Warhammer 40,000: Kill Team

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Warhammer 40,000: Kill Team
Warhammer 40,000 - Kill Team Coverart.png
Developer(s) THQ Digital Studios UK [1]
Publisher(s) THQ
Director(s) Richard Badger
Programmer(s) Mat Draper
Artist(s) Richard Thomas
Stuart Jennett
Series Warhammer 40,000
Platform(s) PlayStation 3
Xbox 360
Microsoft Windows
ReleaseXbox 360
July 13, 2011
PlayStation 3
  • NA: August 2, 2011
  • EU: August 10, 2011
Windows
May 22, 2014
Genre(s) Shooter
Mode(s) Single-player, multiplayer

Warhammer 40,000: Kill Team is a top-down shooter game with twin-stick control, set in the Warhammer 40,000 future fantasy universe. Players play as Space Marines attempting to halt an Ork invasion spaceship, facing orks and, later, Tyranids. Four Space Marine classes are playable Sternguard Veteran, Techmarine, Vanguard Veteran and Librarian. The first two focusing on Shooting the later two on melee. The game supports single player and same screen multiplayer modes. [1]

Contents

The game included a bonus weapon for the use in multiplayer mode in the Warhammer 40,000: Space Marine , obtained by completing a level. [2]

The game was developed and released by THQ for the Xbox 360 in July 2011 and for the PlayStation 3 in August 2011. A Microsoft Windows port was developed by UK based company D3T Ltd and released in May 2014.

Reception

The PlayStation 3 and Xbox 360 versions received "mixed or average reviews" according to the review aggregation website Metacritic. [3] [4]

James Stephanie Sterling of Destructoid called the Xbox 360 version a "decent little shooter for fans of the franchise", and noted that the game was not designed for single-player mode, while criticizing the lack of online multiplayer. [5] GameSpot 's Carolyn Petit praised the title's mindless fun and compelling environment while taking issue with the shallow gameplay, local-only co-op, cheap deaths, and poor checkpoint placement. [8] [9] Nathan Grayson of GamesRadar+ liked the Xbox 360 version's quick, violent twin-stick combat, unique classes, and customization but disliked the repetitive gameplay, short runtime, and pace-breaking tutorialization. [10] Arthur Gies of IGN wrote, "Arcade shooters shouldn't be boring, and they shouldn't be needy and pushy, and Kill Team is often all of the above." [12] [13]

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References

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