Mindflex is a toy by Mattel by which, according to its description, the operator uses their brain waves to steer a ball through an obstacle course. Brain waves are registered by the enclosed EEG headset, which allows the user to control an air stream by concentrating, thus lifting or lowering a foam ball. [1] The game was released in the fall of 2009, [2] and uses the same microchip as the MindSet from NeuroSky and homebuilt EEG machines. [3]
Despite the science behind the technology developed by Mattel, outside scientists have questioned whether the toy actually measures brain waves or just randomly moves the ball, exploiting the well-known illusion of control. [4] [5] However, despite the John-Dylan Haynes experiments, supporters of the game stand behind the research that went into the development of Mindflex, and believe that the headset does indeed read EEGs. [3]
Neurofeedback is a type of biofeedback that focuses on the neuronal activity of the brain. The training method is based on reinforcement learning, where real-time feedback provided to the trainee is supposed to reward and reinforce desired brain activity or inhibit unfavorable activity patterns. In short, it is self-regulating training that generally utilizes EEG for operant conditioning.
A brain–computer interface (BCI), sometimes called a brain–machine interface (BMI) or smartbrain, is a direct communication pathway between the brain's electrical activity and an external device, most commonly a computer or robotic limb. BCIs are often directed at researching, mapping, assisting, augmenting, or repairing human cognitive or sensory-motor functions. They are often conceptualized as a human–machine interface that skips the intermediary component of the physical movement of body parts, although they also raise the possibility of the erasure of the discreteness of brain and machine. Implementations of BCIs range from non-invasive and partially invasive to invasive, based on how close electrodes get to brain tissue.
In neurology, the Bereitschaftspotential or BP, also called the pre-motor potential or readiness potential (RP), is a measure of activity in the motor cortex and supplementary motor area of the brain leading up to voluntary muscle movement. The BP is a manifestation of cortical contribution to the pre-motor planning of volitional movement. It was first recorded and reported in 1964 by Hans Helmut Kornhuber and Lüder Deecke at the University of Freiburg in Germany. In 1965 the full publication appeared after many control experiments.
The sensorimotor rhythm (SMR) is a brain wave. It is an oscillatory idle rhythm of synchronized electric brain activity. It appears in spindles in recordings of EEG, MEG, and ECoG over the sensorimotor cortex. For most individuals, the frequency of the SMR is in the range of 7 to 11 Hz.
Brain implants, often referred to as neural implants, are technological devices that connect directly to a biological subject's brain – usually placed on the surface of the brain, or attached to the brain's cortex. A common purpose of modern brain implants and the focus of much current research is establishing a biomedical prosthesis circumventing areas in the brain that have become dysfunctional after a stroke or other head injuries. This includes sensory substitution, e.g., in vision. Other brain implants are used in animal experiments simply to record brain activity for scientific reasons. Some brain implants involve creating interfaces between neural systems and computer chips. This work is part of a wider research field called brain–computer interfaces.
Alpha waves, or the alpha rhythm, are neural oscillations in the frequency range of 8–12 Hz likely originating from the synchronous and coherent electrical activity of thalamic pacemaker cells in humans. Historically, they are also called "Berger's waves" after Hans Berger, who first described them when he invented the EEG in 1924.
Mindball is created by the Swedish developer Interactive Productline IP AB.
The sensorimotor mu rhythm, also known as mu wave, comb or wicket rhythms or arciform rhythms, are synchronized patterns of electrical activity involving large numbers of neurons, probably of the pyramidal type, in the part of the brain that controls voluntary movement. These patterns as measured by electroencephalography (EEG), magnetoencephalography (MEG), or electrocorticography (ECoG), repeat at a frequency of 7.5–12.5 Hz, and are most prominent when the body is physically at rest. Unlike the alpha wave, which occurs at a similar frequency over the resting visual cortex at the back of the scalp, the mu rhythm is found over the motor cortex, in a band approximately from ear to ear. People suppress mu rhythms when they perform motor actions or, with practice, when they visualize performing motor actions. This suppression is called desynchronization of the wave because EEG wave forms are caused by large numbers of neurons firing in synchrony. The mu rhythm is even suppressed when one observes another person performing a motor action or an abstract motion with biological characteristics. Researchers such as V. S. Ramachandran and colleagues have suggested that this is a sign that the mirror neuron system is involved in mu rhythm suppression, although others disagree.
Brain-reading or thought identification uses the responses of multiple voxels in the brain evoked by stimulus then detected by fMRI in order to decode the original stimulus. Advances in research have made this possible by using human neuroimaging to decode a person's conscious experience based on non-invasive measurements of an individual's brain activity. Brain reading studies differ in the type of decoding employed, the target, and the decoding algorithms employed.
NeuroSky, Inc. is a manufacturer of brain-computer interface (BCI) technologies for consumer product applications, which was founded in 2004 in Silicon Valley, California. The company adapts electroencephalography (EEG) and electromyography (EMG) technology to fit a consumer market within a number of fields such as entertainment, education, automotive, and health.
Emotiv Systems is an Australian electronics innovation company developing technologies to evolve human computer interaction incorporating non-conscious cues into the human-computer dialogue to emulate human to human interaction. Developing brain–computer interfaces (BCIs) based on electroencephalography (EEG) technology, Emotiv Systems produced the EPOC near headset, a peripheral targeting the gaming market for Windows, OS X and Linux platforms. The EPOC has 16 electrodes and was originally designed to work as a BCI input device.
There are various consumer brain–computer interfaces available for sale. These are devices that generally use an electroencephalography (EEG) headset to pick up EEG signals, a processor that cleans up and amplifies the signals, and converts them into desired signals, and some kind of output device.
Electroencephalography (EEG) is a method to record an electrogram of the spontaneous electrical activity of the brain. The biosignals detected by EEG have been shown to represent the postsynaptic potentials of pyramidal neurons in the neocortex and allocortex. It is typically non-invasive, with the EEG electrodes placed along the scalp using the International 10–20 system, or variations of it. Electrocorticography, involving surgical placement of electrodes, is sometimes called "intracranial EEG". Clinical interpretation of EEG recordings is most often performed by visual inspection of the tracing or quantitative EEG analysis.
The Force Trainer is a Star Wars-themed toy which creates the illusion of performing Force-powered telekinesis.
Imagined speech is thinking in the form of sound – "hearing" one's own voice silently to oneself, without the intentional movement of any extremities such as the lips, tongue, or hands. Logically, imagined speech has been possible since the emergence of language, however, the phenomenon is most associated with its investigation through signal processing and detection within electroencephalograph (EEG) data as well as data obtained using alternative non-invasive, brain–computer interface (BCI) devices.
OpenBCI is an open-source brain–computer interface platform, created by Joel Murphy and Conor Russomanno, after a successful Kickstarter campaign in late 2013.
A mind-controlled wheelchair is a mind-machine interfacing device that uses thought to command the motorised wheelchair's motion. The first such device to reach production was designed by Diwakar Vaish, Head of Robotics and Research at A-SET Training & Research Institutes. The wheelchair is of great importance to patients with locked-in syndrome (LIS), in which a patient is aware but cannot move or communicate verbally due to complete paralysis of nearly all voluntary muscles in the body except the eyes. Such wheelchairs can also be used in case of muscular dystrophy, a disease that weakens the musculoskeletal system and hampers locomotion.
Emotiv Inc. is a privately held bio-informatics and technology company developing and manufacturing wearable electroencephalography (EEG) products including neuroheadsets, software development kits (SDK), software, mobile apps, and data products. Founded in 2011 by Tan Le and Geoff Mackellar, the company is headquartered in San Francisco, U.S.A. with facilities in Sydney, Hanoi and Ho Chi Minh City.
Conor Russomanno is an entrepreneur, creative technologist, and lecturer, specializing in the development of advanced human-computer interfaces. He is the co-founder and CEO of OpenBCI, a company dedicated to open source innovation of brain-computer interface technologies. Russomanno has also taught graduate level courses at Parsons School of Design and NYU Tisch School of the Arts.
A virtual reality game or VR games is a video game played on virtual reality (VR) hardware. Most VR games are based on player immersion, typically through head-mounted display unit or headset with stereoscopic displays and one or more controllers.