Space Hulk (2013 video game)

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Space Hulk
SpaceHulk(2013 video game)Cover.jpg
Developer(s) Full Control
Publisher(s) Full Control
Funbox Media (PS Vita)
Hoplite Research (Android) [1]
Series Warhammer 40,000
Engine Unity
Platform(s)
Release
15 August 2013
  • Windows, OS X
    15 August 2013
    iOS
    5 December 2013
    Linux
    29 January 2014 [2]
    PlayStation 3, PS Vita
    • NA: 1 September 2015
    • PAL: 23 October 2015
    Wii U
    • NA: 14 January 2016
    • EU: 4 February 2016
    Android
    June 8, 2016 [1]
    PlayStation 4
    • NA: 31 August 2016
    • EU: 9 September 2016
    • AU: 15 November 2017
Genre(s) Turn-based tactics
Mode(s) Single-player, multiplayer

Space Hulk is a turn-based tactics video game developed by Danish studio Full Control. [3] It is based on the tabletop game of the same name by Games Workshop. [3] It features the Blood Angels Chapter of the Space Marines battling grotesque aliens known as Genestealers. A follow-up game, Space Hulk: Ascension , was released in 2014.

Contents

Plot

The plot of this table-top game is that the player has a squad of 2 assaulters, 1 force commander, 1 flamer and a librarian. The goal is to get to the shuttle at the exit while genestealers and tyranids block the player's path. A narrator explains each mission before starting.

Gameplay

The gameplay is based heavily on the 4th edition of the tabletop game. The game is turn based and uses dice rolls. At each turn there is a limited number of action points to direct your squad. Extra action points can be earned from a dice roll. The game allows for undoing the last made action. [4] The multiplayer supports hotseat mode. [5]

Reception

The iOS, PC, PlayStation Vita and Wii U versions received "mixed" reviews according to the review aggregation website Metacritic. [6] [7] [8] [9]

Eurogamer 's Dan Whitehead viewed the PC version as an exercise in nostalgia, faithful to the design of the original board game without innovating in any way, "more awestruck tribute than actual adaptation." [11] Rob Zacny of IGN said that the same PC version's main problem was that "its designers couldn't let it deviate from or build on the simple rules of a board game experience that lacks tactical depth." It was considered, nevertheless to be "a fine game, a pleasant diversion." [3]

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References

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