Pixter was among the first portable handheld touch screen drawing toys for children invented by Rehco, LLC and marketed by Fisher Price from 2000 through 2007. Pixter was pre-programmed with fun content and repeatable play. Pixter also could accept cartridge-based games and other activities. Pixter was originally marketed successfully with a black-and-white display but later was upgraded to a color display.
Inspired by the Apple Newton, the Pixter line has become something of an obscurity, with little information left on the internet about the history of it, sales records, original pricing, release dates, etc. It also included licensed content from Nickelodeon, Disney, Cartoon Network, BBC, etc.
The Pixter remains, as of 2017, the second to last console Mattel has ever released, after the HyperScan. However, Pixter is Fisher Price's first and only handheld game system.
The original Pixter had a black and white LCD display. Its touch-sensitive LCD screen was activated by a drawing stylus. It used 4 AA batteries.
(2000-2002) [1] The original Pixter came in several colors. Otherwise, they are the same unit.
(2002) Similar to the original Pixter, except with a "Plus" subcategory of 10 additional activities in the Pixter's main menu and 20 times more storage space than the original Pixter [4] unit. It also has a flexible screen light. [5]
(2003) Played the same cartridges as the original, but included digital drawing and quick-paint tools, as well as a wireless link. The wireless link could be used to send messages and pictures between other Pixter 2.0's. It used 4 AA batteries. [6]
(2003-2005) Pixter Color is extremely similar to the original Pixter, but now with 128 colors [7] and double the screen resolution. It used newer cartridges that could not be used with the original Pixter. With the use of an adapter, Pixter Color could play original Pixter titles. It used 4 AA batteries. The main menu of the system contains 2 unique music tracks, but outside of games or the home menu music is not implemented. [8]
The system uses a custom built LH75411 system, with a 70 MHz ARM7TDMI CPU, and 32 Kilobytes of SRAM, working as Random Access Memory and storage for one picture at a time in local memory. [9]
(2004-2006) The Pocket Pixters were key-chain sized dedicated consoles that included a drawing program centered around a theme and a built-in game. They used three Button Cell (LR44) batteries. [10]
(2005) The Pixter Multi-Media System reportedly had 100 creative tools, games, & activities-built in, including a touch screen with stylus and had streaming video capabilities. There were also exclusive cartridges available for the system. It used 4 AA batteries. [15]
This section needs expansion. You can help by adding to it. (June 2008) |
Title | Released |
---|---|
The Best of Dora with Cartoon Creator Software | 2005 [19] |
The Best of Monster Jam World Finals 4 with Video Creator Software | 2005 [20] |
The Best of SpongeBob SquarePants with Cartoon Creator Software | 2005 [21] |
The Best of Winter X Games with Video Creator Software | 2005 [22] |
Walking with Dinosaurs with Scene Creator Software | 2005 [23] |
Winx Club with Scene Creator Software | 2005 [24] |
Yu-Gi-Oh (potentially lost media) | 2005 |
The Atari 5200 SuperSystem or simply Atari 5200 is a home video game console introduced in 1982 by Atari, Inc. as a higher-end complement for the popular Atari Video Computer System. The VCS was renamed to the Atari 2600 at the time of the 5200's launch. Created to compete with Mattel's Intellivision, the 5200 wound up a direct competitor of ColecoVision shortly after its release. While the Coleco system shipped with the first home version of Nintendo's Donkey Kong, the 5200 included the 1978 arcade game Super Breakout which had already appeared on the Atari 8-bit family and Atari VCS in 1979 and 1981 respectively.
The Game.com is a fifth-generation handheld game console released by Tiger Electronics on September 12, 1997. A smaller version, the Game.com Pocket Pro, was released in mid-1999. The first version of the Game.com can be connected to a 14.4 kbit/s modem for Internet connectivity, hence its name referencing the top level domain .com. It was the first video game console to include a touchscreen and the first handheld console to include Internet connectivity.
A handheld game console, or simply handheld console, is a small, portable self-contained video game console with a built-in screen, game controls and speakers. Handheld game consoles are smaller than home video game consoles and contain the console, screen, speakers, and controls in one unit, allowing players to carry them and play them at any time or place.
The Intellivision is a home video game console released by Mattel Electronics in 1979. The name is a portmanteau of "intelligent television". Development began in 1977, the same year as the launch of its main competitor, the Atari 2600. In 1984, Mattel sold its video game assets to a former Mattel Electronics executive and investors, eventually becoming INTV Corporation. Game development ran from 1978 to 1990, when the Intellivision was discontinued. From 1980 to 1983, more than 3.75 million consoles were sold. As per Intellivision Entertainment the final tally through 1990 is somewhere between 4.5 and 5 million consoles sold.
Mattel, Inc. is an American multinational toy manufacturing and entertainment company founded in Los Angeles by Harold Matson and the husband-and-wife duo of Ruth and Elliot Handler in January 1945 and headquartered in El Segundo, California. Mattel has a presence in 35 countries and territories; its products are sold in more than 150 countries. Mattel consists of three business segments: North America, International and American Girl.
The WonderSwan is a handheld game console released in Japan by Bandai. It was developed by Gunpei Yokoi's company Koto Laboratory and Bandai, and was the last piece of hardware Yokoi developed before his death in 1997. Released in 1999 in the sixth generation of video game consoles, the WonderSwan and its two later models, the WonderSwan Color and SwanCrystal were officially supported until being discontinued by Bandai in 2003. During its lifespan, no variation of the WonderSwan was released outside of Japan.
The TurboExpress is an 8-bit handheld game console by NEC Home Electronics, released in late 1990 in Japan and the United States, branded as the PC Engine GT in Japan and TurboExpress Handheld Entertainment System in the U.S. It is essentially a portable version of the TurboGrafx-16 home console that came two to three years earlier. Its launch price in Japan was ¥44,800 and $249.99 in the U.S.
The history of video game consoles, both home and handheld, began in the 1970s. The first console that played games on a television set was the 1972 Magnavox Odyssey, first conceived by Ralph H. Baer in 1966. Handheld consoles originated from electro-mechanical games that used mechanical controls and light-emitting diodes (LED) as visual indicators. Handheld electronic games had replaced the mechanical controls with electronic and digital components, and with the introduction of Liquid-crystal display (LCD) to create video-like screens with programmable pixels, systems like the Microvision and the Game & Watch became the first handheld video game consoles.
View-Master is the trademark name of a line of special-format stereoscopes and corresponding View-Master "reels", which are thin cardboard disks containing seven Stereoscopic 3-D pairs of small transparent color photographs on film. It was originally manufactured and sold by Sawyer's.
Since Barbie's introduction as a teenage fashion model in 1959, the doll has been portrayed with many careers. Dolls are sold with sets of clothes and accessories that fit the career being portrayed. For example, the Lifeguard Barbie playset includes a Barbie, an outfit with shoes, a lifeguard chair, a dolphin, and a life preserver, while the Spanish Teacher Barbie includes a Barbie, an outfit with shoes, flashcards, a Spanish quiz, an easel, a notebook, a key chain, and a hairbrush.
The Epoch Game Pocket Computer is a second-generation handheld game console released by Epoch Co. in Japan in 1984 for 12,800 Japanese yen. It is also known as Pokekon and was one of the very few truly handheld systems to be released in the early 1980s, preceding the Game Boy by 5 years.
A dedicated console is a video game console that is limited to one or more built-in video game or games, and is not equipped for additional games that are distributed via ROM cartridges, discs, downloads or other digital media. Dedicated consoles were very popular in the first generation of video game consoles until they were gradually replaced by second-generation video game consoles that use ROM cartridges.
Intellivision Lives! is a compilation of over 60 Intellivision video games, originally produced by Mattel Electronics and INTV Corporation between 1978 and 1990. Using original game code and software emulation, Intellivision Productions released the compilation on a Windows and Macintosh hybrid CD-ROM in December 1998. Additional versions were then released for the PlayStation 2, Xbox, and GameCube by Crave Entertainment. In 2010, Virtual Play Games released a Nintendo DS version.
The V.Smile is a sixth-generation educational home video game console manufactured and released by VTech. The system was first released on August 4, 2004. Its titles are available on ROM cartridges called "Smartridges", a pun on the system's educational nature. Several variants of the V.Smile console are sold, including handheld versions and models with added functionality such as touch tablet integrated controllers or microphones. The V.Motion is a variant that includes motion-sensitive controllers and has titles designed to take advantage of motion-related "active learning".
The Game Boy is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same team that developed the Game & Watch series of handheld electronic games and several Nintendo Entertainment System (NES) games: Satoru Okada, Gunpei Yokoi, and Nintendo Research & Development 1.
Fisher-Price, Inc. is an American company that produces educational toys for infants, toddlers and preschoolers, headquartered in East Aurora, New York. The company was founded in 1930 during the Great Depression by Herman Fisher, Irving Price, Helen Schelle, and Margaret Evans Price.
A ROM cartridge, usually referred to in context simply as a cartridge, cart, or card, is a replaceable part designed to be connected to a consumer electronics device such as a home computer, video game console or, to a lesser extent, electronic musical instruments.
Mattel Interactive was a video game publisher and software distributor.
Fuhu was a company that made the Nabi series of tablet computers. The company filed for bankruptcy, eventually leading to the company's closure on January 9, 2016. Mattel later acquired and continued the brand with the Nabi SE for a few years until the Nabi line was quietly discontinued in 2019.
The Palmtex Portable Videogame System (PVS), later renamed and released as the Super Micro and distributed under the Home Computer Software name, is a handheld game console developed and manufactured by Palmtex, released in 1984.