Castlevania: Harmony of Despair | |
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Developer(s) | Konami |
Publisher(s) | Konami |
Director(s) | Shutaro Iida |
Producer(s) | Koji Igarashi |
Programmer(s) | Takara Nakayama |
Artist(s) | Ayami Kojima [1] |
Composer(s) |
|
Series | Castlevania |
Platform(s) | |
Release | Xbox 360
|
Genre(s) | Platform-adventure |
Mode(s) | Single-player, multiplayer |
Castlevania: Harmony of Despair [a] is a multiplayer-focused platform-adventure game in the Castlevania series, featuring an ensemble cast of characters from the 2-D Metroidvania era of games, developed and published by Konami for Xbox 360 in August 2010, and for PlayStation 3 in 2011.
Gameplay includes a co-op mode (the Xbox 360 release only allows for internet co-op, while the PlayStation 3 release supports local multiplayer [4] ) which plays like the "Boss Rush Mode" of previous 2D Castlevania games, but with several rooms and items to find, culminating in a boss to fight. It also includes a versus mode, with battle occurring between players. Some bosses are able to attack players on their way to the fight. [5] The game features five playable characters, consisting of Alucard, Soma Cruz, Jonathan Morris, Shanoa and Charlotte Aulin, all from previous 2D Castlevania games.
All of the characters include eight palette swaps to accommodate players that wish to be the same character. [6] The characters have their own signature attacks and skills to use in battle. An all-new map system allows real-time zooming in and out of the current stage, which will not stop gameplay and allow players to play with the map zoomed out. [6]
Other features in the game include a grimoire placed in certain parts of levels, which is the only way to change items and equipment mid-game. Only one type of consumable item such as a potion can be equipped at a time, but it can be consumed at will. Some healing items have an area effect, so they can also be used to heal other players as well. The experience point system from most newer 2D Castlevania games was replaced by a character-specific leveling system. Some characters must find weapons and equipment in order to improve their character, while others must level up sub-weapons or collect spells/souls as a means of character growth. [7] Alucard and Soma can equip most dropped weaponry, but Jonathan, Charlotte and Shanoa can only strengthen their main attack by upgrading sub-attacks, either by finding and using them or absorbing additional spells from monsters (Shanoa can also find a few rare weapons, unique to her only, to change her attack type and power).
Castlevania: Harmony of Despair was first leaked as an OFLCA Rating on May 27, 2010, [8] then officially announced for Xbox Live Summer of Gaming 2010. [9] [10] Later in the year, the game was unveiled as a playable demo in the Konami booth at the E3 Convention of 2010. [11]
Castlevania: Harmony of Despair was released worldwide on August 4, 2010 [12] for the Xbox Live Arcade and September 27, 2011 for the PlayStation Network. On March 14, 2019, the Xbox 360 version was made backwards compatible for Xbox One.
Additional stages and extra playable characters was added to the game as downloadable content (DLC).
Konami also released additional playable characters, with Yoko Belnades and Julius Belmont released in October 2010, and Maria Renard and Richter Belmont released on November 30, 2010. [16] An 8-bit Simon Belmont was released on January 26, 2011. Getsu Fūma, from Getsu Fūma Den , was released on February 2, 2011. [14] The PlayStation Network release also contains Chapter 7, Julius Belmont and Yoko Belnades included with the full game, along with the exclusive feature that allows local multiplayer for up to four players. Konami released two music packs featuring alternative stage music as well as character picture packs and Xbox Live dashboard themes. [14]
Aggregator | Score |
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Metacritic | 68/100 (PS3) [17] 67/100 (X360) [18] |
Publication | Score |
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Edge | 8/10 [19] |
Eurogamer | 4/10 [20] |
GameSpot | 7.5/10 [21] |
GameTrailers | 7.8/10 [22] |
IGN | 7.5/10 [23] |
Official Xbox Magazine (UK) | 7/10 [24] |
Harmony of Despair was met with mixed reception. [25] Scoring it a 7.5, GameSpot praises the multiplayer where it's "the best way to experience this new Castlevania, and it's the optimal way to experience what may be a new and fun potential direction for the series to take." [21] GameTrailers commented on the exploration in comparison to previous games, mentioning that "the thrill of discovery is gone, and in its place is the compulsive drive to acquire loot. Oddly enough, it works, and it can actually be a lot of fun with friends." [7]
Resolution Magazine was disappointed with its "somewhat fiddly gameplay" and for only having six different stages. They concluded their review with a score of 6/10. [26] Destructoid also awarded the game 6/10, stating that "ultimately it feels like Castlevania Lite – a stripped down version of a real Castlevania game with none of the depth or clever design." [27] Eurogamer criticised the multiplayer, mentioning that "Harmony of Despair strips Castlevania down to its lowest common denominator in order to make multiplayer function, rather than reinventing the game to make multiplayer thrive". It was given a final rating of 4/10. [20]
Game Informer 's Tim Turi criticized the game's lack of "progression and weapon variety" but appreciated its ambition and cooperative gameplay. [28]
Time Extension placed Harmony of Despair 25th on its list of ranked Castlevania games: "While the ability to play with friends is fun, it never really gets close to capturing that classic Castlevania 'feel', and ends up being more of an experiment with Monster Hunter-style team-based mechanics. " [29]
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