Castlevania: Lament of Innocence

Last updated
Castlevania: Lament of Innocence
Castlevania - Lament of Innocense (Gamecover).jpg
North American box art
Developer(s) Konami Computer Entertainment Tokyo
Publisher(s) Konami
Producer(s) Koji Igarashi
Programmer(s) Takashi Takeda
Artist(s) Ayami Kojima
Writer(s) Koji Igarashi
Composer(s) Michiru Yamane
Series Castlevania
Platform(s) PlayStation 2
ReleasePlayStation 2
  • NA: October 21, 2003
  • JP: November 27, 2003
  • EU: February 13, 2004
  • AU: February 20, 2004
PlayStation Network
  • JP: August 22, 2012
  • NA: June 18, 2013
Genre(s) Action-adventure, hack and slash
Mode(s) Single-player

Castlevania: Lament of Innocence [lower-alpha 1] [lower-alpha 2] is a 2003 action-adventure game developed by Konami Computer Entertainment Tokyo and published by Konami for the PlayStation 2 console. Part of Konami's Castlevania video game series, it is the first installment of the series on the PlayStation 2 and the third to make use of a 3D style of gameplay. It was released in Japan and North America in late 2003 and Europe and Australia in early 2004.

Contents

Lament of Innocence is chronologically the first game in the Castlevania series. Set in 1094, it focuses on the origins of the series' premise—the eternal conflict between the vampire hunters of the Belmont clan and the immortal vampire Dracula. Lament of Innocence follows Leon Belmont as he searches a vampire's castle in search of his kidnapped betrothed.

Lament of Innocence received generally mostly positive reviews at release, with critics praising the origin story, gameplay, music, and graphics. The game was criticized for repetitive level-design and excessive backtracking. [2] [3]

Gameplay

Leon (center) fights the Medusa boss; the heads-up display indicates his remaining "health", magic points, and number of subweapons (upper left) and the boss's life bar (lower center). Lament of Innocence gameplay.jpg
Leon (center) fights the Medusa boss; the heads-up display indicates his remaining "health", magic points, and number of subweapons (upper left) and the boss's life bar (lower center).

The objective of Lament of Innocence is to lead the primary player character and protagonist Leon Belmont through the monster-filled castle as he searches for his kidnapped beloved. [4] Exploring the castle is an open-ended task, with puzzles, concealed items and rooms, and bosses. [5] A room near the castle's entrance contains portals to the five main areas, all of which are accessible from the beginning. [6] After Leon defeats each area's boss, the final area becomes unlocked. [6] Health restoratives and items to improve gaming statistics such as strength and defense can be purchased with in-game money from a shop on the castle grounds. [7]

For his primary weapon, Leon makes use of the Whip of Alchemy given to him by a non-player character, the shopkeeper named Rinaldo. [8] Later on, Leon can acquire three more whips, each guarded by an elemental boss: the Ice, Lightning, and Fire Elemental Whips. [7] Near the end of the game, his Whip of Alchemy turns into the more destructive Vampire Killer. [7] In addition, Leon can combine one of five sub-weapons—a knife, an axe, a cross, a crystal, and holy water—with one of seven orbs to form a special attack. [7] Over the course of the game, he learns special techniques and magic attacks as well. [4]

Two additional player characters can be unlocked: the new character Pumpkin, and Joachim, a vampire who appeared earlier in the game as a boss. [9] Pumpkin makes use of Leon's whip as the primary weapon and only one sub-weapon, has all whip and defensive skills prelearned, and does more damage than Leon. [9] In contrast, Joachim uses five flying swords as his primary weapons; he lacks an inventory and the ability to use relics and purchase items from Rinaldo's shop. However, Joachim has access to two magic attacks in the place of sub-weapons. [9]

Plot

Lament of Innocence is set in the fictional universe of the Castlevania series. Set in 1094, it focuses on the origins of the series' premise [lower-alpha 3] —the conflict between the vampire-hunting Belmont clan and the vampire Dracula. [12] The protagonist and primary player character of Lament of Innocence is Leon Belmont, a former baron and member of the Belmont clan. [13] His close friend, Mathias Cronqvist, tells him that Leon's betrothed, Sara, is being held captive by the powerful vampire Walter Bernhard. [14] [15] During the game, he encounters Rinaldo Gandolfi, an alchemist and resident of the forest outside Walter's castle. [16]

Arriving on the castle grounds, Leon meets Rinaldo, who gives him a whip crafted by alchemy to assist in killing the monsters and enchants his gauntlet so he is able to use magic relics within the castle. [17] [18] Leon learns that he must defeat five monsters to gain access to Walter's throne room. [19] Arriving at the castle, Leon proceeds to defeat the five monsters, including Joachim Armster, a vampire kept prisoner in the castle by Walter. [20] Before dying, Joachim mentions the Ebony and Crimson Stones, both of which are created from alchemy, [21] and explains to Leon that the Ebony Stone can produce darkness. [22] From Rinaldo, Leon learns that the Crimson Stone converts the souls of vampires into power for its holder. [21]

After Leon reaches Walter's quarters, he rescues Sara and attempts to slay him with the whip, to no effect. At Rinaldo's cottage, it is revealed that Sara is slowly becoming a vampire. [23] Rinaldo reveals that Leon must sacrifice Sara to make the whip effective against Walter. [23] Overhearing their conversation, Sara begs him to kill her and use her soul to save others from suffering her fate. [24] Leon reluctantly completes the ritual, creating the Vampire Killer whip.

Devastated by the loss of Sara, Leon returns to the castle to confront Walter and defeats him. Death takes the dying Walter's soul and offers it up to Mathias; Mathias appears and reveals he had orchestrated everything to obtain his soul and convert it into power for himself using the Crimson Stone. [25] Mathias explains that he chose immortality as a vampire so he could curse God for taking away his beloved wife Elisabetha. He offers Leon the same, but a disgusted Leon refuses. [26] [27] Mathias orders Death to kill Leon, but Leon defeats Death and vows that the Belmont clan will hunt down Mathias and destroy him one day. [28] (The game's epilogue reveals that Mathias became Dracula, the series' main antagonist.) [29]

Development

Promotion at the 2003 Electronic Entertainment Expo Castlevania Lamento of Innocence E3 2003.jpg
Promotion at the 2003 Electronic Entertainment Expo

Producer Koji Igarashi unveiled Lament of Innocence at the 2003 Electronic Entertainment Expo. [30] Lament of Innocence marks the first appearance of the series on the PlayStation 2 and is third in the series to make use of a three-dimensional (3D) format, after the Nintendo 64 installments Castlevania (1999) and Castlevania: Legacy of Darkness (1999). [1] The game's title in Japan, Castlevania, was meant to reflect the fact that Igarashi intended Lament of Innocence to be a new starting point for the series. [31] Envisioning the concept of the game as possessing "fully connected rooms", Igarashi found that this hindered the map's accessibility and made the puzzles more difficult to solve. [31] He then divided the map into separate ones for each area and "[kept] the puzzles contained within each area." [31]

While Igarashi "extended a 2D game style into 3D", the 3D environment proved to be quite different, possessing less precision. [31] According to Igarashi, the 2D games proved easier to create, as the player could easily understand all elements of the 2D game, such as the location of the monster and where the player character should run or attack. [31] Despite these trade-offs, he enjoyed that the 3D graphics contributed to creating a "reality-based environment" in gaming. [31] The team completed Lament of Innocence, with time left over to further refine the balance of the game's elements; as a result, the game became progressively difficult as the team grew accustomed to it, according to Igarashi. [31] Promotion for the game in Japan included pop singer Sonim dressed as its protagonist. [31]

Lament of Innocence continues the style begun in Symphony of the Night (PlayStation, 1997), with Ayami Kojima as illustrator and Michiru Yamane as composer. [31] Although Castlevania installments typically feature many arrangements of music that had appeared in earlier games, Igarashi limited the number of arrangements that could appear in Lament of Innocence to one or two, because the game served as the origins of the series. [31] Yamane made use of a wide range of styles, including dance music, solos on the piano, instrumental arias, and industrial rock. [4]

Release

The game was released on October 21, 2003, in North America, [32] on November 27, 2003, in Japan, [33] and on February 13, 2004, in Europe. [32] A Japanese limited edition was released simultaneously and contained bonus content: a painting by Kojima, a calendar, and a music CD. [33] In Japan, Lament of Innocence saw a re-release under the Konami Dendou Collection label on March 2, 2006. [34] The game was released for the PlayStation Network on June 18, 2013. [35]

Reception

Review aggregator Metacritic shows an averaged score of 79 out of 100, indicating "generally favorable reviews". [36] Edge stated: "While it's not as cleverly structured as the pinnacle of the series, Symphony of the Night, it resurrects that game's hallmarks of seductive exploration and satisfying topographical progress. It breathes new life back into one of videogaming's oldest franchises." [36] Play wrote: "A bold success as an incendiary action game, brilliantly nuanced in its mechanics and full of atmospheric appeal. And it's also a fantastic version of Castlevania... My criticism comes, mostly, from imagining the triumphant possibilities a Castlevania adventure holds." [36] According to Game Informer , the game "[a]lmost feels like an exercise (albeit a beautiful-looking one) exploring many of the franchise's classic components. But the end result just proves that Castlevania is more than a set of ideas, it's a gameplay experience that remains not fully realized." [36] Conversely, Jeremy Jastrzab of PALGN wrote in an unfavorable review: "If you want to walk around a large repetitive castle, Castlevania: Lament of Innocence will do the job for you." [40] Game Informer's Tim Turi felt that it was a "decent action game for its time" though he also felt it was too linear and wasn't worthy enough to be a Castlevania game. [41]

The gameplay of Lament of Innocence received generally positive reaction from reviewers, who praised it as enjoyable, though not complex [4] [6] and "intuitive". [38] A reviewer for GameZone drew comparisons of Lament of Innocence's gameplay to that of Devil May Cry (2001). [39] Overall, the developers' attempt to re-transition the series from a 2D side-scrolling style of gameplay to a 3D one with Lament of Innocence was positively received. [4] [6] [37] The Official PlayStation Magazine stated: "Proof that a Castlevania game can be done in 3D while retaining the essence of the series with great music and gameplay, and a stylized look. There's still room for improvement, but it's a great new beginning." [36] Reviewers criticized the hallways and rooms as repetitive, [4] [6] [8] and the gaming camera was a mixed bag for reviewers. Times Online found it "excellent, it's like a good referee — you don't even notice it most of the time," [36] while PALGN and Jeremy Dunham of IGN found the angles unhelpful when platforming. [4] [40] Other criticism included the difficulty in uncovering the secret items, [37] length of the gameplay, [5] [8] absence of a map for the entire castle, [8] and that the player had to search for and use inventory items as a battle was occurring. [5]

The plot of the series was generally positively received. [36] [38] [40] GameSpy praised it as "foreboding and well-played – ahead of the curve for a genre best known for making the player bite back laughs at fatuous melodrama," [38] while GMR Magazine stated: "The story is treated with respect and subtle class (that is, if you disregard the lackluster dialogue), with the conclusion providing the foundation for the many eventual battles between the Belmonts & Dracula." [36] IGN wrote that it borrowed elements from the film Bram Stoker's Dracula (1992). [4] Additionally, reviewers generally praised it for the atmosphere [4] [5] [6] and details of the graphics. [4] [5] [8] According to GamePro 's Mike Weigand, "[t]here's atmosphere to burn, too, as the vivid graphics bring shadows, fog, brick, and other surroundings to life." [5] Conversely, GameZone felt that the graphics, though nice, looked dated. [39] The voice acting drew mixed reactions from reviewers, from well-done [40] to overdone [8] and "terrible". [39] In contrast the soundtrack was generally praised as fitting, [4] [6] [37] [38] although PALGN wrote that sometimes it felt out of place. [40]

Lament of Innocence has also been examined in retrospective. 1UP.com 's Kurt Kalata wrote that the "dungeon-crawling gameplay and repetitive environments" prevented Lament of Innocence from succeeding as a game. According to Kalata, the controls and feel of the game were improved over the Nintendo 64 installments. [42] According to Mark Bozon of IGN, the game continued the "style and presentation as previous Castlevania games." [12] PALGN's David Low noted that the game was not commercially successful and wrote that the Nintendo 64 installments of the series had more ambition, with Castlevania of the Nintendo 64 remaining the "definitive 3D Castlevania game". Finding Lament of Innocence enjoyable for a little bit of time with potential for a sequel, Low expressed his disappointment that, while the Castlevania installments for the handheld game consoles were gaining depth and refinement in his opinion, PS2 players were presented with "an undeveloped and repetitive action game". [1]

The game has attracted scholarly analysis. In their study of religion in video games (2007), William Sims Bainbridge and Wilma Alice Bainbridge examined several offline and online video games, among them Lament of Innocence. Bainsbridge and Bainsbridge note that holy water and a cross, both religious items, aid the protagonist in his quest, sometimes better than his axe, knife or whip; they suggest the holy water and cross are "[t]he only help religion offers" in the game. [43]

Notes

  1. Known in Japan as simply Castlevania (キャッスルヴァニア, Kyassuruvania)
  2. This made it the fourth installment in the series to be titled Castlevania in Europe and Australia. [1]
  3. Lament of Innocence's story takes place earlier than the prequel Castlevania Legends (Game Boy, 1997), which depicts the first battle between the Belmont clan and Dracula in 1450; [1] [10] Legends was later removed from the series' canon by Igarashi, for its conflict with the timeline of the series. [11]

Related Research Articles

<i>Castlevania</i> Video game series

Castlevania, known in Japan as Akumajō Dracula, is a gothic horror action-adventure video game series and media franchise about Dracula, created and developed by Konami. It has been released on various platforms, from early systems to modern consoles, as well as handheld devices such as mobile phones. The franchise has expanded into several spin-off video games and other media, including comic books and an animated television series.

Alucard (<i>Castlevania</i>) Fictional character in Castlevania video games

Adrian Fahrenheit Țepeș, better known as Alucard, is a character in Konami's Castlevania series of video games. His first appearance in the series was in the 1989 game Castlevania III: Dracula's Curse, but he is best known for his role in the critically acclaimed Castlevania: Symphony of the Night, released in 1997. His design in Symphony of the Night was created by Ayami Kojima, marking her first contribution to the Castlevania franchise.

<i>Castlevania: Symphony of the Night</i> 1997 video game

Castlevania: Symphony of the Night is a 1997 action role-playing game developed and published by Konami for the PlayStation and Sega Saturn. It was directed and produced by Toru Hagihara, with Koji Igarashi acting as assistant director. It is a direct sequel to Castlevania: Rondo of Blood, taking place four years later. It features Dracula's dhampir son Alucard as the protagonist, rising from his slumber to explore Dracula's castle which resurfaced after Richter Belmont vanished. Its design marks a break from previous entries in the series, re-introducing the exploration, nonlinear level design, and role-playing elements first experimented with in Castlevania II: Simon's Quest.

<i>Castlevania: Aria of Sorrow</i> 2003 video game

Castlevania: Aria of Sorrow is a 2003 action role-playing game developed and published by Konami. It is the third Castlevania game for the Game Boy Advance. Producer Koji Igarashi, who had led the production teams for previous Castlevania games, led Aria of Sorrow's development as well. Michiru Yamane returned to compose the music alongside Takashi Yoshida and Soshiro Hokkai. Director Junichi Murakami was new to the Castlevania series.

Dracula (<i>Castlevania</i>) Video game character

Dracula Vlad Țepeș or simply known as Dracula, real name Mathias Cronqvist, is a fictional character from the Castlevania video game series created by Konami. A vampire and a sorcerer, he is the main antagonist of the series, the archenemy of the Belmont clan, and the final boss of almost every installment. In the series reboot Castlevania: Lords of Shadow, Dracula is reimagined as an 11th-century holy knight named Gabriel Belmont and serves as the central character of the game and its two sequels. The Lords of Shadow series tells the story of Gabriel's quest to save the world, fall into darkness, and journey of redemption.

<i>Castlevania: Rondo of Blood</i> 1993 video game

Castlevania: Rondo of Blood, originally released in Japan as Akumajō Dracula X: Chi no Rondo, is a 1993 platform game developed by Konami for the PC Engine's Super CD-ROM² System directed by Toru Hagihara. Part of the Castlevania series, protagonist Richter Belmont goes to save his lover Annette, who was abducted by Dracula. It was first released exclusively in Japan on October 29, 1993. A direct sequel, Castlevania: Symphony of the Night, was released worldwide in 1997.

<i>Castlevania II: Simons Quest</i> 1987 video game

Castlevania II: Simon's Quest is a 1987 action role-playing game developed and published by Konami. It was originally released in Japan in 1987 for the Famicom Disk System, and in North America in 1988 for the Nintendo Entertainment System. It is the second Castlevania game released for the NES, following the original Castlevania (1986). Set seven years after the events of the first installment, the player once again assumes the role of vampire hunter Simon Belmont, who is on a journey to undo a curse placed on him by Dracula at the end of their previous encounter. Dracula's body was split into five parts, which Simon must find and bring to the ruins of Castle Dracula in order to defeat him. The game deviates from the traditional platforming of its predecessor, incorporating role-playing and open world elements.

<i>Castlevania: Circle of the Moon</i> 2001 video game

Castlevania: Circle of the Moon, titled Castlevania in PAL regions, is a 2001 action role-playing game created by Konami for the Game Boy Advance. Published as a launch title in 2001, Circle of the Moon is part of Konami's Castlevania video game series, the premise of which centers on the eternal conflict between the vampire hunters of the Belmont clan and the vampire Dracula. The game sold one million copies worldwide and was acclaimed by critics. The events of its plot were retconned by former Castlevania producer Koji Igarashi, a move which was met with some criticism.

<i>Castlevania: Harmony of Dissonance</i> 2002 video game

Castlevania: Harmony of Dissonance is a 2002 action role-playing game developed by Konami Computer Entertainment Tokyo and published by Konami for the Game Boy Advance. Part of Konami's Castlevania video game series, it is the second installment of the series on the Game Boy Advance. It was released in Japan in June 2002, in North America in September 2002, and in Europe in October 2002.

<i>Castlevania: Dawn of Sorrow</i> 2005 action-adventure game

Castlevania: Dawn of Sorrow is a 2005 action role-playing game developed and published by Konami. It is part of Konami's Castlevania video game series and the first Castlevania game released on the Nintendo DS. The game is the sequel to Castlevania: Aria of Sorrow and incorporates many elements from its predecessor. Dawn of Sorrow was commercially successful. It sold more than 15,000 units in its first week in Japan and 164,000 units in the United States during the three months after its initial release.

<i>Castlevania: Curse of Darkness</i> 2005 video game

Castlevania: Curse of Darkness is a 2005 action-adventure game developed and published by Konami. It is the fourth 3D Castlevania title, following Castlevania: Lament of Innocence, and was released for PlayStation 2 and Xbox in all regions except Japan, where the game was only available on PlayStation 2. Curse of Darkness received mixed reviews, common praise was directed towards its combat system, music, content, and replay value, while criticism fell towards its story, characters, repetitive level-design and gameplay.

<i>Castlevania</i> (1999 video game) 1999 video game

Castlevania, also referred to as Castlevania 64, is a 1999 action-adventure game developed by Konami's Kobe branch for the Nintendo 64. An expanded version of the game, Castlevania: Legacy of Darkness, was released later in the same year.

<i>Castlevania Legends</i> 1997 video game

Castlevania Legends is a 1997 platform game developed and released by Konami for the Game Boy. The third Castlevania game released for the system, the story follows Sonia Belmont, a vampire hunter battling the first incarnation of Count Dracula. The game was conceived as a prequel to all other games in the Castlevania series; however, it later became recognized as non-canon.

<i>Castlevania: Dracula X</i> 1995 video game

Castlevania: Dracula X, titled Castlevania: Vampire's Kiss in Europe, is a 1995 platform game developed and published by Konami for the Super Nintendo Entertainment System. It is the second Castlevania installment to be released for the Super NES. It is a remake of Castlevania: Rondo of Blood, which was previously released in Japan on the PC Engine Super CD-ROM2 in 1993. While the plot is similar to Rondo of Blood and it uses many of that game's graphics, it features new levels and altered gameplay elements, rather than being a direct port because of the limits of the Super NES cartridge format and exclusivity agreements with PC Engine maker NEC. It was released on July 21, 1995 in Japan, in September 1995 in North America, February 22, 1996 in Europe, and on June 22, 1996, in Australia. The game received mixed reviews, with journalists considering it inferior to Rondo of Blood and criticizing its high difficulty.

<i>Castlevania: Portrait of Ruin</i> 2006 video game

Castlevania: Portrait of Ruin is a 2006 action role-playing game developed and published by Konami. The game was released on November 16, 2006 in Japan, and in North America on December 5, 2006 for the Nintendo DS handheld game console. Portrait of Ruin is the first Castlevania to feature a cooperative multiplayer gameplay mode and the first handheld Castlevania to have English voice-overs, outside of its original Japanese release.

<i>Castlevania: Order of Shadows</i> 2007 video game

Castlevania: Order of Shadows is a mobile game developed for the Java Platform, Micro Edition, and released by Konami in September 2007.

<i>Castlevania Judgment</i> 2008 video game

Castlevania Judgment is a 3D fighting video game developed by Eighting and published by Konami for the Wii. The game is based on the Castlevania series of games, and is the series' first fighting game.

<i>Castlevania</i> (1986 video game) 1986 video game

Castlevania, known in Japan as Akumajō Dracula, is a 1986 platform game developed and published by Konami for the Family Computer Disk System. It was originally released in Japan in September 1986, before being ported to cartridge format and released in North America for the Nintendo Entertainment System (NES) in May 1987 and in Europe in 1988. It was also re-issued for the Family Computer in cartridge format in 1993. It is the first game in Konami's Castlevania video game series.

<span class="mw-page-title-main">Simon Belmont</span> Castlevania series character

Simon Belmont is a fictional character who serves as the first protagonist to appear in the Castlevania series. He appears in Castlevania, Vampire Killer, Haunted Castle, Castlevania II: Simon's Quest, Super Castlevania IV, and Castlevania Chronicles, and acts as a supporting character in Castlevania Judgment and Castlevania: Harmony of Despair. He also appeared as a playable character in DreamMix TV World Fighters and Super Smash Bros. Ultimate. Simon has received positive reviews from critics.

References

  1. 1 2 3 4 Low, David (2006-01-18). "Franchise Mode #11 – Castlevania, Part 2". PALGN. Archived from the original on 2012-10-08. Retrieved 2013-09-17.
  2. "Castlevania: Lament of Innocence". Metacritic. Archived from the original on 2010-08-19. Retrieved 2021-05-24.
  3. Castlevania: Lament of Innocence - IGN, 21 October 2003, archived from the original on 2012-08-17, retrieved 2021-05-24
  4. 1 2 3 4 5 6 7 8 9 10 11 12 13 Dunham, Jeremy (2003-10-20). "Castlevania: Lament of Innocence". ign.com. IGN Entertainment. pp. 1–4. Archived from the original on 2008-05-17. Retrieved 2008-02-08.
  5. 1 2 3 4 5 6 7 MAJORMIKE (2006-05-02). "Review: Castlevania: Lament of Innocence". GamePro. Archived from the original on 2008-12-01. Retrieved 2008-02-08.
  6. 1 2 3 4 5 6 7 "Castlevania: Lament of Innocence Review for PlayStation 2". GameSpot . CBS Interactive. pp. 1–3. Archived from the original on 2010-06-23. Retrieved 2010-10-07.
  7. 1 2 3 4 "Goodies — Castlevania: Lament of Innocence guide". ign.com. IGN Entertainment. Archived from the original on 2006-01-11. Retrieved 2010-10-06.
  8. 1 2 3 4 5 6 7 Fahey, Rob (2004-03-05). "Castlevania: Lament of Innocence PlayStation 2 Review". Eurogamer. Archived from the original on 2010-10-23. Retrieved 2010-10-10.
  9. 1 2 3 "Secrets — Castlevania: Lament of Innocence guide". ign.com. IGN Entertainment. Archived from the original on 2012-03-24. Retrieved 2010-10-05.
  10. Bozon, Mark (2007-01-19). "Castlevania: The Retrospective". ign.com . IGN Entertainment. p. 6. Archived from the original on 2014-02-18. Retrieved 2013-09-22.
  11. Kalata, Kurt (2007-07-26). "Tales from the Crypt: Castlevania 20th Anniversary Blow-Out". 1UP.com. p. 5. Archived from the original on 2007-09-27. Retrieved 2013-09-22.
  12. 1 2 Bozon, Mark. "Castlevania: The Retrospective – Page 7". ign.com. IGN Entertainment. p. 7. Archived from the original on 2011-06-11. Retrieved 2010-10-07.
  13. Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Rinaldo: Leon... You're not Baron Leon Belmont? / Leon: Just Leon Belmont. I have given up my title.
  14. Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Narrator: One night Mathias struggles from his sickbed and tells Leon that the appearance of the monsters is tied to a vampire, who has a castle in the Forest called Eternal Night, and that Leon's betrothed, Sara, has been kidnapped and brought to the castle.
  15. Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Narrator: Leon Belmont, a courageous man who feared nothing and whose combat abilities were second to none, and Mathias Cronqvist, a genius tactician, whose learning made him an exception in a largely illiterate society. They trusted each other completely and they were bound by an old friendship.
  16. Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Leon: Why are you living in a place like this? / Rinaldo: I have unfinished business with Walter Bernhard, the master of this forest.
  17. Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Rinaldo: Take this with you. It will help you against the monsters. / Leon: What is this? / Rinaldo: A whip made with alchemy.
  18. Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Rinaldo: The gauntlet is enchanted now. / Leon: A spell? / Rinaldo: Some enemies' attacks release a special power. If you block them with the gauntlet, you can gather that power. / Leon: What can I do with that gathered power? / Rinaldo: You will be able to use the magical relics by releasing that power.
  19. Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Rinaldo: The door leading to his throne is guarded by five monsters / Leon: So I will need to defeat them first.
  20. Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Leon: Why is a vampire locked away here? / Joachim: Shut up! Damn Walter. I would have won, were it not for his Ebony Stone.
  21. 1 2 Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Rinaldo: Have you ever heard of the Philosopher's Stone? / Leon: No, I haven't. / Rinaldo: Making the Philosopher's Stone is the ultimate goal of alchemy. It provides eternal youth. The two other stones were apparently created accidentally. No details of how they were made remain now. / Leon: I see. I know about the Ebony Stone, but what kind of power does the Crimson Stone have? / Rinaldo: I don't know the details. It turns the souls of vampires into power for its master.
  22. Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Leon: You promised, answer me. What is the Ebony Stone? / Joachim: A stone created from alchemy. It creates neverending darkness.
  23. 1 2 Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Rinaldo: She is not a vampire yet to be precise, she would be aware of it... but as time passes, she will gradually lose her humanity. Like my daughter. / Leon: Is there anything I can do? / Rinaldo: The only thing would be to defeat Walter immediately. [...] Let me ask you this. Can you kill that girl? / Leon: What are you saying? / Rinaldo: If you make the whip complete, you can destroy him. But in order to do that, you need a tainted soul... one that trusts you and one that you can trust.
  24. Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Sara: If my soul can save others, then I will not die in vain. I do not want anyone else to suffer my fate.
  25. Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Death: I shall take your soul! This power... I offer to the king who wields the Crimson Stone! / Mathias: Excellent... I never spent a better night. [...] You didn't disappoint me, Leon. I knew without a doubt you would accomplish this. / Leon: What is the meaning of this? / Mathias: I needed a powerful vampire's soul. That is all. / Leon: Are you saying you used me?! / Mathias: Not just you. Your betrothed, Sara, Rinaldo, and Walter... I used all of you. I never thought it would go so well, though. / Leon: Is that- that stone the Crimson Stone?
  26. Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Leon: I sense a rage from this whip... Mathias! You abandoned humanity?! / Mathias: That's right! By becoming a vampire, I obtained eternal life. That was my goal. It was my revenge against God! / Leon: Revenge against God?! / Mathias: We have risked our lives and fought for the sake of God... But God mercilessly stole away the one I loved most... When all I ever wished for was Elisabetha's safety!! If limited life is God's decree, then I shall defy it!! And within that eternity, I shall curse Him forevermore!
  27. Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Mathias: Then come with me. I will give you eternity, too. / Leon: You wretched fool.
  28. Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Death: To think that I would be... / Leon: I now have the power to destroy all related to the vampires. Though you have divine powers, you are no exception. / Death: Unfortunately for you, as long as my master survives, I will rise from the dead... / Leon: I see. Give him this message: You now have become a cursed being and I will never forgive you. This whip and my kinsmen will destroy you someday. From this day on, the Belmont clan will hunt the night.
  29. Konami (2003-10-23). Lament of Innocence (PlayStation 2). Konami. Narrator: Mathias goes into hiding in foreign lands and continues to curse God for eternity. Eventually, he renames himself Lord of the Vampires, King of the Night.
  30. Varanini, Giancarlo (2003-02-23). "Castlevania coming to the PS2 this fall". GameSpot. CBS Interactive. Retrieved 2010-10-09.
  31. 1 2 3 4 5 6 7 8 9 10 Nutt, Christian (October 2003). "Igarashi & Yamane on Lament of Innocence". GameSpy . IGN Entertainment. pp. 1–2. Archived from the original on 2005-03-11. Retrieved 2013-09-29.
  32. 1 2 Calvert, Justin (2003-11-20). "PS2 Castlevania dated for Europe". GameSpot . CBS Interactive. Archived from the original on 2013-05-24. Retrieved 2013-09-29.
  33. 1 2 "Castlevania: Lament of Innocence limited edition". GameSpot. CBS Interactive. 2003-09-16. Archived from the original on 2012-11-07. Retrieved 2010-10-09.
  34. "Castlevania: Lament of Innocence For PlayStation 2". GameSpot. CBS Interactive. Archived from the original on 2007-09-30. Retrieved 2010-10-06.
  35. Chieng, Kevin (2013-06-17). "PS2 Classic Castlevania: Lament of Innocence Comes to PSN Tomorrow". GameTrailers. Archived from the original on 2013-09-27. Retrieved 2013-09-21.
  36. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 "Castlevania: Lament of Innocence For PlayStation 2 Reviews, Rating, Credits, and More at Metacritic". Metacritic . CBS Interactive. Archived from the original on 2010-08-19. Retrieved 2008-02-09.
  37. 1 2 3 4 1UP.com staff (2004-05-09). "Castlevania: Lament of Innocence (PS2)". 1UP.com . Retrieved 2008-02-09.{{cite web}}: CS1 maint: numeric names: authors list (link)[ permanent dead link ]
  38. 1 2 3 4 5 Nutt, Christian (October 2003). "Castlevania: Lament of Innocence (PS2)". GameSpy . IGN Entertainment. Archived from the original on 2005-02-12. Retrieved 2013-09-18.
  39. 1 2 3 4 jkdmedia (2003-10-16). "Castlevania: Lament of Innocence – PS2 – Review". GameZone. Retrieved 2013-09-18.
  40. 1 2 3 4 5 Jastrzab, Jeremy (2006-01-25). "Castlevania: Lament of Innocence Review". PALGN. Archived from the original on 2011-10-28. Retrieved 2013-09-17.
  41. Turi, Tim (2012-04-04). "Ranking The Castlevania Bloodline". Game Informer . Archived from the original on 2013-05-07. Retrieved 2013-12-05.
  42. Kalata, Kurt (2006-07-26). "Tales from the Crypt: Castlevania 20th Anniversary Blow-Out". 1UP.com. p. 3. Archived from the original on 2013-12-09. Retrieved 2013-09-17.
  43. Bainsbridge, William Sims; Bainsbridge, Wilma Alice (2007). "Electronic Game Research Methodologies: Studying Religious Implications". Review of Religious Research. 49 (1). Religious Research Association, Inc: 35–53. JSTOR   20447471.