Bonfire Studios is a game development studio located in Orange County, California. It was founded in 2016 with funding from Andreessen Horowitz and Riot Games. [1]
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Industry | Video games |
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Headquarters | |
Website | http://www.bonfirestudios.com/ |
Bonfire has not officially announced their first project. However in an interview with Morgan Webb at the VentureBeat Summit in April 2019, Rob Pardo announced they were working with the Unity game engine on an online multiplayer game. He also announced some details of the project. [2]
Our first game is going to be a PC focused game. I think it might eventually go cross platform, but it's a PC game. It's definitely much more for a core audience, we're not going to suddenly go out and make Candy Crush.
— Rob Pardo, "Building a Culture that Lasts", GamesBeat Summit 2019
Pardo also described the pitch process. Everyone in the studio had the opportunity to pitch a game. Of the 40 original ideas, the studio chose 7 to expand into full fledged pitch decks. Everyone then stack-ranked their favorites, and when they chose the game the result was fairly unanimous. [3]
Rob Pardo, former chief creative officer at Blizzard Entertainment and lead designer of World of Warcraft [1] is joined by former CEO of Nexon America Min Kim, [4] game designer Josh Mosqueira ( Homeworld 2 , [5] Company of Heroes , [6] Far Cry 3 , [7] Diablo III ), [8] producer Sigurlína Ingvarsdóttir ( Eve Online , Star Wars: Battlefront ), [9] and former games journalist Morgan Webb ( The Screen Savers , X-Play ). [10]
Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California. A subsidiary of Activision Blizzard, the company was founded on February 8, 1991, under the name Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Frank Pearce and Allen Adham. The company originally concentrated on the creation of game ports for other studios' games before beginning development of their own software in 1993 with games like Rock n' Roll Racing and The Lost Vikings. In 1994, the company became Chaos Studios, Inc., and eventually Blizzard Entertainment after being acquired by distributor Davidson & Associates. Shortly thereafter, Blizzard released Warcraft: Orcs & Humans.
Diablo II is an action role-playing hack-and-slash computer video game developed by Blizzard North and published by Blizzard Entertainment in 2000 for Microsoft Windows, Classic Mac OS, and macOS. The game, with its dark fantasy and horror themes, was conceptualized and designed by David Brevik and Erich Schaefer, who, with Max Schaefer, acted as project leads on the game. The producers were Matthew Householder and Bill Roper.
Warcraft III: Reign of Chaos is a high fantasy real-time strategy computer video game developed and published by Blizzard Entertainment released in July 2002. It is the second sequel to Warcraft: Orcs & Humans, after Warcraft II: Tides of Darkness, the third game set in the Warcraft fictional universe, and the first to be rendered in three dimensions. An expansion pack, The Frozen Throne, was released in July 2003. Warcraft III is set several years after the events of Warcraft II, and tells the story of the Burning Legion's attempt to conquer the fictional world of Azeroth with the help of an army of the Undead, led by fallen paladin Arthas Menethil. It chronicles the combined efforts of the Human Alliance, Orcish Horde, and Night Elves to stop them before they can corrupt the World Tree.
Blizzard North was the Bay Area division of Blizzard Entertainment, known for its Diablo series. The studio was originally based in Redwood City, California, before moving a short distance away to San Mateo, with Blizzard proper being based in Irvine, southern California.
NetEase, Inc. is a Chinese Internet technology company providing online services centered on content, community, communications, and commerce. The company was founded in 1997 by Ding Lei. NetEase develops and operates online PC and mobile games, advertising services, email services and e-commerce platforms in China. It is one of the largest Internet and video game companies in the world. The company also owns several pig farms.
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Matt Uelmen is an American video game music composer and sound designer. He is best known for his work in Blizzard Entertainment's Diablo series, which was recognized with the inaugural Excellence in Audio award by the IGDA in 2001. He also worked as a sound designer for the real-time strategy game StarCraft, and worked on World of Warcraft's expansion The Burning Crusade in 2007. From 2009 until the studio's closure in 2017, Matt Uelmen worked as a member of the Runic Games team, as a composer and sound designer for the Torchlight games.
Rob Pardo is the former Chief Creative Officer at Blizzard Entertainment, resigning on July 3, 2014. Previously he was the Executive Vice President of game design at Blizzard Entertainment, and prior to that the lead designer of World of Warcraft. In 2006, he was named by Time Magazine as one of the 100 most influential people in the world.
Josh Mosqueira-Asheim is an American game designer of both tabletop games and video games. He was game director for Diablo III at Blizzard Entertainment.
Diablo is an action role-playing hack and slash dungeon crawler video game series developed by Blizzard North and continued by Blizzard Entertainment after the north studio shutdown in 2005. The series is made up of three core games: Diablo, Diablo II, and Diablo III. Expansions include the third-party published Hellfire, which follows the first game, Lord of Destruction, published by Blizzard and released after the second game, and Reaper of Souls, which follows the third game. Additional content is provided through story elements explored in other media forms. Diablo IV was announced at BlizzCon 2019.
Diablo is an action role-playing hack and slash video game developed by Blizzard North and released by Blizzard Entertainment in January 1997.
Diablo III is a hack-and-slash action role-playing game developed and published by Blizzard Entertainment as the third installment in the Diablo franchise. It was released for Microsoft Windows and OS X in May 2012, the PlayStation 3 and Xbox 360 in September 2013, the PlayStation 4 and Xbox One in August 2014, and the Nintendo Switch in November 2018. Players choose to play as one of seven character classes – Barbarian, Crusader, Demon Hunter, Monk, Necromancer, Witch Doctor, or Wizard – and are tasked with defeating the Lord of Terror, Diablo, as in previous games in the series.
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Heroes of the Storm is a crossover multiplayer online battle arena video game developed and published by Blizzard Entertainment and released on June 2, 2015, for Microsoft Windows and macOS. The game features various characters from Blizzard's franchises as playable heroes, as well as different battlegrounds based on Warcraft, Diablo, StarCraft, and Overwatch universes. The game is free-to-play, based on freemium business model, and is supported by microtransactions which can be used to purchase heroes, visual alterations for the heroes in the game, mounts, and other cosmetic elements. Blizzard calls the game as a "hero brawler" instead of the more common "multiplayer online battle arena" (MOBA).
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