Aero-Cross

Last updated

Aero-Cross
Aero-Cross logo.png
Game logo
Developer(s) Namco Bandai Games
Publisher(s) Namco Bandai Games
SeriesMetro-Cross
Platform(s) Xbox 360, PlayStation 3
ReleaseCancelled
Genre(s) Platform
Mode(s) Single-player, multiplayer

Aero-Cross [lower-alpha 1] is an unreleased platform video game that was in development for the PlayStation 3 and Xbox 360 by Namco Bandai Games. It was intended as a modernized sequel to the arcade game Metro-Cross , and the third released under the Namco Generations series of video game remakes. Players control a runner through each level in an effort to get to the end stage goal before the timer runs out. Levels feature hazards that must be overcome, and there are also power-ups that grant player with different abilities, such as a speed boost or being able to glide over the level.

Contents

Aero-Cross was produced by Hideo Yoshizawa, the creator of Klonoa and Mr. Driller . Yoshizawa liked the original Metro-Cross for having the player try to find the fastest possible route to the goal at the end of each level, and wanted to expand on this concept in Aero-Cross. He also focused on stage hazards, player acceleration, and co-operative play. The game was announced in October 2010 and cancelled in December 2012 following a lack of updates on its production. Compared to the other cancelled Namco Generations game, a reboot of the infamous puzzle game Dancing Eyes , critics felt that Aero-Cross had potential. They praised its gameplay and evolution on the original Metro-Cross gameplay, and showed disappointment in its cancellation.

Gameplay

The player gliding across the level with the hoverboard. The player's score is displayed at the top right, and the timer at the bottom. Aero-Cross screenshot.jpg
The player gliding across the level with the hoverboard. The player's score is displayed at the top right, and the timer at the bottom.

Aero-Cross is presented as an arcade-style platform game, with emphasis on speed and acceleration. [1] [2] Players control a runner through each course, with the goal being to reach the end before the timer runs out. The end of each level is indicated by a large circular goalpost, with a map being provided at the bottom that shows how far they have reached. [1] Levels feature different themes, such as futuristic cities, deserts, and factories. [1] In these levels, players will need to overcome different stage hazards that will cause their runner to be temporarily stunned and their timer to deplete further. Hazards include giant steel cylinders, tiles that slow down the player if touched, walls that emerge from the ground, and computer-controlled opponents. [1] There are item capsules placed through stages as well, each containing power-ups that grant different abilities. Three items were revealed: a speed boost, a clock that stops time, and a hoverboard that allows players to glide over the level. [1] Running behind opponents creates an effect called a "slipstream", allowing players to run faster than usual. [2] Players can also perform an "air dash" that grants them a temporary boost in speed. Air dashing can also be used to knock opponents off of the map and destroy incoming obstacles. [1]

History

Development and promotion

Aero-Cross was intended as the third game under the Namco Generations label, a brand created by Namco Bandai Games for use on modernized remakes of their older titles. [3] The first of these was Pac-Man Championship Edition DX , a critically acclaimed follow-up to Pac-Man Championship Edition . [4] [5] Aero-Cross was produced by Hideo Yoshizawa, the creator of Namco's Klonoa and Mr. Driller franchises and the chief producer of the Namco Generations series. [6] It was intended as the sequel to Metro-Cross , a 1985 platform arcade game that was popular in Japan. [7] Yoshizawa appreciated the game for having the player try to find the fastest possible route to the goal at the end of each level, and wanted to expand on this concept in Aero-Cross. [6] He also wanted to focus on co-operative play, player acceleration, and variations in stage hazards. [8] Many of the game's mechanics and concepts were kept secret. [6]

A trademark for the game was filed in Germany and Australia in August, [9] followed by a rating by the Entertainment Software Rating Board. [10] Namco Bandai officially announced Aero-Cross in October 2010, alongside Galaga Legions DX . Due to the obscurity of the original Metro-Cross, and for it being released alongside more recognizable series like Pac-Man and Galaxian , the reveal was met with confusion from publications. [11] The company described it as a "dynamic running action" game, and advertised its speed and acceleration. [2] Namco Bandai also said that it would be published for the PlayStation 3 and Xbox 360 as a digital download. [1]

Cancellation

As the years progressed, Namco Bandai remained relatively silent towards Aero-Cross and the Namco Generations series itself. [12] This was met with confusion from video game news sites, who were speculating if the game was even in production or not. [13] In December 2012, the company revealed that Aero-Cross was officially cancelled, alongside the indefinite discontinuation of the Namco Generations brand. [14] [15] They cited "various circumstances" as the reason for its cancellation. [16] [17]

Publications showed interest in Aero-Cross. Writing for Engadget , JG Fletcher said that compared to the other cancelled Namco Generations game, a remake of Dancing Eyes (1996), Aero-Cross had potential. [13] Describing it as "a much more sensible update", Fletcher commented on the game's new features and for building upon the original Metro-Cross gameplay in an interesting manner, writing: "I do wish I'd had the opportunity to play that, as I spent a few really happy hours in college working through the arcade original on PlayStation. Unlike Dancing Eyes, I can admit to wanting to play that without ending up on some list". [13] Game Watch's Kenji Saeki and Game*Spark's Rikusyo stated that the game's cancellation was disappointing to hear. [16] [18] Jordan Devore of Destructoid believed that the game would likely never have had that large of an audience, and would have made much more sense as a mobile phone title than a console game. [19] He concluded in his article: "Considering how much we've actually seen of the project (very little), it shouldn't be too heartbreaking to hear that Aero-Cross has been canceled. If I'm being generous, I could maybe see this type of game performing decently on mobile devices, but it was likely never destined to have a huge audience no matter the platform. Bummer, though -- Metro-Cross was great". [19]

Notes

  1. Japanese: エアロクロス, Hepburn: Earo Kurosu

Related Research Articles

<span class="mw-page-title-main">Namco</span> Japanese video game developer and publisher

Namco Limited was a Japanese multinational video game and entertainment company founded in 1955 which operated video arcades and amusement parks globally, produced video games, films, toys, and arcade cabinets. They were one of the most influential figures in the worldwide coin-op and arcade game industry; Namco produced several multi-million-selling game franchises, such as Pac-Man, Galaxian, Tekken, Tales, Ridge Racer, and Ace Combat. In 2006, Namco merged with Bandai to form what is now named Bandai Namco Holdings; the standalone Namco brand continues to be used for video arcade and other entertainment products by the group's Bandai Namco Amusements division.

<i>Mr. Driller</i> Video game series

Mr. Driller is a puzzle video game franchise created by Yasuhito Nagaoka and Hideo Yoshizawa for Namco. The eponymous first game was released in 1999 for arcades and several home consoles, such as the PlayStation. Gameplay in the series consists of controlling Susumu Hori, the titular Mr. Driller, or one of his friends and destroying colorful formations of blocks to make it to the bottom of a well. In order to survive, players need to collect air capsules to replenish their depleting oxygen and avoid being crushed by falling blocks.

<i>Klonoa</i> Video game series

Klonoa is a platform video game series created by Namco in 1997. It stars Klonoa, an anthropomorphic creature who explores dream worlds. The series includes two main games: Klonoa: Door to Phantomile (1997) for the PlayStation and Klonoa 2: Lunatea's Veil (2001) for the PlayStation 2. A remake of Door to Phantomile was released for the Wii in 2008, and remasters of both games were released in 2022. The series also includes a set of handheld games released between 1999 and 2002 for the WonderSwan and Game Boy Advance.

Namco Museum is a series of video game compilations developed and published by Bandai Namco Entertainment for home video game consoles. The first title in the series, Namco Museum Vol. 1, was released for the PlayStation in 1995. Entries in the series have been released for multiple platforms, including the Game Boy Advance, PlayStation 2, PlayStation Portable, Nintendo DS and Xbox 360. the latest being Namco Museum Archives Vol. 2, released in 2020.

<i>Pac-Man World</i> 1999 video game

Pac-Man World is a platform video game developed and published by Namco for the PlayStation. Controlling Pac-Man, the player must complete each of the game's six worlds by collecting keys to free his captive family members, and reaching the end of each stage. The plot follows Pac-Man's enemies, the ghosts, crashing his 20th birthday and kidnapping his friends and family to bring them to their homeland of Ghost Island — with his birthday in ruins and his family in trouble, Pac-Man sets out to rescue them and defeat the ghosts.

<i>Metro-Cross</i> 1985 video game

Metro-Cross is a platform game released in arcades by Namco in 1985. It was ported to the Amstrad CPC, Atari ST, Commodore 64, Family Computer, and ZX Spectrum.

<i>Klonoa: Door to Phantomile</i> 1997 video game

Klonoa: Door to Phantomile is a platform game developed and published by Namco for the PlayStation in 1997 and the first game in the Klonoa series. The story follows Klonoa and his friend Huepow in their efforts to save the dream world of Phantomile from an evil spirit intent on turning it into a world of nightmares. The player controls Klonoa through a 2.5D perspective; the stages are rendered in three dimensions but the player moves along a 2D path. Klonoa can grab enemies and throw them as projectiles, or use them as a jump boost to navigate through the stages.

Hideo Yoshizawa born September 2, 1960, is a Japanese video game director, screenwriter, and producer, most famous for his work on the Ninja Gaiden and Klonoa series of video games. Prior to being employed by Namco, he worked for Tecmo and was involved in the original Ninja Gaiden trilogy for the Nintendo Entertainment System under the name "Sakurazaki".

<i>Galaga Legions</i> 2008 video game

Galaga Legions is a 2008 twin-stick shooter video game developed and released by Namco Bandai Games for the Xbox 360. It is the twelfth game in the Galaxian series, and the third developed for home platforms. The player controls a starship, the AEf-7 "Blowneedle", in its efforts to wipe out the Galaga armada. The objective of the game is to clear each of the five stages as quick as possible. Stages have a heavy emphasis on puzzle solving and chain reactions, which are necessary to clear out enemy formations. The Blowneedle has a pair of satellites at its disposal, and can place them anywhere on the screen to fend off enemies.

<i>Namco Museum Virtual Arcade</i> 2008 video game

Namco Museum Virtual Arcade is a video game compilation developed and published by Namco Bandai Games for the Xbox 360. It was released in North America in 2008 and in Europe and Japan in 2009. Part of its Namco Museum series, Virtual Arcade includes 34 titles; nine of these are Namco Bandai-published Xbox Live Arcade games, and the rest are arcade games that are only accessible through the disc. Players can access the Xbox Live Arcade games through their dashboard if the disc is in the console.

<i>Muscle March</i> 2009 video game

Muscle March, known in Japan as Muscle Kōshinkyoku, is an action game developed and published by Namco Bandai Games for the Wii through the WiiWare service. It was released in Japan in 2009, and in North America and the PAL region in 2010. Players control one of seven different bodybuilders and try to catch a thief that has stolen their bodybuilding friends' tub of protein powder. Its gameplay is similar to Hole In The Wall, where players use the Wiimote and Nunchuck to perform specific bodybuilder poses to pass through corresponding holes in walls left by the thief.

<span class="mw-page-title-main">Namco Generations</span> Video game brand name

Namco Generations was a brand name created by Namco Bandai Games for modernized remakes of their older video games. It was introduced in 2010 in conjunction with Pac-Man Championship Edition DX for the Xbox 360 and PlayStation 3. Galaga Legions DX was the second game to use the brand, being released in 2011. Two other games were in production under the Namco Generations label, a Metro-Cross sequel named Aero-Cross and a remaster of Dancing Eyes, both of which were cancelled.

<i>Galaga Legions DX</i> 2011 video game

Galaga Legions DX is a 2011 twin-stick shooter video game developed and published by Namco Bandai Games for the Xbox 360 and PlayStation 3. It is the sequel to Galaga Legions (2008), and is the fourteenth entry in the Galaxian series. The player controls the AEf-7 "Blowneedle" starship in its efforts to wipe out the Galaga forces before they destroy all of mankind. The objective is to clear each of the game's nine stages in the quickest time possible by destroying waves of enemies. The Blowneedle has a pair of satellites that can be pointed at enemies to shoot them down. New additions have been made to the core gameplay, such as a "slowdown" effect when the player is about to collide with an enemy.

<i>Dancing Eyes</i> 1996 puzzle arcade game

Dancing Eyes is a 1996 puzzle arcade video game developed and published in Japan by Namco. It features gameplay reminiscent of arcade games like Qix — players control a monkey named Urusu-San as he must complete each level by destroying all of the tiles off the grid of a 3D object. Most levels revolve around the player slowly removing the clothing off of women, alongside destroying cobras, UFOs, and cardboard boxes. There are enemies that must be avoided, and there are also power-ups that grant different abilities. The game runs on the Namco System 11 hardware.

<span class="mw-page-title-main">Bandai Namco Studios</span> Japanese video game developer

Bandai Namco Studios Inc., is a Japanese video game developer headquartered in Kōtō, Tokyo and created in 2012, with divisions in Singapore and Malaysia. Bandai Namco Studios is a subsidiary of Bandai Namco Entertainment, which itself is part of the wider Bandai Namco Holdings group. The company works under its parent company as a keiretsu; Bandai Namco Studios creates video games for home, arcade and mobile platforms, while Bandai Namco Entertainment handles the managing, marketing and publishing of these products.

<i>Namco Community Magazine NG</i> Japanese video game magazine

Namco Community Magazine NG was a video game magazine distributed by Namco in Japan. It was published quarterly from 1983 to 1986, and bimonthly from 1986 to 1993. Based on a suggestion made by company president Masaya Nakamura, its content relates to Namco video games and progressed to crafts, developer interviews, fan mail, and two manga series illustrated by Hiroshi Fuji.

<i>Klonoa</i> (2008 video game) 2008 video game

Klonoa is a side-scrolling platform video game for the Wii developed by Paon and published by Namco Bandai Games. It is a remake of the 1997 PlayStation game Klonoa: Door to Phantomile, the first game in the Klonoa series, updating the game with fully 3D graphics, additional content, and gameplay changes. It was released in Japan in December 2008 and in North America and Europe in May 2009.

<i>Pac-Man Museum+</i> 2022 video game compilation

Pac-Man Museum+ is a 2022 compilation video game developed by Now Production and published by Bandai Namco Entertainment. Being a sequel to the 2014 compilation title Pac-Man Museum, Pac-Man Museum+ includes 14 games from the Pac-Man series, with additional features such as missions and online leaderboards.

References

  1. 1 2 3 4 5 6 7 Matsumoto, Ryuichi (16 July 2011). "バンダイナムコゲームス,「エアロクロス」の制作を発表。あの「メトロクロス」が現代の技術でド派手なアクションゲームに生まれ変わった". 4gamer.net (in Japanese). Archived from the original on 28 November 2019. Retrieved 25 April 2020.
  2. 1 2 3 "Aero-Cross official homepage" (in Japanese). Namco Bandai Games. Archived from the original on 20 November 2012. Retrieved 24 April 2020.
  3. Dutton, Fred (26 June 2011). "Aero-Cross is next Namco Generations title". Eurogamer . Archived from the original on 8 September 2011. Retrieved 25 April 2020.
  4. Hatfield, Daemon (16 November 2010). "Pac-Man Championship Edition DX Review". IGN. Archived from the original on 19 November 2010. Retrieved 25 March 2020.
  5. Petit, Carolyn (17 November 2010). "Pac-Man Championship Edition DX Review". GameSpot . CBS Interactive. Archived from the original on 24 November 2010. Retrieved 16 December 2011.
  6. 1 2 3 "Aero-Cross – Interview #2 with Hideo Yoshizawa, Producer of Aero-Cross". Vol. 13. Namco Bandai Games. NG News. Archived from the original on 25 April 2020. Retrieved 25 April 2020.
  7. Shiga, Yasuki (16 June 2011). "バンダイナムコ、PS3/Xbox 360「エアロクロス」 「メトロクロス」が"超進化"を遂げて復活!". Game Watch (in Japanese). Impress Group. Archived from the original on 27 June 2019. Retrieved 25 April 2020.
  8. "Aero-Cross – Interview #1 with Hideo Yoshizawa, Producer of Aero-Cross". Vol. 12. Namco Bandai Games. NG News. 2011. Archived from the original on 25 April 2020. Retrieved 25 April 2020.
  9. Fletcher, JC (31 August 2010). "Namco's 'Metro Cross' and 'Aero-Cross' rated". Engadget . Verizon Media. Archived from the original on 25 April 2020. Retrieved 25 April 2020.
  10. Barker, Sammy (11 October 2010). "Metro-Cross Successor "Aero-Cross" Confirmed For PlayStation 3". Push Square . Gamers Network. Archived from the original on 18 July 2017. Retrieved 25 April 2020.
  11. Totilo, Stephen (16 November 2010). "New Pac-Man Begets New Galaga Begets New, Uh, Metro-Cross". Kotaku . Archived from the original on 25 March 2020. Retrieved 25 April 2020.
  12. Fletcher, JC (6 December 2012). "Aero Cross release plans crossed out". Engadget . Verizon Media. Archived from the original on 25 April 2020. Retrieved 25 April 2020.
  13. 1 2 3 Fletcher, JC (19 October 2012). "Dancing Eyes and the death of a Generation". Engadget . Verizon Media. Archived from the original on 25 March 2020. Retrieved 25 March 2020.
  14. "With Aero-Cross Canceled, The Namco Generations Series Ends Too". Siliconera . 8 December 2012. Archived from the original on 25 March 2020. Retrieved 25 March 2020.
  15. "プレイステーション3・Xbox 360 ダウンロード専用ソフト「エアロクロス」開発中止のお知らせ" (in Japanese). Namco Bandai Games. 6 December 2012. Archived from the original on 22 December 2012. Retrieved 22 April 2020.
  16. 1 2 Saeki, Kenji (6 December 2012). "PS3/Xbox 360「エアロクロス」開発を断念。". Game Watch (in Japanese). Impress Group. Archived from the original on 27 June 2019. Retrieved 25 March 2020.
  17. "『メトロクロス』をリメイクしたACT『エアロクロス』が開発中止". Dengeki Online (in Japanese). Dengeki. 6 December 2012. Archived from the original on 27 June 2019. Retrieved 25 April 2020.
  18. Rikusyo (6 December 2012). "ナムコ名作『メトロクロス』のリメイク作品『エアロクロス』が開発中止". Game*Spark (in Japanese). IID, Inc. Archived from the original on 5 March 2015. Retrieved 25 April 2020.
  19. 1 2 Devore, Jordan (8 December 2012). "Namco Generations game Aero-Cross canceled". Destructoid . Archived from the original on 1 November 2015. Retrieved 25 March 2020.