Deathwatch is a role-playing game published in 2010 that uses the Warhammer 40,000 Roleplay system.
Deathwatch has a martial focus. The player characters are loyalist Space Marines.
In Deathwatch, players take the role of surgically modified super humans known as Space Marines. These individuals are recruited from their native Chapters (fighting units of approximately 1,000 men) to serve as a military arm of the Inquisition, against particularly dangerous heretics and alien lifeforms. [1]
In Deathwatch, Space Marines are divided into groups based upon their individual abilities. In most campaigns the Squad Leader is either chosen by one of the players or is an NPC controlled by the GM.
Deathwatch, the third Fantasy Flight RPG based in the Warhammer 40,000 universe was officially announced on 26 February 2010. [2]
Shannon Appelcline commented: "Deathwatch (2010), the third Warhammer 40k, finally allowed players the opportunity to play Space Marines – Space Marines that kill and kill and kill. Mechanically the game follows the core of Warhammer 40,000 Roleplay, with the biggest addition being 'demeanors' – another indie-like addition to the game that allows characters to get bonuses for following their character's core nature. Beyond that, characters were much more powerful than those in either of the previous games, with starting Space Marines being about the same power-level as the most powerful possible Acolytes from Dark Heresy . Some players have expressed concerns over the limited roleplay opportunities of a game so focused on killing but like the other Warhammer 40k Roleplay releases, Deathwatch appeal most to those players looking for the sort of play it allows." [3] : 348
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