Warhammer 40,000: Dawn of War II

Last updated
Warhammer 40,000: Dawn of War II
Warhammer 40,000 Dawn of War II.jpg
Developer(s) Relic Entertainment [lower-alpha 1]
Publisher(s) THQ
Producer(s) Mark Noseworthy
Designer(s) Jonny Ebbert
Programmer(s) George Hornmoen
Ryan Haksi
Artist(s) Roland Longpre
Claudio Alvaro
Nathan Hocken
Composer(s) Doyle W. Donehoo [1]
Series Warhammer 40,000
Engine Essence Engine 2.0
Platform(s) Windows, Mac OS X, Linux
Release
  • NA: February 19, 2009 [2]
  • EU: February 20, 2009 [3]
Genre(s) Tactical role-playing, real-time tactics, real-time strategy
Mode(s) Single-player, multiplayer

Warhammer 40,000: Dawn of War II is a real-time strategy-tactical role-playing video game developed by Relic Entertainment and published by THQ for Microsoft Windows based on the fictional Warhammer 40,000 universe. It is the sequel to the Warhammer 40,000: Dawn of War video game series. Dawn of War II was released in North America on February 19, 2009 [2] and in Europe on February 20, 2009. [3] A sequel, Warhammer 40,000: Dawn of War III , was released in April 2017.

Contents

Gameplay

Playable armies at the initial release of the game include the Space Marines, Orks, Eldar, and Tyranids. [4] The Chaos Space Marines and the Imperial Guard were later added to the game through its two expansion packs.

The gameplay of Dawn of War II is markedly different from that of Dawn of War and its expansions. Building bases is completely removed. Jonny Ebbert, the game's lead designer, describes the feel of the game by saying that it "takes everything that was great about the original and combines it with the best that Company of Heroes had to offer." [5] There is a heavier focus on cover, which gives more substantial defensive bonuses. Accordingly, there is also new emphasis on methods of dealing with units in cover. Some weapons, such as grenades and other explosives, can destroy cover, while others, such as flamers, ignore cover bonuses completely. Other differences between Dawn of War II and its predecessors include improved unit AI (squads under fire seek cover, for example), more realistically sized vehicles, and an improved physics engine, though the AI is easy to manipulate, by means such as placing suppression squads which the AI will instantly know have been placed and avoid, thus allowing to funnel the army to the player needs. This game also includes a fall back command which the AI will use somewhat liberally, making the squad or command unit fall back at a higher speed and become resistant to range damage while being more vulnerable to melee. [5]

As a Games for Windows - Live game, the game uses the Achievements system from Xbox Live, and is the first widely released, PC-exclusive game to use it. [6] Because of this, a player must be able to connect to the Windows Live servers in order to access the game's multiplayer features. The game also requires authentication via Steam. On June 17, 2014, an optional update was released that removes Games for Windows Live and the defunct GameSpy multiplayer servers for Steam solutions, including Steam Cloud. [7]

Campaign

Dawn of War II features a non-linear interplanetary campaign, [8] playable as the Space Marines. [9] The campaign can be played either as single-player or cooperatively with another player through an online connection. [2]

The game's campaign departs from those of its predecessors in several key features. One of the most notable departures is that there are no base-building elements, unlike in previous Dawn of War titles. Instead, the player chooses the units to be used prior to beginning a mission, cannot build new units once the mission begins, and has only limited reinforcement options.

A major part of the campaign lies in choosing which battles and even planets to fight in, and there are consequences regarding which missions are chosen. There may be multiple distress calls to answer, for example, each available for only a limited duration. Once a mission is chosen, the player may still have to choose between various objectives, having to decide between saving civilians or obtaining a powerful piece of wargear, for example.

Once a war zone and mission is selected, the player chooses only four squads to take part in the coming battle. Each squad is unique in its combat specialty, personality, and even the voice acting of its squad leader or sergeant. There is a strong narrative focus on the sergeants of these squads who can increase in experience and skills as the campaign progresses, and cannot ultimately be killed. Rather than dying in a mission, squad leaders are "knocked out" and can be revived either by a friendly unit in close proximity or upon completing the mission.

The campaign includes many elements traditionally associated with role-playing games. Squad leaders and commander units can be equipped with the wargear which is gathered from battlefields and slain enemies and by accomplishing objectives during missions. Throughout the campaign, as a Space Marine kills enemies and achieves objectives, he gains experience, "levels up", learns new abilities, and gains bonuses. [10] [11] [12]

Squads

Force Commander: The player-named Force Commander leads the strike force throughout the game and is the one "squad" that always deploys. The youngest Force Commander in the history of the Blood Ravens, he earned a reputation for his ability to command in situations that would have broken other leaders. The Force Commander is never heard speaking outside of battle, where he can be heard shouting the generic battle cry "For the Emperor!" when using the "Rally!" ability, making him an almost silent protagonist. The character is the most versatile one, and can be customized to fulfill most roles. He can use almost any weapon and equipment, save for a few squad-specific items.

Tarkus: Tarkus leads a squad of 3 Tactical Marines, who fulfill the "Tank" role by drawing enemy fire and soaking up damage. Tarkus can wield a variety of ranged weapons, from bolters to plasma guns and flamers, and his squadmates can be upgraded to use plasma weapons as well. With investment in the "Melee" skill tree, the Tactical Marines can switch to close range weapon, but that reduces their ranged capabilities. The Tactical Marines are potentially the most durable squad and a great addition in any mission, and later in the game even capable of utilizing Terminator armor. A veteran of countless battles, Tarkus' professional, confident, seen-it-all demeanor makes him a model Space Marine Sergeant.

Avitus: Avitus leads a squad of 2 Devastators, heavy weapon specialists. The squad is specialized in suppressing enemies, reducing their movement and firing accuracy. The squad members use enormous heavy bolters, and Avitus can switch to missile launchers or a plasma cannon when enemy heavy vehicles are expected. Devastator squad ranks highest in terms of raw damage and suppression abilities, although they lack in mobility and melee combat capabilities.

Thaddeus: Thaddeus leads a squad of 2 Assault Marines who specialize in close quarter combat and use jump packs for rapid assault, breaking enemy entrenchments. His squad almost exclusively uses melee weapons, and refocusing to ranged combat is costly and ineffective. A former ganger on Meridian, Thaddeus was the first recruit from that planet in decades, and, although over 80 years old, is considered young and inexperienced compared to his fellow Sergeants, all veterans of several centuries. The process of Space Marine maturation, from a brash fighter into a cold-blooded warrior, is discussed after one of the missions.

Cyrus : Cyrus leads a squad of 2 Scouts who specialize in stealth and infiltration. While Scouts are equipped with the ubiquitous bolters by default, and Cyrus can be trained to use flamers, their most effective weapons are unique to the squad - combat shotguns and sniper rifles. Cyrus also gains a special ability depending on the weapon he wields, for example the "Headshot" skill for sniper rifles. The camouflage ability allows the squad to scout ahead undetected and, when upgraded, to deploy traps and explosives without compromising themselves. They are vital in missions where a direct confrontation is ill-advised.

Davian Thule: After being critically injured by a Tyranid warrior, Davian Thule is placed in stasis until his condition is stabilized. Afterwards, due to his grievous injuries, he cannot fully recover, and instead becomes a Dreadnought - a cybernetic combat walker. Although powerful, Thule is slow and more vulnerable to anti-vehicle weapons and explosives. His default armament - a pair of arms ending in massive power fists, with a flamer fixed under one of them - is geared for melee. However, by replacing one of the arms with an assault cannon, Thule can be turned into a devastating ranged unit.

Skirmish

Dawn of War II includes a skirmish game as well, playable either as single-player or multiplayer, and uses the Games for Windows - Live online gaming service for multiplayer games and matchmaking. [13]

Prior to a match, a player chooses a faction and one of the chosen faction's three commanders. The various commanders are used to complement different strategies. For example, a player who chooses the Space Marine army can choose among the offense-oriented Force Commander, the support-oriented Apothecary, and the defense-oriented Techmarine.

Unlike most contemporary real-time strategy games, including Dawn of War, most of the unit and research production in Dawn of War II is done from an army's headquarters building, and unit upgrades are performed on the field of battle itself. The focus in the game is on frontline combat and unit-based tactics rather than the more traditional base-building style popularized in titles like Command & Conquer and the Age of Empires series. [5]

There are two game modes in the skirmish game. There is the standard Victory Point Control mode where the key to winning is controlling the critical victory points on the map until the opponent's victory points run down to zero, and in unranked custom matches there is also the annihilation mode where players attempt to completely destroy their opponents' units and structures. In both modes, players fight to control requisition and power nodes which supply factions with required resources. In online ranked play, players compete in 1v1, 2v2 and 3v3 matches. Annihilation games are not supported for ranked play.

The Last Stand

On October 14, 2009, Relic released a new game mode for Dawn of War II, called "The Last Stand". Players take control of either a Space Marine Captain, an Eldar Farseer or an Ork Mekboy, and co-operate with two other players in order to take on waves of AI controlled units. With the release of Chaos Rising, the Tyranid Hive Tyrant and Chaos Space Marine Sorcerer were also made playable. As the players play, they gain experience points which unlocks 'wargear' for their character. This was further improved with the release of Retribution which added an Imperial Lord General to the fray. A new DLC emerged giving players a chance to use the Shas'O Tau commander. Later on in March 2016 a brand new DLC was announced and released as part of a 5th birthday in which the Necron Overlord became playable.

Plot

Following heavy losses suffered in the Kaurava campaign, the Blood Ravens Space Marine chapter have returned to their home system, Sub-Sector Aurelia, to rebuild. However, the system has recently become plagued by heavy Ork attacks, threatening to wipe out the Chapter permanently. The game opens with the player and Sergeant Tarkus deep-striking onto the desert planet Calderis to aid Captain Davian Thule and his initiates. As they drive away the Orks they are confronted by Mek Badzappa and his wartrukk. Although the Mek escapes, the Space Marines collapse the mine through which they are coming and achieve victory. After this they strike from the cruiser Armageddon into a hamlet where Scout Sergeant Cyrus is waiting for them. They manage to fight their way to Sergeant Avitus, rescue him and save the hamlet from Orks.

After this they receive word that Orks have attacked two more key locations. Cyrus, noting the Orks are displaying unusual strategic skill when picking their targets, hypothesizes they are being directed by an unknown third part, a sentiment Thule agrees with. The first attack is led by a Stormboyz Nob named Skykilla and the second by Warboss Gutrencha. After dealing with the two Orks, the Marines find that both have visited Felhammer Mine recently, and learn that Mek Badzappa is there as well. When they enter the mine, the Space Marines briefly catch sight of a force of Eldar, before the Eldar vanish. The Space Marines are rescued from Ork gunners by Sergeant Thaddeus, who joins their force. They find Badzappa and his platoon under attack by an Eldar Warlock and a company of Guardians; Badzappa, with his mechanical eye, could see that the Eldar were disguising themselves as Orks and directing the Ork attacks on key Imperial targets. Although the Blood Ravens kill the Warlock, the Mek escapes once again. As the Warlock dies he speaks of a greater foe threatening them all that the Orks might have been used to delay, but the heroes remain unconcerned.

They travel to the jungle planet of Typhon Primaris to stop Eldar activity, as a Warp Spider Exarch is stirring up the Orks into revolt and must be eliminated. Afterwards, Thule asks the player to return to Calderis as Mek Badzappa is launching an attack against the capital, and citizens are reporting plants mutating and small purple creatures killing livestock. Cyrus becomes concerned at the Chapter's Astropaths describing a "Shadow in the Warp", but the rest of the Chapter is more preoccupied with the imminent Ork attack. The Space Marines arrive and finally kill the Mek, but they are soon attacked by a force of Tyranids, the greater threat the Eldar warned of. Thule is mortally wounded by a Tyranid Warrior and Techmarine Martellus leads them back to safety after they destroy the Tyranid attack force.

The Space Marines return to Typhon, leaving Apothecary Gordian in charge of Thule. They kill the Eldar ranger Nemerian and return to Calderis to kill the Tyranid Warrior that mortally wounded Captain Thule.

After this they are voxed by Captain Gabriel Angelos (the protagonist of the first game) who tells them that he is bringing his company to aid them in their battle to stop the Tyranids, and gives them three primary objectives: gather a pure sample of Tyranid bio-toxin so that poison can be created (and an antidote to possibly save Captain Thule's life); secure a long-lost Astronomic Array on Typhon, which can find a weakness in the Tyranid Hive Fleet; and gain control of the Angel Forge on the hive world of Meridian, the sector capital, to mass-produce the poisoned weaponry to arm Thule's ships. These can be completed in any order desired. Securing the Astronomic Array will grant the player orbital bombardment and deep-strike, defending Angel Forge will allow Sergeant Tarkus to use Terminator Armour, and gathering the bio-toxin will allow the grievously injured Captain Thule to fight on as a Dreadnought. Meridian is the target of constant Eldar attacks and it is slowly revealed that Idranel, a Farseer of Ulthwé, has been planning to lure the entire Tyranid fleet to Meridian and then destroy it, thus stopping the Tyranid threat and protecting their Craftworld but destroying a planet with population in excess of 32 billion Imperial citizens.

Upon completion of all three objectives, the Tyranid poison is ready for delivery. However, Captain Angelos's ship Litany of Fury and the rest of his fleet are psychically assaulted by the Hive Mind and are in grave danger of becoming lost in the Warp. This effectively takes the reinforcements out of the picture, but the Hive Mind is weakened from the exertion and goes to planet Typhon to feed. The player's entire strike team deploys on the planet and administers the poison to the Hive Mind through its feeder tendrils. In the space battle above, the Armageddon is destroyed and Gordian is killed.

As the poison takes effect, all appears lost as the strike team has no means of retreat and massive waves of Tyranids are preparing to attack. Suddenly, Captain Gabriel Angelos and the entire 4th Company drop in. Angelos leads the player and their forces to attack the Hive Tyrant Alpha, delivering the coup de grâce to the Hive Fleet. As the Tyranids are defeated Gabriel reflects on how the Emperor created the Space Marines to battle the untold horrors of the galaxy, warriors who would fight to the death to defend mankind, and how the strike force are those warriors.

Development

On January 19, 2009, Relic announced that Dawn of War II had gone gold. [14] A beta was started afterwards with an announcement that the beta focused mainly on optimizing multiplayer balance which was to be optimized in a day zero patch. [15]

Dawn of War II was released to the public for beta testing on January 21, 2009, and it was scheduled to run until the game's release date of February 19, 2009. [16] Only purchasers of the Soulstorm expansion pack to Dawn of War were allowed to take part in the first phase of the beta. [17] On January 27, the beta became available to the general public. [16] The beta was downloadable via Valve's Steam online distribution service. [17]

Dawn of War II uses an updated version of the Essence Engine, Essence Engine 2.0. Essence Engine 1.0 was used to power Relic's World War II real-time strategy game Company of Heroes and its two expansion packs Company of Heroes: Opposing Fronts and Company of Heroes: Tales of Valor .

Reception

Dawn of War II has received a highly positive reception, scoring an average of 85% on Metacritic. Most reviewers have praised it for its fast-paced tactical gameplay and impressive graphics, while criticizing its small number of multiplayer maps, and lack of variety in single-player campaign missions.

GameSpy praised its removal of base building and its "seemingly unlikely hybrid" of real-time strategy and role-playing genres. However it did criticise the single player campaign that having the missions occurring on the same maps "make[s] the missions feel pretty same-y by the end of the campaign." Criticism was also aimed at the use of the Tyranids in the game as "actually fighting them [...] feels a bit underwhelming." but praised the multiplayer and the introduction of logistics, calling it a "stroke of genius." [23] 1UP.com praised the "ingenious addition" of levelled wargear, the tactical choices that squad selection allowed and the replayability that this allowed, but also criticised the continual use of the same maps in single player. [18]

During the 13th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Dawn of War II for "Strategy/Simulation Game of the Year". [24]

Expansions

Chaos Rising

The first expansion entitled Chaos Rising was announced on September 18, 2009, in a gaming magazine podcast. [25] Prior to the announcement on PC Gamer, several moderators for various fan sites were sent Warhammer 40,000 Chaos Terminator Lord Miniatures in boxes bearing Blood Ravens chapter logo and the number MMX. The expansion was released on March 12, 2010.

Retribution

The second stand alone expansion was announced on August 17, 2010, and released on March 1, 2011. During this period of time it was shown first to the press at Gamescom. In addition, Retribution no longer uses Games for Windows Live, which was announced on September 15. Retribution instead uses Valve's Steamworks platform for DRM, achievements, social features and matchmaking. It also features a playable new race; the Imperial Guard.

Notes

  1. Ported to Mac OS X and Linux by Feral Interactive

Related Research Articles

<i>Warhammer 40,000</i> Miniature wargame

Warhammer 40,000 is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the 10th and current edition was released in June 2023.

<span class="mw-page-title-main">Games Workshop</span> British maker of miniature wargames

Games Workshop Group is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are Warhammer and Warhammer 40,000.

<span class="mw-page-title-main">Epic (game)</span> Tabletop wargame

Epic is a series of tabletop wargames set in the fictional Horus Heresy and Warhammer 40,000 universes. Whereas Warhammer 40,000 involves small battles between forces of a few squads of troops and two or three vehicles, Epic features battles between armies consisting of dozens of tanks and hundreds of soldiers. Due to the comparatively larger size of the battles, Epic miniatures are smaller than those in Warhammer 40,000, with a typical human being represented with a 6mm high figure, as opposed to the 28mm minis used in Warhammer 40,000. Since being first released in 1988 as Adeptus Titanicus, it has gone through various editions with varying names.

<i>Warhammer 40,000: Dawn of War</i> 2004 video game

Warhammer 40,000: Dawn of War is a military science fiction real-time strategy video game developed by Relic Entertainment and based on Games Workshop's tabletop wargame Warhammer 40,000. It was released by THQ on September 20, 2004 in North America and on September 24 in Europe. Three expansion packs have been released: Winter Assault in 2005, Dark Crusade in 2006, and Soulstorm in 2008. Its first sequel, Dawn of War II was released in February 2009. Another sequel, Dawn of War III, was released in April 2017.

<i>Space Crusade</i> 1990 board game

Space Crusade is an adventure board game produced by Milton Bradley together with Games Workshop and was first made in 1990. It was produced in the UK and available in some other countries including Finland, Ireland, France, Spain, Denmark, Australia and New Zealand. In Germany, Italy, Belgium and the Netherlands, it is known as Star Quest.

<i>Warhammer 40,000: Dawn of War – Winter Assault</i> 2005 video game

Warhammer 40,000: Dawn of War – Winter Assault is the first expansion to Warhammer 40,000: Dawn of War for the PC developed by Relic Entertainment and published by THQ. Based on Games Workshop's tabletop wargame, Warhammer 40,000, Dawn of War: Winter Assault was released on September 23, 2005. Some time after its initial release, Winter Assault and Dawn of War were coupled together in a double pack which featured some art on a fold out cover, an Ork with a flamethrower, or a group of Imperial Guard tanks lined up for attack. Though Winter Assault required the base game to play, its follow-up expansions, Dark Crusade and Soulstorm were stand-alone, not requiring the base game.

<i>Warhammer 40,000: Rites of War</i> 1999 video game

Warhammer 40,000: Rites of War is a turn-based strategy game based on the Panzer General 2 engine by SSI. It is set in the fictional Warhammer 40,000 universe. It was produced by Games Workshop in 1999, and concerns the invasion of a Tyranid Hive fleet and the Eldar and Imperial efforts to defeat it. The game was re-released in 2015 on GOG.com.

<span class="mw-page-title-main">Imperial Armour</span>

Imperial Armour is a series of rules supplements to the Warhammer 40,000 table-top game, along with an associated range of vehicle-size resin model kits. Both are produced by Forge World, a subsidiary company of Games Workshop.

<i>Warhammer 40,000: Dawn of War – Dark Crusade</i> 2006 video game

Warhammer 40,000: Dawn of War – Dark Crusade is the second expansion to the real-time strategy video game Warhammer 40,000: Dawn of War developed by Relic Entertainment and published by THQ. Based on Games Workshop's tabletop wargame, Warhammer 40,000, Dark Crusade was released on October 9, 2006. The expansion features two new races, the Tau Empire and the Necrons. Including the Imperial Guard from Dawn of War's first expansion pack Winter Assault, a total of seven playable races in this expansion.

Warhammer 40,000 comics are spin-offs and tie-ins based in the Warhammer 40,000 fictional universe. Over the years these have been published by different sources. Originally appearing in Inferno! and Warhammer Monthly, the initial series of stories have been released as trade paperbacks by Black Library, who have also released original graphic novels and shorter prestige format comics.

<i>Warhammer 40,000: Dawn of War – Soulstorm</i> 2008 video game

Warhammer 40,000: Dawn of War – Soulstorm is the third expansion to the real-time strategy video game Warhammer 40,000: Dawn of War, developed by Iron Lore Entertainment. Like its predecessors, Soulstorm is based on Games Workshop's tabletop wargame Warhammer 40,000, and introduces a multitude of new features to the Dawn of War series, including two new playable factions in the form of the Imperial Sisters of Battle and the Dark Eldar. It is a stand-alone game and does not need the original Dawn of War disc to run, but players must have the prior games installed and valid cd-keys in order to play as anything but the two new factions online.

<span class="mw-page-title-main">Warhammer 40,000 Collectible Card Game</span>

Warhammer 40,000 Collectible Card Game, sometimes denoted WH40KCCG is an out-of-print collectible card game released in 2001 by Sabertooth Games. It is set in the fictional Warhammer 40,000 universe. The players may select various factions around which they could base their personalized deck. These factions include Orks, Space Marines, Chaos, Eldar, Tyranids, Imperial Guard, and Dark Eldar; there were also sub-factions.

<i>Warhammer 40,000: Space Marine</i> 2011 video game

Warhammer 40,000: Space Marine is a third-person shooter hack-n-slash video game developed by Relic Entertainment and published by THQ. It was released for Microsoft Windows, PlayStation 3 and Xbox 360 on September 6, 2011, in North America, September 8, 2011, in Australia, and September 9, 2011, in Europe. It was later ported to Japan and published by CyberFront on October 27, 2011. The game takes place in Games Workshop's Warhammer 40,000 universe and features the Ultramarines chapter. Its gameplay focuses on a hybrid shooting and melee combat model.

<i>Warhammer 40,000: Dawn of War II – Chaos Rising</i> 2010 video game

Warhammer 40,000: Dawn of War II – Chaos Rising is a real-time strategy video game developed by Relic Entertainment and published by THQ, and the sequel expansion of Warhammer 40,000: Dawn of War II. The game was released on March 11, 2010 for Games for Windows.

<i>Warhammer 40,000: Dawn of War II – Retribution</i> 2011 video game

Warhammer 40,000: Dawn of War II – Retribution is the stand-alone second expansion to Warhammer 40,000: Dawn of War II, part of the Warhammer 40,000: Dawn of War series of real-time strategy video games. Set in Games Workshop's Warhammer 40,000 fictional universe, the single player campaign is playable with multiple races.

<i>Warhammer 40,000: Eternal Crusade</i> 2016 video game

Warhammer 40,000: Eternal Crusade was a science fiction online third-person shooter video game based on the Warhammer 40,000 universe. The game was released on September 23, 2016 for Microsoft Windows. As of January 2016 it was planned to release the game for PlayStation 4 and Xbox One on a later date, but the ports were later canceled.

<i>Warhammer 40,000: Conquest</i> Card game

Warhammer 40,000: Conquest was a Living Card Game (LCG) produced by Fantasy Flight Games, set in Games Workshop's Warhammer 40,000 universe. It was announced in March 2014 and was released October 3, 2014. The game featured two players competing to win a series of battles on a different planets while simultaneously securing the resources of other planets that will have battles on subsequent turns. Fans of the game praised the strategic element of having multiple distinct battle fields as a feature that distinguished it from other card games. On September 9, 2016, Games Workshop announced that Conquest would be discontinued in February 2017, as a result of Games Workshop's failure to renew Fantasy Flight Games' contract because of a conflict between Games Workshop and Fantasy Flight Games' parent company, Asmodee. The game still has a small community of players who play with the cards that were printed before the game's discontinuation in 2017, and some fans have made unofficial expansions to expand the small card pool.

<i>Battlefleet Gothic: Armada</i> 2016 video game

Battlefleet Gothic: Armada is a real-time tactics video game developed by Tindalos Interactive and published by Focus Home Interactive. It is set in the fictional universe of Warhammer 40,000, and is specifically an adaptation of the miniature wargame Battlefleet Gothic by Games Workshop.

<i>Warhammer 40,000: Dawn of War III</i> 2017 video game

Warhammer 40,000: Dawn of War III is a 2017 real-time strategy game with multiplayer online battle arena influences, developed by Relic Entertainment and published by Sega. It is the third stand-alone title in the Dawn of War series, and the first new release in the series since Dawn of War II: Retribution in 2011. It was released for Microsoft Windows on April 27, 2017. Feral Interactive released macOS and Linux versions on June 8 the same year. Linux version uses both the OpenGL and Vulkan graphics APIs, while the macOS port uses Apple's Metal.

<i>Warhammer 40,000: Space Marine 2</i> Upcoming video game

Warhammer 40,000: Space Marine II is an upcoming third-person shooter hack-n-slash video game being developed by Saber Interactive and published by Focus Entertainment. A sequel to Warhammer 40,000: Space Marine (2011), the game is scheduled to be released for PlayStation 5, Windows, and Xbox Series X and Series S in late 2023.

References

  1. "Behind the music of". Music 4 Games of Warhammer 40,000: Dawn of War II - Interview with composer Doyle W. Donehoo. February 6, 2009. Archived from the original on February 11, 2009. Retrieved 2009-02-06.
  2. 1 2 3 "Warhammer 40,000: Dawn of War II goes gold". community.dawnofwar2.com. January 19, 2009. Archived from the original on 2023-01-12. Retrieved 2009-01-20.
  3. 1 2 Bramwell, Tom (January 20, 2009). "No change to Dawn of War II Euro date". Eurogamer. Archived from the original on 2014-08-20. Retrieved 2009-01-20.
  4. "GameSpy: Warhammer 40,000: Dawn of War II Preview". www.gamespy.com. p. 1. Archived from the original on 2009-01-30. Retrieved 2009-01-15.
  5. 1 2 3 "Warhammer 40,000: Dawn of War II Updated Q&A - Multiplayer Details, Customization, and Beta". GameSpot. Archived from the original on 2009-02-12. Retrieved 2009-01-20.
  6. "Achievement History is Made: First PC-Exclusive Update". xbox360achievements.org. 27 February 2008. Archived from the original on 2009-02-23. Retrieved 2009-02-18.
  7. "Steam :: Warhammer 40,000: Dawn of War II :: Dawn of War II: Open Beta". 26 June 2014. Archived from the original on 12 January 2023. Retrieved 3 September 2014.
  8. "THQ and Relic Entertainment Set to Wage War of Epic Scale in Warhammer(R) 40,000(TM): Dawn of War(R) II". THQ. Archived from the original on 2008-04-10. Retrieved 2008-04-04.
  9. Ocampo, Jason (August 19, 2008). "GC 2008: Tyranids Confirmed!". IGN. Archived from the original on August 21, 2008. Retrieved 2008-11-04.
  10. PC Gamer Magazine, June 2008 Issue.
  11. "Preview: Warhammer 40,000: Dawn of War II". PC Gamer . Archived from the original on April 19, 2008. Retrieved 2008-04-18.
  12. David Hollingworth (May 2008). "The dawn of a new war". Atomic . ISSN   1444-8998.
  13. "Dawn of War 2 uses Games for Windows Live Q&A". Dawn of War 2 Community Site. p. 1. Archived from the original on July 15, 2008. Retrieved 2008-07-15.
  14. "Warhammer 40,000: Dawn of War II Goes Gold". community.dawnofwar2.com. January 19, 2009. Retrieved 2009-01-22.[ dead link ]
  15. Bantick, Mike (January 20, 2009). "Dawn of War II multiplayer beta Q&A". www.itwire.com. p. 3. Archived from the original on January 23, 2009. Retrieved 2009-01-22.
  16. 1 2 "Warhammer 40,000: Dawn of War II Multiplayer Beta Open to Worldwide Public Today". community.dawnofwar2.com. January 27, 2009. Retrieved 2009-02-01.[ dead link ]
  17. 1 2 "THQ Announces Warhammer 40,000: Dawn of War II Multiplayer Beta". community.dawnofwar2.com. January 8, 2009. Retrieved 2009-01-21.[ dead link ]
  18. 1 2 Nguyen, Thierry (February 19, 2009). "Warhammer 40,000: Dawn of War II Review - 1UP". 1UP. p. 2. Archived from the original on November 30, 2011. Retrieved 2009-02-20.
  19. Rossignol, Jim (February 20, 2009). "Warhammer 40,000: Dawn of War II Review - EuroGamer". Eurogamer. Archived from the original on 2012-02-01. Retrieved 2009-02-20.
  20. Stevens, Tim (February 24, 2009). "Warhammer 40,000: Dawn of War II Review - G4". G4. Archived from the original on 2012-10-17. Retrieved 2011-04-15.
  21. Dagley, Andrew (February 19, 2009). "Warhammer 40,000: Dawn of War II Review - GamePro". GamePro. Archived from the original on 2009-02-21. Retrieved 2009-02-20.
  22. VanOrd, Kevin (February 20, 2009). "Warhammer 40,000: Dawn of War II for PC Review". Archived from the original on 2012-03-07. Retrieved 2009-02-20.
  23. 1 2 Rausch, Allen (February 19, 2009). "Warhammer 40,000: Dawn of War II Review - GameSpy". GameSpy. Archived from the original on 2012-02-29. Retrieved 2009-02-20.
  24. "2010 Awards Category Details Strategy/Simulation Game of the Year". interactive.org. Academy of Interactive Arts & Sciences . Retrieved 20 November 2023.
  25. "Dawn of War II: Chaos Rising". PC Gamer. 2009-09-18. Archived from the original on 2012-10-25. Retrieved 2009-09-18.