Native name | 任天堂企画開発本部 |
---|---|
Romanized name | Nintendō Kikaku Kaihatsu Honbu |
Formerly |
|
Company type | Division |
Industry | Video games |
Founded | 1997 | (as Nintendo Special Planning & Development)
Defunct | September 16, 2015 |
Fate | Merged with Nintendo Integrated Research & Development |
Successor | Nintendo Platform Technology Development |
Headquarters | Kyoto, Japan |
Key people | Masaru Shimomura (General Manager) |
Products | Nintendo Network services Various video game titles and peripherals |
Number of employees | ≈30 [1] |
Parent | Nintendo |
Divisions | Network Development & Operations Environment Development |
Nintendo System Development Division, [lower-alpha 1] commonly abbreviated as Nintendo SDD and formerly known as Nintendo Network Business & Development (NBD), Nintendo Network Service Development (NSD), and Nintendo Special Planning & Development (SPD), was a Japanese division located in the Nintendo Research Institute in Kyoto, Japan, until it moved to the Nintendo Development Center, also in Kyoto. The division consisted of a single development team that focused on software and peripheral development. SDD was composed of two development departments with different duties: the Network Development & Operations Department, which handled Nintendo Network service programming, in cooperation with Nintendo Network Service Database, and the Environment Development Department, which developed Software Development Kits (SDKs), among other technologies. [2]
On September 16, 2015, SDD merged with Nintendo Integrated Research & Development (IRD), becoming the Nintendo Platform Technology Development. [3] [4]
The Nintendo Special Planning & Development team originated from former Nintendo R&D2 staff, and was mainly responsible for ports and in-house development for low profile hardware, such as the Pokémon Mini and the Super Famicom Satellaview service. Most of the software developed by this group has remained domestic having hardly ever seen release outside Japan. The original general manager, Satoshi Yamato, produced all of the software which included in-house software for the Game Boy Advance, and the e-Reader. [5] The group also created mechanical devices and peripherals like the Pokéwalker and Pokémotion. The last general manager, Masaru Shimomura described the Mechanical Design Group as a small creative unit that has a hardware and a software team working jointly together to create innovative products. [6]
In 2008, Nintendo SPD was renamed to Nintendo Network Service Development. In 2011, the Nintendo NSD development team was consolidated into a division and was renamed to Nintendo Network Business & Development, appointing Masaru Shimomura as manager. Following the change, the Nintendo Network Business department was created. The department contained two different groups: the former Mechanical Design Group, which was responsible for developing software titles and peripherals, as well the new Network Planning Group, which was responsible for developing Nintendo Network services.
In 2013, the division renamed to Nintendo System Development Division. Nintendo consolidated the Network Planning Group into a department named Network Development & Operations Department which was responsible for handling Nintendo Network service programming in cooperation with Nintendo Network Service Database, and created the Environment Development Department', which developed Software Development Kits (SDKs), among experimental technologies. With the change, the Mechanical Design Group was dissolved.
On September 16, 2015, SDD merged with Nintendo Integrated Research & Development (IRD), becoming the Nintendo Platform Technology Development. [3] [4]
Department Manager: Kiyoshi Mizuki
The Network Operations & Development Department was responsible for developing Nintendo Network services, in cooperation with the Nintendo Network Service Database. The department had two subgroups: the Network Software Development Group and the Application Group.
Title | Type(s) | Platform(s) | Year | Producer(s) | Director(s) |
---|---|---|---|---|---|
Wii Shop Channel | Online distribution | Wii | 2006 | Masaru Shimomura | Kiyoshi Mizuki |
Nintendo Channel | Online distribution | Wii | 2006 | Masaru Shimomura | Kiyoshi Mizuki |
Nintendo DSi Shop | Online distribution | Nintendo DSi | 2008 | Masaru Shimomura | |
Nintendo Zone | Network interface | Nintendo DS Nintendo DSi | 2009 | Masaru Shimomura | |
Friend List | Friends list | Nintendo 3DS | 2011 | Masaru Shimomura | Kiyoshi Mizuki |
StreetPass | Network interface | Nintendo 3DS | 2011 | Masaru Shimomura | |
Nintendo eShop [7] | Online distribution | Nintendo 3DS | 2011 | Masaru Shimomura | Kazuto Nakaya |
Nintendo Video | Video player | Nintendo 3DS | 2011 | Masaru Shimomura | |
Nintendo Zone | Network interface | Nintendo 3DS | 2011 | Masaru Shimomura | Fumihiko Tamiya |
Swapnote [8] Nintendo Letter BoxPAL | Messaging | Nintendo 3DS | 2011 | Kiyoshi Mizuki Masaru Shimomura | Daiji Imai |
WaraWara Plaza [co-developed 1] | Operating system (Miiverse) | Wii U | 2012 | Kiyoshi Mizuki Katsuya Eguchi (Nintendo EAD) Kouichi Kawamoto (Nintendo SPD) | Hisashi Nogami (Nintendo EAD) |
Miiverse [co-developed 2] [9] | Social network | Wii U | 2012 | Kiyoshi Mizuki Junya Kondo (Hatena) Yusuke Beppu (Nintendo NSD) | Hideto Yuzawa Yoshiomi Kurisu (Hatena) |
Nintendo Network ID | Wii U | 2012 | |||
Wii U Chat [co-developed 3] | Online chat | Wii U | 2012 | Fumihiko Tamiya | |
Nintendo eShop | Online distribution | Wii U | 2012 | Kiyoshi Mizuki | Kazuto Nakaya |
Miiverse [co-developed 2] | Social network | Web browser | 2013 | Kiyoshi Mizuki Junya Kondo (Hatena) Yusuke Beppu (Nintendo NSD) | Hideto Yuzawa Yoshiomi Kurisu (Hatena) |
StreetPass Relay [10] | Network interface | Nintendo 3DS | 2013 | Kiyoshi Mizuki | Masatoshi Yamazaki |
Miiverse [co-developed 2] | Social network | Nintendo 3DS | 2013 | Kiyoshi Mizuki Junya Kondo (Hatena) Yusuke Beppu (Nintendo NSD) | Hideto Yuzawa Yoshiomi Kurisu (Hatena) |
The Environment Development Department was responsible for developing online communication infrastructures and middleware tools.
Title | Genre(s) | Platform(s) | Year | Producer(s) | Director(s) |
---|---|---|---|---|---|
WiiConnect24 | Wii | 2006 | |||
Wii system software | Wii | 2006 | |||
Nintendo DSi Browser | Nintendo DSi | 2009 | |||
Download Play | Nintendo 3DS | 2011 | |||
Nintendo eShop | Nintendo 3DS | 2011 | |||
Mario Kart 7 | Nintendo 3DS | 2011 | |||
Kid Icarus: Uprising | Nintendo 3DS | 2012 | |||
Nintendo Land | Wii U | 2012 | |||
StreetPass Relay | Nintendo 3DS | 2013 | |||
Tomodachi Life | Nintendo 3DS | 2013 | |||
Mario Kart 8 | Wii U | 2014 |
Manager/Producer:
The Mechanical Design Group was responsible for developing software titles and peripherals for Nintendo video game consoles, until it was dissolved in 2013.
Title | Year | Platform(s) | Director | Producer |
---|---|---|---|---|
Satellaview | 1995 | Hardware | Masaru Shimomura | Satoshi Yamato |
BS Super Mario USA Power Challenge | 1996 | Satellaview | Toshiaki Suzuki | Satoshi Yamato |
BS Marvelous Time Athletics | 1996 | Satellaview | Eiji Aonuma | Satoshi Yamato |
BS Marvelous Camp Arnold | 1996 | Satellaview | Yoshinori Tsuchiyama | Satoshi Yamato |
Nintendo Power (cartridge) | 1996 | SNES GB | ||
BS F-Zero Grand Prix | 1997 | Satellaview | Toshiaki Suzuki | Satoshi Yamato |
Excitebike: Super Mario Cup Battle | 1997 | Satellaview | Yoshinori Tsuchiyama | Satoshi Yamato |
Pokémon Pikachu | 1998 | Hardware | ||
Pokémon Pikachu 2 GS | 1999 | Hardware | ||
Poket Hello Kitty | 1999 | Hardware | ||
Mobile Adapter GB | 2001 | Hardware | Masaru Shimomura | Satoshi Yamato |
Pokémon Party Mini | 2001 | Pokémon Mini | Shinya Kawada | Satoshi Yamato |
Pokémon Pinball Mini | 2001 | Pokémon Mini | Yoshikazu Mori | Satoshi Yamato |
Sakura Momoko no Ukiuki Carnival | 2002 | GBA | Toru Osawa | Satoshi Yamato |
Pokémon Race Mini | 2002 | Pokémon Mini | Shinya Kawada | Satoshi Yamato |
Pokémon Shock Tetris | 2002 | Pokémon Mini | Shinya Kawada | Satoshi Yamato |
Pokémotion | 2003 | Hardware | Shinya Kawada | Satoshi Yamato |
Mario Party-e | 2002 | e-Reader | Toru Osawa | Satoshi Yamato |
Game Boy Advance Wireless Adapter | 2004 | GBA | ||
Slide Adventure MAGKID | 2007 | NDS | Kazunobu Shimizu | Shinya Kawada |
Personal Trainer: Walking | 2008 | NDS | Naoya Morimura | Shinya Kawada |
Cooking Guide: Can't Decide What to Eat? | 2008 | NDS | Hirotaka Watanabe | Yoshinori Tsuchiyama |
Pokéwalker | 2009 | Hardware | Masaru Shimomura | Junichi Masuda Hitoshi Yamagami |
Discography Credits [11]
Satoru Iwata was a Japanese businessman, video game programmer, video game designer, and producer. He was the fourth president and chief executive officer (CEO) of Nintendo from 2002 until his death in 2015. He was a major contributor in broadening the appeal of video games by focusing on novel and entertaining games rather than top-of-the-line hardware.
Nintendo Entertainment Analysis & Development Division, commonly abbreviated as Nintendo EAD and formerly known as Nintendo Research & Development No.4 Department, was the largest software development division within the Japanese video game company Nintendo. It was preceded by the Creative Department, a team of designers with backgrounds in art responsible for many different tasks, to which Shigeru Miyamoto and Takashi Tezuka originally belonged. Both served as managers of the EARD studios and were credited in every game developed by the division, with varying degrees of involvement. Nintendo EAD was best known for its work on games in the Donkey Kong, Mario, The Legend of Zelda, F-Zero, Star Fox, Animal Crossing, Pikmin, and Wii series.
Eiji Aonuma is a Japanese video game designer, director, and producer at Nintendo. He is a senior officer within their Nintendo EPD division and serves as the producer of The Legend of Zelda franchise.
Nintendo Research & Development No. 1 Department, was a division of Nintendo, and is its oldest development team. Its creation coincided with Nintendo's entry into the video game industry, and the original R&D1 was headed by Gunpei Yokoi. The developer has created several notable Nintendo series such as Metroid, Mario Bros. and Donkey Kong.
Nintendo Integrated Research & Development Division, commonly abbreviated as Nintendo IRD, was a Japanese developments division that handled everything related to producing Nintendo's console hardware and associated peripherals. Originally established in the 1970s with engineer Genyo Takeda acting as manager, Nintendo Research & Development No. 3 Department and part of the Manufacturing Division, the department was responsible for various hardware technologies and even developed several arcade and console titles. In 2000, as technology evolved into the 3D era, Takeda's group spun-off and established itself as a division into Integrated Research & Development Division, and began spending longer periods of time researching and testing the various and rapidly evolving hardware that would power Nintendo's next generation of consoles.
Nintendo Research & Development No. 2 Department, commonly abbreviated as Nintendo R&D2, was a Japanese team within Nintendo that developed software and peripherals. While usually occupied in system operating software and technical support, the team would come back to early development in the 1990s where several new designers got their start at game development, the most famous being Eiji Aonuma who developed Marvelous: Another Treasure Island.
Yoshiaki Koizumi is a Japanese video game designer, director, and producer, and business executive. He is a senior executive officer at Nintendo and a deputy general manager at Nintendo EPD, where he is known for his work within their Mario and The Legend of Zelda series, and as the General Producer of the Nintendo Switch. In 2009, he was chosen by IGN as one of the top 100 game creators of all time.
Hatena Co., Ltd. is an internet services company in Japan. It operates various services including the most popular social bookmarking service in Japan, Hatena Bookmark. Hatena is the collective name of the company's services. On July 19, 2001, it was founded by Junya Kondo in Kyoto. The company moved its headquarters to Shibuya, Tokyo on April 10, 2004. The headquarters were moved back to Kyoto in April, 2008.
Nintendo Software Planning & Development Division, commonly abbreviated as Nintendo SPD, was a Japanese research, planning and development division owned by Nintendo and housed inside the Nintendo Development Center in Kyoto, Japan. The division had two departments: Software Planning & Development Department, which primarily co-produced games with external developers; and Software Development & Design Department, which primarily developed experimental and system software. The division was created during a corporate restructuring in September 2003, with the abolition of the Nintendo R&D1 and Nintendo R&D2 departments.
Hideki Konno is a video game director, game designer and producer who works for Nintendo. Since 2015, Konno works as a manager at Nintendo EPD, more precisely on the Smart Device Group, the department responsible for production of smartphone games.
indieszero Corporation, Ltd. is a small video game development company headquartered in Musashino, Tokyo, Japan. It was founded on April 21, 1997, and has developed video games for other video game companies, including Nintendo, SEGA, and Square Enix.
Nintendo Research & Engineering Department, commonly abbreviated as Nintendo RED, was a Japanese hardware development department responsible for developing all of Nintendo's major handheld game consoles, and its associated peripherals, from its inception in 1996 all the way to 2012, when it was disbanded. The department was under Nintendo's manufacturing division, and was led by Satoru Okada. The department was created in 1996 following Nintendo Research & Development 1's (R&D1) general manager and Game & Watch and Game Boy creator, Gunpei Yokoi's departure from Nintendo. Most of the department's team originate from R&D1's hardware engineers.
Ruby Party is the Japanese brand name of Koei Tecmo Holdings' women-based game development team. The team was established around 1990 by Keiko Erikawa.
Famicom Detective Club is an adventure game duology developed and published by Nintendo for the Family Computer Disk System. The first entry, The Missing Heir, was released in 1988, followed by a prequel released the next year titled The Girl Who Stands Behind. In both games, the player takes on the role of a young man solving murder mysteries in the Japanese countryside.
Nintendo Entertainment Planning & Development Division, commonly abbreviated as Nintendo EPD, is the largest division within the Japanese video game company Nintendo. The division focuses on developing and producing video games, mobile apps, and other related entertainment software for the company. EPD was created after merging their Entertainment Analysis & Development (EAD) and Software Planning & Development (SPD) divisions in September 2015.
Nintendo Platform Technology Development, commonly abbreviated as Nintendo PTD, is a Japanese hardware development division for Nintendo. The division was created in September 2015 after the merger of Nintendo's Integrated Research & Development and System Development divisions.