Castlevania: Lords of Shadow 2

Last updated

Castlevania: Lords of Shadow 2
Castlevania Lords of Shadow 2 boxart.jpg
Developer(s) MercurySteam
Publisher(s) Konami
Director(s) Enric Álvarez
Producer(s) Dave Cox
Composer(s) Óscar Araujo
Series Castlevania
Platform(s) PlayStation 3
Windows
Xbox 360
Release
  • NA: February 25, 2014
  • EU: February 28, 2014 [1]
  • AU: March 6, 2014
  • JP: September 4, 2014
Genre(s) Action-adventure, hack and slash
Mode(s) Single-player

Castlevania: Lords of Shadow 2 [a] is a 2014 action-adventure game developed by MercurySteam and published by Konami. [2] It is a sequel to the 2010 title Castlevania: Lords of Shadow , which served as a reboot of the Castlevania franchise. The game was released late February 2014 in both North America and Europe and in March 2014 in Australia. Lords of Shadow 2 was released on September 4, 2014, in Japan. A downloadable chapter has also been released in March from the same year.

Contents

The story is set in both medieval and modern worlds [3] and follows a weakened Dracula on a quest to defeat his former enemy, Satan. Gameplay takes place after the original Lords of Shadow but this time through an open world. The player controls Dracula who uses multiple powers and weapons to achieve his goals. Lords of Shadow 2 received mixed opinions from critics, while it was praised for its combat and visuals, the narrative and forced stealth gameplay were criticized.

Gameplay

As in the previous game, the player controls Gabriel Belmont, now known as Dracula. During the game's opening sequence the player is able to control Dracula while he still possesses all his powers as well as all of his weapons. [4] Dracula's main weapon is his Shadow Whip, a weapon that is comparable to the Combat Cross from the original Lords of Shadow. Replacing the magic system from the previous game are the Void Sword and the Chaos Claws. The Void Sword can replenish Dracula's health when used while the Chaos Claws can be used to break through enemy defenses and deliver powerful attacks. Other new abilities include shapeshifting into a rat to hide from enemies or travel through vents, turning into an intangible mist to pass through bars or fly/glide to higher platforms, possessing enemies for a few seconds to pass through secure doors, and drinking the blood of an enemy to replenish some health. The story mode in Lords of Shadow 2 has been stated to be far longer than the previous one. [5] The game is mainly an open world, allowing the player to choose what route to take. [6] [7] Lords of Shadow 2 features a movable camera, something that was not available in its predecessor. [8]

Plot

The game starts out with a recap of Lords of Shadow and Mirror of Fate , detailing Gabriel Belmont's (Robert Carlyle) transformation into Dracula and his encounters with his son, Trevor (Richard Madden), whom he kills and subsequently resurrects, and grandson, Simon. The game starts with knights attacking Dracula's castle. He swiftly dispatches all of them before being confronted by the revived Trevor, now known as Alucard.

A thousand years have passed and Dracula awakens in a cathedral in modern times, weak from starvation and with no memory of the circumstances that led to him being there. He is warned by his former enemy, Zobek (Patrick Stewart), of the return of Satan, who until then was deterred from doing so by Dracula himself. Zobek offers him his old weapon, the Vampire Killer (the Combat Cross from the first game), the only relic capable of ending his cursed existence, in exchange for him vanquishing the "acolytes" trying to bring Satan (Jason Isaacs) back. The key to him regaining his power lies in his castle, which the cursed blood that kept it alive for centuries attempts to deter Dracula of his quest. Throughout his journey, Dracula is aided by various allies, including Zobek's bodyguard and specters of his deceased wife Marie (Natascha McElhone) and a younger Trevor. He also encounters the Brotherhood of Light and its current leader, Victor Belmont (Anthony Howell).

Having destroyed two of the acolytes and tracked down the third, Dracula prepares to ambush him but is stopped by the bodyguard, flashing back to his last encounter with Alucard. It is revealed that centuries ago, Alucard had come to Dracula with a plan to destroy both Zobek and Satan, using his sword, the Crissaegrim (created from a shard of the Vampire Killer), on him to induce a deep sleep and thus setting the current events into motion. The truth now known, the bodyguard reveals himself to be Alucard. Zobek discovers their treachery and angrily confronts them both. Dracula kills him just as the third acolyte summons Satan, who proceeds to summon a flying monster to destroy the human world. Dracula and Alucard are able to kill the beast, only for Satan to possess the latter, forcing father and son to battle. Dracula gains the upper hand and prepares to stake Alucard with the Vampire Killer, despite Satan's insistence that he would not and forcing him to vacate the body. Having anticipated this, Dracula kills Satan once and for all while saving his son. Dracula then destroys the Mirror of Fate and walks back inside his cathedral with Alucard as the sun rises on the city.

Development

The game was announced at E3 2012. [9] The developers' intention was to play as Dracula for the first time in the Castlevania series and conclude the storyline started in the first Lords of Shadow. Although the previous game was well-received, the designers noted it had several flaws which they wanted to fix while improving the gameplay. [7] This includes reducing the game's over-reliance on quick time events, removing the fixed camera in favor of a 360 field, and improving the framerate. [4] Rather than recycling elements from previous games, the team decided to redesign the game engine. The developers also felt Lords of Shadow was too linear, which introduced another change for the sequel: [4] it will have an open world to give players a sense of exploration and avoid transitions between levels. Despite an initially linear path, players will be given multiple options as they progress. This was also intended to contrast with other action series such as Tenchu , Legacy of Kain and Devil May Cry . [7] Designing the modern setting created difficulties for the developers. [3] The team had previously done open world games but were disappointed with their quality and believe Lords of Shadow 2 will be an improvement over those. [7]

In a June 2012 interview with Nintendo Life regarding Mirror of Fate during E3 at the time, Lords of Shadow producer Dave Cox stated there were no plans to release Castlevania: Lords of Shadow 2 on Nintendo's then upcoming Wii U console. [10] Cox and Konami reaffirmed this several months later after the Wii U launched, citing lack of resources for porting the game. [11] [12]

On February 12, 2014, a demo was made available on the PlayStation Network, Xbox Live and Steam. [13]

Following the game's release, reports surfaced from anonymous sources stating to be developers at MercurySteam concerning the game's development. One source alleged that the development process had been "a degree of 'hell'", and laid the blame upon the game's director, Enric Álvarez. Álvarez, it was alleged, led the development "based on his personal criteria", while "completely overlooking programmers, designers and artists." [14] A second source corroborated this information, bemoaning the lack of trust, leadership and communication between the teams working on the game. This source suggested that José Luis Vaello, a former art director at MercurySteam, left the studio for Tequila Works due to the conditions described. Álvarez denied the claims on Twitter stating "Is sad [to] see people giving credit to the lies and insults from an enraged ex-worker." [15] [16] [17]

Downloadable content

On March 25, 2014, the first and only downloadable content episode was released, entitled "Revelations". The story serves as a prequel to the main game and focuses on Dracula's son, Alucard who is on a quest to reclaim the Void Sword and Chaos Claws for his father when he awakens. Alucard plays similarly to Dracula, but has abilities unique to him such as Bat Cloud which allows him to teleport to hard-to-reach places, Timeless Vision which lets him temporarily reverse time, and Spectral Wolf which allows him to get past certain obstacles.

The game also provides a pair of cosmetic skins for Dracula named "Dark Dracula" and "Armored Dracula." Dark Dracula alters the features of the physical appearance of Dracula's body, causing him to more closely resemble Alucard, with white hair, black eyes, and paler skin. Armored Dracula provides a different look for Dracula's clothes, resembling the clothing the character wore in the original Lords of Shadow, but with a more armored appearance. The two skins can be combined, resulting in "Dark Armored Dracula". The skins also have effects on the in-game dialogue spoken by Dracula when he is shown looking at a massive tome referred to in game as the Book of Dracul, during periods when a player resumes play after taking a break from the game, though they do not otherwise affect in-game or cinematic dialogue.

Reception

The game received generally mixed reception from critics, review aggregation website Metacritic scored the game 58/100, 63/100 and 70/100 across the three platforms. [18] [19] [20]

Play was full of praise for the combat, describing it as "simply awesome" and "[an] impressive, flowing combat system". Play commented how the skill progression system forced players to vary their attacks, a mechanic that GameSpot felt "delays your effectiveness in battle somewhat", but "[opened] the game up to different types of combat strategies." [23] [26] The bosses in the game drew particular attention from multiple reviews; GameSpot described these "grotesque monstrosities" as "bringing to mind some of the best designs from film director Guillermo del Toro's work". [23] Eurogamer highlighted the fight against the Toy Maker boss as a place where "the whole game suddenly shudders to life" and "a delight to be a part of", but felt that these levels of enjoyment could not be maintained through the game. [22] IGN too enjoyed the boss fights, but felt that the standard enemy designs were "bland and boring" and some did not fit the Castlevania series at all. [24]

Reactions to the game's visuals were mixed. Critics generally praised the medieval castle setting but were let down by the modern day city environments. Joystiq described the environments as "of almost equal spectacle" to the bosses, the castle "home to breathtaking views", but something the city could not live up to. Play felt similarly, writing that the game surpassed the original Lords of Shadow in its visuals, though the "grey and familiar" modern day settings failed to "match the majesty" of Dracula's castle. [25] [26] Eurogamer 's Digital Foundry praised the game's technical performance across the three platforms, comparing it favourably to the original Lords of Shadow. They concluded that "huge strides have been made" and the game could produce a "sustained 30fps during both light exploration and heavy combat." Digital Foundry felt that the Xbox 360 and PlayStation 3 versions both offered "the same graphical and gameplay experience throughout", but "the ability to run at 60fps easily makes the PC game the most attractive." [27]

The Edge review was highly critical, highlighting the failings of the stealth sections, the "unimaginative visual design" of the modern era, and the poor pacing. Even the combat mechanics, described by Edge as the game's sole saving grace, were judged to fall short of its inspirations, such as the God of War series. [21] In an interview with Eurogamer Spain , Enric Álvarez, the game's director, complained that the Edge review was "terribly unfair", and that "one must be blind or stupid to give a 4/10 mark to a game with this quality". Álvarez believed that the game's poorer critical response compared to the original Lords of Shadow was due to the heightened expectations of a sequel. Still, on the whole, Álvarez said of the reception, "I tend to think positive after reading some things. I'm glad that some people are writing about games instead of making them." [28] [29]

In Russia, the game received mixed reviews. Alexei Makarenkov of Igromania magazine said that he considers this game a clone of God of War. Tony Vilgotsky wrote in Darker that Lords of Shadow 2 is one of the best dark games of the year. [30]

Enric Alvarez stated in an interview with Eurogamer that the game sold well, but not as well as the first game. [31]

Notes

  1. Known in Japan as Akumajō Dracula: Lords of Shadow 2 (悪魔城ドラキュラ ロード オブ シャドウ2, Akumajō Dorakyura Rōdo obu Shadō Tsu)

Related Research Articles

<i>Castlevania</i> Video game series

Castlevania, known in Japan as Akumajō Dracula, is a gothic horror action-adventure video game series and media franchise created by Konami. The series is largely set in the castle of Count Dracula, the main antagonist of the Belmont clan of vampire hunters.

Alucard (<i>Castlevania</i>) Fictional character in Castlevania video games

Adrian Fahrenheit Țepeș, better known as Alucard, is a character in Konami's Castlevania series of video games. His first appearance in the series was in the 1989 game Castlevania III: Dracula's Curse, but he is best known for his role in the critically acclaimed Castlevania: Symphony of the Night, released in 1997. His design in Symphony of the Night was created by Ayami Kojima, marking her first contribution to the Castlevania franchise.

<i>Castlevania: Symphony of the Night</i> 1997 video game

Castlevania: Symphony of the Night is a 1997 action role-playing game developed and published by Konami for the PlayStation and Sega Saturn. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to Castlevania: Rondo of Blood, taking place four years later. It features Dracula's dhampir son Alucard as the protagonist, rising from his slumber to explore Dracula's castle which resurfaced after Richter Belmont vanished. Its design marks a break from previous entries in the series, re-introducing the exploration, nonlinear level design, and role-playing elements first experimented with in Castlevania II: Simon's Quest.

Dracula (<i>Castlevania</i>) Video game character

Vlad Țepeș Dracula or simply known as Dracula, real name Mathias Cronqvist, is a fictional character from the Castlevania video game series created by Konami. A vampire and a sorcerer, he is the main antagonist of the series, the archenemy of the Belmont clan, and the final boss of almost every installment. In the series reboot Castlevania: Lords of Shadow, Dracula is reimagined as an 11th-century holy knight named Gabriel Belmont and serves as the central character of the game and its two sequels. The Lords of Shadow series tells the story of Gabriel's quest to save the world, vampirism and redemption.

<i>Castlevania: Rondo of Blood</i> 1993 video game

Castlevania: Rondo of Blood, originally released in Japan as Akumajō Dracula X: Chi no Rondo, is a 1993 action-platform game developed by Konami for the PC Engine's Super CD-ROM² System directed by Toru Hagihara. Part of the Castlevania series, protagonist Richter Belmont goes to save his lover Annette, who was abducted by Dracula. It was first released exclusively in Japan on October 29, 1993. A direct sequel, Castlevania: Symphony of the Night, was released worldwide in 1997.

<i>Castlevania: Circle of the Moon</i> 2001 video game

Castlevania: Circle of the Moon, titled Castlevania in PAL regions, is a 2001 action role-playing game developed and published by Konami as a launch title for the Game Boy Advance. Part of the Castlevania video game series, the game follows a vampire hunter named Nathan Graves as he attempts to rescue his mentor from the clutches of Dracula. The events of its plot were retconned by former Castlevania producer Koji Igarashi, a move which was met with some criticism.

<i>Castlevania: Dawn of Sorrow</i> 2005 action role-playing game

Castlevania: Dawn of Sorrow is a 2005 action role-playing game developed and published by Konami. It is part of Konami's Castlevania video game series and the first Castlevania game released on the Nintendo DS. The game is the sequel to Castlevania: Aria of Sorrow and incorporates many elements from its predecessor. Dawn of Sorrow was commercially successful. It sold more than 15,000 units in its first week in Japan and 164,000 units in the United States during the three months after its initial release.

<i>Castlevania III: Draculas Curse</i> 1989 video game

Castlevania III: Dracula's Curse is a 1989 action-platform game developed and published by Konami for the Nintendo Entertainment System. It was released in Japan in 1989, and in North America in 1990, and in Europe by Palcom in 1992. It was later released on the Virtual Console for the Wii, Nintendo 3DS and Wii U.

<i>Castlevania: Curse of Darkness</i> 2005 video game

Castlevania: Curse of Darkness is a 2005 action role-playing game developed and published by Konami. It is the fourth 3D Castlevania title, following Castlevania: Lament of Innocence (2003), and was released for PlayStation 2 and Xbox in all regions except Japan, where the game was only available on PlayStation 2.

<i>Castlevania Legends</i> 1997 video game

Castlevania Legends is a 1997 action-platform game developed and released by Konami for the Game Boy. The third Castlevania game released for the system, the story follows Sonia Belmont, a vampire hunter battling the first incarnation of Count Dracula. The game was conceived as a prequel to all other games in the Castlevania series; however, it later became recognized as non-canon.

<i>Castlevania Judgment</i> 2008 video game

Castlevania Judgment is a 2008 fighting game developed by Eighting and published by Konami for the Wii. The game is based on the Castlevania series of games, and is the series' first fighting game.

<i>Castlevania: Lords of Shadow</i> Action-adventure video game

Castlevania: Lords of Shadow is a 2010 action-adventure game developed by MercurySteam and published by Konami. It was released on October 5, 2010, for the PlayStation 3 and Xbox 360, with a PC version released on August 27, 2013. The game is a reboot of the Castlevania series. Set in Southern Europe during the Middle Ages, the story focuses on Gabriel Belmont and his quest to defeat a malevolent order known as the Lords of Shadow and resurrect his wife. The player controls Gabriel in 3D environments as he uses melee skills to defeat enemies and solves puzzles to move through the game.

<i>Castlevania: The Adventure ReBirth</i> 2009 video game

Castlevania: The Adventure ReBirth is a 2009 action-platform game developed by M2 and released by Konami for the Wii as a WiiWare title. It is a remake of the 1989 Game Boy title Castlevania: The Adventure and is the third game in M2's ReBirth series, following Gradius ReBirth and Contra ReBirth. The setting of the game is a century before the original Castlevania title, where the player controls an ancestor of Simon Belmont named Christopher Belmont, who must defeat the vampire Dracula.

<i>Castlevania: Harmony of Despair</i> 2010 video game

Castlevania: Harmony of Despair is a multiplayer-focused platform-adventure game in the Castlevania series, featuring an ensemble cast of characters from the 2-D Metroidvania era of games, developed and published by Konami for Xbox 360 in August 2010, and for PlayStation 3 in 2011.

<i>Castlevania: Lords of Shadow – Mirror of Fate</i> 2013 video game

Castlevania: Lords of Shadow – Mirror of Fate is a 2013 action-adventure game developed by MercurySteam for the Nintendo 3DS. It is a direct sequel to Castlevania: Lords of Shadow, which served as a reboot of the Castlevania franchise. Players control multiple characters as they explore a labyrinthine castle and piece together the mystery of Dracula's return.

<i>Spacelords</i> Online action-adventure video game

Spacelords is an online free-to-play action-adventure video game developed and published by Spanish studio MercurySteam. It was released for Microsoft Windows, PlayStation 4 and Xbox One on September 22, 2017, and for PlayStation 5 and Xbox Series X/S in November 2020.

<i>Castlevania</i> (TV series) American adult animated series

Castlevania is an American adult animated dark fantasy action television series created and written by Warren Ellis for Netflix, and is produced by Frederator Studios's Kevin Kolde and Fred Seibert and Shankar Animation's Adi Shankar. Based on the Japanese video game series of the same name by Konami, the first two seasons adapt the 1989 entry Castlevania III: Dracula's Curse and follow Trevor Belmont, Alucard and Sypha Belnades as they defend the nation of Wallachia from Dracula and his minions. Additionally, characters and elements from the 2005 entry Castlevania: Curse of Darkness are featured beginning in the second season, and Alucard's backstory is drawn from the 1997 entry Castlevania: Symphony of the Night. The art style is heavily influenced by Japanese animation and Ayami Kojima's artwork.

Draculas Castle (<i>Castlevania: Symphony of the Night</i>) Video game location

Dracula's Castle is the main setting of the video game Castlevania: Symphony of the Night (1997), which was designed by Koji Igarashi. Players control the protagonist Alucard as they explore the castle, which was based on the traditional depiction of Castle Dracula from the horror novel by Bram Stoker and related media, and is one of numerous incarnations in the Castlevania series. Upon defeating Shaft, a minion of Dracula, players are able to enter the Inverted Castle, an upside down version of the original castle that was included because the designers wanted to add more content without having to create new assets. The Inverted Castle served as inspiration for multiple games, such as 2014's Strider and Igarashi's Bloodstained: Ritual of the Night.

References

  1. "Castlevania – Lords of Shadow 2". Konami. Archived from the original on October 20, 2013. Retrieved October 4, 2013.
  2. Wesley Yin-Poole (February 20, 2013). "Castlevania Lords of Shadow: Mercury Steam's mission to be the next Naughty Dog". Eurogamer . Archived from the original on May 29, 2013. Retrieved May 24, 2013.
  3. 1 2 Dan Griliopoulos (May 14, 2013). "Lords Of Shadow 2 dev Mercury Steam on why Castlevania 'needed a change'". Edge . Archived from the original on June 19, 2013. Retrieved June 15, 2013.
  4. 1 2 3 John Keefer (June 12, 2013). "How Castlevania: Lords of Shadow 2 attempts to improve upon the original". Shacknews . Archived from the original on June 15, 2013. Retrieved July 6, 2013.
  5. Ryckert, Dan (June 12, 2013). "Speaking With David Cox About The Ambitious Lords Of Shadow 2". Game Informer . Archived from the original on June 16, 2013. Retrieved June 13, 2013.
  6. Christian Donlan (June 6, 2013). "Castlevania: Lords Of Shadow 2 – a titanic series overhaul". Edge. Archived from the original on December 5, 2013. Retrieved June 9, 2013.
  7. 1 2 3 4 Ryan King (May 14, 2013). "Lords Of Shadow 2 dev Mercury Steam on why Castlevania 'needed a change'". NowGamer . Archived from the original on February 8, 2023. Retrieved June 25, 2013.
  8. Cook, Dave (May 13, 2013). "Castlevania Lords of Shadow 2: new gameplay details surface". VG24/7. Archived from the original on September 9, 2013. Retrieved January 9, 2014.
  9. Brown, Nathan (June 1, 2012). "E3 2012: Castlevania: Lords Of Shadow 2 announced". Edge. Archived from the original on May 31, 2013. Retrieved June 15, 2013.
  10. McFerran, Damien (July 3, 2012). "Interview: Dave Cox - Castlevania: Mirror of Fate". Nintendo Life . Archived from the original on August 4, 2019. Retrieved August 4, 2019.
  11. McFerran, Damien (January 8, 2013). ""No Chance" Of Castlevania Lords Of Shadow 2 On Wii U". Nintendo Life . Archived from the original on August 4, 2019. Retrieved August 4, 2019.
  12. Yin-Poole, Wesley (February 28, 2013). "Why Castlevania: Lords of Shadow 2 isn't coming to Wii U". Eurogamer . Archived from the original on August 4, 2019. Retrieved August 4, 2019.
  13. Evan Campbell (February 12, 2014). "Konami Releases Castlevania: Lords of Shadow 2 Demo". IGN . Archived from the original on March 1, 2014. Retrieved March 6, 2014.
  14. Dave Cook (February 28, 2014). "Castlevania: Lords of Shadow 2 dev discusses troubled development, blames director for 'mediocre' game". VG24/7 . Archived from the original on March 4, 2014. Retrieved March 4, 2014.
  15. VG24/7 staff (March 1, 2014). "Castlevania: Lords of Shadow 2 dev steps forward to confirm troubled development reports". VG24/7 . Archived from the original on March 6, 2014. Retrieved March 14, 2014.{{cite web}}: CS1 maint: numeric names: authors list (link)
  16. Antonio Santo (February 28, 2014). "Desvelamos los problemas de desarrollo de Castlevania: Lords of Shadow 2" [Revealing the problems of development of Castlevania: Lords of Shadow 2]. Vadejuegos (in Spanish). Archived from the original on March 5, 2014. Retrieved March 14, 2014.
  17. Álvarez, Enric (February 28, 2014). "Status update". Twitter. Archived from the original on March 4, 2016. Retrieved March 12, 2014.
  18. 1 2 Metacritic staff. "Castlevania: Lords of Shadow 2 reviews (PC)". Metacritic . Archived from the original on March 6, 2014. Retrieved April 17, 2014.
  19. 1 2 Metacritic staff. "Castlevania: Lords of Shadow 2 reviews (PS3)". Metacritic . Archived from the original on March 7, 2014. Retrieved April 17, 2014.
  20. 1 2 Metacritic staff. "Castlevania: Lords of Shadow 2 reviews (X360)". Metacritic . Archived from the original on February 28, 2014. Retrieved April 17, 2014.
  21. 1 2 Edge staff (March 2014). "Castlevania: Lords of Shadow 2 review". Edge . No. 264. pp. 88–91. Archived from the original on March 6, 2014. Retrieved March 6, 2014.
  22. 1 2 Christian Donlan (February 25, 2014). "Castlevania: Lords of Shadow 2 review". Eurogamer . Archived from the original on March 2, 2014. Retrieved March 6, 2014.
  23. 1 2 3 Peter Brown (February 25, 2014). "Castlevania: Lords of Shadow 2 review". GameSpot . Archived from the original on April 6, 2014. Retrieved March 6, 2014.
  24. 1 2 Colin Moriarty (February 25, 2014). "Castlevania: Lords of Shadow 2 Review". IGN . Archived from the original on March 6, 2014. Retrieved March 6, 2014.
  25. 1 2 Richard Mitchell (February 25, 2014). "Castlevania: Lords of Shadow 2 review: Walk the line". Joystiq . Archived from the original on March 11, 2014. Retrieved March 15, 2014.
  26. 1 2 3 Luke Albigés (February 25, 2014). "Castlevania: Lords Of Shadow 2 review". Play (239): 68–71. Archived from the original on March 6, 2014. Retrieved March 6, 2014.
  27. David Bierton (February 25, 2014). "Digital Foundry: Face-Off: Castlevania: Lords of Shadow 2". Eurogamer . Archived from the original on March 3, 2014. Retrieved March 14, 2014.
  28. Dave Cook (March 3, 2014). "Castlevania: Lords of Shadow 2 studio boss: "One must be blind or stupid to give it a 4/10"". VG24/7 . Archived from the original on March 6, 2014. Retrieved March 6, 2014.
  29. Albert García (February 28, 2014). "Enric Álvarez: "Esto que ha pasado es totalmente injusto"" [Enric Álvarez: "What happened is terribly unfair"]. Eurogamer Spain (in Spanish). Archived from the original on March 4, 2014. Retrieved March 6, 2014.
  30. "Tony Vilgotsky. The Terror that Flies on the Wings of the Night". Archived from the original on June 3, 2017. Retrieved May 24, 2017.
  31. ""We got caught in a s***storm"". Eurogamer . September 20, 2016. Archived from the original on September 12, 2017. Retrieved August 27, 2017.