Super Dodge Ball Advance

Last updated
Super Dodge Ball Advance
Superdodge.jpg
Developer(s) Million Co. Ltd.
Publisher(s)
Platform(s) Game Boy Advance
Release
  • JP: March 21, 2001
  • NA: June 11, 2001
  • EU: November 16, 2001
Genre(s) Sports game
Mode(s) Single-player, multiplayer

Super Dodge Ball Advance [lower-alpha 1] is a dodge ball video game produced by Atlus and Ubi Soft that was released for the Game Boy Advance in 2001. It is a spin-off of the Super Dodge Ball series although it does not feature the Kunio-kun characters, despite it being licensed to Atlus by the then successor of Technōs Japan, Million Co., Ltd.

Contents

Gameplay

Initially, Team Heroes is the only playable team in the tournament mode, but other teams can be unlocked as well through repeated playthroughs. After defeating all the dream teams in the tournament, the player can compete against a clone version of their time for the final match. Each team consists of eight members, though only seven are allowed to play. The player assigns each member of their team by position, with four members within the inner court and three on the outer court. Each character has a stat for Throw Power, Throw Speed, Throw Control, Agility, Jump, Catch, Dodge, Toughness, Will and Stamina.

Each character has two special attacks. The first can be performed by running and throwing the ball on the third step, or by doing a running jump and then pressing. There are 50 types of special moves in all. A feature previously introduced in Kunio-kun no Dodgeball Dayo Zen'in Shūgō and carried over to this game is the ability to perform tag team attacks, which allows the player to deal extra damage by performing an attack with multiple characters and having them jump into the opposing team's side of the inner court.

Teams and members

The teams in Bakunetsu Dodgeball Fighters were originally Japanese-centric, but were given mixed nationalities in Super Dodge Ball Advance. Each team can be renamed and the nationality of Team Heroes can be assigned as well.

Team Heroes: (Description: "This is your main team. It is a team with good team work with Ken as the captain. How good the team is depends on you") Characters are: Ken (Captain), Tom, Paul, Ben, Neal, Fred, David and Jack.
China Dragons: (Description: "This team does not have any outstanding plays, but their balanced team follows the basics of dodge ball") This team consists of: Lee (Captain), Chen, Lian, Chao, Wang, Tsai, Mao, and Dung.
England Knights: (Description: "James, Harry, Scott, and Goaty are brothers and their team coordination is outstanding") This team consists of: James (Captain), Harry, Scott, Henry, Roger, Peter, Cliff, and Goaty.
USA Braves: (Description: "This is a very strong willed team. His team has the potential to go all the way to the top") This team consists of: Sam (captain), John, Mike, Randy, Bill, Steve (one of the main characters), Jim, and Dick.
Australia Stars: (Description: "The players on this team are popular among girls for their good looks. Chad can catch just about anything") The team consists of: Chad (Captain), Will, Miles, Todd and Ted (two other main characters), Bobby, Colin, and Dude.
Russia Bears: (Description: "The captain of the team is Boris, he is an outstanding player, but the other players need some improvement") The team consists of: Boris, Ivan, Vlade, Pavel, Igor, Andre, Volf, and Yakov.
Holland Angels: (Description: "A team with very high stamina. This team can take a beating!") This team consists of: Dirk (Captain), Franz, Gino, Hank, Fritz, Johann, Rolf, and Der.
Japan Ninjas: (Description: "Their acrobatic style of play reminds you of a ninja") Team consists of: Fuji (Captain), Sato, Honda, Aoki, Oda, Hino, Inoki, Hori, Baba.
Canada Foxes: (Description: "Their wild style of play can get them into trouble but they usually get the job done") Team consists of: Roy (Captain), Sid, Troy, Lyle, Clark, Bruce, Ray, Gage.
Korea Bombers: (Description: "This team is rich with tradition. Many great players have come out of this team. Li's super throw is powerful") Team consists of: Li (Captain), Chung, Han, Kim, Pak, Choi, Soo, and Rhee.
The Dream Teams are: Shooters, Rockets, Ironmen, Warriors, and Team Atlus.

Super Throws

There are 50 super throws available. Pressing B on the 3rd step after dashing results in a Dash Super Throw. Pressing the B Button at the peak of a Dash Jump results in a Jump Super Throw. Each character has two super throws. Among the 50 super throws, there are 2 exclusive super throws, which are available on only very few characters: the Random Throw, which is exclusive to one character, and the Copy Throw, which is usable by two characters. Copy Throw allows a character to perform the last super throw the opponent executed, whilst Random Throw will randomly select and perform any of the other 49 super throws (including Copy Throw).

Other Super Throws include:

1. Mach Throw: The character throws the ball at high speeds at an opponent.
2. Wide Shot: The character throws the ball, which splits into 7 and covers a wide range of space.
3. Surpriser: The character appears to pass the ball, which then quickly moves towards the opponent.
4. Plague Shot: A countless number of balls cover the opponent and inflate, as if they are absorbing the opponent's health.
5. Funky Throw: An unpredictable throw that can throw an opponent's timing off, making it difficult to catch.
6. Seven Way: The ball splits into seven separate balls and flies around the court, with an unpredictable movement pattern.

Reception

Super Dodge Ball Advance received "generally favorable reviews", according to the review aggregation website Metacritic. [1]

IGN praised the game's core elements but thought the game was overly complex in comparison to the NES entry in the franchise. [9] GameSpot wrote that while the game was fast, colorful, and fun, the two-player mode felt rushed, the single-player mode was repetitive, and the game could have benefited from refinement. [7] Nintendo World Report praised game's the multiplayer, music, artwork, and criticized the lack of options, replayability of the single-player mode, shallow gameplay, repetitive enemies, and failure to capitalize on its potential. [12] NextGen cited the gameplay and the controls as a high points of the game. [10] Uncle Dust of GamePro gave a praise to the game for its graphics, controls, and the variety of challenges in the single-player mode. [13] [lower-alpha 3]

Notes

  1. Known in Japan as Bakunetsu Dodgeball Fighters (Japanese: 爆熱ドッジボールファイターズ, Hepburn: Bakunetsu Dojjibōru Faitāzu, lit. Burning Heat Dodgeball Fighters).
  2. Three critics of Electronic Gaming Monthly gave the game each a score of 8/10, 5/10, and 7/10.
  3. GamePro gave the game 4/5 for graphics, 3.5/5 for sound, 5/5 for control, and 4.5/5 for fun factor.

Related Research Articles

<span class="mw-page-title-main">Dodgeball</span> Team sport

Dodgeball is a team sport in which players on two opposing teams try to throw balls and hit opponents while avoiding being hit themselves. The objective of each team is to eliminate all members of the opposing team by hitting them with thrown balls, catching a ball thrown by an opponent, or inducing an opponent to commit a violation, such as stepping outside the court.

<i>Puyo Pop Fever</i> 2003 puzzle video game

Puyo Pop Fever is a 2003 puzzle video game developed by Sonic Team and published by Sega. It is the fifth main installment in the Puyo Puyo puzzle game series and the second Puyo Puyo game to be programmed by Sonic Team after Puyo Pop. This was the start of what can be considered a reboot of the Puyo Puyo franchise, with this entry's plot revolving around Professor Accord losing her flying cane.

<i>Super Dodge Ball</i> 1987 video game

Super Dodge Ball is a dodgeball-based sports game produced by Technos Japan Corp. originally released as an arcade game in 1987. In Japan, it was the second game starring Technos Japan's video game character Kunio-kun, following Nekketsu Kōha Kunio-kun, although the connection between the two games was removed in the western release. Various home versions and sequels of the game have been released for various platforms.

<i>Super Punch-Out!!</i> 1994 video game

Super Punch-Out!! is a boxing video game developed and published by Nintendo for the Super Nintendo Entertainment System (SNES). It was released on October 24, 1994 in North America and again in the same region in 1996. It was released in the United Kingdom on February 10, 1995 for the same console and in Japan in 1998 for the Super Famicom through the Nintendo Power flash RAM cartridge series. The game is also included in the GameCube version of Fight Night Round 2 as an extra game due to the inclusion of Little Mac in the game. The game was released for the Wii's Virtual Console in Europe on March 20, 2009, in North America on March 30, 2009, and in Japan on July 7, 2009. The game was also released on the New Nintendo 3DS eShop on May 5, 2016. Nintendo re-released Super Punch-Out!! in the United States in September 2017 as part of the company's Super NES Classic Edition. It is the fourth game in the Punch-Out!! series, taking place after the Punch-Out!! game for the Nintendo Entertainment System (NES).

<i>Super Mario Strikers</i> 2005 video game

Super Mario Strikers, known in Europe and Australia as Mario Smash Football, is a 2005 sports video game developed by Next Level Games and published by Nintendo for the GameCube. The game's developers had worked on NHL Hitz Pro before development of Strikers, which served as an influence for the fast-paced and physical nature of the game. This was also the last Mario game to be released on the GameCube in Japan and North America.

<i>Double Dribble</i> (video game) 1986 Video game

Double Dribble is an arcade basketball video game developed and released by Konami in 1986. It was the second basketball arcade video game by Konami, following Super Basketball. It was considered the most realistic basketball sports video game upon release, with fast-paced action, detailed players, a large side-scrolling court, innovative cinematic slam dunks, and detailed sound effects, beginning a trend where presentation would play an increasingly important role in sports games.

<i>Nintendo World Cup</i> 1990 video game

Nintendo World Cup is a soccer video game for the Family Computer/NES and Game Boy, developed by Technōs Japan and released in 1990. It is a localization of Nekketsu High School Dodgeball Club: Soccer, the fourth Kunio-kun game released for the Family Computer. Ports for the PC Engine and Mega Drive were also released in Japan. A Game Boy version was released in Japan, North America, and Europe.

<i>Monsters, Inc. Scream Arena</i> 2002 video game

Monsters, Inc. Scream Arena is a 2002 sports game developed by Radical Entertainment and published by THQ for the GameCube. The game is based on the 2001 film Monsters, Inc..

<i>Mario Super Sluggers</i> 2008 video game

Mario Super Sluggers is a baseball adventure video game for the Wii developed by Namco Bandai Games and published by Nintendo. It is part of the Mario Sports series, and the sequel to Mario Superstar Baseball for the GameCube. Mario Super Sluggers was released in Japan on June 19, 2008 and in North America on August 25, 2008. It was not released in Europe and Australia.

<i>Super Dodgeball Brawlers</i> 2008 video game

Super Dodgeball Brawlers, originally released in Japan as Chō Nekketsu Kōkō Kunio-kun Dodgeball Bu is a dodgeball-based sports game released for the Nintendo DS.

<i>Pirates vs. Ninjas Dodgeball</i> 2008 video game

Pirates vs. Ninjas Dodgeball is a fantasy dodgeball video game developed by American studio Blazing Lizard and published by Gamecock for Xbox Live Arcade and SouthPeak Games for the Wii. The game was released on September 3, 2008 for Xbox Live Arcade, while the Wii version was released in 2009. Both were porly received by critics. The Xbox 360 version has an aggregated Metacritic review score of 44/100 and the lowest review is 16/100.

<i>Nijiiro Dodge Ball: Otome Tachi no Seishun</i> 2002 video game

Nijiiro Dodge Ball: Otome Tachi no Seishun is the second dodge ball game developed by Million and published by Atlus. The game combines elements of Super Dodge Ball with growth sim elements. Similar to Super Dodge Ball Advance, this game has no Kunio-kun characters.

<i>Dragon Ball Z: Supersonic Warriors</i> 2004 video game

Dragon Ball Z: Supersonic Warriors is a series of fighting games based on the Dragon Ball franchise. The first game was developed by Arc System Works and Cavia and was released for the Game Boy Advance on June 22, 2004. A sequel, Supersonic Warriors 2, was released in 2005 for the Nintendo DS.

<i>Super Smash Bros.</i> (video game) 1999 video game

Super Smash Bros. is a 1999 crossover fighting game developed by HAL Laboratory and published by Nintendo for the Nintendo 64. It was first released in Japan on January 21, 1999, in North America on April 26, 1999, and in Europe on November 19, 1999. The first installment in the Super Smash Bros. series, it is a crossover between several different Nintendo franchises, including Mario, The Legend of Zelda, Star Fox, Yoshi, Donkey Kong, Metroid, F-Zero, Mother, Kirby, and Pokémon. It presents a cast of characters and locations from these franchises and allows players to use each character's unique skills and the stage's hazards to inflict damage, recover health, and ultimately knock opponents off the stage.

<i>F-Zero: GP Legend</i> 2004 racing video game

F-Zero: GP Legend is a futuristic racing video game for the Game Boy Advance handheld. Developed by Suzak Inc., it was released in Japan in 2003 and in Europe and North America in 2004.

<i>Super Dodge Ball</i> (NES video game) 1988 video game

Super Dodge Ball is a sports video game developed and published by Technōs Japan that was for the Nintendo Entertainment System in 1989. It is loosely based on the 1987 arcade game of the same name, which was also developed by Technōs. Like its arcade counterpart, it was released in Japan as part of the Kunio-kun series.

<i>Super Dodge Ball</i> (Neo Geo) 1996 video game

Super Dodge Ball is a dodgeball-based sports game produced by Technōs Japan that was released for the Neo Geo platform in 1996. It is a sequel to the original Super Dodge Ball and features characters from Technōs Japan's Kunio-kun series. It was also the final game developed by Technōs before the company went out of business, as well as the last Kunio-kun games released in arcades. Technōs location tested a Japanese version in arcades, but since the company went bankrupt, this version was not released and the game was only given a limited US release from SNK, although putting a US cart of this game into a Japanese system will show the Japanese version. In 2001, Mega Enterprise ported this game to the PC exclusively for a Korean release.

<i>Knockout City</i> 2021 multiplayer-only action video game

Knockout City is an action video game developed by Velan Studios. Publisher Electronic Arts released the game for Microsoft Windows, Nintendo Switch, PlayStation 4 and Xbox One in May 2021 under its EA Originals label. Velan Studios took over publishing duties in June 2022, and the game transitioned into a fully free-to-play title on June 1, 2022. The game's public servers shut down as of June 6, 2023, which ended the ability to play the game on all consoles; however a separate version developed for Windows, designed for players to host their own private servers, is available.

References

  1. 1 2 "Super Dodge Ball Advance". Metacritic . Fandom. Archived from the original on January 21, 2024. Retrieved February 18, 2024.
  2. Carroll, Tom. "Super Dodge Ball Advance - Review". AllGame . All Media Network. Archived from the original on November 14, 2014. Retrieved August 30, 2022.
  3. Edge staff (September 2001). "Super Dodge Ball Advance" (PDF). Edge . No. 101. Future Publishing. p. 86. Archived (PDF) from the original on June 13, 2023. Retrieved February 18, 2024.
  4. Mielke, James "Milkman"; Johnston, Chris; Boyer, Crispin (July 2001). "Super Dodge Ball [Advance]" (PDF). Electronic Gaming Monthly . No. 144. Ziff Davis. p. 90. Archived (PDF) from the original on January 19, 2023. Retrieved February 18, 2024.
  5. Mowatt, Todd (August 7, 2001). "Super Dodge Ball Advance". The Electric Playground . Greedy Productions Ltd. Archived from the original on May 10, 2003. Retrieved September 3, 2022.
  6. "Super Dodge Ball Advance". Game Informer . No. 99. FuncoLand. July 2001.
  7. 1 2 Kasavin, Greg (June 8, 2001). "Super Dodge Ball [Advance] Review". GameSpot . Fandom. Archived from the original on June 21, 2001. Retrieved February 18, 2024.
  8. Bub, Andrew S. (March 26, 2002). "Super Dodge Ball Advance". GameSpy . GameSpy Industries. Archived from the original on June 2, 2002. Retrieved September 3, 2022.
  9. 1 2 Nix, Marc (June 14, 2001). "Super Dodge Ball Advance Review". IGN . Ziff Davis. Archived from the original on February 11, 2023. Retrieved February 18, 2024.
  10. 1 2 "Super Dodge Ball Advance". NextGen . No. 79. Imagine Media. July 2001. p. 68. Retrieved September 3, 2022.
  11. "Super Dodge Ball Advance". Nintendo Power . Vol. 145. Nintendo of America. June 2001.
  12. 1 2 Orlando, Mike (August 12, 2001). "Super Dodge Ball Advance". Nintendo World Report. NINWR, LLC. Archived from the original on September 1, 2023. Retrieved February 18, 2024.
  13. Uncle Dust (July 2001). "Super Dodge Ball Advance" (PDF). GamePro . No. 154. IDG. p. 40. Archived (PDF) from the original on January 9, 2024. Retrieved February 18, 2024.