Dig Dug Island

Last updated
Dig Dug Island
Dig Dug Island promotional artwork.jpg
Promotional artwork
Developer(s) VerX
Publisher(s) Namco Bandai Games
Director(s) Kazutoshi Mori
Designer(s) Haruki Negi
Series Dig Dug
Platform(s) Microsoft Windows
ReleaseBeta test
  • JP: December 17, 2007
Public release
  • JP: May 8, 2008
Genre(s) MMO
Mode(s) Multiplayer

Dig Dug Island: Minami no Jima no Pukapukapon [lower-alpha 1] was a massively multiplayer online (MMO) video game developed by VerX and published by Namco Bandai Games exclusively for Japan. Beta testing began on December 21, 2007, followed by a public release on May 8, 2008. Based on Namco's Dig Dug video game series, specifically the 1985 direct sequel Dig Dug II , up to four players were tasked with defeating each of the enemies on a large, randomly-generated island. Enemies could be defeated by either pumping them up with air until they pop, or by drilling along fault lines to sink sections of the island they are standing on into the ocean. Players were given a custom island villa that could be customized with buildings and items that could be purchased with in-game currency.

Contents

Development of the game was by VerX, a subsidiary of Japanese company Vector Corporation. The idea for the game began in 2004 by director Kazutoshi Mori, who wished to create online-focused remakes of older Namco games and compile them into a service, similar to the Namco Museum series. Due to his work on Tales of Eternia Online , Mori made the game an online-only title. The head designer, Haruki Negi, wanted the game to appeal to a more casual audience, specifically children and newcomers to the Dig Dug franchise. For the multiplayer portion, Mori created a "gondola system", which stripped host-controlled parties in favor of pre-made servers for players to join; the team added this to help encourage teamwork with other users. The game's servers shut down on April 21, 2009.

Gameplay

Gameplay screenshot Dig Dug Island screenshot.jpg
Gameplay screenshot

Dig Dug Island was a massively-multiplayer online game based on the arcade game Dig Dug II . Up to four players were tasked with clearing an island of enemies; these being Pookas, red tomato-like enemies with goggles, [1] and Fygars, red-winged green dragons that could breathe fire. [1] Enemies could be defeated by either using a pump to fill them up with air until they pop, or by drilling alongside fault lines in an island to sink the sections they are standing on. [1] Players could create their own avatars or even select ones based on characters from other Namco video games, including Mappy , [2] The Tower of Druaga , [2] Valkyrie no Densetsu [3] and Wonder Momo . [4]

Upon joining for the first time, players were given an island villa that could be heavily customized with items, [1] which could be purchased using in-game currency known as "Sun tickets". [2] Sun tickets could be purchased with real money, the player needing a "VerX Passport ID" account in order to purchase them. [5] Friends and other players were able to visit the player's island and chat with others. An online tutorial was made available through the game's official website. [6] VerX would also host promotions in-game during holidays, where players could get exclusive items by logging in during a set time period. [7]

Development

Dig Dug Island was first conceived in 2004 by Kazutoshi Mori, who worked for Japanese online game developer VerX, a subsidiary of Vector Corporation. [8] Mori, who previously helped develop Tales of Eternia Online , was interested in creating online-focused remakes of older Namco franchises, and to compile them into a Namco Museum -like game service. [2] An online version of Dig Dug was to be the first of these, beginning development in 2005. [2] Mori and the development team created five possible gameplay concepts, one of which being an eight-person multiplayer version of Dig Dug II - this idea was the most well-received of the bunch, leading the team to incorporate it into the game. [2] Haruki Negi was assigned as the project's designer, [2] who wanted the game to appeal to a more casual audience, namely children and newcomers to the Dig Dug franchise, being made to be easily accessible and simplistic in nature. [2] A 3D graphics style was briefly considered, which was replaced with 2D game sprites on a 3D background. [2]

The online multiplayer was directly inspired by MMORPG games. [2] Mori was displeased with host-operated groups, and wanted the multiplayer to be based on teamwork and building a community rather than restricting it to only friends. [2] To accommodate this, the development team created a "gondola system", where players could join pre-set parties with other users, as opposed to having to wait for parties to be open or to wait for a host to set up one. [2] Negi thought the system would encourage others to work together. [2] The eight-person multiplayer aspect was instead altered to have half of the players on one island and the other half on another, as having eight players on the same island made gameplay too chaotic. [2] The custom villas were inspired by real-time strategy games, a genre Mori was a fan of; [2] in order to allow more people to join the game, most items could be purchased using the "Sun ticket" in-game currency, although other items could be purchased using real-world currency. [2] A closed beta test began on December 21, 2007, [9] followed by a public release on May 8, 2008. [10]

In 2009, VerX began to permanently close Dig Dug Island and the sister game Tancle, itself based on Namco Bandai's Tank Battalion franchise. [11] Players were offered refunds for all items purchased with real money until April 21, when the game's servers were officially shut down. [11]

Notes

  1. Japanese: ディグダグアイランド~南の島のプクプクポン~, Hepburn: Digu Dagu Airando ~ Minami no Shima no Pukupukupon ~, Dig Dug Island: The South Island Pukapukapon

Related Research Articles

<i>Tactics Ogre</i> 1995 video game

Tactics Ogre: Let Us Cling Together is a 1995 tactical role-playing game developed and published by Quest Corporation for the Super Famicom. It was later ported to the Sega Saturn (1996) and the PlayStation (1997), the latter released in North America in 1998 by Atlus USA. The second entry in the Ogre Battle series, the story takes place in the war-torn kingdom of Valeria, where protagonist Denim Powell works in a local resistance force against occupying powers, ending up caught in the ethnic conflicts driving the war. Battles are turn-based, taking place on grid-based maps from an overhead perspective with a focus on positioning and using character class abilities.

<i>Dig Dug</i> 1982 video game

Dig Dug is a maze arcade video game released by Namco in 1982. It was distributed in North America by Atari, Inc. The player digs underground tunnels to attack enemies in each level, by either inflating them to bursting or crushing them underneath rocks.

<span class="mw-page-title-main">Keiji Fujiwara</span> Japanese actor (1964–2020)

Keiji Fujiwara was a Japanese actor and voice actor.

<i>Tactics Ogre: The Knight of Lodis</i> 2001 video game

Tactics Ogre: The Knight of Lodis is a tactical role-playing game developed by Quest Corporation for the Game Boy Advance (GBA). It was published in Japan by Nintendo in 2001, and in North America by Atlus USA in 2002. It is a spin-off of Tactics Ogre (1995), acting as a prequel to the rest of the Ogre Battle series. It was the last video game developed by Quest before their acquisition by Square.

<i>Ogre Battle</i> Video game series

Ogre Battle is a series of five tactical role-playing and real-time strategy video games developed by Quest Corporation and is currently owned by Square Enix through Square's acquisition of Quest. There are five main games in the series, starting with the release of Ogre Battle: The March of the Black Queen in 1993.

<i>Dig Dug II</i> 1985 video game

Dig Dug II is an action arcade video game developed and published in Japan by Namco in 1985. It is a sequel to 1982's Dig Dug. Pookas and fire-breathing Fygars return as the enemies, but the side view tunneling of the original is replaced with an overhead view of an island maze.

<i>Kidō Senshi Gundam: Senjō no Kizuna</i> 2006 video game

Kidō Senshi Gundam: Senjō no Kizuna, is a Japanese arcade game set in the original Gundam universe. The game was created by Bandai Namco and Banpresto and was released late 2006. Play involves stepping into a P.O.D. and doing battle with other players across Japan.

<i>Tactics Ogre: Let Us Cling Together</i> (2010 video game) 2010 video game

Tactics Ogre: Let Us Cling Together is a 2010 tactical role-playing game developed and published by Japanese company Square Enix. It is a remake of the 1995 Super Famicom title of the same name, second entry in the Ogre Battle series. The remake retains the same strategy RPG gameplay of the original, focusing on turn-based tactical battles and the use of character classes. The game incorporates additional features such as equipment crafting and the ability to revisit branch points in the game's narrative, in addition to multiplayer functionality. The storyline, following the actions of rebel fighter Denam Pavel during a civil war within the kingdom of Valeria, was also expanded with new scenes and characters.

The Idolmaster is a Japanese media franchise that began in 2005 with a raising simulation and rhythm video game series created by Bandai Namco Entertainment. The series primarily centers on the career of a producer who works with a group of prospective pop idols at the talent agency 765 Production. Originally released as an arcade game, the franchise has grown to numerous ports, sequels and spin-offs across multiple video game consoles, including several social network games. The series includes a variety of other media such as an anime with the same name, printed media, audio dramas, a Korean drama, and radio shows.

<i>The Idolmaster Dearly Stars</i> Simulation video game

The Idolmaster Dearly Stars is a Japanese life simulation video game developed by Microvision and published by Bandai Namco Games. It was released on September 17, 2009 for the Nintendo DS. The game is a spin-off of The Idolmaster series and its timeline coincides before the events in The Idolmaster 2.

There are three mobile games in the Ni no Kuni series published by Level-5. The first two were developed by Level-5 in partnership with mobile distribution companies, and were released around the original games in the main series, Dominion of the Dark Djinn and Wrath of the White Witch. The first, Ni no Kuni: Hotroit Stories, is a role-playing game set before the events of the main entries. It follows the story of Oliver and his friend Mark, and their attempts to construct a car. The first chapter was released in December 2010 through Level-5's Roid service. The second game, Ni no Kuni: Daibouken Monsters, is a social card role-playing game in which players collect cards and use them in battles, and use the abilities of characters who have been trapped in the cards. It was released in a partnership with the GREE mobile service in May 2012. The third game, Ni no Kuni: Cross Worlds, is a role-playing game developed by Netmarble, following a beta tester in a fictional virtual reality game. It was released in Japan, South Korea, and Taiwan in June 2021, and worldwide in May 2022.

<i>The Idolmaster Cinderella Girls: Starlight Stage</i> 2015 dancing simulation video game

The Idolmaster Cinderella Girls: Starlight Stage is a Japanese free-to-play collectible card and rhythm video game in The Idolmaster series co-developed by Cygames and published by Bandai Namco Entertainment. The game is a spin-off of The Idolmaster Cinderella Girls and part of The Idolmaster series. It was originally released in Japan on September 3, 2015 for Android and on September 10, 2015 for iOS.

<i>JoJos Bizarre Adventure: Diamond Records</i> 2017 3D action video game

JoJo's Bizarre Adventure: Diamond Records is a 3D action video game developed and published by Bandai Namco Entertainment for iOS and Android, and was released on February 20, 2017 in Japan. It has since received several updates, including a major 2018 update that changed the subtitle to Diamond Records Reversal and added content from Golden Wind, the fifth part of the series.

<i>Yo-kai Sangokushi</i> 2016 role-playing video game

Yo-kai Sangokushi is a turn-based tactical role-playing game developed by Koei Tecmo and published by Level-5 for the Nintendo 3DS in 2016 exclusively in Japan. The game is a collaboration between Koei Tecmo's video game series Romance of the Three Kingdoms and Level-5's multi-media franchise Yo-kai Watch and sees the player controlling military commanders who aim to unify the world.

<i>Yo-kai Watch Dance: Just Dance Special Version</i> 2015 video game

Yo-kai Watch Dance: Just Dance Special Version is a 2015 dance video game developed by Ubisoft and Level-5, and published by Level-5 for the Wii U. The game is a collaboration between Level-5's Yo-kai Watch series and Ubisoft's Just Dance series, therefore being the fourth Japanese installment of the Just Dance series, and sees the players attempting to mimic dances performed by Yo-kai Watch characters in the game. The songs and dances featured in the game are originally from the Yo-kai Watch anime series.

<i>Yo-kai Watch Busters 2: Secret of the Legendary Treasure Bambalaya</i> 2017 role-playing video game

Yo-kai Watch Busters 2: Secret of the Legendary Treasure Bambalaya is a 2017 role-playing video game developed and published by Level-5 for the Nintendo 3DS, released exclusively in Japan. A sequel to 2015's Yo-kai Watch Blasters, the game was released as two different versions: Sword and Magnum. Busters 2 sees the player controlling a team of up to four Yo-kai, who explore the fictitious Karakuri Island in search of treasure.

Drecom Co., Ltd. is a Japanese software, web, and video game development and video game publishing company. Subsidiaries Drecom Media and DRE Novels publish light novels.

References

  1. 1 2 3 4 "Press Release" (PDF). Namco Bandai Games. 7 November 2007. Archived from the original (PDF) on 28 July 2019. Retrieved 28 July 2019.
  2. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 Tairiku Shin Chitsujo (14 December 2007). "「ディグダグアイランド~南の島のプクプクポン~」CBT直前インタビュー:22年前の名作が最新コミュニティツールを引っさげて甦った?". 4Gamer.net . Aetas. Archived from the original on 7 October 2016. Retrieved 27 July 2019.
  3. Kalata, Kurt (24 August 2013). "Hardcore Gaming 101: Dig Dug". Hardcore Gaming 101. p. 2. Archived from the original on 21 March 2019. Retrieved 28 July 2019.
  4. "「ディグダグアイランド」、条件を満たせば取得ホランがアップ". ITmedia. 29 May 2008. Archived from the original on 28 July 2019. Retrieved 28 July 2019.
  5. Takizawa, Osamu (13 December 2007). "ベルクス、WIN「ディグダグアイランド~南の島のプクプクポン」 クローズドβテストを21日より実施". GAME Watch. Impress Group. Archived from the original on 7 August 2017. Retrieved 28 July 2019.
  6. "5月8日に正式サービスがスタート――「ディグダグアイランド~南の島のプクプクポン~」". ITmedia. 23 April 2008. Archived from the original on 28 July 2019. Retrieved 28 July 2019.
  7. "「ディグダグアイランド」で収穫祭第2弾,カボチャを手に入れよう". 4Gamer.net . Aetas. 16 October 2008. Archived from the original on 13 April 2019. Retrieved 28 July 2019.
  8. "子会社による新規オンラインゲームタイトルに関するお知らせ". Vector Corporation. 7 November 2007. Archived from the original on 5 August 2016. Retrieved 28 July 2019.
  9. Nobu (21 December 2007). "登録すれば誰でもプレイ可能,本日「ディグダグアイランド」のクローズドβテストが開始". 4Gamer.net . Aetas. Archived from the original on 6 July 2008. Retrieved 28 July 2019.
  10. "『ディグダグII』をベースにしたオンラインゲーム『ディグダグアイランド』がサービス開始". Famitsu . Enterbrain. 8 May 2008. Archived from the original on 9 December 2011. Retrieved 28 July 2019.
  11. 1 2 Nobu (22 January 2009). "ベルクス,「ディグダグアイランド」と「タンくる」のサービス終了を決定". 4Gamer.net . Aetas. Archived from the original on 13 April 2019. Retrieved 28 July 2019.