Warhammer 40,000: Darktide

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Warhammer 40,000: Darktide
Darktide art.jpg
Developer(s) Fatshark
Publisher(s) Fatshark
Director(s)
  • Anders De Geer
  • Robin Hagblom
Designer(s) Mats Andersson
Writer(s) Dan Abnett
Matt Ward
Composer(s) Jesper Kyd
Series Warhammer 40,000
Engine Autodesk Stingray
Platform(s)
Release
  • Microsoft Windows
  • 30 November 2022
  • Xbox Series X/S
  • 4 October 2023
  • PlayStation 5
  • 3 December 2024
Genre(s) Action, first-person shooter
Mode(s) Multiplayer

Warhammer 40,000: Darktide is a first-person action video game set in the Warhammer 40,000 universe, developed and published by Fatshark. It is a spiritual successor to the Warhammer: Vermintide series. [1] It was released for Microsoft Windows on 30 November 2022. It also was released for Xbox Series X/S on 4 October 2023, and for PlayStation 5 on 3 December 2024.

Contents

Gameplay

The game uses a similar formula to that used in Fatshark's Warhammer: Vermintide 2 in which four players cooperate to defeat periodic waves of AI-controlled enemies. [2] [3] Rather than a set of pre-made characters, the game allows players to customize their class, appearance, and gender. [4] The four classes consist of a Veteran, Zealot, Ogryn, and Psyker; a balanced shooter, support class, tank class and DPS class respectively. [5] All classes make use of a regenerating shield. [6]

Unlike in Vermintide 2, multiple missions can take place in the same area, some of which include optional secondary objectives that allow players to obtain better loot. [6] Difficulty has been divided into two variables, one affecting enemy count and the other damage received from enemies. [6] Progression is split between random rewards, an in-game currency that allows the purchase of weapons and a contract system to earn a weapon of your choice. [6] Crafting also allows the player to upgrade their weapons and increase their stats. [6]

Plot

The game's story, written by experienced Games Workshop authors Dan Abnett and Matt Ward, focuses on a squad of Inquisitorial Agents investigating a Chaos uprising in the Hive City of Tertium on the industrial planet of Atoma Prime. [7] [8]

The player character Operative begins the story detained aboard the prison transport Tancred Bastion for a crime determined during player creation. During transport the Tancred Bastion is suddenly swarmed and overwhelmed by followers of the Chaos god Nurgle. The player rescues Explicator Zola and the two successfully evacuate the ship. Zola agrees to spare the player from the death penalty by conscripting them to the Inquisition. From their base aboard the ship Mourningstar, the Inquisition deploys the Operative to different sectors within Tertium to research and suppress the Nurgle infestation and cult.

Once onboard the ship, the player begins to earn the trust of the Mourningstar's different members, all of whom are subservient to Inquisitor Grendyl. They must enter the depths of Atoma's largest hive, Tertium, and foil the plans of the chaos cult by claiming supply drops, investigating the daemonic plague, assassinating leaders of the renegade Planetary Defense Forces and reclaiming important facilities across the city. After some time, it is discovered that the Mourningstar has been infiltrated by a spy for the cult, who was sending out detailed reports of the Inquisition's operations and subsequently killing off entire squads of elite agents planetside. Interrogator Rannick, the right hand man of Grendyl, leads the investigation of the Mourningstar's mole problem while also showing interest in the player's progress. Once enough trust is earned, Rannick welcomes the Player fully into the Inquisition while also killing the traitor once and for all. After this, the player continues their ongoing mission to purge the corruption of Nurgle in Tertium as a full member of the warband.

The plot is set to evolve over time in a manner that parallels a live service, [4] continuing to develop on a weekly basis and following a set meta narrative. [9]

Development

The game was first announced in July 2020 during the Xbox Series X and Series S showcase event in which Fatshark showed plans for a 2021 release. [10] A gameplay trailer was released on 10 December 2020, which showcased the use of weapons such as a Lasgun and a chainsword being used to defeat hordes of Poxwalkers and chaos traitors. [7] Among the playable characters, an Imperial Guardsman and an Ogryn could be observed. The developers commented that Darktide is planned to be less melee focused than Vermintide 2, getting closer to a 50/50 split between melee and ranged combat. [11]

In July 2021 Fatshark announced that due to difficulties arising as a result of the COVID-19 pandemic, the release date would be pushed back from 2021 to spring 2022. [12] The release date was again pushed back to 13 September 2022 in an announcement which was accompanied by a new trailer. [7] A further delay pushing the release back to 30 November 2022 for Windows was later announced. [13]

A closed beta was made available to some players on 14 October 2022 and ran for two days. [14]

On 24 January 2023, Martin Wahlund, CEO & Co-Founder of Fatshark, announced that development on new content was paused while the studio focused on improving progression, stability and performance, in response to the negative reception the game received post-launch. [15] In February 2023, Fatshark released Patch#4, also titled "Blessings of the Omnissiah", which changes the game's loot system and crafting. A revamped class system and progression were released with Patch #13, which saw the game released on consoles. [16] In August 2023, it was announced that the game would launch on the Xbox Series X and Series S on 4 October 2023. [17] In November 2024, it was announced that the game would launch on the PlayStation 5 on 3 December 2024. [18]

Reception

According to Metacritic, Warhammer 40,000: Darktide has received "mixed or average reviews", based on 68 reviews. [19] As of 22 January 2023, the game faced sharp player falloff and negative reviews on Steam for the perceived unfinished state of the game and a lack of communication surrounding updates or improvements. [25] The loot and crafting systems have drawn criticism, described by Rock Paper Shotgun as "[a] fantastic FPS ruined by a rubbish MMO". [26] [27]

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References

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