Publishers | Games Workshop |
---|---|
Players | 1 to 5 |
Playing time | ca. 90 minutes |
Chance | Dice rolling |
Advanced HeroQuest is a board game published by Games Workshop in 1989, a sequel to HeroQuest .
The original HeroQuest was an adventure board game created in 1989 by Milton Bradley in conjunction with the British company Games Workshop. Later the same year, Games Workshop released Advanced HeroQuest, a similar but more complex game. Changes from HeroQuest include more complex and RPG-like rules, a modular board and the use of henchmen. The included quests feature the heroes entering a Skaven-infested dungeon in order to retrieve a magical artifact. While the only monsters included in the miniatures set are the rat men known as Skaven, statistics for all the monsters that appear in the HeroQuest game are given, and it is possible to meet some or all of them via the random generation encounter tables.
The boxed set includes:
The game uses 12-sided dice for skill and combat resolution. Both heroes and monsters are defined by Weapon Skill, Bow Skill, Strength, Toughness, Wounds, Speed, Intelligence, and Bravery.
Combat is resolved in melee by rolling a target figure that is determined by the difference between the target's and player's Weapon Skills; in ranged combat, the target number is determined by how far away the target is versus the character's Bow Skill. In both cases, if the target number is achieved, the attacker rolls a number of dice determined by Strength and what weapon was being used. The number of dice that exceed the opponent's Toughness becomes the number of Wounds inflicted.
An expansion to Advanced HeroQuest called Terror In The Dark was released in 1991, adding new monsters, treasures and spells. The included quest featured the heroes being pitted against the Lichemaster, one of the adversaries from the original HeroQuest.
In the January 1990 edition of Games International (Issue 12), Philip A. Murphy's original impression was that this was exactly the same game as the original HeroQuest, albeit produced by Games Workshop rather than Milton-Bradley. Nevertheless he admired the production values, calling all the components "a true delight and all other producers [...] could learn a lesson from GW's attention to quality components." However, Murphy did not like "the constant references, by word and image, to Warhammer this, Warhammer that, Citadel miniatures, Citadel paints, future supplements and White Dwarf magazine." While he felt that the original game by Milton-Bradley "had been rushed out of production [...] and could have been much better with more playtesting", Murphy felt that Advanced HeroQuest had the opposite problem, calling it "overproduced and a tad too complex." He concluded by giving the game an average rating of 3 out of 5, saying "it should be magnificent, and indeed at times it is. But just as often, it's a great disappointment." [1]
The German website Spielphase gave the game a rating of 5 out of 6, saying, "You get a lot of material for your money. [...] Even if I'm not a big fan of role-playing games or thematically related board games, I have to acknowledge that a reality is represented quite well by tables and a varied game is possible over a long period of time." [2]
RuneQuest is a fantasy tabletop role-playing game originally designed by Steve Perrin, Ray Turney, Steve Henderson, and Warren James, and set in Greg Stafford's mythical world of Glorantha. It was first published in 1978 by The Chaosium. Beginning in 1984, publication passed between a number of companies, including Avalon Hill, Mongoose Publishing, and The Design Mechanism, before finally returning to Chaosium in 2016. RuneQuest is notable for its system, designed around percentile dice and an early implementation of skill rules, which became the basis for numerous other games. There have been several editions of the game.
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Games Workshop Group is a British manufacturer of miniature wargames, based in Nottingham, England. Its best-known products are Warhammer and Warhammer 40,000.
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HeroQuest, is an adventure board game created by Milton Bradley in conjunction with the British company Games Workshop in 1989, and re-released in 2021. The game is loosely based around archetypes of fantasy role-playing games: the game itself was actually a game system, allowing the gamemaster to create dungeons of their own design using the provided game board, tiles, furnishings and figures. The game manual describes Morcar/Zargon as a former apprentice of Mentor, and the parchment text is read aloud from Mentor's perspective. Several expansions have been released, each adding new tiles, traps, artifacts, and monsters to the core system.
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Warhammer: The End Times – Vermintide is a 2015 cooperative survival video game developed and published by Fatshark. The game is set in the Warhammer Fantasy universe. The game is multiplayer-only, and its structure is similar to Valve's Left 4 Dead series. Set during an apocalyptic event called the End Times, players can team up with three other players to fight against the Skaven, a race of rodent-like creatures, in the city of Ubersreik. At the end of each match, the players are given the opportunity to roll dice, which determine the weapons they will receive as reward.
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Based on images found at this page at BoardGameGeek.com