Walking vehicle

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A quadruped walker, the General Electric Walking Truck, on display at the U.S. Army Transportation Museum WalkingMachine USArmyTransportationMuseum DSCN7543.JPG
A quadruped walker, the General Electric Walking Truck, on display at the U.S. Army Transportation Museum

A walking vehicle is a vehicle that moves on legs rather than wheels or tracks. Walking vehicles have been constructed with anywhere from one to more than eight legs. There are many designs for the leg mechanisms of walking machines that provide foot trajectories with different properties.

Contents

Walking vehicles are classified according to the number of legs. Common configurations are one leg (pogo stick, monopod, unipod, or "hopper"), two legs (biped or bipod), four legs (quadruped), and six legs (hexapod). There are a few prototypes of walking vehicles. Currently almost all of these are experimental or proof of concept.

Mobility

Walking vehicles can provide greater ground clearance than wheeled or tracked vehicles, but the complexity of their leg mechanisms has limited their use. Examples of manned walking vehicles include General Electric's Walking truck, the University of Duisburg-Essen's ALDURO. Timberjack, a subsidiary of John Deere, built a practical hexapod Walking Forest Machine (harvester). [1] Walking vehicles are also being explored for agricultural and forestry applications, where their ability to traverse rough or sensitive terrain can reduce soil compaction compared to wheeled machines, improving sustainability in field operations. [2] [3]

One of the most sophisticated real-world walking vehicles is the Martin Montensano-built 'Walking Beast', a 7-ton quadrapod experimental vehicle suspended by four hydraulic binary-configuration limbs with much greater dexterity.[ citation needed ]

Examples

Animated diagram of dragline excavator "walking" based on Oscar Martinson's patent of 1926. Martinson Tractor (reverse).gif
Animated diagram of dragline excavator "walking" based on Oscar Martinson's patent of 1926.

Walking dragline excavators

Dragline excavators are extremely large and heavy machines used in mining and civil engineering since the 1920s that have used mechanical "walking" for locomotion. Typically, they use a three-legged gait: in each step, a pair of elongated "feet" lift the excavator together with its base and put it back down a short distance forward. Turning is achieved by lifting both "feet" off the ground and pivoting on top of the base in the desired direction.[ citation needed ]

Big Muskie (1969, 12000 t) was the largest dragline excavator, and thus the largest walking machine ever built.[ original research? ]

ASIMO (2011 version) Honda ASIMO (ver. 2011) 2011 Tokyo Motor Show.jpg
ASIMO (2011 version)

Legged robots

The landers of the Mars 2 and Mars 3 probes carried small tethered "rovers" that were intended to shuffle on the Martian surface on a pair of skids, [4] similar to a walking dragline excavator. Both landers failed, so the rovers were never deployed on Mars. [4]

Honda has developed a number of humanoid robots that use a bipedal gait, starting with the experimental E series in the mid-1980s and culminating with the autonomous ASIMO, introduced in 2000. ASIMO has inspired a number of similar bipedal toy robots.[ citation needed ]

Boston Dynamics develops complex walking robots that are capable of moving over rough terrain and avoiding obstacles. The quadruped BigDog was designed for potential military applications.[ citation needed ]

Traddino, a quadrupedal animatronic dragon created for a German festival, was recognized by the Guinness Book of World Records as the "World's biggest walking robot". It is operated by remote control rather than a pilot. [5]

Kinetic sculptures

Dutch artist Theo Jansen has created many walking machines called strandbeest that wander on Dutch beaches. [6]

Anthropomorphic vehicles

At the end of 2016, Korea Future Technology built a prototype of a robot called METHOD-1, that could qualify as a mecha. The robot could walk, and its driver could control the robot's arms individually. [7]

In media

Walking vehicles have appeared frequently in popular culture and speculative design, often symbolizing the intersection of human and machine control in science fiction.

The concept features prominently in the Metal Gear video game franchise, in which the titular Metal Gear is a bipedal nuclear-armed tank. Creator Hideo Kojima has said the design reflects Cold War-era fears of automated warfare and draws inspiration from early robotics experiments. [8] [9]

In the Star Wars franchise, walking vehicles such as the Imperial AT-AT (All Terrain Armored Transport) and AT-ST (All Terrain Scout Transport) were designed by Industrial Light & Magic to convey mechanical power and cold efficiency. ILM modelmaker Joe Johnston cited industrial cranes and early walking excavator patents as reference material. [10] [11]

In James Cameron's Avatar (2009), the RDA's AMP suits function as powered exoskeletons and walking combat vehicles. Cameron described them as “a logical military evolution of loader exosuits,” referencing the Power Loader from Aliens (1986) and real-world robotics prototypes. [12] [13]

The Pacific Rim films (2013–2018) portray giant piloted robots called Jaegers, combining traits of walking vehicles and humanoid mecha. Director Guillermo del Toro noted that the production team studied hydraulic cranes, legged robot locomotion, and anime influences when designing realistic gait and weight. [14] [15]

In the Horizon Zero Dawn and Horizon Forbidden West video games, large animal-inspired robotic creatures employ multi-legged movement influenced by Boston Dynamics' real-world robotics. Game artists cited quadruped gait studies and NASA rover kinematics as direct design references. [16] [17]

Legged vehicles and mecha continue to appear in Japanese anime such as Mobile Suit Gundam, Patlabor, and Ghost in the Shell, which collectively popularized the term mecha and influenced Western interpretations of walking vehicles in both fiction and real-world robotics. [18] [19]

See also

References

  1. Timberjack Walking Machine on YouTube
  2. Bechar, Avital; Vigneault, Clément (2016-09-01). "Agricultural robots for field operations: Concepts and components" . Biosystems Engineering. 149: 94–111. doi:10.1016/j.biosystemseng.2016.06.014. ISSN   1537-5110.
  3. Dieter Kutzbach, Heinz (2000-07-01). "Trends in Power and Machinery" . Journal of Agricultural Engineering Research. 76 (3): 237–247. doi:10.1006/jaer.2000.0574. ISSN   0021-8634.
  4. 1 2 Siddiqi, Asif A. (2018). Beyond Earth: A Chronicle of Deep Space Exploration 1958-2016. NASA History Program Office. pp. 100–103. Retrieved 2019-08-31.
  5. Further Drache (2010). "Further Drache". The Dragon of Furth im Wald. Municipality of Furth im Wald. Retrieved July 12, 2014.
  6. Solnit, Rebecca (29 August 2011). "The March of the Strandbeests". The New Yorker. Retrieved 2016-10-13.
  7. "A mech for modern times: Method-1 is your sci-fi fantasy come to life". Digital Trends. 2016-12-20. Retrieved 2016-12-27.
  8. "The History of Metal Gear – Hideo Kojima interview". IGN. 22 April 2010. Retrieved 2025-11-05.
  9. "Metal Gear Solid: The machines behind the mechs". Wired. 1 September 2015. Retrieved 2025-11-05.
  10. "The Making of the AT-AT Walker". StarWars.com. Retrieved 2025-11-05.
  11. "How Star Wars' AT-AT Walkers Changed Sci-Fi Design". Inverse. 18 December 2017. Retrieved 2025-11-05.
  12. "Designing the AMP Suit: From anime to Pandora". VFX Voice. Retrieved 2025-11-05.
  13. "Avatar's AMP suit rooted in real exoskeleton tech". Popular Mechanics. 22 December 2009. Retrieved 2025-11-05.
  14. "Pacific Rim: How real engineering inspired the Jaegers". Wired. 12 July 2013. Retrieved 2025-11-05.
  15. "The Science of Pacific Rim". NASA. Retrieved 2025-11-05.
  16. "Building the Machines of Horizon Zero Dawn". The Verge. 27 February 2017. Retrieved 2025-11-05.
  17. "The real robots that inspired Horizon's machines". IGN. 28 February 2017. Retrieved 2025-11-05.
  18. Lamarre, Thomas (2009). The Anime Machine: A Media Theory of Animation. University of Minnesota Press. ISBN   978-0816651542.
  19. "How anime's mecha shaped real robotics". BBC Future. 14 September 2021. Retrieved 2025-11-05.