Trigger Happy (book)

Last updated

Trigger Happy is a book by Steven Poole, examining videogames in terms of their aesthetic appeal - what makes certain games more fun to play than others. It covers aspects such as the effective use of space and perspective in videogames, rewards and progression through games, the design of an appealing video game character and the debate over violence in games.

In different editions (published by Fourth Estate ( ISBN   1-84115-121-1) and Arcade Publishing ( ISBN   1-55970-598-1), it has had the subtitles The Inner Life of Videogames and Videogames and the Entertainment Revolution.

Trigger Happy was released for free in pdf format under a Creative Commons license in 2007. The book may be downloaded from the author's website.

See also


Related Research Articles

<i>Pong</i> 1972 arcade game

Pong is a table tennis–themed arcade sports video game, featuring simple two-dimensional graphics, manufactured by Atari and originally released in 1972. It was one of the earliest arcade video games; it was created by Allan Alcorn as a training exercise assigned to him by Atari co-founder Nolan Bushnell, but Bushnell and Atari co-founder Ted Dabney were surprised by the quality of Alcorn's work and decided to manufacture the game. Bushnell based the game's concept on an electronic ping-pong game included in the Magnavox Odyssey, the first home video game console. In response, Magnavox later sued Atari for patent infringement.

Fourth wall Concept in performing arts separating performers from the audience

The fourth wall is a performance convention in which an invisible, imagined wall separates actors from the audience. While the audience can see through this "wall", the convention assumes the actors act as if they cannot. From the 16th century onward, the rise of illusionism in staging practices, which culminated in the realism and naturalism of the theatre of the 19th century, led to the development of the fourth wall concept.

Light gun Video game pointing device

A light gun is a pointing device for computers and a control device for arcade and video games, typically shaped to resemble a pistol.

Racing game Video game genre

Racing games are a video game genre in which the player participates in a racing competition. They may be based on anything from real-world racing leagues to fantastical settings. They are distributed along a spectrum between more realistic racing simulations and more fantastical arcade-style racing games. Kart racing games emerged in the 1990s as a popular sub-genre of the latter. Racing games may also fall under the category of sports video games.

Joanna Dark

Joanna Dark is a fictional character and the main protagonist of the Perfect Dark video game series. She debuted in the Nintendo 64 first-person shooter Perfect Dark and is a player character in all the games of the series. Outside of video games, Joanna appears as the lead character in all the Perfect Dark novels and comic books. Joanna is an operative for the fictional Carrington Institute, where she was given the code name "Perfect Dark" in honor of her flawless performance in training tests.

The golden age of arcade video games was the period of rapid growth, technological development and cultural influence of arcade video games, from the late 1970s to the early 1980s. The period began with the release of Space Invaders in 1978, which led to a wave of shoot 'em up games such as Galaxian and the vector graphics-based Asteroids in 1979, made possible by new computing technology that had greater power and lower costs. Arcade video games transitioned from black-and-white to color, with titles such as Frogger and Centipede taking advantage of the visual opportunities of bright palettes.

Sniper Wolf Fictional character from Metal Gear series

Sniper Wolf is a fictional character from Konami's Metal Gear series. Created by Hideo Kojima and designed by Yoji Shinkawa, she appears in the 1998 stealth game Metal Gear Solid as one of the game bosses opposing the protagonist Solid Snake and his ally Meryl Silverburgh.

Yoshiki Okamoto, sometimes credited as Kihaji Okamoto, is a Japanese video game designer. He is credited with producing popular titles for Konami, including Gyruss and Time Pilot, and for Capcom, including 1942, Gun.Smoke, Final Fight and Street Fighter II. He later founded the companies Flagship and Game Republic, and then created the hit mobile games Dragon Hunter and Monster Strike for Mixi. He also played a role in the creation of Rockstar's Red Dead franchise. Several franchises he helped create are among the highest-grossing video game franchises of all time, including Street Fighter II, Monster Strike and Red Dead.

<i>Edge</i> (magazine) UK video game magazine

Edge is a multi-format video game magazine published by Future plc. It is a UK-based magazine and publishes 13 issues annually. The magazine was launched by Steve Jarratt. It has also released foreign editions in Australia, Brazil, France, Germany, Italy, and Spain.

Steven Poole is a British author and journalist. He particularly concerns himself with the abuse of language and has written two books on the subject: Unspeak (2006) and Who Touched Base In My Thought Shower? (2013).

Lorne Lanning

Lorne Lanning is an American game designer, director, writer and voice actor. He is also co-founder and president of the video game developer Oddworld Inhabitants. He is best known for creating the Oddworld series including the games Oddworld: Abe's Oddysee, Oddworld: Abe's Exoddus, Oddworld: Munch's Oddysee, Oddworld: Stranger's Wrath, Oddworld: New 'n' Tasty! and Oddworld: Soulstorm.

The Chrono series is a video game franchise developed and published by Square, and is currently owned by Square Enix. The series began in 1995 with the time travel role-playing video game Chrono Trigger, which spawned two continuations, Radical Dreamers: Nusumenai Hōseki, and Chrono Cross. A promotional anime called Dimensional Adventure Numa Monjar and two ports of Chrono Trigger were also produced. As of March 31, 2003, Chrono Trigger was Square Enix's 12th best-selling game, with 2.65 million units shipped. Chrono Cross was the 24th, with 1.5 million units shipped. By 2019, the two games had sold over 5.5 million units combined. The games in the series have been called some of the greatest of all time, with most of the praise going towards Chrono Trigger. The series' original soundtracks, composed by Yasunori Mitsuda, have also been praised, with multiple soundtracks being released for them.

Trigger Happy may refer to:

Ian Bogost

Ian Bogost is an American academic and video game designer. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering. He previously held a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he was the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies.

Voldo

Voldo is a fictional character in the Soulcalibur series of video games. Created by Namco's Project Soul division, he first appeared in Soul Edge, and later in all games of the Soulcalibur series with the exception of Soulcalibur Legends. His likeness has been used for merchandise related to the series, ranging from plush toys to action figures. Voldo has no spoken dialogue in any title in the series, instead moaning or hissing deeply while fighting an opponent.

Fun Inc is a book first published in January 2010 by Tom Chatfield, examining videogames in terms of their cultural status, potentials as a medium and as a business. It addresses popular concerns such as the debate over violence in games, as well as the questions of games as art, as one of the most fundamental of human cultural activities, and as a potentially transforming force in the social sciences, economics and 21st century life.

Anna Anthropy American video game designer

Anna Anthropy is an American video game designer, role-playing game designer, and interactive fiction author whose works include Mighty Jill Off and Dys4ia. She is the game designer in residence at the DePaul University College of Computing and Digital Media.

Makuhari

Makuhari (幕張) is a community in Chiba City, Chiba Prefecture, Japan. It is within Hanamigawa-ku and Mihama-ku.

<i>The Ultimate History of Video Games</i> 2001 video game history book

The Ultimate History of Video Games is a 2001 non-fiction book by Steven L. Kent. Published initially by Prima Publishing and then by Three Rivers Press, it is an updated version of the self-published The First Quarter: A 25-Year History of Video Games.