praised it for being more approachable than to the original Legions, saying that it was much faster and it made the player "feel like a badass" while destroying large waves of enemies. [31] He concluded by stating the game is a "mighty fine diversion worth sinking your teeth into." Jim Sterling of Destructoid said the game appealed to both hardcore and casual fans for its addictive gameplay and content, heavily praising the game's puzzle-solving techniques, easy approach and graphics. [30] Carolyn Petit of GameSpot called it "a worthy bearer of the Galaga title", applauding the game's lowered difficulty, graphical style and addictive gameplay. [5] Daemon Hatfield of IGN praised its graphics and selectable game skins, and for its strategy-based gameplay, [32] while Sammy Barker of Push Square applauded the "fantastic" presentation and its "risk-and-reward" mechanic. [33]

Despite its praise, many would argue the game was not as refined as its predecessor and still lacked in content. Hatfield was the most critical, saying that the game's content left with little to offer for its price point, expressing disappointment towards its lack of replay value and for bearing little resemblance to the original Galaga. [32] He went on to say the game was not much of an improvement over the first Galaga Legions and that only one playthrough showed off all it has to offer. Barker stated it was not as refined as Pac-Man Championship Edition DX and disliked its large emphasis on pattern memorization, saying that it led to repetition, [33] while Wolinsky criticized the game's lack of extra content. [31] Sterling suggested that the game could have used more gameplay modes and longer levels, feeling it has room for improvement. [4]

Notes

  1. Japanese: ギャラガレギオンズDX, Hepburn: Gyaraga Regionzu DX

Related Research Articles

<span class="mw-page-title-main">Namco</span> Defunct Japanese video game developer and publisher

Namco Limited was a Japanese multinational video game and entertainment company, headquartered in Ōta, Tokyo. It held several international branches, including Namco America in Santa Clara, California, Namco Europe in London, Namco Taiwan in Kaohsiung, and Shanghai Namco in mainland China.

<i>Galaxian</i> 1979 video game

Galaxian is a 1979 fixed shooter arcade video game developed and published by Namco. The player assumes control of the Galaxip starfighter in its mission to protect Earth from waves of aliens. Gameplay involves destroying each formation of aliens, who dive down towards the player in an attempt to hit them.

<i>Galaga</i> 1981 arcade game

Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.

<i>Dig Dug</i> 1982 video game

Dig Dug is a maze arcade video game developed by Namco in 1981 and released in 1982, distributed in North America by Atari, Inc. The player controls Dig Dug to defeat all enemies per stage, by either inflating them to bursting or crushing them underneath rocks.

Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.

<i>Pac-Man World</i> 1999 video game

Pac-Man World is a platform video game developed and published by Namco for the PlayStation. Controlling Pac-Man, the player must complete each of the game's six worlds by collecting a certain amount of pellets to open up an exit door. The plot follows Pac-Man's enemies, the ghosts, crashing his 20th birthday and kidnapping his friends and family to bring them to their homeland of Ghost Island — with his birthday in ruins and his family in trouble, Pac-Man sets out to rescue them and defeat the ghosts.

<i>Galaga 88</i> 1987 video game

Galaga '88 is a 1987 fixed shooter arcade video game by Namco. It is the third sequel to Galaxian. It features significantly improved graphics over the previous games in the series, including detailed backgrounds, larger enemies and greater ship details. The game runs on Namco System 1 hardware.

<i>Gaplus</i> 1984 video game

Gaplus is a 1984 fixed shooter arcade game developed and released by Namco. It is the third game in the Galaxian series, serving as a direct sequel to Galaga (1981). In North America, a modification kit was later released to change the name to Galaga 3, possibly to reflect its position in the series. It was the only game other than Phozon to run on the Namco Phozon hardware. A contemporary home port for the Commodore 64 was released in 1988. A "demastered" version of the game was included in Namco Museum Archives Vol. 2 as a bonus title.

<i>Pac-Man Championship Edition</i> 2007 video game

Pac-Man Championship Edition is a 2007 maze video game developed and published by Namco Bandai Games for the Xbox 360. It has since appeared on several other platforms, including iOS, Android, and the PlayStation 3 and PlayStation Portable as a PSP mini title available on the PlayStation Store. It is an HD reimagining of the original Pac-Man arcade game; players navigate Pac-Man through an enclosed maze, eating pellets and avoiding four ghosts that pursue him. Clearing an entire side of the maze of dots will cause a fruit item to appear, and eating it will cause a new maze to appear on the opposite side.

<i>Namco Museum DS</i> 2007 video game

Namco Museum DS is a 2007 video game compilation developed by M2 and published by Namco Bandai Games. The game features 7 arcade games previously published by Namco along with a Nintendo DS version of the Nintendo-developed title Pac-Man Vs.

<i>Galaga Legions</i> 2008 video game

Galaga Legions is a 2008 twin-stick shooter video game developed and released by Namco Bandai Games for the Xbox 360. It is the twelfth game in the Galaxian series, and the third developed for home platforms. The player controls a starship, the AEf-7 "Blowneedle", in its efforts to wipe out the Galaga armada. The objective of the game is to clear each of the five stages as quick as possible. Stages have a heavy emphasis on puzzle solving and chain reactions, which are necessary to clear out enemy formations. The Blowneedle has a pair of satellites at its disposal, and can place them anywhere on the screen to fend off enemies.

<i>Namco Museum Virtual Arcade</i> 2008 video game

Namco Museum Virtual Arcade is a video game compilation developed and published by Namco Bandai Games for the Xbox 360. It was released in North America in 2008 and in Europe and Japan in 2009. Part of its Namco Museum series, Virtual Arcade includes 34 titles; nine of these are Namco Bandai-published Xbox Live Arcade games, and the rest are arcade games that are only accessible through the disc. Players can access the Xbox Live Arcade games through their dashboard if the disc is in the console.

<i>Pac-Man Championship Edition DX</i> 2010 video game

Pac-Man Championship Edition DX is a 2010 maze video game published by Namco Bandai Games for the Xbox 360 and PlayStation 3, later ported to Steam and iOS. It is the sequel to the 2007 game Pac-Man Championship Edition, which was the last game developed by series creator Toru Iwatani. The player controls Pac-Man as he must eat all of the dots in the maze while avoiding colored ghosts that pursue him. A bonus item will appear once the player has eaten all dots on one side of the maze, causing the layout to change. Several additions were made over the original, such as bombs that send all ghosts to the regeneration box and sleeping ghosts that will give chase when Pac-Man moves past them.

<span class="mw-page-title-main">Namco Generations</span> Video game brand name

Namco Generations was a brand name created by Namco Bandai Games for modernized remakes of their older video games. It was introduced in 2010 in conjunction with Pac-Man Championship Edition DX for the Xbox 360 and PlayStation 3. Galaga Legions DX was the second game to use the brand, being released in 2011. Two other games were in production under the Namco Generations label, a Metro-Cross sequel named Aero-Cross and a remaster of Dancing Eyes, both of which were cancelled.

<i>Pac-Man & Galaga Dimensions</i> 2011 video game

Pac-Man & Galaga Dimensions is a 2011 video game compilation developed and published for the Nintendo 3DS by Namco Bandai Games. It contains six games from the company's Pac-Man and Galaxian franchises—Pac-Man (1980), Galaga (1981), Pac-Man Championship Edition (2007), Galaga Legions (2008), Pac-Man Tilt, and Galaga 3D Impact, the last two being unique games created exclusively for this collection. The collection also includes achievements, online leaderboards, and a trailer for the Pac-Man and the Ghostly Adventures television series.

<i>Galaga 91</i> 1991 video game

Galaga '91 is a 1991 fixed shooter video game developed and published by Namco for the Game Gear. It was published by Sega in Europe and renamed Galaga 2. The first portable installment in the Galaxian series, players control a lone starfighter in its mission to eradicate the hostile Galaga forces before they take over Earth. Gameplay revolves around shooting down formations of enemies and avoiding their projectiles.

<span class="mw-page-title-main">Bandai Namco Studios</span> Japanese video game developer

Bandai Namco Studios Inc. is a Japanese video game developer headquartered in Kōtō, Tokyo. Its offices in Malaysia and Singapore, Bandai Namco Studio Malaysia and Bandai Namco Studios Singapore, are based out of Selangor, Malaysia and Infinite Studios, Singapore respectively. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment, which itself is a subsidiary of Bandai Namco Holdings. The company works under its parent company as a keiretsu; Bandai Namco Studios creates video games for home consoles, handheld systems, mobile devices and arcade hardware, while Bandai Namco Entertainment handles the managing, marketing and publishing of these products.

<i>Aero-Cross</i> Unreleased platform game

Aero-Cross is an unreleased platform video game that was in development for the PlayStation 3 and Xbox 360 by Namco Bandai Games. It was intended as a modernized sequel to the arcade game Metro-Cross, and the third released under the Namco Generations series of video game remakes. Players control a runner through each level in an effort to get to the end stage goal before the timer runs out. Levels feature hazards that must be overcome, and there are also power-ups that grant player with different abilities, such as a speed boost or being able to glide over the level.

References

  1. 1 2 3 4 5 Brown, Christopher (29 June 2011). "Galaga Legions DX [Xbox Live Arcade]". Allgame . All Media Group. Archived from the original on 14 November 2014. Retrieved 11 August 2020.
  2. 1 2 3 Jones, Darran (18 August 2011). "Retrorated - Galaga Legions DX". No. 93. United Kingdom: Imagine Publishing. Retro Gamer. p. 96. Retrieved 10 August 2020.
  3. 1 2 Ryckert, Dan (30 June 2011). "Review - Galaga Legions DX". Game Informer . GameStop. Archived from the original on 11 June 2020. Retrieved 11 August 2020.
  4. 1 2 3 Sterling, Jim (4 July 2011). "Review: Galaga Legions DX". Destructoid . Archived from the original on 7 January 2019. Retrieved 9 August 2019.
  5. 1 2 3 4 5 Petit, Carolyn (5 July 2011). "Galaga Legions DX Review". GameSpot . Archived from the original on 5 April 2016. Retrieved 9 August 2019.
  6. 1 2 "ギャラガレギオンズ DX". www.ng.namco-ch.co.jp (in Japanese). Namco Bandai Games. 2011. Archived from the original on 9 August 2019. Retrieved 11 August 2020.
  7. "『ギャラガレギオンズ DX』無料アップデート実施、ナムコのあのキャラが登場". Famitsu . Kadokawa Corporation. 13 October 2011. Archived from the original on 12 May 2013. Retrieved 11 August 2020.
  8. 1 2 Langley, Ryan (20 January 2012). "Xbox Live Arcade by the numbers - the 2011 year in review". Gamasutra . UBM Technology Group. Archived from the original on 5 July 2020. Retrieved 10 August 2020.
  9. Scott, Ryan (28 August 2008). "Galaga Legions Review". 1UP.com . IGN. Archived from the original on 3 June 2016. Retrieved 10 August 2020.
  10. Francis, Don (21 August 2008). "Galaga Legions Review". GameSpot . CBS Interactive. Archived from the original on 29 April 2019. Retrieved 10 August 2020.
  11. Whitehead, Dan (20 August 2008). "Galaga Legions - Page 2". Eurogamer. Retrieved 20 August 2008.
  12. "Galaga Legions Review for 360, PS3". 1UP.com . IGN. Archived from the original on 2016-06-03. Retrieved 2018-09-13.
  13. 1 2 3 4 5 6 7 "Interview with Toshiko Tamura - Producer of Galaga Legions DX". No. Vol. 10. Namco Bandai Games. NG News. 2011. Archived from the original on 9 August 2019. Retrieved 21 April 2020.
  14. 1 2 3 4 "Interview With Tadashi Iguchi - Director Of Galaga Legions DX". No. Vol. 11. Namco Bandai Games. NG News. 2011. Archived from the original on 9 August 2019. Retrieved 22 April 2020.
  15. 1 2 3 Shiga, Yasuki (8 April 2011). "バンダイナムコ、PS3/Xbox 360「ギャラガレギオンズ DX」 進化したギャラガのプロモーションビデオを公開". Game Watch (in Japanese). Impress Group. Archived from the original on 6 August 2017. Retrieved 10 August 2020.
  16. Yusuke (4 May 2011). "「ギャラガレギオンズ DX」は弾幕系ならぬ"敵幕系"STG。火力を集中させる「Focus Fire」でギャラガの大群を粉砕するのだ". 4Gamer.net . Archived from the original on 14 April 2016. Retrieved 9 August 2019.
  17. Ishikawa, Akihiko (2017). "『レギオンズDX』製作にあたって新規に楽曲を手掛けました。 「前作よりもシューティングゲームっぽい曲を」というオーダーを受けての製作です。". www.peing.net (in Japanese). Retrieved 10 August 2020.
  18. Siliconera Staff (8 December 2012). "With Aero-Cross Canceled, The Namco Generations Series Ends Too". Siliconera . Archived from the original on 25 March 2020. Retrieved 25 March 2020.
  19. Dengeki Staff (16 November 2010). "ナムコの旧作を作り直し新価値を付加! ナムコジェネレーションズ". Dengeki Online (in Japanese). Dengeki. Archived from the original on 17 March 2015. Retrieved 25 March 2020.
  20. Stuart, Keith (18 November 2010). "Namco Generations seeks to update retro gaming". The Guardian . Archived from the original on 13 September 2015. Retrieved 25 March 2020.
  21. IGN Staff (6 June 2011). "New Galaga Titles Arrive This Summer to Commemorate 30th Anniversary". IGN. Archived from the original on 25 November 2018. Retrieved 21 April 2020.
  22. Calvert, Justin (8 June 2011). "E3 2011: Galaga Legions DX Hands-On Preview". GameSpot . CBS Interactive. Archived from the original on 27 April 2015. Retrieved 10 August 2020.
  23. Mallory, Jordan (25 June 2011). "Galaga Legions DX explodes all of the aliens June 29th, at least on XBLA". Engadget . Verizon Media. Archived from the original on 25 March 2020. Retrieved 25 March 2020.
  24. IGN Staff (3 August 2011). "Galaga Legions DX Now Available For the PlayStation Network". IGN. Archived from the original on 15 November 2018. Retrieved 10 August 2020.
  25. "ギャラガレギオンズ DX (PS Store ダウンロード版)". Famitsu (in Japanese). Kadokawa Corporation. Archived from the original on 31 July 2020. Retrieved 10 August 2020.
  26. McElroy, Griffin (10 August 2011). "European PSN releases for August 10". Engadget . Verizon Media. Archived from the original on 10 August 2020. Retrieved 10 August 2020.
  27. "「太鼓の達人プラス」,高難度の曲が収録された「すごゲームぱっく」を配信". 4Gamer.net (in Japanese). Aetas. 30 May 2014. Archived from the original on 15 October 2014. Retrieved 10 August 2020.
  28. Rubino, Daniel (4 September 2012). "Galaga Legions DX now available on the Windows Phone Marketplace". Windows Central. Retrieved 4 September 2012.
  29. Makuch, Eddie (29 April 2016). "Next Xbox One Backwards-Compatible Games Arrive". GameSpot . CBS Interactive. Archived from the original on 4 November 2016. Retrieved 10 August 2020.
  30. 1 2 3 "Galaga Legions DX for Xbox 360 Reviews". Metacritic . Archived from the original on 25 December 2018. Retrieved 9 August 2019.
  31. 1 2 3 Wolinsky, David (9 July 2011). "Galaga Legions DX review". GamesRadar+ . Archived from the original on 9 February 2016. Retrieved 9 August 2019.
  32. 1 2 3 Hatfield, Daemon (3 August 2011). "Galaga Legions DX Review". IGN. Archived from the original on 16 June 2019. Retrieved 9 August 2019.
  33. 1 2 3 Barker, Sammy (18 August 2011). "Galaga Legions DX Review - PS3". Push Square . Archived from the original on 18 July 2017. Retrieved 9 August 2019.