Castlevania: Circle of the Moon | |
---|---|
Developer(s) | Konami Computer Entertainment Kobe |
Publisher(s) | Konami |
Producer(s) | Koji Horie |
Designer(s) | Koji Horie |
Artist(s) | Kazuko Fujihara |
Composer(s) |
|
Series | Castlevania |
Platform(s) | Game Boy Advance |
Release | |
Genre(s) | Action role-playing, Metroidvania |
Mode(s) | Single-player |
Castlevania: Circle of the Moon, [lower-alpha 1] titled Castlevania in PAL regions, is a 2001 action role-playing game developed and published by Konami as a launch title for the Game Boy Advance. Part of the Castlevania video game series, the game follows a vampire hunter named Nathan Graves as he attempts to rescue his mentor from the clutches of Dracula. The events of its plot were retconned by former Castlevania producer Koji Igarashi, a move which was met with some criticism.
Circle of the Moon sold one million copies worldwide and received critical acclaim, with praise for its world design, mechanics, and scope, while some criticized the dark visuals.
The game was re-released as part of the Castlevania Advance Collection on September 23, 2021, for the Nintendo Switch, PlayStation 4, Windows, and Xbox One. It was bundled alongside Castlevania: Harmony of Dissonance , Castlevania: Aria of Sorrow , and Castlevania: Dracula X . [3]
Circle of the Moon makes use of a 2D side-scrolling style of gameplay, similar to many of the previous Castlevania video games. [4] The objective of Circle of the Moon is to lead player character Nathan Graves through a monster-filled castle as he searches for his kidnapped mentor. [5] Like many of the previous Castlevania protagonists, Nathan uses a whip to attack and defeat enemies, alongside secondary weapons—an axe, cross, holy water, dagger and stopwatch—only one of which may be carried at any time by the player. [5] Hearts, typically found within candles, are used as ammunition for subweapons, with some using more than others. [4] Circle of the Moon follows a nonlinear style of gameplay: at the beginning of the game, Nathan can only traverse certain areas of the castle; by obtaining various abilities, such as becoming able to run, double jump, and wall kick, he gradually explores the castle. [5] He can encounter rooms with the ability to teleport him across portions of the castle and rooms which will restore his health and allow the player to save their progress in the game. [4] The game automatically updates the castle map to reflect Nathan's progress through it. [5]
Circle of the Moon incorporates role-playing elements. [6] Nathan possesses various statistics: hit points, the amount of damage he can withstand before dying; magic points, how often he can cast a magical attack; strength, the power of his physical attack; defense, his resilience to damage inflicted by the monsters; intelligence, the recovery speed of magic points; and luck, the frequency with which items are dropped by enemies. [4] Defeated enemies drop various items and equipment, and provide experience points; after reaching a predetermined number of experience points, Nathan will level up, and his statistics will improve. [5] The defeat of boss enemies allows the player to acquire new abilities to progress further in the game. [4]
Unique to Circle of the Moon is the Dual Set-up System (DSS), based on magic cards found throughout the game that belong to one of two categories: Action and Attribute. [6] Each of the ten Action card takes its name from one of the gods and goddesses from Roman mythology, and determines the type of magic being performed, while the ten Attribute cards take their names from creatures primarily drawn from Greek and Roman mythology, and add an effect to the magic. [4] [6] To produce a magical effect, the player combines one card from each of the two categories, for a total of one hundred different combinations. [6] In "The Battle Arena"—an optional area of the castle which consists of seventeen rooms filled with stronger versions of monsters found elsewhere in the castle—Nathan's supply of mind points is drained, causing the DSS cards to become temporarily unusable.[ citation needed ]
Castlevania: Circle of the Moon has four alternative modes of gameplay, which must be completed in order as completion of one mode unlocks the code for the next. Once the player has finished Circle of the Moon for the first time, they receive a code that can be entered as their name when starting a new game; this code will start the game in Magician Mode, in which Nathan has decreased strength and defense, but increased intelligence and begins with all twenty DSS cards.[ citation needed ] Fighter Mode does not permit the use of DSS cards, but increases his strength and endurance.[ citation needed ] Shooter Mode allows a higher maximum of hearts he can carry, but gives a penalty to strength, defense, and hit points. Nathan can throw homing daggers if he collects two daggers in a row in this mode.[ citation needed ] Thief Mode reduces Nathan's strength and defense, but increases his luck greatly.[ citation needed ]
Taking place in 1830, Circle of the Moon is set in the fictional universe of the Castlevania series. The premise of the original series is the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Circle of the Moon's protagonist, however, is Nathan Graves, whose parents died a decade ago to banish Dracula. [7] Morris Baldwin, who helped in Dracula's banishment, trained him to defeat Dracula and the monsters; Morris ultimately chose him as his successor and gave him the "Hunter Whip", to the displeasure of Hugh, Morris' son who trained alongside him. [7] [8]
At an old castle, Camilla, a minion of Dracula, revives him, only to be interrupted by the arrival of Morris, Nathan, and Hugh. Before they are able to banish him again, Dracula destroys the floor under Nathan and Hugh, causing them to plummet down a long tunnel. Surviving the fall and wishing to find his father, Hugh leaves Nathan behind. Nathan proceeds to search the castle for his mentor. [9] Along the way, he learns that at the next full moon, Morris' soul will be used to return Dracula to full power. [10] He also periodically encounters Hugh, who becomes more hostile as the game progresses. [8] [11] Eventually, Nathan encounters Camilla, who hints that she and Dracula are responsible for the changes in his personality. [12] Nathan vanquishes Camilla in her true form and meets up with Hugh once more. Upon seeing him, Hugh immediately attacks him with the goal of proving himself to his father through Nathan's defeat; Nathan, however, realizes that Dracula is controlling Hugh. Nathan defeats him, and Dracula's control over Hugh breaks. Confessing that he doubted his self-worth when Nathan was chosen as successor, Hugh tasks him with Morris' rescue. [13]
Arriving at the ceremonial room, Nathan confronts Dracula, who confirms that he had tampered with Hugh's soul to cause the changes in his personality. [14] They begin to fight and halfway through, Dracula teleports away to gain his full power. Hugh then frees his father and tasks Nathan with Dracula's banishment. Nathan continues the battle and defeats Dracula; escaping the collapsing castle, he reunites with Morris and Hugh. Nathan is declared a master vampire hunter by Morris. Hugh vows to retrain under Morris due to his failure.
Developed by Konami Computer Entertainment Kobe, Circle of the Moon was designed as a launch title for the Game Boy Advance. [15] At the 2000 Tokyo Game Show, a playable demo of it debuted, which featured two selectable player characters: Hugh and Nathan. [15] The option to play as Hugh did not appear in the final version of the game. [4] Circle of the Moon was published by Konami in Japan on March 21, 2001, in North America on June 11, 2001, and as Castlevania in the PAL region on June 22, 2001; it also saw a Japanese-only re-release under the "Konami the Best" label on November 3, 2005.[ citation needed ] It was published on the Wii U Virtual Console on October 9, 2014, in North America. [16]
Aggregator | Score |
---|---|
Metacritic | 91/100 [17] |
Publication | Score |
---|---|
AllGame | [18] |
Electronic Gaming Monthly | 9.5/10 [19] [lower-alpha 2] |
EP Daily | 9/10 [20] |
Eurogamer | 9/10 [21] |
Famitsu | 27/40 [22] |
Game Informer | 8.5/10 [23] |
GameSpot | 9.6/10 [4] |
GameSpy | 82% [24] |
IGN | 9/10 [5] |
Next Generation | [25] |
Nintendo Life | [26] |
Nintendo Power | [27] |
RPGamer | 7/10 [6] |
RPGFan | 94% [28] |
Publication | Award |
---|---|
IGN | Editors' Choice [29] |
Circle of the Moon received critical acclaim. On the review aggregate site Metacritic, it is the twelfth-highest rated Game Boy Advance title. [17]
Japanese gaming magazine Famitsu gave the game a 27 out of 40 score. [22] Craig Harris of IGN called Circle of the Moon "one of the best playing Castlevania games released", calling the gameplay "very long and extremely challenging without being frustrating or a chore to zip through". However, they noted that due to the dark graphics, the game was "difficult" to see, and that the character animations looked as though "they've been ripped out of a GBC development". [5] Michael "Major Mike" Weigand of GamePro said that the game closely mirrored the most highly acclaimed Castlevania game, Symphony of the Night with its rich graphics and branching story. [30] [lower-alpha 3] RPGamer also praised the new system, calling it a "breath of fresh air" when combined with the existing ideas from previous entries in the series, though in contrast felt the game had significant replay value due to its various additional modes and the strengths/weaknesses related to each that required new strategies. Despite their criticism of the plot and recycled elements, they summarized the title as "Konami's Second Symphony". [6] GameSpy stated that while the graphics were a problem, they more readily attributed the issue to the Game Boy Advance itself than the game, adding "it's a horror game about Dracula, don't you want ample light around you anyway?" They also praised the game's music and sound effects as appropriate for the title, though they criticized the lack of decent artificial intelligence on the part of the enemies. [24] NextGen called it "one of the best 2D action-adventure games ever made – for any platform." [25] However, Edge gave the Japanese import seven out of ten, saying, "There is little of note that can be considered new, and yet the balance of play is as strong as ever – Konami's original formula shines through, a mix of quality platforming, fine graphics and undeniable branding. Age has not withered the mix at all." [31] Game Informer 's Tim Turi felt in the game's retrospective that it was the first game to imitate Symphony of the Night's style but criticized the dark visuals. [32]
IGN reported on July 23, 2001, that Circle of the Moon sold over 500,000 units, with over 300,000 sold in North America and about 200,000 sold in Europe. [33]
The game was nominated for "Best Action-Adventure Game" and "Best Game Boy Advance Game" at GameSpot's Best and Worst of 2001 Awards, both of which went to Grand Theft Auto III and Advance Wars , respectively. [34] [35] It was also a nominee for "Console Role-Playing Game of the Year" at the AIAS' 5th Annual Interactive Achievement Awards, which was ultimately awarded to Baldur's Gate: Dark Alliance . [36] The game was also nominated at The Electric Playground 's 2001 Blister Awards for "Portable Game of the Year", but lost to Advance Wars . [37]
Despite the game's success, series producer Koji Igarashi, who had not been involved in its production, was critical of the game. When developing follow-up title Castlevania: Harmony of Dissonance , he cited in an interview several flaws he felt should have been rectified in Circle of the Moon's design, primarily its control scheme and the dark appearance of the graphics on the Game Boy Advance. He additionally criticized the DSS card system, stating that it "did not match with the world Castlevania had established over a long period of time", though admitted he felt it was a good system. [38] In 2002, Circle of the Moon was removed from the series' timeline, [39] a move met with some resistance from fans. [40] Igarashi noted the reason for the removal was not due to his non-involvement with the game, but instead the intention of the game's development team for Circle of the Moon to be a stand-alone title. [41]
Castlevania, known in Japan as Akumajō Dracula, is a gothic horror action-adventure video game series and media franchise created by Konami. The series is largely set in the eponymous castle of Count Dracula, the main antagonist of the Belmont clan of vampire hunters.
Castlevania: Symphony of the Night is a 1997 action role-playing game developed and published by Konami for the PlayStation and Sega Saturn. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to Castlevania: Rondo of Blood, taking place four years later. It features Dracula's dhampir son Alucard as the protagonist, rising from his slumber to explore Dracula's castle which resurfaced after Richter Belmont vanished. Its design marks a break from previous entries in the series, re-introducing the exploration, nonlinear level design, and role-playing elements first experimented with in Castlevania II: Simon's Quest.
Kid Dracula is a 1993 action-platform game developed and published by Konami for the Game Boy. It is a spinoff of the Castlevania series, as well as a remake and sequel to the 1990 Famicom game Akumajō Special: Boku Dracula-kun.
Vlad Țepeș Dracula or simply known as Dracula, real name Mathias Cronqvist, is a fictional character from the Castlevania video game series created by Konami. A vampire and a sorcerer, he is the main antagonist of the series, the archenemy of the Belmont clan, and the final boss of almost every installment. In the series reboot Castlevania: Lords of Shadow, Dracula is reimagined as an 11th-century holy knight named Gabriel Belmont and serves as the central character of the game and its two sequels. The Lords of Shadow series tells the story of Gabriel's quest to save the world, vampirism and redemption.
Castlevania: Rondo of Blood, originally released in Japan as Akumajō Dracula X: Chi no Rondo, is a 1993 action-platform game developed by Konami for the PC Engine's Super CD-ROM² System directed by Toru Hagihara. Part of the Castlevania series, protagonist Richter Belmont goes to save his lover Annette, who was abducted by Dracula. It was first released exclusively in Japan on October 29, 1993. A direct sequel, Castlevania: Symphony of the Night, was released worldwide in 1997.
Castlevania: Harmony of Dissonance is a 2002 action role-playing game developed by Konami Computer Entertainment Tokyo and published by Konami for the Game Boy Advance. Part of Konami's Castlevania video game series, it is the second installment of the series on the Game Boy Advance. It was released in Japan in June 2002, in North America in September 2002, and in Europe in October 2002.
Castlevania: Dawn of Sorrow is a 2005 action role-playing game developed and published by Konami. It is part of Konami's Castlevania video game series and the first Castlevania game released on the Nintendo DS. The game is the sequel to Castlevania: Aria of Sorrow and incorporates many elements from its predecessor. Dawn of Sorrow was commercially successful. It sold more than 15,000 units in its first week in Japan and 164,000 units in the United States during the three months after its initial release.
Castlevania, also referred to as Castlevania 64, is a 1999 action-adventure game developed by Konami's Kobe branch for the Nintendo 64. An expanded version of the game, Castlevania: Legacy of Darkness, was released later in the same year.
Castlevania: Legacy of Darkness is a 1999 action-adventure game developed and published by Konami for the Nintendo 64. A prequel and expanded version of Castlevania, also released on the Nintendo 64 earlier the same year, it contains a remake of the original game with improved graphics, added villains, and alternate versions of some levels.
Castlevania Legends is a 1997 action-platform game developed and released by Konami for the Game Boy. The third Castlevania game released for the system, the story follows Sonia Belmont, a vampire hunter battling the first incarnation of Count Dracula. The game was conceived as a prequel to all other games in the Castlevania series; however, it later became recognized as non-canon.
Castlevania: Dracula X, titled Castlevania: Vampire's Kiss in Europe and Akumajou Dracula XX in Japan, is a 1995 action-platform game developed and published by Konami for the Super Nintendo Entertainment System. It is the second Castlevania installment to be released for the Super NES. It is a remake of Castlevania: Rondo of Blood, which was previously released in Japan on the PC Engine Super CD-ROM2 in 1993. While the plot is similar to Rondo of Blood and it uses many of that game's graphics, it features new levels and altered gameplay elements, rather than being a direct port because of the limits of the Super NES cartridge format and exclusivity agreements with PC Engine maker NEC. It was released on July 21, 1995 in Japan, in September 1995 in North America, February 22, 1996 in Europe, and on June 22, 1996, in Australia. The game received mixed reviews, with journalists considering it inferior to Rondo of Blood and criticizing its high difficulty.
Haunted Castle is a 1987 action-platform game developed and released by Konami for arcades. It is the second arcade game in the Castlevania franchise, following Vs. Castlevania, an arcade port of the original 1986 NES video game released in North America. Unlike the previous arcade title in the franchise, Haunted Castle is not a direct port of an existing console game, but a newly-developed arcade game running on custom JAMMA-based board. A full remake, Haunted Castle Revisited, was released in 2024 as part of the Castlevania Dominus Collection compilation.
Castlevania Chronicles is an action-platform game video game developed by Konami Computer Entertainment Tokyo for the PlayStation. Released in 2001, it includes two distinct game modes: Original Mode and Arrange Mode. Original Mode is a direct port of the 1993 game Akumajō Dracula for the X68000 home computer. This version of Akumajō Dracula is itself a remake of the original Castlevania, which was released for the Nintendo Entertainment System in 1986. Players control Simon Belmont, a vampire hunter who has entered Dracula's castle to defeat him and save Transylvania.
Castlevania: Portrait of Ruin is a 2006 action role-playing game developed and published by Konami. The game was released on November 16, 2006 in Japan, and in North America on December 5, 2006 for the Nintendo DS handheld game console. Portrait of Ruin is the first Castlevania to feature a cooperative multiplayer gameplay mode and the first handheld Castlevania to have English voice-overs, outside of its original Japanese release.
Castlevania: Order of Ecclesia is a 2008 action role-playing game and the third Nintendo DS installment of the Castlevania franchise. It was directed by Akihiro Minakata, with producer Koji Igarashi returning. The plot involves Shanoa, who is part of an organization set to defeat Dracula after the Belmont clan has vanished.
Castlevania Judgment is a 2008 fighting game developed by Eighting and published by Konami for the Wii. The game is based on the Castlevania series of games, and is the series' first fighting game.
Castlevania: Harmony of Despair is a multiplayer-focused platform-adventure game in the Castlevania series, featuring an ensemble cast of characters from the 2-D Metroidvania era of games, developed and published by Konami for Xbox 360 in August 2010, and for PlayStation 3 in 2011.
Castlevania, known in Japan as Akumajō Dracula, is a 1986 action-platform game developed and published by Konami. It was originally released in Japan for the Famicom Disk System in September 1986, before being ported to cartridge format and released in North America for the Nintendo Entertainment System (NES) in March 1987 and in Europe in 1988. It was also re-issued for the Family Computer in cartridge format in 1993. It is the first installment in the Castlevania series.
Akumajō Special: Boku Dracula-kun is a platform video game released by Konami in Japan for the Famicom on October 19, 1990. It is considered a parody of the Castlevania series. A version for mobile phones was released on 30 June 2006 in Japan.
Japanese: 歴代の「悪魔城ドラキュラ」シリーズから選ばれた登場キャラクターを操作して、仲間たちと悪魔城に乗り込み、宿敵ドラキュラ伯爵に立ち向かおう。 English translation: Take control of past protagonists from the Castlevania series to brave the Demon Castle alongside friends and defeat the ancient enemy Count Dracula.