Namco Funscape | |
---|---|
Former names | Namco Station |
General information | |
Type | Amusement arcade |
Address | Westminster Bridge Road, Riverside Buildings, London SE1 7PB |
Town or city | South Bank, Central London, United Kingdom |
Opened | August 1997 |
Closed | August 2021 |
Namco Funscape, formally known as Namco Funscape County Hall, was a Namco amusement arcade located on the ground to basement levels of County Hall, South Bank, London. Originally opened as Namco Station in August 1997, [1] it operated as one of the capital's leading family and corporate entertainment centres for 25 years, closing permanently in August 2021 due to redevelopment plans blocking a lease renewal. [2]
The centre was owned and run by Namco UK Ltd (formerly Namco Operations Europe), a wholly-owned subsidiary of Bandai Namco Amusement. It has served as one of the company's longest-running flagship locations, outlasting examples opened in other countries. The centre had different types of arcade games and amusement attractions, including arcade video games, electro-mechanical games, redemption games, pool tables, ten-pin bowling, air hockey, Super Shot and Whac-A-Mole. Though generally targeted more towards families and tourist groups, it has also been a site of numerous official and unofficial esports tournaments for arcade video games as well as location tests.
Bandai Namco continue to operate other centres under the same Funscape name in other parts of the United Kingdom, with similar examples to the former County Hall site situated in Trafford Centre, Manchester, and Metrocentre, Gateshead, as well as other smaller locations elsewhere.
During the late 1980s and early 1990s, leading Japanese companies involved in the coin-op amusement industry such as Taito, Sega, and Namco opened a series of popular directly operated amusement centres domestically, supporting similarly successful development, manufacturing, and distribution arms. Namco's operations included its chain of Play City Carrot venues; these became larger and more family-focused over time. [3] The company opened one of its largest sites, the Wonder Eggs theme park, in February 1992, containing early attractions developed in-house such as Galaxian 3 and Sim Road. [4]
At the same point in time, Namco and Sega in particular sought to establish a stronger amusement presence in other parts of the world, building on earlier distribution work carried out. [1] In the case of Europe and specifically the United Kingdom, this was executed by Namco with the formation of Namco Europe Ltd in 1991, and subsequent acquisition of Brent Leisure as an official UK distributor and manufacturer in 1992. [1] While this allowed further ease of amusement equipment sales, the option of amusement operations in Europe based on examples opened in Japan was also opened. [1]
Utilising know-how garnered from Japan in response to a trajectory set by Sega, Namco Europe opened its Namco Operations Europe Ltd subsidiary in 1993. [5] Early venues launched in the UK included 1995's "Namco Wonderpark"s in Sheffield and Soho. [6] Following further examples in other countries, Namco Operations launched its first "Namco Station" site at County Hall in August 1997. [1] Designed by London-based architectural firm Proun [7] and initially ran as a sister location to the aforementioned Wonderpark in Soho, mainstream coverage came from newspapers such as The Independent [8] and The Guardian; the latter conducted interviews with Namco Europe directors John Bollom and Derrick Lynch, playtesting the Pinpoint Shot and Ridge Racer Full Scale attractions based on previous examples found at Wonder Eggs. [9]
At the time of its opening in 1997, Namco Station was one of the two largest arcade entertainment centres in Europe, along with SegaWorld London. [10]
After the closure of its Wonderpark counterpart in Soho during 1999, Namco Station County Hall became the flagship Namco venue in Europe. Popular new additions to the centre during this period included early rhythm games such as localised Dancing Stage versions of Dance Dance Revolution , in addition to continued support for popular Namco series such as Tekken . Although competing arcades in London were more frequent sites for competitive play, Namco held occasional official events. These included 1999's Tekken 3 Iron Fist Tournament, in which Ryan Hart won his second world title. [11]
Namco Station and its parent company, Namco Operations Europe, were largely unaffected by the 2005 formation of Bandai Namco Holdings, with it retaining its namesake alongside its other amusement facilities. [12] In 2010, the centre appeared in a three minute sequence filmed for The IT Crowd's fourth series. [13] After the July 2011 closure of rival London arcade Funland, Namco Station rebranded to become Namco Funscape; [14] the decade saw emphasis on redemption games over video games and fewer tournament events after Tekken 6 , as well as new attractions such as escape rooms, laser mazes and ping pong. [15]
During February 2020, the second installation of Mario Kart Arcade GP VR in London appeared at Funscape after the Hollywood Bowl centre situated in The O2 Arena, [16] however this and Namco Funscape would close temporarily the following month to follow COVID-19 lockdown legislations. [17] The venue reopened and closed intermittently during this period in a cut-down capacity to follow social distancing guidelines. [18] At the end of July 2021, arcade-focused news website Arcade Heroes and industry specialist Kevin Williams reported Namco Funscape County Hall was to close permanently in August. [2] Redevelopment plans blocking Namco UK Ltd from renewing the lease were cited, with Namco stressing that it desired to renew and build on an estimated 50 million visitor count since 1997. [2]
In its later years, Namco Funscape County Hall operated foremostly as a family entertainment centre, becoming one of several tourist attractions found in the County Hall complex. [15] Its 35,000 square feet (3,300 m2) of space consisted largely of an amusement arcade and bar. A small number of arcade machines were located in the centre's entrance at ground level, with the majority being accessed through two adjacent escalators to the basement floor. Alongside bowling lanes, these were located on the left side of the facility's space. A prominent feature of the arcade area was its central bumper car track. [15]
The "N Bar", a licensed bar and restaurant facility featuring further arcade machines, karaoke rooms, and pool tables, was found below and to the right of the arcade at sub-basement level. [15] Serving food during the day and alcohol until closing, the floor could be accessed through a number of branching stairways; a large balcony area also provided a viewpoint for the bar's large video screens, broadcasting sporting events and music. As well as additional bowling lanes, the facilities enabled Funscape to offer corporate entertainment packages for parties, as well as over 18s areas for fruit machines. [15]
Like many Namco amusement facilities, its mascot, Pac-Man , was heavily featured in branding.
Soul Edge is a 1996 fighting game developed and published by Namco, and the first installment in the Soulcalibur series. Introduced at the JAMMA trade show in November 1995, the full arcade game was released in February 1996 on System 11 hardware, the same board used by Tekken and Tekken 2. Later in December an upgraded and expanded version of the game was ported to the PlayStation; this version was renamed to Soul Blade outside Japan and released in 1997.
Namco Limited was a Japanese multinational video game and entertainment company founded in 1955 which operated video arcades and amusement parks globally, produced video games, films, toys, and arcade cabinets. They were one of the most influential figures in the worldwide coin-op and arcade game industry; Namco produced several multi-million-selling game franchises, such as Pac-Man, Galaxian, Tekken, Tales, Ridge Racer, and Ace Combat. In 2006, Namco merged with Bandai to form what is now named Bandai Namco Holdings; the standalone Namco brand continues to be used for video arcade and other entertainment products by the group's Bandai Namco Amusements division.
Galaga is a 1981 fixed shooter arcade video game developed and published by Namco. In North America, it was released by Midway Manufacturing. It is the sequel to Galaxian (1979), Namco's first major video game hit in arcades. Controlling a starship, the player is tasked with destroying the Galaga forces in each stage while avoiding enemies and projectiles. Some enemies can capture a player's ship via a tractor beam, which can be rescued to transform the player into a "dual fighter" with additional firepower.
Tekken 3 (鉄拳3) is a 1997 fighting game, the third entry in the Tekken series. It was released to the arcades in 1997, before being ported to the PlayStation in 1998. The arcade version of the game was released in 2005 for the PlayStation 2 as part of Tekken 5's Arcade History mode. The game was also re-released as part of Sony's PlayStation Classic.
1996 saw many sequels and prequels in video games, such as Super Mario 64, Duke Nukem 3D, Street Fighter Alpha 2, Super Mario RPG, King's Field III, Virtua Fighter 3, along with new titles such as Blazing Heroes, NiGHTS into Dreams..., Crash Bandicoot, Pokémon Red/Green/Blue, Resident Evil, Dead or Alive, Soul Edge, Quake and Tomb Raider.
Banpresto Co., Ltd. was a Japanese video game developer and publisher headquartered in Shinagawa, Tokyo. It had a branch in Hong Kong named Banpresto H.K., which was headquartered in the New Territories. Banpresto was a partly-owned subsidiary of toymaker Bandai from 1989 to 2006, and a wholly-owned subsidiary of Bandai Namco Holdings from 2006 to 2008. In addition to video games, Banpresto produced toys, keyrings, apparel, and plastic models.
The Namco System 11 is a 32-bit arcade system board developed jointly by Namco and Sony Computer Entertainment. Released in 1994, the System 11 is based on a prototype of the PlayStation, Sony's first home video game console, using a 512 KB operating system and several custom processors. The Namco System 12 is an upgraded version of the System 11 that was released in 1996, featuring faster processing power.
Bandai Namco Holdings Inc., commonly known as Bandai Namco and formerly Namco Bandai until 2015, also known as Bandai Namco Group, is a Japanese entertainment holding company founded in 2005 by the merger of Namco and Bandai. The company specializes in toys, video games, arcades, anime, restaurants, and amusement parks. They are also unofficially nicknamed as "Bamco" by some. The conglomerate is made up of:
Xevious 3D/G is a 1996 vertically scrolling shooter arcade video game developed and published by Namco. The eighth entry in the Xevious series, it combines 2D-based gameplay with 3D gouraud-shaded polygon graphics. Players control the Solvalou starship in its mission to destroy a rogue supercomputer named GAMP and the Xevian Forces, using two basic weapon types - an air zapper to destroy air targets, and a blaster bomb to destroy ground targets. The game also features destructive power-ups, new bosses, and two player simultaneous play.
Virtua Fighter is a series of fighting games created by Sega AM2 and designer Yu Suzuki. The original Virtua Fighter was released in December 1993 and has received four main sequels and several spin-offs. The highly influential first Virtua Fighter game is widely recognized as the first 3D fighting game released. The latest mainline release was Virtua Fighter 5 in 2006; this version has since been continously updated.
Starblade is a 1991 3D rail shooter arcade game developed and published by Namco. Controlling the starfighter FX-01 "GeoSword" from a first-person perspective, the player is tasked with eliminating the Unknown Intelligent Mechanized Species (UIMS) before they wipe out Earth. Gameplay involves controlling a crosshair with a flight yoke stick and destroying enemies and their projectiles before they inflict damage on the player.
Alpine Racer is a racing sports video game developed and published by Namco for arcades. It had a limited release in December 1994, followed by a wide release in July 1995. It ran on the Namco System 22 arcade hardware.
Tekken (鉄拳) is a 1994 fighting game developed and published by Namco. It was originally released on arcades, then ported to the PlayStation home console in 1995. One of the earliest 3D polygon-based games of the genre, Tekken was Namco's answer to Virtua Fighter and was designed by Seiichi Ishii, who himself was also Virtua Fighter's designer when he worked at Sega previously. The game was developed on the purpose-built low-cost System 11 board, based on PlayStation hardware.
Bandai Namco Entertainment Inc., formerly Bandai Namco Games until 2015, is a Japanese multinational video game publisher, and the video game branch of the wider Bandai Namco Holdings group. Founded in 2006 as Namco Bandai Games Inc., it is the successor to Namco's home and arcade video game business, as well as Bandai's former equivalent division. Development operations were spun off into a new company in 2012, Namco Bandai Studios, now called Bandai Namco Studios.
Masaya Nakamura was a Japanese businessman and the founder of Namco. He was the company's president up until 2002, where he took a ceremonial role in its management. Following the formation of Bandai Namco Holdings, Nakamura would retain an honorary position in the video game division, Bandai Namco Entertainment.
Periscope is an electro-mechanical arcade shooting submarine simulator. Two companies developed similar games with the name. The first, initially called Torpedo Launcher, was designed by Nakamura Manufacturing Co. and released in Japan in 1965, as the first arcade game Masaya Nakamura built. Sega Enterprises, Ltd. also built and released Periscope in Japan in 1966, as one of its first produced arcade games.
SegaWorld London was an indoor theme park located inside the London Trocadero in London, England. The venue opened in September 1996 and operated as a joint-venture between Chorion, then-owners of the Trocadero, and Sega. At 110,000 square feet, it was Sega's flagship location in Europe, became the first Sega theme park outside of Japan, and was claimed to be the largest indoor theme park in the world. The park was short-lived, lasting only three years in operation following poor reviews from launch and sustained business model management issues.
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