Nokia Sensor

Last updated

Nokia Sensor was a software package available on some mobile handsets manufactured by Nokia. It was an application of Bluetooth communication technology. Nokia Sensor allows users to detect other users who are in the vicinity and; to exchange messages and client defined profiles with them. It was released in 2005.

Contents

Social Spontaneity

Nokia Sensor is designed to promote spontaneous communication between users in sociable settings such as bars, nightclubs and railway platforms, business functions etc. Bluetooth wireless technology is used to detect the presence of other suitably enabled mobile phones located within a radius of 10 meters. [1]

User Folio

On detection, the Nokia Sensor users are alerted and may view each other's personal pages (folios). The content of a folio is defined in advance by the Nokia Sensor user and may contain information such as: a digital photo of the user; a username; a short personal description [2] (job, pastimes).

The folio also contains a 'guestbook' where other users may post and read textual entries.

Free Messaging

Bluetooth Wireless Technology allows communication between mobile devices without the need for a network operator, therefore the messages are free of charge.

Related Research Articles

Bluetooth is a short-range wireless technology standard that is used for exchanging data between fixed and mobile devices over short distances and building personal area networks (PANs). In the most widely used mode, transmission power is limited to 2.5 milliwatts, giving it a very short range of up to 10 metres (33 ft). It employs UHF radio waves in the ISM bands, from 2.402 GHz to 2.48 GHz. It is mainly used as an alternative to wire connections, to exchange files between nearby portable devices and connect cell phones and music players with wireless headphones.

<span class="mw-page-title-main">Wireless</span> Transfer of information or power that does not require the use of physical wires

Wireless communication is the transfer of information between two or more points without the use of an electrical conductor, optical fiber or other continuous guided medium for the transfer. The most common wireless technologies use radio waves. With radio waves, intended distances can be short, such as a few meters for Bluetooth or as far as millions of kilometers for deep-space radio communications. It encompasses various types of fixed, mobile, and portable applications, including two-way radios, cellular telephones, personal digital assistants (PDAs), and wireless networking. Other examples of applications of radio wireless technology include GPS units, garage door openers, wireless computer mouse, keyboards and headsets, headphones, radio receivers, satellite television, broadcast television and cordless telephones. Somewhat less common methods of achieving wireless communications involve other electromagnetic phenomena, such as light and magnetic or electric fields, or the use of sound.

<span class="mw-page-title-main">Near-field communication</span> Radio communication established between devices by bringing them into proximity

Near-field communication (NFC) is a set of communication protocols that enables communication between two electronic devices over a distance of 4 cm or less. NFC offers a low-speed connection through a simple setup that can be used to bootstrap more-capable wireless connections. Like other "proximity card" technologies, NFC is based on inductive coupling between two so-called antennas present on NFC-enabled devices—for example a smartphone and a printer—communicating in one or both directions, using a frequency of 13.56 MHz in the globally available unlicensed radio frequency ISM band using the ISO/IEC 18000-3 air interface standard at data rates ranging from 106 to 424 kbit/s.

<span class="mw-page-title-main">Mobile device</span> Small, hand-held computing device

A mobile device is a computer small enough to hold and operate in the hand. Mobile devices typically have a flat LCD or OLED screen, a touchscreen interface, and digital or physical buttons. They may also have a physical keyboard. Many such devices can connect to the Internet and connect with other devices such as car entertainment systems or headsets via Wi-Fi, Bluetooth, cellular networks or near field communication (NFC). Integrated cameras, the ability to place and receive voice and video telephone calls, video games, and Global Positioning System (GPS) capabilities are common. Power is typically provided by a lithium-ion battery. Mobile devices may run mobile operating systems that allow third-party applications to be installed and run.

<span class="mw-page-title-main">Nokia 6230</span> Cell phone model

The Nokia 6230 is a mobile phone based on the Nokia Series 40 platform. It was announced on 28 October 2003 and released in February 2004.

<span class="mw-page-title-main">Mobile phone features</span>

The features of mobile phones are the set of capabilities, services and applications that they offer to their users. Mobile phones are often referred to as feature phones, and offer basic telephony. Handsets with more advanced computing ability through the use of native code try to differentiate their own products by implementing additional functions to make them more attractive to consumers. This has led to great innovation in mobile phone development over the past 20 years.

Mobile content is any type of web hypertext and information content and electronic media which is viewed or used on mobile phones, like text, sound, ringtones, graphics, flash, discount offers, mobile games, movies, and GPS navigation. As mobile phone use has grown since the mid-1990s, the usage and significance of the mobile devices in everyday technological life has grown accordingly. Owners of mobile phones can now use their devices to make photo snapshots for upload, twits, mobile calendar appointments, and mostly send and receive text messages, listen to music, watch videos, take mobile pictures and make videos, use websites to redeem coupons for purchases, view and edit office documents, get driving instructions on mobile maps and so on. The use of mobile content in various areas has grown accordingly.

Mobile malware is malicious software that targets mobile phones or wireless-enabled Personal digital assistants (PDA), by causing the collapse of the system and loss or leakage of confidential information. As wireless phones and PDA networks have become more and more common and have grown in complexity, it has become increasingly difficult to ensure their safety and security against electronic attacks in the form of viruses or other malware.

Object hyperlinking is a term that refers to extending the Internet to objects and locations in the real world. Object hyperlinking aims to extend the Internet to the physical world by attaching tags with URLs to tangible objects or locations. These object tags can then be read by a wireless mobile device and information about objects and locations retrieved and displayed.

Proximity marketing is the localized wireless distribution of advertising content associated with a particular place. Transmissions can be received by individuals in that location who wish to receive them and have the necessary equipment to do so.

The Motorola Ming is a series of smartphones from Motorola, sold in Hong Kong and mainland China only. It is one of the series in the 4LTR line.

Wireless Application Protocol (WAP) is a technical standard for accessing information over a mobile wireless network. A WAP browser is a web browser for mobile devices such as mobile phones that use the protocol. Introduced in 1999, WAP achieved some popularity in the early 2000s, but by the 2010s it had been largely superseded by more modern standards. Almost all modern handset internet browsers now fully support HTML, so they do not need to use WAP markup for web page compatibility, and therefore, most are no longer able to render and display pages written in WML, WAP's markup language.

ANT is a proprietary multicast wireless sensor network technology designed and marketed by ANT Wireless. It provides personal area networks (PANs), primarily for activity trackers. ANT was introduced by Dynastream Innovations in 2003, followed by the low-power standard ANT+ in 2004, before Dynastream was bought by Garmin in 2006.

<span class="mw-page-title-main">Nokia 5300</span> Cell phone model

Nokia 5300 XpressMusic is a slider mobile phone by Nokia, part of the XpressMusic range. It was introduced on 26 September 2006 and released at the end of that year. It runs on Nokia Series 40 3rd Edition FP2.

The Nokia 3600 slide is a mobile phone by Nokia that was released in August 2008. The phone runs the Series 40 3rd Edition platform. This is classed as the 'low end version' of the Nokia 6600 slide, its major difference being the lack of 3G support.

BONDI is an API framework aimed at mobile devices. OMTP launched the BONDI initiative, which defined new interfaces and a security framework to enable the access to mobile phone functionality from browser and widget engine in a secure way.

<span class="mw-page-title-main">Nokia Asha 303</span>

The Nokia Asha 303 is a QWERTY messenger phone powered by Nokia's Series 40 operating system. It was announced at Nokia World 2011 in London along with three others Asha phones - the Nokia Asha 200, 201 and 300. The 303 is considered to be the flagship of the Asha family. Its main features are the QWERTY keyboard and capacitive touchscreen, the pentaband 3G radio, SIP VoIP over 3G and Wi-Fi and the ability to play Angry Birds which were all never seen before on a Series 40 phone. Nokia Asha 303 is available in a number of languages depending on which territory it is marketed for. Models sold in South Asia support at least eight languages: English, Hindi, Gujarati, Marathi, Tamil, Kannada, Telugu and Malayalam.

<span class="mw-page-title-main">Nokia Asha 310</span>

The Nokia Asha 310, also known as the Nokia Asha 3010 or the Nokia ASHA 310 RM-911, was released in March 2013. It is the first in the line of the Asha range of phones to have dual subscriber identity module (SIM) slots and Wi-Fi connectivity. It was a reinvention of the Asha range to remain competitive with new Android devices. It cost $102.00 at its launch date. It has a touchscreen, comes with either a 2 or 4 GB micro SD card, and has 64 MB of RAM, a 2 MP camera and a battery that can last up to 600 hours in standby mode. The phone can play music for up to 54 hours or video for up to 9.5 hours, and has a maximum of 17 hours talk time (2G).

RF CMOS is a metal–oxide–semiconductor (MOS) integrated circuit (IC) technology that integrates radio-frequency (RF), analog and digital electronics on a mixed-signal CMOS RF circuit chip. It is widely used in modern wireless telecommunications, such as cellular networks, Bluetooth, Wi-Fi, GPS receivers, broadcasting, vehicular communication systems, and the radio transceivers in all modern mobile phones and wireless networking devices. RF CMOS technology was pioneered by Pakistani engineer Asad Ali Abidi at UCLA during the late 1980s to early 1990s, and helped bring about the wireless revolution with the introduction of digital signal processing in wireless communications. The development and design of RF CMOS devices was enabled by van der Ziel's FET RF noise model, which was published in the early 1960s and remained largely forgotten until the 1990s.

References