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JD Fenix | |
---|---|
Gears of War character | |
First appearance | Gears of War 4 (2016) |
Created by | The Coalition |
Voiced by | Liam McIntyre |
James Dominic Fenix, better known as JD Fenix or J.D. Fenix, is a fictional character in the Gears of War franchise. The son of recurring series protagonist Marcus Fenix, he first appears as the protagonist of the 2016 game, Gears of War 4 , and also appears in Gears 5 . Prior to the events of Gears of War 4, he originally held the rank of lieutenant in service of the supranational and intergovernmental military collective known as the Coalition of Ordered Governments ("COG"), and later defected to a loosely organized faction of rebel human settlers who live outside of the COG's walled settlements in the world of Sera. By the events of Gears 5, he has rejoined the COG to fight a new threat to humanity. The character is voiced by Australian actor Liam McIntyre. Outside of the video game series, JD has appeared in the novels Gears of War: Ascendance and Gears of War: Bloodlines.
The concept of JD as a character originated when series creator Epic Games was still in early development for a direct sequel to Gears of Wars 3. The Coalition, a subsidiary of Xbox Game Studios and the current developers responsible for the Gears of War franchise following the departure of Epic Games from the series, intended for JD Fenix to headline a new generation of main characters introduced in Gears of War 4.
The character has had a mixed reception, with commentary focusing on his physical appearance as well as interactions with his companions. Some reviewers found JD to be an unconvincing or uncharismatic lead character and compared him unfavorably to Marcus Fenix and Kait Diaz, while his narrative role in Gears 5 has generated discussion about the future of the Gears of War franchise.
According to then-studio head of the Coalition Rod Fergusson, the ideas of setting the fourth main series game in the future and for Marcus to have a son named JD were originally conceived at Epic Games prior to the Microsoft's acquisition of the intellectual property. [1] Fergusson made the decision to set Gears of War 4 25 years after Gears of War 3 , [2] paired with a "fresh visual aesthetic" to match its new story which feature a vibrant and youthful cast. In a 2019 interview with VentureBeat, Fergusson further elaborated that this helped give the developers "a lot of head room" in terms of where the younger cast of characters as they could be changed and transformed over time, and referred to JD's character arc in Gears 5 as an example. [3] In writing for new characters, Franchise Narrative Director Bonnie Jean Mah stated that these new characters, with or without their connections and trappings to the Gears of War universe, need to be interesting and believable in their own way as part of their guiding principle. [2]
Within the game universe, JD is the son of Marcus Fenix and Anya Stroud. [4] He is named after Marcus' deceased best friend, Dominic Santiago. [5] He is described as "an idealist who wants to live his life with purpose", and the character's backstory involve him running away from home as a youth and enlisting with the armed forces of the Coalition of Ordered Governments, leading to a rift between him and his father who disapproves of his actions. [6] JD eventually attains the rank of lieutenant before going AWOL with his best friend Delmont "Del" Walker due to a classified incident involving the deaths of innocent civilians by COG security forces, and seeks refuge within an Outsider village led by Reyna Diaz, who oppose the autocratic rule of the COG government. [6] JD's distinguishing features include blond hair, blue-grey eyes, a slight unshaven stubble, as well as a previously broken nose which The Coalition intended to "give him more character". [7] Unlike his father, JD is written as a goofier and more lighthearted character, [6] who regularly makes quippy remarks instead of growling in a dour manner. [8]
For the character models of JD and his friends, the team attempted to redesign the human characters of the Gears of War franchise with more realistic body proportions. [9] The team experimented with taking personal effects off a character model's waists or legs to reduce their overall mass. They concluded that it "looked odd" as there is already an established set of subjective expectations for the franchise's characters, particularly with the way they would move around in the in-game environment or take cover. [9] According to creative director Chuck Osieja, the team resolved to find a middle ground between the "giant moon boots and big blocky characters" of the original games, and realistic and believable sensibilities while retaining the "power and strength" that Gears characters. [9]
The Coalition intended for JD's character design to be recognizable when portrayed by a cosplayer at a fan convention. [7] Visually, JD's look undergoes a number of changes between Gears of War 4 and Gears 5. In the former, JD is a former COG soldier trapped between two divergent worlds and is trying to adapt to the Outsiders' lifestyle. [7] To reflect and convey the concept of duality in JD's visual design, his style of dress integrates COG tech with the Outsiders' signature reclaimed clothing to help visually differentiate him. [7] JD is not shown to be wearing any armor when his first appears as a member of the Outsiders; instead, he combines a reclaimed leather jacket with typical COG-styled accessories like a holster, backpack and military boots. [7] To reflect the introduction of hazardous weather elements into the gameplay of Gears of War 4, concept artists explored putting a hood and googles on JD's face to show protection from strong winds, but settled on a subtler approach via a faded army green scarf as an accessory instead of obscuring his face. [7] JD's final look, following his reunion with Marcus, has him wearing khaki work pants and a rolled-sleeve sweatshirt under his protective chest plate. [8]
JD's look and personality in Gears 5 undergoes a dramatic change following an incident at the conclusion of the game's first act, which is intended to reflect his intense combat experiences since Gears of War 4. [10] Besides a shaved head and grown out beard, he also has a severe scar on his face, and wears a medical device for pain management of his still-healing arm which glows blue when activated. [10] Like the game's other main characters, JD undergoes costume changes to match the environments they visit.
It's kind of terrifying, because I get to be the lead in a new era of Gears, which is unbelievable, amazing, and exciting. I'm the legacy, because my dad is Marcus Fenix. JD's a soldier and a bit of a freedom fighter, and in his heart he's a bit of a renegade. He's different from Marcus, but he's still that heroic archetype."
JD's voice actor, Liam McIntyre, described his character as "very different to his father in the sense that he gets to be the new young kid on the block. He's sort of the millennial of the story." [12] [13] McIntyre noted that JD brings a fresh perspective into the series, noting that "he sees his tough grump of father but he's the young hopeful one", and describe JD's attempts to reconcile with his father as yielding potential for a "wonderful kind of conflict". [13] As JD is born after the war with the Locust Horde and had not gone through any of the hardship his father had experienced, he thinks that he is making the world a better place and that he does not want to emulate his father. [12] McIntyre said the events of Gears of War 4 is a formative experience for the character as he starts to encounter some of the terrible things his father once saw, and his personality would evolve from these experiences. [12]
McIntyre acknowledged that he is a lifelong fan of video games, and that he was excited to secure the role of JD Fenix, his first video game character role. [14] He admitted to have experienced pressure about playing the son of an iconic video game character as he wanted to live up to the expectations of "hardcore fans of the franchise". [12] On the differences between portraying a video game character as opposed to working in television or film, McIntyre explained in an interview that he is more likely to be working in an actual set which replicates the setting, which is something he had taken for granted; whereas for a video game character role, he would be reliant on extensive instructions to visualize a given scene respond to the circumstances the player character find themselves in, and that he spends a lot of energy vocalizing to his best ability. [13] McIntyre opined that other actors in the industry have begun to form the view that "uniquely amazing stories" could be told through the video game medium due to its interactive nature, and that while he portrays JD Fenix, the player also has agency in the character's actions and is not a passive observer. [12] [13]
JD appears as the player character of Gears of War 4; prior to the events of the game, JD defected from the COG armed forces alongside Del and joined a faction of Outsiders who occasionally raid COG settlements for resources like materials and power. Using his inside knowledge of the COG administration, JD leads one such raid on an unfinished and unoccupied COG settlement to steal a special fabricator device, which is capable of quickly constructing munitions. JD and his group manage to fend off the settlement's robotic DeeBee soldiers and escape back to their village with the fabricator. However, the COG's First Minister Mina Jinn locates and confronts JD's group via a robot proxy which broadcasts her messages. Assuming that the Outsiders are responsible for a slew of missing COG citizens, she orders a contingent of DeeBee forces to attack the village in pursuit of JD, who helped the villagers repel the invasion.
As night falls and the villagers recover from the attack, a "swarm" of monstrous creatures arrive and abduct everyone, except for JD and his companions who had been inadvertently locked away by Reyna. JD visits his estranged father Marcus Fenix who resides at the dilapidated Stroud family estate to ask for help in tracking the villagers, where they are attacked by Jinn's DeeBee forces. Marcus arms JD's group and leads their escape into the wilds. They travel to Fort Reval, where thousands of Locust corpses were buried at the conclusion of the war 25 years ago, to investigate a possible lead suggested by Marcus, who is soon abducted by a creature the group dubbed the Snatcher. JD and his friends pursue the Snatcher, eventually discovering evidence of numerous human beings being harvested and mutated into Swarm creatures. Marcus is located and rescued before he is processed, and reveals that the Swarm are in fact mutated iterations of a resurgent Locust Horde following a long term period of dormancy where they undergo a metamorphosis. As Marcus was also briefly connected to the Swarm's hive mind, JD and his friends also learn that Reyna is still alive and set out to find her, but ultimately fails to rescue her in time by the game's ending.
By the opening events of Gears 5 , which takes place two weeks after Reyna's death, JD has rejoined the COG along with his father and friends in order to fight the new Swarm threat as members of the newly reformed Delta Squad, which was led by Marcus in the original Gears of War trilogy. JD is the player character of the game's first act, where several elements of his backstory established in the game's antecedent is fleshed out: he is revealed to be the successful outcome of a breeding program initiated by First Minister Jinn, whose mother Anya Stroud is originally infertile but later passed away due to unspecified circumstances. JD's former comrade Fahz Chutani also reveals during an assignment to assist with evacuation efforts from COG settlement 2 that JD was in fact responsible for ordering the use of lethal force on civilians during a protest at the same settlement, which led to his desertion from the COG out of guilt and shame, and which leads to his estrangement from Del and Reyna's daughter Kait as he had concealed the truth of his involvement in the civilian massacre from them. When Swarm forces threaten to overwhelm their evacuation convoy, JD implores Baird to prematurely fire the Hammer of Dawn satellite, a solar-powered and network-based superweapon which was instrumental in fighting the Locust Horde. While the Swarm forces are annihilated by the superweapon, the Hammer of Dawn malfunctions and begins firing wildly, severely injuring him.
Following the incident, JD is promoted to the rank of captain and appears for the remainder of Gears 5 as a recurring non-player character, whereas the player assumes control of Kait as the player character. His relationship with Kait deteriorates further when he openly questions her competency and loyalty when he encounters her at an Outsider Village led by her recently deceased uncle, but gradually improves with the progression of the narrative after she is offered his assistance in reactivating the Hammer of Dawn and recovering the network's targeting beacons in the Vasgar desert. Upon Delta Squad's return to New Ephyra, the COG's capital and seat of power, a Swarm invasion led by a resurrected and transformed Reyna commences. JD and Del is later incapacitated by Reyna following a failed attack: his fate is ultimately decided by the player, where a choice is presented between saving one character at the expense of the other who is then murdered by Reyna.
JD appears as a major character in Gears of War: Ascendance, a novel set between Gears of War 4 and Gears 5, and Gears of War: Bloodlines, which takes place during the intervening four months between the evacuation of Settlement 2 and the siege of the Outsider Riftworm Village in Gears 5.
JD Fenix is first introduced in a promotional cinematic trailer for Gears of War 4 running and defending himself from hostile enemies, which is interspersed with flashbacks of his childhood with his parents. [15] A detailed statue of JD Fenix riding a COG Bike by TriForce is included with copies of the Collector's Edition of Gears of War 4. [16] In 2016, McFarlane Toys released a highly detailed action figure for the character, which stands 7 inches tall, rests atop a stand, and includes his weapon in-hand. [17]
The character's physical appearance and personality has received varied commentary from various sources. Robert Zak from PCGamesN found him "surprisingly handsome," but "generically" so. [18] Steven Hansen from Destructoid , meanwhile, found that "modern handsome man ideal" felt focus tested, comparing him to the "alt machisimo" of Brad Pitt's character in the film Fight Club and contrasting it with his father, whose machismo was more in line with Dolph Lundgren from the film Rocky IV . [19] Jason Hidalgo from The Reno Gazette Journal felt his features mixed the stubbornness of his father with the softness of his mother. [20]
In a review of Gears of War 4 for Killscreen, Reid McCarther singled out JD's habit of making frivolous "Whedon-esque quips" to his friends as one of two moments which stuck out from the game. [8] To McCarther, JD is a "winking rapscallion" hero typical of the characters played by Harrison Ford, who is tough enough to weather inhuman conditions, and yet is sufficiently down to earth to wear distinctly normal person clothes and complain about his physical discomfort. In terms of personality, McCarthier found JD and his like-minded friends to be "too earnest, jovial, and just plain soft to hang with the snarling monsters and viscera-soaked battlefields" in the latter half of the game, and suggested that the Coalition's attempt to humanize JD by "replacing a caricature of manliness with a subtler and less immediately ridiculous one" to be ineffective, suggesting that this is undermined by Kait being the only same-aged woman in his proximity as well as the sexual tension between the characters. McCarther formed the view that JD would be less confused and more effective as a character if he is fully accepted by the developers as the kind of man who is born into the series' violent, militant world setting. [8] Other reviewers share similar sentiments: Sam Mackovech from Ars Technica called JD a "Generic Tinder Guy" in terms of his happy-go-lucky "vacant personality". [21] Zak argued that he could not take the game's new generation of characters seriously whenever Marcus Fenix is absent, and specifically singled out an "anodyne running joke" between JD and Del as more appropriate for a subreddit chat than a battlefield, though he conceded that the solid overarching story overcame his misgivings about the character banter. [18] Maddy Myers observed that Gears of War 4 tried for a "Marcus 2.0" with JD, but argued that his "total lack of charm" demonstrated that being a series lead takes more than "huge trapezius muscles" or being a famous war hero's blue-eyed son. [22]
Conversely, Arthus Gies from Polygon praised JD as a less morose lead compared to Marcus, as well as the comparative simplicity of the storyline which follows the search and rescue efforts by his group for their family and friends as effective. [23] Gies also appreciated the depiction of the strained relationship between him and his father, which offers a more nuanced perspective compared to previous Gears games. [23] Elijah Beahm from The Escapist considered Gears of War 4 to be a storytelling improvement over its predecessors, and that its protagonist is essentially "Nathan Drake in power armor", a pleasant character who wise-cracks without despair and is willing to take risks to protect those he cared about. [24] JD's role in the narrative of Gears 5 has been better received: for example, Mackovech approved of his transition into a "grizzled and distant personality" as he felt that it neatly fits into the game's Kait-centric plot. [21] Beahm said the sense of familiarity presented by Gears of War 4 is "a masterstroke of subversion" upon hindsight, with the revelation that JD has a deeply problematic personality hidden behind a blustering and joking persona, which comes undone in its sequel as his friends learn the truth behind his decision to defect from the COG. [24]
The narrative decision to let players decide JD's fate near the end of Gears 5 has generated critical discussion due to his status as a major series character, and the resulting storyline implications this causes for future sequels. [25] Ford James from Gamesradar said the decision is not an easy one as both JD and Del are likeable characters. [26] Connor Makar from Eurogamer expressed a preference for JD's survival at the end of Gears 5, as it progresses the character development of both Marcus and himself, whereas Del's narrative importance is extraneous as his arc is nearly wrapped up by the game's ending. Makar said while he prefers a version of JD "that doesn't stupidly leap into dangerous situations to try and show up his dad", it's clear that the Coalition wanted to take the series in a different direction. Makar argued that it makes more sense if JD survives as it resolves the acrimonious nature of the relationship between both characters which began in Gears of War 4, and move it past bravado. [27] On the other hand, both David Thier and Paul Tassi from Forbes argued that Del is the more logical choice as the survivor, and directed criticism towards what they perceive to be an uneven character arc for JD, as well as the abrupt and contrived nature of the choice which they argued had undermined the series' narrative direction. [28] [29]
John William DiMaggio is an American actor. His various voice roles include Bender on Futurama, Jake the Dog on Adventure Time, Marcus Fenix in the Gears of War series, Dr. Drakken on Kim Possible, Hak Foo in Jackie Chan Adventures, The Scotsman on Samurai Jack, Brother Blood on Teen Titans and Teen Titans Go!, Shnitzel on Chowder, Fu Dog on American Dragon: Jake Long, Hammerhead and Sandman on The Spectacular Spider-Man, Aquaman on Batman: The Brave and the Bold, King Zøg on Disenchantment, Jocktopus on Fish Hooks, Wakka and Kimahri in Final Fantasy X, Rath in the Ben 10 franchise, Crosshairs, Leadfoot, Nitro Zeus, Transit and Stratosphere in the Transformers film franchise, and Gonza in the English version of Princess Mononoke.
Gears of War is a 2006 third-person shooter video game developed by Epic Games and published by Microsoft Game Studios. It is the first installment of the Gears of War series, and was initially released as an exclusive title for the Xbox 360 in November 2006. A Microsoft Windows version, developed in conjunction with People Can Fly, was released in November 2007. The game's main story, which can be played in single or co-operative play, focuses on a squad of troops who assist in completing a desperate, last-ditch attempt to end a war against a genocidal subterranean enemy, the Locust, and save the remaining human inhabitants of their planet Sera. The game's multiplayer mode allows up to eight players to control characters from one of the two factions in a variety of online game modes. Gameplay features players using cover and strategic fire in order to win battles.
Marcus Michael Fenix is a fictional character and the primary protagonist from the first three games in the Gears of War video game series. He first appeared in the first game of the series, released in 2006.
The Lancer Assault Rifle, also known as simply the Lancer, is a fictional class of firearm weapons featured in the Gears of War media franchise. Variants of the Lancer appear in the video game series as well as in related media, beginning with Gears of War. The most well known model is the Mark (MK) 2 Lancer Assault Rifle, a mid-range assault rifle with a fully operational chainsaw for a bayonet, and is usually available as one of the starting weapons used by the protagonists of the series.
Gears of War 2 is a third-person shooter video game developed by Epic Games and published by Microsoft Game Studios for the Xbox 360. It is the second installment of the Gears of War series, with lead design by Cliff Bleszinski. The game was released in North America, Europe and Australia on November 7, 2008, and was released in Japan on July 30, 2009. The game expands technically on the previous game by using a modified Unreal Engine 3. The development team brought in comic book writer Joshua Ortega to help write the plot for the game.
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Augustus "Cole Train" Cole is a fictional character in the Gears of War media franchise. He first appeared in the first video game of the series as a supporting character, and has since appeared in some capacity for every mainline and spin-off installment of the Gears of War franchise. Cole is voiced by Lester Speight in all of his video game appearances.
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Liam James McIntyre is an Australian actor, best known for playing the lead role on the Starz television series Spartacus: Vengeance and War of the Damned and as Mark Mardon / Weather Wizard on The Flash. He has also voiced JD Fenix in the Gears of War series, Captain Boomerang in the DC Animated Movie Universe, Commander Pyre on Star Wars Resistance and Taron Malicos in Star Wars Jedi: Fallen Order. In 2016, he collaborated with Smosh Games to promote his card game Monster Lab. In 2020, he partnered with Spartacus co-star Todd Lasance to create the gaming series Get Good for the CouchSoup YouTube channel following a charity livestream benefiting Black Summer.
Gears of War: Judgment is a third-person shooter video game developed by People Can Fly and Epic Games and published by Microsoft Studios for the Xbox 360. It was released in North America and Australia on March 19, 2013, and in Europe on March 22. It is a spin-off of the Gears of War series and a prequel to the entire franchise. The game follows Damon Baird, Augustus Cole and their squad Kilo as they are put on trial for disobeying orders just six weeks after Emergence Day.
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The Coalition is a Canadian video game developer based in Vancouver. A subsidiary of Xbox Game Studios, a division of Microsoft Gaming, the company was founded in 2010 as Zipline Studios. Following the release of its debut game, Relic Rescue (2011), Zipline was renamed Microsoft Game Studios Vancouver. In February 2012, the studio released the flight simulator Microsoft Flight. Later that year, in November, Microsoft Game Studios Vancouver was rebranded as Black Tusk Studios. After Microsoft acquired the rights to the franchise Gears of War in 2014, the studio was commissioned to develop new games in the series. Black Tusk was renamed The Coalition in June 2015, and in August released Gears of War: Ultimate Edition, a remaster of the original Gears of War (2006). In the ensuing years, the studio developed Gears of War 4 (2016) and Gears 5 (2019). It also collaborated with Mediatonic and Splash Damage to develop the real-time strategy Gears Pop! (2019) and the turn-based tactics Gears Tactics (2020), respectively.
Gears of War is a media franchise centered on a series of video games created by Epic Games, developed and managed by The Coalition, and owned and published by Xbox Game Studios. The franchise is best known for its third-person shooter video games, which has been supplemented by spin-off video game titles, a DC comic book series, eight novels, a board game adaptation and various merchandise.
Gears Tactics is a turn-based tactics video game developed by Splash Damage in conjunction with The Coalition and published by Xbox Game Studios. It is a spin-off of the Gears of War franchise and a prequel to the first game. The game was released first for Windows on April 28, 2020 and subsequently for Xbox One and Xbox Series X/S on November 10, 2020.
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Gears Pop! was a mobile real-time strategy video game in which two players battle using Funko Pop!-stylized characters from the Gears fictional universe. Its gameplay was modeled on that of Clash Royale. The game released on August 22, 2019, on Android, iOS, and Windows platforms, about a month in advance of the next major entry in the series, Gears 5. The game was developed by UK-based developer Mediatonic along with The Coalition.
Kait Diaz is a fictional character in the Gears of War franchise. She first appeared in Gears of War 4 as a supporting character, and is the main protagonist of Gears 5. Within the series, she is originally a member of the Outsiders, a loosely organized faction of rebel human settlers who live outside of the walled city states of the supranational and intergovernmental military collective known as the Coalition of Ordered Governments ("COG"), following the conclusion of humanity's war with the Locust Horde on the planet Sera. By the events of Gears 5, she has enlisted with the COG armed forces and has attained the rank of corporal. The character is voiced by Laura Bailey in each of her appearances. Outside of the video game series, Kait has appeared in the novels Gears of War: Ascendance and Gears of War: Bloodlines.
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