List of file formats Last updated September 08, 2025
List of computer file types
This is a list of computer file formats , categorized by domain. Some formats are listed under multiple categories.
Each format is identified by a capitalized word that is the format's full or abbreviated name. The typical file name extension used for a format is included in parentheses if it differs from the identifier, ignoring case.
The use of file name extension varies by operating system and file system . Some older file systems, such as File Allocation Table (FAT), limited an extension to 3 characters but modern systems do not. Microsoft operating systems (i.e. MS-DOS and Windows ) depend more on the extension to associate contextual and semantic meaning to a file than Unix -based systems. [ 1]
Archive and compressed ?Q? – files that are compressed, often by the SQ program . 7z – 7-zip compressed file ACE – ace : ACE compressed file ALZ – ALZip compressed file ARC – pre-Zip data compression ARJ – ARJ compressed file BZ2 – bzip2 CAB – A cabinet file is a library of compressed files stored as one file. Cabinet files are used to organize installation files that are copied to the user's system. [ 2] CPT, SEA – Compact Pro (Macintosh ) EGG – Alzip Egg Edition compressed file EGT – EGT Universal Document also used to create compressed cabinet files, replaces .ecab ECAB, EZIP – EGT Compressed Folder used in advanced systems to compress entire system folders, replaced by EGT Universal Document ESS – EGT SmartSense File, detects files compressed using the EGT compression system. FLIPCHART – Used in Promethean Flipchart Software. FUN – A FUN file is a file that has been encrypted by Jigsaw ransomware, which is malware distributed by cybercriminals. It contains a file, such as a .JPG, .DOCX, .XLSX, .MP4, or .CSV file, that has been renamed and encrypted by the virus. GZ – gzip Compressed file G3FC – Zstd based file container with support for encryption and FEC JAR – jar ZIP file with manifest for use with Java applications. LAWRENCE – LBR Lawrence Compiler Type file LBR – LBR Library file LZH – LHA Lempel, Ziv, Huffman LZ – lzip Compressed file LZO – lzo LZMA – lzma Lempel–Ziv–Markov chain algorithm compressed file LZX – LZX MBW – MBRWizard archive MCADDON - Plugin for Minecraft Bedrock BIN – BIN MacBinary OAR – OAR: OAR archive PAK – Enhanced type of .ARC archive PAR, PAR2 – PAR Parchive PAF – PAF Portable Application File PEA – PEA PeaZip archive file PYK – PYK compressed file RAR – RAR Rar Archive, for multiple file archive (rar to .r01-.r99 to s01 and so on) RaX – Archive file created by RaX SITX – SIT StuffIt (Macintosh ) TAR – TAR : group of files, packaged as one file WAX – Wavexpress – A ZIP alternative optimized for packages containing video, allowing multiple packaged files to be all-or-none delivered with near-instantaneous unpacking via NTFS file system manipulation. XZ – xz compressed files, based on LZMA/LZMA2 algorithm Z – Unix compress file ZOO – zoo : based on LZW ZIP – zip : popular compression format ADF – for archiving Amiga floppy disks ADZ – The GZip-compressed version of ADF. B5T – BlindWrite 5 image file B6T – BlindWrite 6 image file BWT – BlindWrite 4 image file BIN – Raw binary format, often paired with CUE CDI – DiscJuggler image file CUE – CDRWrite CUE image file CIF – Easy CD Creator .cif format C2D – Roxio-WinOnCD .c2d format DAA – PowerISO .daa format D64 – An archive of a Commodore 64 floppy disk. DAA – DAA : Closed-format, Windows -only compressed disk image DMG – Macintosh disk image files DMS – a disk-archiving system native to the Amiga. DSK – For archiving floppy disks from a number of other platforms, including the ZX Spectrum and Amstrad CPC . ESD – ESD : Electronic Software Distribution, a compressed and encrypted WIM File FFPPKG – FreeFire Profile Export Package GHO, GHS – GHO Norton Ghost IMG – Raw disk image, for archiving DOS formatted floppy disks , hard drives, and larger optical media. ISO – Generic format for most optical media, including CD-ROM , DVD-ROM , Blu-ray , HD DVD and UMD . MDS – Daemon Tools native disc image format used for making images from optical CD-ROM, DVD-ROM, HD DVD or Blu-ray. It comes together with MDF file and can be mounted with DAEMON Tools. MDX – Daemon Tools format that allows getting one MDX disc image file instead of two (MDF and MDS). NRG – Proprietary optical media archive format used by Nero applications. SDI – used for archiving and providing "virtual disk" functionality. SWM – Splitted WIM File, usually found on OEM Recovery Partition to store preinstalled Windows image, and to make Recovery backup (to USB Drive) easier (due to FAT32 limitations) TIB – TIB Acronis True Image backup WIM – WIM A compressed disk image for installing Windows Vista or higher, Windows Fundamentals for Legacy PC , or restoring a system image made from Backup and Restore (Windows Vista /7 ) Other extensions MSI – Windows installation file VDHX – Virtual disk created by Hyper-V (Hyper-V runs on Microsoft Windows ) PLIST - Short for Property List, stores data in XML-like format on Apple Inc devices Computer-aided design Computer-aided is a prefix for several categories of tools (e.g., design, manufacture, engineering) which assist professionals in their respective fields (e.g., machining , architecture , schematics ).
Computer-aided design (CAD) Computer-aided design (CAD) software assists engineers, architects and other design professionals in project design.
3DXML – Dassault Systèmes graphic representation 3MF – Microsoft 3D Manufacturing Format [ 3] ACP – VA Software VA – Virtual Architecture CAD file AMF – Additive Manufacturing File Format AEC – DataCAD drawing format [ 4] AEDT – Ansys Electronic Desktop – Project file AR – Ashlar-Vellum Argon – 3D Modeling ART – ArtCAM model ASC – BRL-CAD Geometry File (old ASCII format) ASM – Solidedge Assembly, Pro/ENGINEER Assembly BREP – Open CASCADE 3D model (shape) C3D – C3D Toolkit File Format C3P – Construct3 Files CCC – CopyCAD Curves CCM – CopyCAD Model CCS – CopyCAD Session CAD – CadStd CATDrawing – CATIA V5 Drawing document CATPart – CATIA V5 Part document CATProduct – CATIA V5 Assembly document CATProcess – CATIA V5 Manufacturing document CGR – CATIA V5 graphic representation file CKD – KeyCreator CAD parts, assemblies, and drawings CKT – KeyCreator template file CO – Ashlar-Vellum Cobalt – parametric drafting and 3D modeling DAB – AppliCad 3D model CAD file DRW – Caddie Early version of Caddie drawing – Prior to Caddie changing to DWG DFT – Solidedge Draft DGN – MicroStation design file DGK – Delcam Geometry DMT – Delcam Machining Triangles DXF – ASCII Drawing Interchange file format , AutoCAD DWB – VariCAD drawing file DWF – Autodesk's Web Design Format; AutoCAD & Revit can publish to this format; similar in concept to PDF files; Autodesk Design Review is the reader DWG – Popular file format for Computer Aided Drafting applications, notably AutoCAD , Open Design Alliance applications, and Autodesk Inventor Drawing files EASM – SolidWorks eDrawings assembly file EDRW – eDrawings drawing file EMB – Wilcom ES Designer Embroidery CAD file EPRT – eDrawings part file EscPcb – "esCAD pcb" data file by Electro-System (Japan) EscSch – "esCAD sch" data file by Electro-System (Japan) ESW – AGTEK format EXCELLON – Excellon file EXP – Drawing Express format F3D – Autodesk Fusion 360 archive file [ 5] FCStd – Native file format of FreeCAD CAD /CAM package FM – FeatureCAM Part File FMZ – FormZ Project file G – BRL-CAD Geometry File GBR – Gerber file GCODE - G-code Geometric code. Instructions for 3D printers. GLM – KernelCAD model GRB – T-FLEX CAD File GRI – AppliCad GRIM-In file in readable text form for importing roof and wall cladding job data generated by business management and accounting systems into the modelling/estimating program GRO – AppliCad GRIM-Out file in readable text form for exporting roof and wall cladding data job material and labour costing data, material lists generated by the modelling/estimating program to business management and accounting systems IAM – Autodesk Inventor Assembly file ICD – IronCAD 2D CAD file IDW – Autodesk Inventor Drawing file IFC – buildingSMART for sharing AEC and FM data IGES – Initial Graphics Exchange Specification DGN, CEL – Intergraph Standard File Formats Intergraph IO – Stud.io 3D model IPN – Autodesk Inventor Presentation file IPT – Autodesk Inventor Part file JT – Jupiter Tesselation MCD – Monu-CAD (Monument/Headstone Drawing file) MDG – Model of Digital Geometric Kernel model – CATIA V4 part document OCD – Orienteering Computer Aided Design (OCAD) file PAR – Solidedge Part PART – A file used with Stud.Io PIPE – PIPE-FLO Professional Piping system design file PLN – ArchiCad project PIXIL - Pixilart.com file PRT – NX (recently known as Unigraphics), Pro/ENGINEER Part, CADKEY Part PSM – Solidedge Sheet PSMODEL – PowerSHAPE Model PWI – PowerINSPECT File PYT – Pythagoras File RLF – ArtCAM Relief RVM – AVEVA PDMS 3D Review model RVT – Autodesk Revit project files RFA – Autodesk Revit family files RFT - Autodesk Revit Revit Family Template RXF – AppliCad annotated 3D roof and wall geometry data in readable text form used to exchange 3D model geometry with other systems such as truss design software S12 – Spirit file, by Softtech SCAD – OpenSCAD 3D part model SCDOC – SpaceClaim 3D Part/Assembly SKB – Google SketchUp backup File SKP – Sketchup SLDASM – SolidWorks Assembly drawing SLDDRW – SolidWorks 2D drawing SLDPRT – SolidWorks 3D part model dotXSI – For Softimage STATE – A file used by the IaC tool to record information about what has been deployed by the tool. STEP – Standard for the Exchange of Product model data STL – Stereo Lithographic data format used by various CAD systems and stereo lithographic printing machines. STD – Power Vision Plus – Electricity Meter Data (Circuitor) TCT – TurboCAD drawing template TCW – TurboCAD for Windows 2D and 3D drawing UNV – I-DEAS I-DEAS (Integrated Design and Engineering Analysis Software) VC6 – Ashlar-Vellum Graphite – 2D and 3D drafting VLM – Ashlar-Vellum Vellum, Vellum 2D, Vellum Draft, Vellum 3D, DrawingBoard VS – Ashlar-Vellum Vellum Solids WRL – Similar to STL, but includes color. Used by various CAD systems and 3D printing rapid prototyping machines. Also used for VRML models on the web. X_B – Parasolids binary format X_T – Parasolids XE – Ashlar-Vellum Xenon – for associative 3D modeling ZOFZPROJ – ZofzPCB 3D PCB model, containing mesh, netlist and BOM Electronic design automation (EDA) Electronic design automation (EDA), or electronic computer-aided design (ECAD), is specific to the field of electrical engineering.
BRD – Board file for EAGLE Layout Editor , a commercial PCB design tool BSDL – Description language for testing through JTAG CDL – Transistor -level netlist format for IC design CPF – Power-domain specification in system-on-a-chip (SoC) implementation (see also UPF ) DEF – Gate -level layout Detailed Standard Parasitic Format – Detailed Standard Parasitic Format, Analog -level Parastic component of interconnections in IC design EDIF – Vendor neutral gate -level netlist format FSDB – Analog waveform format (see also Waveform viewer ) GDSII – Format for PCB and layout of integrated circuits HEX – ASCII -coded binary format for memory dumps LEF – Library Exchange Format, physical abstract of cells for IC design Liberty (EDA) – Library modeling (function , timing) format MS12 – NI Multisim file OASIS – Open Artwork System Interchange Standard OpenAccess – Design database format with APIs PSF – Cadence proprietary format to store simulation results/waveforms (2GB limit) PSFXL – Cadence proprietary format to store simulation results/waveforms SDC – Synopsys Design Constraints, format for synthesis constraints SDF – Standard for gate -level timings SPEF – Standard format for Parasitic component of interconnections in IC design SPI, CIR – SPICE Netlist, device-level netlist and commands for simulation SREC , S19 – S-record, ASCII -coded format for memory dumps SST2 – Cadence proprietary format to store mixed-signal simulation results/waveforms STIL – Standard Test Interface Language, IEEE1450-1999 standard for Test Patterns for IC SV – SystemVerilog source file S*P – Touchstone /EEsof Scattering parameter data file – multi-port blackbox performance, measurement or simulated TLF – Contains timing and logical information about a collection of cells (circuit elements ) UPF – Standard for Power-domain specification in SoC implementation V – Verilog source file VCD – Standard format for digital simulation waveform VHD, VHDL – VHDL source file WGL – Waveform Generation Language, format for Test Patterns for IC Database 4DB – 4D database Structure file 4DC – 4D database Structure file (compiled in legacy mode) 4DD – 4D database Data file 4DIndy – 4D database Structure Index file 4DIndx – 4D database Data Index file 4DR – 4D database Data resource file (in old 4D versions) 4DZ – 4D database Structure file (compiled in 4D Project mode) ACCDB – Microsoft Database (Microsoft Office Access 2007 and later) ACCDE – Compiled Microsoft Database (Microsoft Office Access 2007 and later) ADT – Sybase Advantage Database Server (ADS) APR – Lotus Approach data entry & reports BOX – Lotus Notes Post Office mail routing database CHML – Krasbit Technologies Encrypted database file for 1 click integration between contact management software and the Chameleon Software DAF – Digital Anchor data file DAT – DOS Basic DAT – Intersystems Caché database file DB – Paradox DB – SQLite DBF – db/dBase II,III,IV and V, Clipper, Harbour/xHarbour, Fox/FoxPro, Oracle DTA – Sage Sterling database file EGT – EGT Universal Document, used to compress sql databases to smaller files, may contain original EGT database style. ESS – EGT SmartSense is a database of files and its compression style. Specific to EGT SmartSense EAP – Enterprise Architect Project FDB – Firebird Databases FDB – Navision database file FP, FP3, FP5, FP7 – FileMaker Pro FRM – MySQL table definition GDB – Borland InterBase Databases GTABLE – Google Drive Fusion Table KEXI – Kexi database file (SQLite -based) KEXIC – shortcut to a database connection for a Kexi databases on a server KEXIS – shortcut to a Kexi database LDB – Temporary database file, only existing when database is open LIRS – L ayered I ntager S torage. Stores intageres with characters such as semicolons to create lists of data. MDA – Add-in file for Microsoft Access MDB – Microsoft Access database ADP – Microsoft Access project (used for accessing databases on a server) MDE – Compiled Microsoft Database (Access) MDF – Microsoft SQL Server Database MYD – MySQL MyISAM table data MYI – MySQL MyISAM table index NCF – Lotus Notes configuration file NSF – Lotus Notes database NTF – Lotus Notes database design template NV2 – QW Page NewViews object oriented accounting database ODB – LibreOffice Base or OpenOffice Base database ORA – Oracle tablespace files sometimes get this extension (also used for configuration files) PCONTACT – WinIM Contact file PDB – Palm OS Database PDI – Portable Database Image PDX – Corel Paradox database management PRC – Palm OS resource database SQL – bundled SQL queries REC – GNU recutils database REL – Sage Retrieve 4GL data file RIN – Sage Retrieve 4GL index file SDB – StarOffice 's StarBase SDF – SQL Compact Database file SQLITE – SQLite UDL – Universal Data Link waData – Wakanda (software) database Data file waIndx – Wakanda (software) database Index file waModel – Wakanda (software) database Model file waJournal – Wakanda (software) database Journal file WDB – Microsoft Works Database WMDB – Windows Media Database file – The CurrentDatabase_360.wmdb
file can contain file name, file properties, music, video, photo and playlist information. Big Data (Distributed) Avro – Data format appropriate for ingestion of record based attributes. Distinguishing characteristic is schema is stored on each row enabling schema evolution. Parquet – Columnar data storage. It is typically used within the Hadoop ecosystem. ORC – Similar to Parquet, but has better data compression and schema evolution handling. Desktop publishing AI – Adobe Illustrator AVE, ZAVE – Aquafadas CDR – CorelDRAW CHP, pub, STY, CAP, CIF, VGR, FRM – Ventura Publisher – Xerox (DOS / GEM) CPT – Corel Photo-Paint DPE – Package of AVE documents made with Aquafadas digital publishing tools. DTP – Greenstreet Publisher, GST PressWorks FM – Adobe FrameMaker GDRAW – Google Drive Drawing ILDOC – Broadvision Quicksilver document INDD – Adobe InDesign MCF – FotoInsight Designer PDF – Adobe Acrobat or Adobe Reader PMD – Adobe PageMaker PPP – Serif PagePlus PSD – Adobe Photoshop PUB – Microsoft Publisher QXD – QuarkXPress SLA, SCD – Scribus XCF – XCF : File format used by the GIMP , as well as other programs TWP – Talon Word Processor document Document These files store formatted text and plain text .
0 – Plain Text Document, normally used for licensing 1ST – Plain Text Document, normally preceded by the words "README" (README.1ST) 600 – Plain Text Document, used in UNZIP history log 602 – Text602 (T602) document ABW – AbiWord document ACL – MS Word AutoCorrect List AFP – Advanced Function Presentation AMI – Lotus Ami Pro ANS – American National Standards Institute (ANSI) text ASC – ASCII text AWW – Ability Write BBeB – Broad Band EBook CCF – Color Chat 1.0 CSV – ASCII text as comma-separated values , used in spreadsheets and database management systems CWK – ClarisWorks-AppleWorks document DBK – DocBook XML sub-format DITA – Darwin Information Typing Architecture document DOC – Microsoft Word document DOCM – Microsoft Word macro-enabled document DOCX – document, Office Open XML , there are at least 4 quite different versions of Microsoft's DOCX: 1) ECMA-376, 2)ISO/IEC 29500 Transitional, 3) ISO/IEC 29500 Strict, 4) Microsoft-specific Compatibility Mode variants. DOT – Microsoft Word document template DOTX – Office Open XML text document template DWD – Davka Writer Heb/Eng word processor file EGT – EGT Universal Document EPUB – EPUB open standard for e-books EVTX – Windows XML EventLog files are system log files used by the Windows operating system [ 6] EZW – Reagency Systems easyOFFER document [ 7] FDX – Final Draft FTM – Fielded Text Meta FTX – Fielded Text (Declared) GDOC – Google Drive Document GUIDE – AmigaGuide HTML, HTM – HyperText Markup Language HWP – Haansoft (Hancom) Hangul Word Processor document HWPML – Haansoft (Hancom) Hangul Word Processor Markup Language document KPUB – Kobo ebook format LOG – Text log file LWP – Lotus Word Pro MBP – metadata for Mobipocket documents MD – Markdown text document ME – Plain text document normally preceded by the word "READ" (READ.ME) MCW – Microsoft Word for Macintosh (versions 4.0–5.1) Mobi – Mobipocket documents NB – Mathematica Notebook NB – Nota Bene Document (Academic Writing Software) NBP – Mathematica Player Notebook NEIS – 학교생활기록부 작성 프로그램 (Student Record Writing Program) Document NT – N-Triples RDF container (.nt) NQ – N-Quads RDF container (.nq) ODM – OpenDocument master document ODOC – Synology Drive Office Document ODT – OpenDocument text document OSHEET – Synology Drive Office Spreadsheet OTT – OpenDocument text document template OMM – OmmWriter text document PAGES – Apple Pages document PAP – Papyrus word processor document PER – Canadian Forces Personnel Appraisal System (CFPAS) Personnel Evaluation Report (PER) PDR – Canadian Forces Personnel Appraisal System (CFPAS) Personnel Development Report (PDR) PDAX – Portable Document Archive (PDA) document index file PDF – Portable Document Format PROTONDOC – Proton Docs file shortcut QUOX – Question Object File Format for Quobject Designer or Quobject Explorer RTF – Rich Text document RPT – Crystal Reports SDW – StarWriter text document, used in earlier versions of StarOffice SE – Shuttle Document STW – OpenOffice.org XML (obsolete) text document template Sxw – OpenOffice.org XML (obsolete) text document TeX – TeX TMDX – SoftMaker TextMaker INFO – Texinfo Troff – Unix OS document processing system TXT – ASCII or Unicode plain text file UOF – Uniform Office Format UOML – Unique Object Markup Language VIA – Revoware VIA Document Project File WPD – WordPerfect document WPS – Microsoft Works document WPT – Microsoft Works document template WRD – WordIt! document WRF – ThinkFree Write WRI – Microsoft Write document XHTML, XHT – XHTML eXtensible HyperText Markup Language XML – eXtensible Markup Language XPS – XPS : Open XML Paper Specification General purpose These file formats allow for the rapid creation of new binary file formats.
IFDS – Incredibly Flexible Data Storage file format. File extension and the magic number does not have to be IFDS. [ 8] 3DT – 3D Topicscape , the database in which the meta-data of a 3D Topicscape is held, it is a form of 3D concept map (like a 3D mind-map) used to organize ideas, information, and computer files ATY – 3D Topicscape file, produced when an association type is exported; used to permit round-trip (export Topicscape, change files and folders as desired, re-import to 3D Topicscape) CAG (file format) – Linear Reference System FES (file format) – 3D Topicscape file, produced when a fileless occurrence in 3D Topicscape is exported to Windows. Used to permit round-trip (export Topicscape, change files and folders as desired, re-import them to 3D Topicscape) MGMF – MindGenius Mind Mapping Software file format MM – FreeMind mind map file (XML) MMP (file format) – Mind Manager mind map file MUP – File type used by MindMup to export editable Mind Maps TPC (file format) – 3D Topicscape file, produced when an inter-Topicscape topic link file is exported to Windows; used to permit round-trip (export Topicscape, change files and folders as desired, re-import to 3D Topicscape) Graphics Color palettes ACT – Adobe Color Table. Contains a raw color palette and consists of 256 24-bit RGB colour values. ASE – Adobe Swatch Exchange. Used by Adobe Substance , Photoshop, Illustrator, and InDesign. [ 10] GPL – GIMP palette file. Uses a text representation of color names and RGB values. Various open source graphical editors can read this format, [ 11] including GIMP , Inkscape , Krita , [ 12] KolourPaint , Scribus , CinePaint , and MyPaint . [ 13] PAL – Microsoft RIFF palette file Color management ICC, ICM – Color profile conforming the specification of the ICC . Raster graphics Raster or bitmap files store images as a group of pixels .
ART – America Online proprietary format BLP – Blizzard Entertainment proprietary texture format BMP – Microsoft Windows bitmap formatted image BTI – Nintendo proprietary texture format C4 – JEDMICS image files, a DOD system CALS – JEDMICS image files, a DOD system CD5 – Chasys Draw IES image CIT – Intergraph monochrome bitmap format CPT – Corel PHOTO-PAINT image CLIP – CLIP STUDIO PAINT format CPL – Microsoft Windows control panel file DDS – DirectX texture file DIB – Device-Independent Bitmap graphic DjVu – designed for scanned documents EGT – EGT Universal Document, used in EGT SmartSense to compress PNG files to yet a smaller file Exif – Exchangeable image file format is a specification for the image format used by digital cameras GIF – CompuServe 's Graphics Interchange Format GIFV – Graphics Interchange Format Video, a format used for short, looping videos that combines the advantages of GIFs and videos, with better playback quality and lower file sizes [ 14] GRF – Zebra Technologies proprietary format ICNS – format for icons in macOS . Contains bitmap images at multiple resolutions and bitdepths with alpha channel . HEIF, HEIC – High Efficiency Image File Format ICO – a format used for icons in Microsoft Windows . Contains small bitmap images at multiple resolutions and bitdepths with 1-bit transparency or alpha channel. IFF, ILBM, LBM – IFF ILBM JNG – a single-frame MNG using JPEG compression and possibly an alpha channel JPEG , JPG, JFIF – Joint Photographic Experts Group ; a lossy image format widely used to display photographic images JP2 – JPEG2000 JPS – JPEG Stereo JXL – JPEG XL , an image format designed for professional photography and web images; supports wide color gamut, high dynamic range, animations, and a max resolution of 1,073,741,823 x 1,073,741,824 KRA – Krita image file LBM – Deluxe Paint image file MAX – ScanSoft PaperPort document MIFF – ImageMagick 's native file format MNG – Multiple-image Network Graphics , the animated version of PNG MSP – a format used by old versions of Microsoft Paint; replaced by BMP in Microsoft Windows 3.0 NEF – Nikon camera raw format; photos have this on some Nikon cameras if the quality RAW is selected in camera settings NITF – A U.S. Government standard commonly used in Intelligence systems OTB – Over The Air bitmap, a specification designed by Nokia for black and white images for mobile phones PBM – portable bitmap compressed Degas picture files: PC1 – low resolution PC2 – medium resolution PC3 – high resolution PCF – Pixel Coordination Format PCX – a lossless format used by ZSoft's PC Paint, popular for a time on DOS systems. PDD – Adobe PhotoDeluxe image PDN – Paint.NET image file PGF – Progressive Graphics File PGM – Portable graymap uncompressed Degas picture files: PI1 – low resolution PI2 – medium resolution PI3 – high resolution PI2 – Portrait Innovations encrypted image format PICT , PCT – Apple Macintosh PICT image PNG – Portable Network Graphics (lossless, recommended for display and edition of graphic images) PNJ – a sub-format of the MNG file format, used for encapsulating JPEG files [ 15] PNM – Portable anymap graphic bitmap image PNS – PNG Stereo PPM – Portable Pixmap (Pixel Map) image procreate – Procreate 's drawing file Adobe Photoshop files: PSB – large document PSD – document PSP – Paint Shop Pro image PX – Pixel image editor image file PXM – Pixelmator image file PXR – Pixar Image Computer image file PXZ – a compressed layered image file used for the image editing website, pixlr.com QFX – QuickLink Fax image QOI - Quite OK Image , a compressed lossless image format RLE – a run-length encoding image SCT – Scitex Continuous Tone image file SGI , RGB, INT, BW – Silicon Graphics Image TGA , TARGA, ICB, VDA, VST, PIX – Truevision TGA (Targa) image TIFF , TIF – Tag(ged) Image File Format; usually lossless, but many variants exist, including lossy ones. TIFF/EP , TIF, TIFF – Tag Image File Format / Electronic Photography, ISO 12234-2; tends to be used as a basis for other formats rather than in its own right. VTF – Valve Texture Format WEBP – WebP , an image format designed for the web that can provide both lossless and lossy compression. XBM – X Window System Bitmap XCF – GIMP image (from Gimp's origin at the eXperimental Computing Facility of the University of California ) XPM – X Window System Pixmap ZIF – Zoomable/Zoomify Image Format (a web-friendly, TIFF-based, zoomable image format) Photographs CR2 – Canon camera raw format; photos have this on some Canon cameras if the quality RAW is selected in camera settings DNG – "Digital Negative" a type of raw image file format used in digital photography. RAW – General term for minimally processed image data (acquired by a digital camera ) Vector graphics Vector graphics use geometric primitives such as points, lines, curves, and polygons to represent images.
3DV file – 3-D wireframe graphics by Oscar Garcia AMF – Additive Manufacturing File Format AWG – Ability Draw AI – Adobe Illustrator Document CGM – Computer Graphics Metafile, an ISO Standard CDR – CorelDRAW Document CMX – CorelDRAW vector image DP – Drawing Program file for PERQ [ 16] DRAWIO – Diagrams.net offline diagram DXF – ASCII Drawing Interchange file Format, used in AutoCAD and other CAD-programs E2D – 2-dimensional vector graphics used by the editor which is included in JFire EGT – EGT Universal Document, EGT Vector Draw images are used to draw vector to a website EPS – Encapsulated Postscript FS – FlexiPro file.x GBR – Gerber file ODG – OpenDocument Drawing MOVIE.BYU – 3D Vector file for polygons, coordinates and more complex shapes RenderMan – Displays Shading in both 2D and 3D scapes SVG – Scalable Vector Graphics, employs XML 3DMLW – Scene description languages (3D vector image formats) STL – Stereo Lithographic data format (see STL (file format) ) used by various CAD systems and stereo lithographic printing machines. See above. WRL – Virtual Reality Modeling Language, VRML Uses this extension for the creation of 3D viewable web images. X3D – XML-based file for communicating 3D graphics SXD – OpenOffice.org XML (obsolete) Drawing TGAX – Texture format used by Zwift V2D – voucher design used by the voucher management included in JFire VDOC – Vector format used in AnyCut, CutStorm, DrawCut, DragonCut, FutureDRAW, MasterCut, SignMaster, VinylMaster software by Future Corporation VSD – Vector format used by Microsoft Visio VSDX – Vector format used by MS Visio and opened by VSDX Annotator VND – Vision numeric Drawing file used in TypeEdit, Gravostyle. WMF – Windows Meta File EMF – Enhanced (Windows) MetaFile, an extension to WMF ART – Xara –Drawing (superseded by XAR) XAR – Xara –Drawing 3D graphics 3D graphics are 3D models that allow building models in real-time or non-real-time 3D rendering.
Native executableNative executable formats include: executable file , object file , and shared library , but exclude executable files that are not executed via a processor-native mechanism.
8BF – files plugins for some photo editing programs including Adobe Photoshop , Paint Shop Pro , GIMP and Helicon Filter . A – a static library on Unix-like systems A – Objective C native static library a.out – (no suffix for executable image, .o for object files, .so for shared object files) classic Unix object format, now often superseded by ELF APK – Android Package APP – A folder found on macOS systems containing program code and resources, appearing as one file. APP – file extension are executable application packages for running apps on HarmonyOS , OpenHarmony and Oniro devices. BAC – an executable image for the RSTS/E system, created using the BASIC-PLUS COMPILE
command [ 17] BPL – a Win32 PE file created with Delphi or C++Builder containing a package. Bundle – a Macintosh plugin created with Xcode or make which holds executable code, data files, and folders for that code. CLASS – Compiled Java bytecode COFF – (no suffix for executable image, .o for object files) Unix Common Object File Format, now often superseded by ELF COM – Simple executable format used by CP/M and DOS . DCU – Delphi compiled unit DLL – Dynamic library used in Windows and OS/2 to store data, resources and code. DOL – the format used by the GameCube and Wii , short for Dolphin, which was the codename of the GameCube. EAR – archives of Java enterprise applications ELF – (no suffix for executable image, .o for object files, .so for shared object files) used in many modern Unix and Unix-like systems, including Solaris , other System V Release 4 derivatives, Linux , and BSD ) EXE – DOS executable (.exe : used in DOS ) EXE – New Executable (used in multitasking ("European") MS-DOS 4.0, 16-bit Microsoft Windows , and OS/2 ) EXE – Portable Executable used in Microsoft Windows and some other systems IPA – file extension for Apple iOS application executable file. Another form of zip file. JAR – archives of Java class files JEFF – a file format allowing execution directly from static memory [ 18] KO – Loadable kernel module LIB – a static library on Microsoft platforms LIST – variable list Mach-O – (no suffix for executable image, .o for object files, .dylib and .bundle for shared object files) Mach -based systems, notably native format of macOS , iOS , iPadOS , watchOS , tvOS and visionOS NLM – NetWare Loadable Module the native 32-bit binaries compiled for Novell's NetWare Operating System (versions 3 and newer) O – un-linked object files directly from the compiler OBJ – object file on Windows RLL – used in Microsoft operating systems together with a DLL file to store program resources S1ES – Executable used for S1ES learning system. SO – shared library, typically ELF VAP – Value Added Process the native 16-bit binaries compiled for Novell's NetWare Operating System (version 2, NetWare 286, Advanced NetWare, etc.) WAR – an archive of a Java Web application XAP – Windows Phone package XBE – XBE is Xbox executable XCOFF – (no suffix for executable image, .o for object files, .a for shared object files) extended COFF, used in AIX XEX – XEX is Xbox 360 executable XPI – PKZIP archive that can be run by Mozilla web browsers to install software. XSD – XML Schema Definition, used for planning and organizing XML documents. Object extensions:
OCX – Object Control extension TLB – Windows Type Library VBX – Visual Basic extension Page description language Project management software Reference management software Formats of files used for bibliographic information (citation ) management.
Scientific data (data exchange) FITS – Flexible Image Transport System, a standard data format for astronomy Silo – a storage format for visualization developed at Lawrence Livermore National Laboratory SPC – SPC , spectroscopic data EAS3 – binary format for structured data EOSSA – Electro-Optic Space Situational Awareness format OST – (Open Spatio-Temporal) extensible, mainly images with related data, or just pure data; meant as an open alternative for microscope images CCP4 – CCP4 , X-ray crystallography voxels (electron density) MRC – MRC , voxels in cryo-electron microscopy HITRAN – spectroscopic data with one optical/infrared transition per line in the ASCII file (.hit) ROOT – hierarchical platform-independent compressed binary format used by ROOT SDF – Simple Data Format (SDF), a platform-independent, precision-preserving binary data I/O format capable of handling large, multi-dimensional arrays. MYD – Everfine LEDSpec software file for LED measurements CSDM – (Core Scientific Dataset Model) model for multi-dimensional and correlated datasets from various spectroscopies, diffraction, microscopy, and imaging techniques (.csdf, .csdfe). [ 19] Meteorology GRIB – Grid in Binary, WMO format for weather model data BUFR – WMO format for weather observation data PP – UK Met Office format for weather model data NASA-Ames – Simple text format for observation data. First used in aircraft studies of the atmosphere. Biology Molecular biology and bioinformatics:
AB1 – In DNA sequencing , chromatogram files used by instruments from Applied Biosystems ACE – A sequence assembly format ASN.1 – Abstract Syntax Notation One , is an International Standards Organization (ISO ) data representation format used to achieve interoperability between platforms. NCBI uses ASN.1 for the storage and retrieval of data such as nucleotide and protein sequences, structures, genomes, and PubMed records. BAM – Binary Alignment/Map format (compressed SAM format) BCF – Binary compressed VCF format BED – The browser extensible display format is used for describing genes and other features of DNA sequences CAF – Common Assembly Format for sequence assembly CRAM – compressed file format for storing biological sequences aligned to a reference sequence DDBJ – The flatfile format used by the DDBJ to represent database records for nucleotide and peptide sequences from DDBJ databases. EMBL – The flatfile format used by the EMBL to represent database records for nucleotide and peptide sequences from EMBL databases. FASTA – The FASTA format , for sequence data. Sometimes also given as FNA or FAA (Fasta Nucleic Acid or Fasta Amino Acid). FASTQ – The FASTQ format , for sequence data with quality. Sometimes also given as QUAL. GCPROJ – The Genome Compiler project. Advanced format for genetic data to be designed, shared and visualized. GenBank – The flatfile format used by the NCBI to represent database records for nucleotide and peptide sequences from the GenBank and RefSeq databases GFF – The General feature format is used to describe genes and other features of DNA , RNA , and protein sequences GTF – The Gene transfer format is used to hold information about gene structure MAF – The Multiple Alignment Format stores multiple alignments for whole-genome to whole-genome comparisons NCBI – Structured ASN.1 format used at National Center for Biotechnology Information for DNA and protein data NEXUS – The Nexus file encodes mixed information about genetic sequence data in a block structured format NeXML – XML format for phylogenetic trees NWK – The Newick tree format is a way of representing graph-theoretical trees with edge lengths using parentheses and commas and useful to hold phylogenetic trees . PDB – structures of biomolecules deposited in Protein Data Bank , also used to exchange protein and nucleic acid structures PHD – Phred output, from the base-calling software Phred PLN – Protein Line Notation used in proteax software specification SAM – SAM , Sequence Alignment Map format, in which the results of the 1000 Genomes Project will be released SBML – The Systems Biology Markup Language is used to store biochemical network computational models SCF – Staden chromatogram files used to store data from DNA sequencing SFF – Standard Flowgram Format SRA – format used by the National Center for Biotechnology Information Short Read Archive to store high-throughput DNA sequence data Stockholm – The Stockholm format for representing multiple sequence alignments Swiss-Prot – The flatfile format used to represent database records for protein sequences from the Swiss-Prot database VCF – Variant Call Format , a standard created by the 1000 Genomes Project that lists and annotates the entire collection of human variants (with the exception of approximately 1.6 million variants). Biomedical imaging DCM – Digital Imaging and Communications in Medicine (DICOM) NIfTI – Neuroimaging Informatics Technology Initiative NII – single-file (combined data and meta-data) style NII.GZ – gzip -compressed, used transparently by some software, notably the FMRIB Software Library (FSL) GII – single-file (combined data and meta-data) style; NIfTI offspring for brain surface data IMG, HDR – dual-file (separate data and meta-data, respectively) style IMG, HDR – Analyze data, meta-data BRIK, HEAD – AFNI data, meta-data MGH – uncompressed, Massachusetts General Hospital imaging format, used by the FreeSurfer brain analysis package MGZ – zip -compressed, Massachusetts General Hospital imaging format, used by the FreeSurfer brain analysis package MINC – Medical Imaging NetCDF format MNC – previously based on NetCDF; since version 2.0, based on HDF5 Biomedical signals (time series)ACQ – AcqKnowledge format for Windows/PC from Biopac Systems Inc., Goleta, CA, USA ADICHT – LabChart format from ADInstruments Pty Ltd, Bella Vista NSW, Australia BCI2000 – The BCI2000 project, Albany, NY, USA BDF – BioSemi data format from BioSemi B.V. Amsterdam, Netherlands BKR – The EEG data format developed at the University of Technology Graz, Austria CFWB – Chart Data Format from ADInstruments Pty Ltd, Bella Vista NSW, Australia DICOM – Waveform An extension of Dicom for storing waveform data ecgML – A markup language for electrocardiogram data acquisition and analysis EDF, EDF+ – European Data Format FEF – File Exchange Format for Vital signs, CEN TS 14271 GDF – The General Data Format for biomedical signals HL7aECG – Health Level 7 v3 annotated ECG MFER – Medical waveform Format Encoding Rules OpenXDF – Open Exchange Data Format from Neurotronics, Inc., Gainesville, FL, USA SCP-ECG – Standard Communication Protocol for Computer assisted electrocardiography EN1064:2007 SIGIF – A digital SIGnal Interchange Format with application in neurophysiology WFDB – Format of Physiobank XDF – eXtensible Data Format HL7 – Health Level 7 , a framework for exchange, integration, sharing, and retrieval of health information electronically xDT – a family of data exchange formats for medical records CBF – Common Biometric Format, based on CBEFF 2.0 (Common Biometric ExFramework). EBF – Extended Biometric Format, based on CBF but with S/MIME encryption support and semantic extensions CBFX – XML Common Biometric Format, based upon XCBF 1.1 (OASIS XML Common Biometric Format) EBFX – XML Extended Biometric Format, based on CBFX but with W3C XML Encryption support and semantic extensions Source codeThis section covers source code files for all programming languages regardless of whether used with a compiler or an interpreter or used for scripting .
A – an external file extension for C/C++ ADB – Ada body ADS – Ada specification AHK – AutoHotkey script file APPLESCRIPT – applescript : see SCPT AS – Adobe Flash ActionScript File AU3 – AutoIt version 3 AWK – AWK B – (B file) Similar to .a, but less compressed. BAS – QBasic & QuickBASIC BAT – Batch file BTM – Batch file C – C CIA – Nintendo 3DS Software Installation File, short for "CTR Importable Archive" CJS – JavaScript CommonJS module CLASS – Compiled Java binary CLJS – ClojureScript CLS – ooRexx class file CMD – Batch file command – A shell script, specifically associated with the Terminal on macOS Coffee – CoffeeScript CPP – C++ CS – C# DART – Dart (programming language) EBUILD – Gentoo Linux 's portage package. EGG – Chicken EGT – EGT Asterisk Application Source File, EGT Universal Document ERB – Embedded Ruby , Ruby on Rails Script File FS – F# GO – Go GD – GDscript (Godot) HC – HolyC source code file HTA – HTML Application HX – Haxe source code file HXML – Haxe project configuration file IBI – Icarus script ICI – ICI IJS – J script INO – Arduino sketch (program) IPYNB – IPython Notebook ITCL – Itcl JS – JavaScript and JScript JSFL – Adobe JavaScript language JSX – JSX (JavaScript) KT – Kotlin LUA – Lua M – Mathematica package file MJS – JavaScript ECMAScript Module MRC – mIRC Script NCF – NetWare Command File [ 20] [ 21] (scripting for Novell's NetWare OS) NQP – Raku language Not Quite Perl, or Raku bootstrapping language [ 22] NUC – compiled script NUD – C++ External module written in C++ NUT – Squirrel O – Compiled and optimized C /C++ binary PDE – Processing (programming language) , Processing script PHP – PHP PHP? – PHP (? = version number) PL – Perl PM – Perl module PS1 – Windows PowerShell shell script PS1XML – Windows PowerShell format and type definitions PSC1 – Windows PowerShell console file PSD1 – Windows PowerShell data file PSM1 – Windows PowerShell module file PY – Python PYC – Python byte code files PYO – Python R – R scripts R – REBOL scripts RAKU – Raku language Raku script (compiled into memory) [ 22] RAKUDOC – Raku language Raku documentation file (a slang or sublanguage of Raku) RAKUMOD – Raku language Raku module (precompiled) RAKUTEST – Raku language Unit test files in Raku RB – Ruby RDP – RDP connection RED – Red scripts REX, REXX – Rexx and ooRexx script file RS – Rust (programming language) RXS, REXG, REXP – ooRexx script file SB, SB2, SB3 – Scratch Project file SCPT – Applescript SCPTD – See SCPT. SDL – State Description Language SH – Shell script SPRITE3 – Scratch 3.0 exported sprite file SPWN – SPWN source file SVELTE – Svelte component SYJS – SyMAT JavaScript SYPY – SyMAT Python TCL – Tcl TNS – Ti-Nspire Code/File TS – TypeScript TSCN – Used to store Godot scenes TSX – TypeScript JSX equivalent UP − Pocket Up project VBS – Visual Basic Script VUE – Vue.js component WASM – WebAssembly compiled binary WAT – WebAssembly source code file XAML – Used in programs like Visual Studio to create exe files. XPL – XProc script/pipeline Security Authentication and general encryption formats are listed here.
Encrypted files This section shows file formats for encrypted general data, rather than a specific program's data.
AXX – Encrypted file, created with AxCrypt or Xecrets Ez EEA – An encrypted CAB, ostensibly for protecting email attachments TC – Virtual encrypted disk container, created by TrueCrypt KODE – Encrypted file, created with KodeFile nSignE – An encrypted private key, created by nSign [ 26] Password files Password files (sometimes called keychain files) contain lists of other passwords, usually encrypted.
BPW – Encrypted password file created by Bitser password manager KDB – KeePass 1 database KDBX – KeePass 2 database Signal data (non-audio)ACQ – AcqKnowledge format for Windows/PC from Biopac ADICHT – LabChart format from ADInstruments BKR – The EEG data format developed at the University of Technology Graz BDF, CFG – Configuration file for Comtrade data CFWB – Chart Data format from ADInstruments DAT – Raw data file for Comtrade data EDF – European data format FEF – File Exchange Format for Vital signs GDF – General data formats for biomedical signals GMS – Gesture And Motion Signal format IROCK – intelliRock Sensor Data File Format MFER – Medical waveform Format Encoding Rules SAC – Seismic Analysis Code, earthquake seismology data format [ 27] SCP-ECG – Standard Communication Protocol for Computer assisted electrocardiography SEED, MSEED – Standard for the Exchange of Earthquake Data, seismological data and sensor metadata [ 28] SEGY – Reflection seismology data format SIGIF – SIGnal Interchange Format WIN, WIN32 – NIED/ERI seismic data format (.cnt) [ 29] Sound and music Uncompressed 8SVX – Commodore-Amiga 8-bit sound (usually in an IFF container) 16SVX – Commodore-Amiga 16-bit sound (usually in an IFF container) AIFF , AIF, AIFC – Audio Interchange File Format AU – Simple audio file format introduced by Sun Microsystems AUP3 – Audacity 's file for when you save a song BWF – Broadcast Wave Format, an extension of WAVE CDDA – Compact Disc Digital Audio DSF, DFF – Direct Stream Digital audio file, also used in Super Audio CD RAW – Raw samples without any header or sync WAV – Microsoft Wave CWAV – file read by the Nintendo 3DS for Home-screen sound effects QAU, QUEYEAUDIO - Queye Audio file, adapted from WAVE with specific metadata, generally for artists to submit music to their labels. QAU0 - Proprietary version of the Queye Audio file, without metadata. Audio editing and music production ALS – Ableton Live set ALC – Ableton Live clip ALP – Ableton Live pack ATMOS, AUDIO, METADATA – Dolby Atmos Rendering and Mastering related file AUP – Audacity project file AUP3 – Audacity 3.0 project file BAND – GarageBand project file CEL – Adobe Audition loop file (C ool E dit L oop) CAU – Caustic project file CPR – Steinberg Cubase project file CWP – Cakewalk by BandLab project file DRM – Steinberg Cubase drum file DWP – DirectWave Sampler Instrument file (mainly used for FL Studio Mobile ) DMKIT – Image-Line 's Drumaxx drum kit file ENS – Native Instruments Reaktor Ensemble FLM – Image Line FL Studio Mobile project file FLP – Image Line FL Studio project file GRIR – Native Instruments Komplete Guitar Rig Impulse Response LOGIC – Logic Pro X project file MMP – LMMS project file (alternatively MMPZ for compressed formats) MMR – MAGIX Music Maker project file MX6HS – Mixcraft 6 Home Studio project file NPR – Steinberg Nuendo project file OMF, OMFI – Open Media Framework Interchange OMFI succeeds OMF (Open Media Framework) PTX – Pro Tools 10 or later project file PTF – Pro Tools 7 up to Pro Tools 9 project file PTS – Legacy Pro Tools project file RIN – Soundways RIN-M file containing sound recording participant credits and song information RPP, RPP-BAK – REAPER project file REAPEAKS – REAPER peak (waveform cache) file SES – Adobe Audition multitrack session file SFK – Sound Forge waveform cache file SFL – Sound Forge sound file SNG – MIDI sequence file (MidiSoft , Korg , etc.) or n-Track Studio project file STF – StudioFactory project file. It contains all necessary patches, samples, tracks and settings to play the file SND – Akai MPC sound file SYN – SynFactory project file. It contains all necessary patches, samples, tracks and settings to play the file UST – Utau Editor sequence excluding wave -file USTX – OpenUtau project file VCLS – VocaListener project file VPR – Vocaloid 5 Editor sequence excluding wave -file VSQ – Vocaloid 2 Editor sequence excluding wave -file VSQX – Vocaloid 3 & 4 Editor sequence excluding wave -file Source code for computer programs ADA, ADB, 2.ADA – Ada (body) source ADS, 1.ADA – Ada (specification) source ASM, S – Assembly language source BAS – BASIC , FreeBASIC , Visual Basic , BASIC-PLUS source, [ 17] PICAXE basic BB – Blitz Basic Blitz3D BMX – Blitz Basic BlitzMax C – C source CLJ – Clojure source code CLS – Visual Basic class COB, CBL – COBOL source CPP, CC, CXX, C, CBP – C++ source CS – C# source CSPROJ – C# project (Visual Studio .NET) D – D source DBA – DarkBASIC source DBPro123 – DarkBASIC Professional project E – Eiffel source EFS – EGT Forever Source File EGT – EGT Asterisk Source File, could be J, C#, VB.net, EF 2.0 (EGT Forever) EL – Emacs Lisp source FOR, FTN, F, F77, F90 – Fortran source FRM – Visual Basic form FRX – Visual Basic form stash file (binary form file) FTH – Forth source GED – Game Maker Extension Editable file as of version 7.0 GM6 – Game Maker Editable file as of version 6.x GMD – Game Maker Editable file up to version 5.x GMK – Game Maker Editable file as of version 7.0 GML – Game Maker Language script file GO – Go source H – C/C++ header file HPP, HXX – C++ header file HS – Haskell source I – SWIG interface file INC – Turbo Pascal included source JAVA – Java source JS – JavaScript source L – lex source LGT – Logtalk source LISP – Common Lisp source M – Objective-C source M – MATLAB M – Mathematica MAP – CodeWarrior linker file M4 – m4 source ML – Standard ML and OCaml source MSQR – M² source file, created by Mattia Marziali N – Nemerle source NB – Nuclear Basic source P – Parser source PAS, PP, P – Pascal source (DPR for projects) PHP, PHP3, PHP4, PHP5, PHPS, Phtml – PHP source PIV – Pivot stickfigure animator PL, PM – Perl PLI, PL1 – PL/I PRG – Ashton-Tate; dbII, dbIII and dbIV, db, db7, clipper, Microsoft Fox and FoxPro, harbour, xharbour, and Xbase PRO – IDL POL – Apcera Policy Language doclet PY – Python source R – R source raku, rakumod, rakudoc, rakutest, nqp – Raku Language RED – Red source REDS – Red/System source RB – Ruby source RESX – Resource file for .NET applications RC, RC2 – Resource script files to generate resources for .NET applications RKT, RKTL – Racket source RS – Rust source Resources – Visual Studio Code S – CodeWarrior / PowerPC ASM SCALA – Scala source SCI, SCE – Scilab SCM – Scheme source SD7 – Seed7 source SKB, SKC – Sage Retrieve 4GL Common Area (Main and Amended backup) SKD – Sage Retrieve 4GL Database SKF, SKG – Sage Retrieve 4GL File Layouts (Main and Amended backup) SKI – Sage Retrieve 4GL Instructions SKK – Sage Retrieve 4GL Report Generator SKM – Sage Retrieve 4GL Menu SKO – Sage Retrieve 4GL Program SKP, SKQ – Sage Retrieve 4GL Print Layouts (Main and Amended backup) SKS, SKT – Sage Retrieve 4GL Screen Layouts (Main and Amended backup) SKZ – Sage Retrieve 4GL Security File SLN – Visual Studio solution SPIN – Spin source (for Parallax Propeller microcontrollers) STK – Stickfigure file for Pivot stickfigure animator SWG – SWIG source code TCL – Tcl source code VAP – Visual Studio Analyzer project VB – Visual Basic.NET source VBG – Visual Studio compatible project group VBP, VIP – Visual Basic project VBPROJ – Visual Basic .NET project VCPROJ – Visual C++ project VDPROJ – Visual Studio deployment project XPL – XProc script/pipeline XQ – XQuery file XSL – XSLT stylesheet Y – yacc source Video 3GP – the most common video format for cell phones AAF – mostly intended to hold edit decisions and rendering information, but can also contain compressed media essence AT3 – Sony's UMD data compression GIF – Animated GIF (simple animation; until recently often avoided because of patent problems) ASF – container (enables any form of compression to be used; MPEG-4 is common; video in ASF-containers is also called Windows Media Video (WMV)) AVCHD – Advanced Video Codec High Definition AVI – container (a shell, which enables any form of compression to be used) BIK – Bink Video file. A video compression system developed by RAD Game Tools BRAW – a high bitrate video format used by Blackmagic Design cameras. CAM – aMSN webcam log file COLLAB – Blackboard Collaborate session recording DAT – video standard data file (automatically created when we attempted to burn as video file on the CD) DVR-MS – Windows XP Media Center Edition 's Windows Media Center recorded television format FLV – Flash video (encoded to run in a flash animation) GMV - Video format used on the iBall DAViD (seen in this DankPods YouTube video) MPEG-1 – M1V Video MPEG-2 – M2V Video NOA – rare movie format use in some Japanese eroges around 2002 FLA – Adobe Flash (for producing) FLR – (text file which contains scripts extracted from SWF by a free ActionScript decompiler named FLARE ) SOL – Adobe Flash shared object ("Flash cookie ") STR – Sony PlayStation video stream M4V – video container file format developed by Apple MKV – Matroska Matroska is a container format, which enables any video format such as MPEG-4 ASP or AVC to be used along with other content such as subtitles and detailed meta information WRAP – MediaForge (*.wrap) MNG – mainly simple animation containing PNG and JPEG objects, often somewhat more complex than animated GIF MOV – QuickTime container which enables any form of compression to be used; Sorenson codec is the most common; QTCH is the filetype for cached video and audio streams MPEG, MPG, MPE – MPEG THP – Nintendo proprietary movie/video format MPEG-4 – MPEG-4 Part 14 , shortened "MP4 " multimedia container (most often used for Sony's PlayStation Portable and Apple's iPod ) MXF – Material Exchange Format (standardized wrapper format for audio/visual material developed by SMPTE ) ROQ – used by Quake III Arena NSV – NSV Nullsoft Streaming Video (media container designed for streaming video content over the Internet) OGG – container, multimedia QMG - Samsung device boot animation RM – RealMedia RMVB - Proprietary format on Chinese knockoff video game console shown here SVI – SVI Samsung video format for portable players SMK – Smacker video file. A video compression system developed by RAD Game Tools SWF – Adobe Flash (for viewing) TORRENT – A file that holds information about where data is (used in Bittorrent , uTorrent , qBittorrent , etc) WMV – Windows Media Video (See ASF) WTV – Windows Vista 's and up Windows Media Center recorded television format YUV – raw video format; resolution (horizontal x vertical) and sample structure 4:2:2 or 4:2:0 must be known explicitly WebM – video file format for web video using HTML5 Subtitles ASS, SSA – ASS (also SSA) : a subtitles file created by Aegisub , a video typesetting application (also a Halo game engine file) SMI – SMI SAMI Caption file (HTML like subtitle for movie files) SRT – SubRip Subtitle – file format for closed captioning or subtitles Video editing, productionVideo game data List of common file formats of data for video games on systems that support filesystems, most commonly PC games.
osu!These formats are used by the video game osu! .
OSB – storyboard data OSC – osu!stream combined stream data OSF2 – free osu!stream song file OSG – compressed live gameplay archive (optimized for spectating) OSK – compressed skin archive OSR – compressed replay archive OSU – beatmap data OSZ – compressed beatmap archive OSZ2 – paid osu!stream song file Minecraft These formats are used by the video game Minecraft .
MCADDON – Bedrock Edition add-ons and resource packs MCFUNCTION – functions/scripts MCMETA – customizable texture packs MCPACK – Bedrock Edition in-game texture packs and full add-ons MCR – data for in-game worlds before version 1.2 MCTEMPLATE – Bedrock Edition world templates MCWORLD – Bedrock Edition in-game worlds MCA – format used by Java Edition for storing data for in-game worlds [ 32] NBT – format used by Java Edition for storing program variables along with their (Java) type identifiers NBS – used by Note Block Studio, a tool that can be used to make songs with note blocks in-game EPK – used by Eaglercraft , an AOT compiled port of Minecraft which has been modified to run under TeaVM , a Java emulator for HTML5 & JavaScript, for saving world data, resource packs, profiles and more. TrackMania/Maniaplanet EngineFormats used by games based on the TrackMania engine.
GBX – All user-created content is stored in this file type. REPLAY.GBX – Stores the replay of a race. CHALLENGE.GBX, MAP.GBX – Stores tracks/maps. SYSTEMCONFIG.GBX – Launcher info. TRACKMANIAVEHICLE.GBX – Info about a certain car type. VEHICLETUNINGS.GBX – Vehicle physics. SOLID.GBX – A block's model. ITEM.GBX – Custom Maniaplanet item. BLOCK.GBX – Custom Maniaplanet block. TEXTURE.GBX – Info about a texture that are used in materials. MATERIAL.GBX – Info about a material such as surface type that are used in Solids. TMEDCLASSIC.GBX – Block info. GHOST.GBX – Player ghosts in Trackmania and TrackMania Turbo . CONTROLSTYLE.GBX – Menu files. SCORES.GBX – Stores info about the player's best times. PROFILE.GBX – Stores a player's info such as their login. DDS – Almost every texture in the game uses this format. PAK – Stores environment data such as valid blocks. LOC – A locator. Locators allow the game to download content such as car skins from an external server. SCRIPT.TXT – Scripts for Maniaplanet such as menus and game modes. XML – ManiaLinks. Formats used by games based on the Doom engine.
WAD – Data storage (contains music, maps, and textures) DEH – DeHackEd files to mutate the game executable (not officially part of the Doom engine) DSG – Saved game LMP – A "lump", an entry in a WAD file LMP – Saved demo recording MUS – Music file (usually contained within a WAD file) Formats used by games based on the Quake engine.
BSP – BSP : (For binary space partitioning ) compiled map format MAP – MAP : Raw map format used by editors like GtkRadiant or QuArK MDL, MD2, MD3, MD5 – MDL/MD2 /MD3 /MD5 : Model for an item used in the game PAK, PK2 – PAK /PK2: Data storage PK3, PK4 – PK3 /PK4 : used by the Quake II , Quake III Arena and Quake 4 game engines, respectively, to store game data, textures etc. They are actually .zip files. DAT – not specific file type, often generic extension for "data" files for a variety of applications, sometimes used for general data contained within the PK3/PK4 files FONTDAT – a DAT file used for formatting game fonts ROQ – Video format SAV – Savegame/Savefile format Formats used by games based on the Unreal engine.
FUK – Map File for Postal 2 U – Unreal script format UASSET – An asset format since Unreal Engine 4/5. UAX – Animations format for Unreal Engine 2. UMAP – Map file type for Unreal Engine and levels. UMX – Map format for Unreal Tournament UMX – Music format for Unreal Engine 1 UNR – Map format for Unreal UPK – Package format for cooked content in Unreal Engine 3 USX – Sound format for Unreal Engine 1 and Unreal Engine 2 UT2 – Map format for Unreal Tournament 2003 and Unreal Tournament 2004 UT3 – Map format for Unreal Tournament 3 UTX – Texture format for Unreal Engine 1 and Unreal Engine 2 UXX – Cache format; these are files a client downloaded from server (which can be converted to regular formats) Formats used by games based on this engine.
DMO – Save game GRP – Data storage MAP – Map (usually constructed with BUILD.EXE ) Diablo EngineFormats used by Diablo by Blizzard Entertainment.
SV – Save Game ITM – Item File Formats used by Bohemia Interactive . Operation:Flashpoint , ARMA 2 , VBS2
LIP – Format that is created from WAV files to create in-game accurate lip-sync for character animations. PBO – Binarized file used for compiled models SQF – Format used for general editing SQM – Format used for mission files RBXL – Roblox Studio place file (XML, binary) RBXM – Roblox Studio model file (XML, binary) RBXLX – Roblox Studio place file (exclusively XML) RBXMX – Roblox Studio model file (exclusively XML) Formats used by Valve . Half-Life 2 , Counter-Strike: Source , Day of Defeat: Source , Half-Life 2: Episode One , Team Fortress 2 , Half-Life 2: Episode Two , Portal , Left 4 Dead , Left 4 Dead 2 , Alien Swarm , Portal 2 , Counter-Strike: Global Offensive , Titanfall , Insurgency , Titanfall 2 , Day of Infamy
BSP – Source Engine compiled map file DEM – Source Engine demo format HL2 – Half-Life 2 save format MDL – Source Engine model format PCF – Source Engine particle effect file SAV – Source Engine save format SMD – Source Engine uncompiled model format VMF – Valve Hammer Map editor raw map file VMT – Source Engine material format. VMX – Valve Hammer Map editor backup map file VPK – Source Engine pack format VTF – Source Engine texture format Formats used in Metal Gear Rising: Revengeance , Bayonetta , Vanquish , Nier: Automata
DAT, DTT, EVN, EFF, EFT – Data containers, acts similarly to a folder, but can only have one layer of depth WMB – Mesh data SCR – Collection of WMBs to makeup levels and scenes. WTA – Texture definitions and flags WTP – Raw texture data WTB – Combination of both WTA and WTP, with WTA first, then WTP after TRG – Controls the flow of in-game events and calls functions in code BXM – Binary-encoded and compressed XML data EST – Effect data for the ESP effects system (used in Metal Gear Rising: Revengeance and Nier: Automata ) EF2 – Effect data for the EF2 effects system (used in Bayonetta 1 ) MOT – Motion capture animation data ARC – used to store New Super Mario Bros. Wii level data B – used for Grand Theft Auto saved game files BBSETTINGS – Blockbench settings BBTHEME – Blockbench theme BBKEYMAP – Blockbench keybindings BOL – used for levels on Poing!PC DBPF – The Sims 2 , DBPF, Package DDZ – a file which can only be used by the "daydreamer engine" created by "fever-dreamer", a program similar to RAGS, it's mainly used to make somewhat short games. DIVA – Project DIVA timings, element coordinates, MP3 references, notes, animation poses and scores. ESM, ESP – Master and Plugin data archives for the Creation Engine HAMBU – format used by the Aidan's Funhouse game RGTW for storing map data [ 33] HE0, HE2, HE4 – HE games File GCF – format used by the Steam content management system for file archives IMG – format used by Renderware -based Grand Theft Auto games for data storage JBEAM – format used in BeamNG.Drive to define the physical structure of a vehicle LLSP3 – Lego Spike program file LOVE – format used by the LOVE2D Engine [ 34] MAP – format used by Halo: Combat Evolved for archive compression, Doom 3 , and various other games MLOG – A file format intended to be used for Mindustry logic MSAV – A file format used to store Mindustry ' s map and save data. MSCH – A file format used to store Mindustry ' s schematic data. MPQ – MPQ Archives used by Blizzard Entertainment NL2PKG – NoLimits 2 Package OEC – format used by OE-Cake! for scene data storage P3D – format for panda3d by Disney PLAGUEINC – format used by Plague Inc. for storing custom scenario information [ 35] POD – format used by Terminal Reality RAG, RAGS – Game file, a game playable in the RAGS game-engine, a free program which both allows people to create games, and play games, games created have the format "RAG game file" RCT – Used for templates and save files in RollerCoaster Tycoon games REP – used by Blizzard Entertainment for scenario replays in StarCraft RIQ – Used in Heaven Studio to store custom maps Simcity, DBPF, DAT, SC4Lot, SC4Model – All game plugins use this format, commonly with different file extensions ( Sim City 4 ) SMZIP – ZIP-based package for StepMania songs, themes and announcer packs. SOLITAIRETHEME8 – A solitaire theme for Windows solitaire UNI, UNIS – Super Mario UniMaker level data USLD – format used by Unison Shift to store level layouts. VIV – Archive format used to compress data for several video games, including Need for Speed: High Stakes . VOL – video game data package VVVVVV – format used by VVVVVV CPS – format used by The Powder Toy , Powder Toy save STM – format used by The Powder Toy , Powder Toy stamp PKG – format used by Bungie for the PC Beta of Destiny 2 , for nearly all the game's assets. CHR – format used by Team Salvato , for the character files of Doki Doki Literature Club! Z5 – format used by Z-machine for story files in interactive fiction. SCWORLD – format used by Survivalcraft to store sandbox worlds. SCSKIN – format used by Survivalcraft to store player skins. SCBTEX – format used by Survivalcraft to store block textures. PRISON – format used by Prison Architect to save prisons ESCAPE – format used by Prison Architect to save escape attempts WBFS – (Wii Backup File System) GBA – Game Boy Advance ROM File JKR – format used by Balatro for data storage PSS – Sony PlayStation 2 Game Video file and is used to store audio and video data by games for the PlayStation 2 console. FNFC – Friday Night Funkin' Chart File ARC – Nintendo U8 Archive (mostly Yaz0 compressed) SZS – Nintendo Yaz0 Compressed Archive List of the most common filename extensions used when a game's ROM image or storage medium is copied from an original read-only memory (ROM) device to an external memory such as hard disk for back up purposes or for making the game playable with an emulator . In the case of cartridge-based software, if the platform specific extension is not used then filename extensions ".rom" or ".bin" are usually used to clarify that the file contains a copy of a content of a ROM. ROM, disk or tape images usually do not consist of one file or ROM, rather an entire file or ROM structure contained within one file on the backup medium. [ 36]
32X – Sega 32X 3DS – Nintendo 3DS A26 – Atari 2600 A52 – Atari 5200 A78 – Atari 7800 ADF – Amiga (.adf) (for 880K diskette images) ADZ – GZip -compressed version of the above. BIN – Magnavox Odyssey 2 CIA – Nintendo 3DS Installation File (for installing games with the use of the FBI homebrew application) CRT – (for cartridge images) D64 – (for disk images) DMS – Disk Masher System , previously used as a disk-archiving system native to the Amiga, also supported by emulators. DSI – DSiWare DSK – (for disk images) FC# – FCEUX Save States (.fc#, where # is any character, usually a number) FDS – Famicom Disk System FIG – Super Famicom (Japanese releases are rarely .fig, above extensions are more common) FRZ, 000-008 – Snes9x Save States GB – Game Boy (this applies to the original Game Boy and the Game Boy Color ) GBA – a Game Boy Advance game from a ROM cartridge GBC – Game Boy Color GCM, ISO – a GameCube disk/game GG – Game Gear GMV - Movie format that stores controller input for Sega Genesis emulator Gens INT – Intellivision ISO, WBFS, WAD, WDF – a Wii and WiiU disk/game JAG, J64 – an Atari Jaguar game from a ROM cartridge JST – Jnes Save States LNX – Atari Lynx MIN – Pokémon Mini N64, V64, Z64, U64, USA, JAP, PAL, EUR – Nintendo 64 NDS – a Nintendo DS game from a ROM cartridge NES – Nintendo Entertainment System [ 37] NGC – Neo Geo Pocket Color NPC, NGP – Neo Geo Pocket NSP – Nintendo eShop Video Game file that stores audio data, video data, game data, and program code for the Nintendo Switch ; also supported by emulators. PCE – TurboGrafx-16/PC Engine PJ – Project64 Save States PSS – a Sony PlayStation 2 Game Video file used to store audio and video data by games for the PlayStation 2 console. SAV – Game Boy Advance Saved Data Files SG – SG-1000 SGM – VisualBoyAdvance Save States SMC, 078, SFC – Super Nintendo Entertainment System (.078 is for split ROMs, which are rare) SMD, BIN – Mega Drive/Genesis SMS – Master System SRM – Super Nintendo Entertainment System Saved Data Files T64 – (for tape images without copy protection, considerably smaller than .tap files) TAP – Commodore 64 (.tap) (for tape images including copy protection) TAP – for tape images without copy protection TZX – ZX Spectrum (for exact copies of ZX Spectrum games) VB – Virtual Boy VEC – Vectrex WS – WonderSwan WSC – WonderSwan Color XCI – Nintendo Switch Video Game cartridge dump file that stores audio data, video data, game data, and program code for the Nintendo Switch; also supported by emulators. Z80, SNA – (for snapshots of the emulator RAM) ZST, ZS1-ZS9, Z10-Z99 – ZSNES Save States Virtual machines VFD – Virtual Floppy Disk VHD – Virtual Hard Disk VUD – Virtual Undo Disk VMC – Virtual Machine Configuration VSV – Virtual Machine Saved State LOG – Virtual Machine Logfile VMDK , DSK – Virtual Machine Disk NVRAM – Virtual Machine BIOS VMEM – Virtual Machine paging file VMSD – Virtual Machine snapshot metadata VMSN – Virtual Machine snapshot VMSS, STD – Virtual Machine suspended state VMTM – Virtual Machine team data VMX, CFG – Virtual Machine configuration VMXF – Virtual Machine team configuration VBOX – VirtualBox machine VDI – VirtualBox virtual disk image VBOX-EXTPACK – VirtualBox extension pack HDD – Virtual Machine hard disk PVS – Virtual Machine preferences/configuration SAV – Virtual Machine saved state COW – Copy-on-write QCOW – QEMU copy-on-write QCOW2 – QEMU copy-on-write – version 2 QED – QEMU enhanced disk format Web page Static
CHM - Microsoft Compiled HTML Help page DTD – Document Type Definition (standard), MUST be public and free HTML , HTM – HyperText Markup Language XHTML, XHT – XHTML eXtensible HyperText Markup Language MHT, MHTML – MHTML Archived HTML, store all data on one web page (text, images, etc.) in one big file MAFF – MAF web archive based on ZIP Dynamically generated
ASP – ASP Microsoft Active Server Page ASPX – ASPX Microsoft Active Server Page. NET ADP – ADP AOLserver Dynamic Page BML – BML Better Markup Language (templating) CFM – CFM ColdFusion CGI – CGI IHTML – iHTML Inline HTML JSP – JSP JavaServer Pages LAS, LASSO, LASSOAPP – Lasso , A file created or served with the Lasso Programming Language PL – Perl PHP, PHP?, PHTML – PHP ? is version number (previously abbreviated Personal Home Page , later changed to PHP: Hypertext Preprocessor ) SHTML – SSI HTML with Server Side Includes (Apache) STM – SSI HTML with Server Side Includes (Apache) ATOM, XML – Atom Another syndication format. EML – EML Format used by several desktop email clients. JSONLD – JSON-LD A JSON-based serialization for linked data . KPRX – KPRX A XML-based serialization for workflow definition generated by K2. MARKDOWN, MD – Markdown Plain text formatting syntax, which is popularly used to format "readme " files. METALINK, MET – Metalink A format to list metadata about downloads, such as mirrors, checksums, and other information. MHTML – Mime HTML (Hyper-Text Markup Language) code file PS – PS A XML-based serialization for test automation scripts called PowerScripts for K2 based applications. RSS, XML – RSS Syndication format. SE – Shuttle Another lightweight markup language. ZIM – ZIM : an open file format that stores wiki content for offline usage Other AXD – cookie extensions found in temporary internet folder BDF – Binary Data Format – raw data from recovered blocks of unallocated space on a hard drive CBP – CD Box Labeler Pro, CentraBuilder, Code::Blocks Project File, Conlab Project CEX – SolidWorks Enterprise PDM Vault File COL – Nintendo GameCube proprietary collision file (.col) CREDX – CredX Dat File DDB – Generating code for Vocaloid singers voice (see .DDI) DDI – Vocaloid phoneme library (Japanese, English, Korean, Spanish, Chinese, Catalan) DUPX – DuupeCheck database management tool project file FTM – Family Tree Maker data file FTMB – Family Tree Maker backup file GA3 – Graphical Analysis 3 GED – GEDCOM (GEnealogical Data COMmunication) format to exchange genealogy data between different genealogy software HLP – Windows or CP/M help file IGC – flight tracks downloaded from GPS devices in the FAI's prescribed format INF – similar format to INI file ; used to install device drivers under Windows, inter alia. JAM – JAM Message Base Format for BBSes KMC – tests made with KatzReview's MegaCrammer KCL – Nintendo GameCube /Wii proprietary collision file (.kcl) KTR – Hitachi Vantara Pentaho Data Integration/Kettle Transformation Project file LNK – Microsoft Windows format for Hyperlinks to Executables LSM – LSMaker script file (program using layered .jpg to create special effects; specifically designed to render lightsabers from the Star Wars universe) (.lsm) MCR – a macro recording file for Super Macro software MELSAVE – Save file used in the game Melon Sandbox MELMOD – Mod file used in the game Melon Sandbox MELMAP – Map file used in the game Melon Sandbox MELWORLD – World file used in the game Melon Sandbox MELROPE – Rope file used in the game Melon Sandbox NARC – archive format used in Nintendo DS games NTH – NTH: Nokia Theme Used by Nokia Series 40 cellphones OER – AU OER Tool, Open Educational Resource editor PA – Used to assign sound effects to materials in KCL files PIF – Used to run MS-DOS programs under Windows POR – So called "portable" SPSS files, readable by PSPP PXZ – Compressed file to exchange media elements with PSALMO RISE – File containing RISE generated information model evolution SCR – Windows Screen Saver file TOPC – TopicCrunch SEO Project file holding keywords, domain, and search engine settings (ASCII) XLF – Utah State University Extensible LADAR Format XMC – Assisted contact lists format, based on XML and used in kindergartens and schools ZED – My Heritage Family Tree ZONE – Zone file a text file containing a DNS zone FX – Microsoft DirectX plain text effects and properties for the associated file and are used to specify the textures, shading, rendering, lighting and other 3D effects MIFRAMES – Mine-imator keyframes file (.miframes) MILANGUAGE – Mine-Imator language data file MIDATA – Mine-Imator data file BCA – Short for Burst Cutting Area Holds the information of the circular area near the center of a DVD, HD DVD or Blu-ray Disc, it is usually 64 bytes in size. (.bca) Cursors ANI – Animated cursor CUR – Cursor file Smes – Hawk's Dock configuration file Generalized files These file formats are fairly well defined by long-term use or a general standard, but the content of each file is often highly specific to particular software or has been extended by further standards for specific uses.
Generic file extensions These are filename extensions and broad types reused frequently with differing formats or no specific format by different programs.
Binary files BAK, BK – Bak file various backup formats: some just copies of data files, some in application-specific data backup formats, some formats for general file backup programs BIN – binary data, often memory dumps of executable code or data to be re-used by the same software that originated it DAT – data file, usually binary data proprietary to the program that created it, or an MPEG-1 stream of Video CD DSK – file representations of various disk storage images RAW – raw (unprocessed) data SZH – files that are associated with zero unique file types (the most prevalent being the Binary Data format) Text files CNF, CONF, CFG – configuration file substantially software-specific LOG – logfiles usually text, but sometimes binary TEXT, TXT, ASC – human-readable plain text , usually no more specific Partial files Differences and patches DIFF – text file differences created by the program diff and applied as updates by patch Temporary files TEMP, TMP – Temporary file sometimes in a specific format, but often just raw data in the middle of processing Pseudo-pipelines, Pseudo-pipeline – Pseudo-pipeline file used to simulate a software pipe References ↑ "Filename extension definition" . The Linux Information Project . Retrieved 1 February 2019 . ↑ "What Is a Cabinet (.cab) File?" . microsoft.com . Microsoft. 1 2 "3D printing with Windows 10" . microsoft.com . Microsoft. ↑ "www.datacad.com – DataCAD Revision History" . datacad.com . ↑ "How to export a design in Fusion 360" . Knowledge.autodesk.com . Retrieved 4 August 2019 . ↑ "Windows XML Event Log (EVTX) format" . github.com. ↑ "Reagency Systems – easyOFFER the OREA and TREB real estate forms software solution details" . reagency.ca . Archived from the original on 19 June 2020. Retrieved 11 August 2013 . ↑ "Incredibly Flexible Data Storage (IFDS) File Format" . Github.com . Retrieved 16 December 2022 . ↑ "GML Format" . gephi.org . ↑ "Create, manage, and import swatches in InDesign" . Helpx.adobe.com . Retrieved 24 September 2018 . ↑ "Swatch Book – Inkscape Wiki" . Wiki.inkscape.org . Retrieved 24 September 2018 . ↑ "Palette Docker – Krita Manual version 4.1" . Docs.krita.org . Retrieved 24 September 2018 . ↑ "v1.2 Palette · mypaint/mypaint Wiki" . GitHub.com . Retrieved 24 September 2018 . ↑ "What is graphics interchange format video (GIFV)?" . Lenovo.com. ↑ "How do I open a .pnj file?" . FileSuffix.com. ↑ "Index of /pdf/perq/accent_S5/Accent_UsersManual_1984" . Bitsavers.org . Retrieved 4 August 2019 . 1 2 RSTS-11 System Users Guide (PDF) (DEC-11-ORSUA-D-D (RSTS/E V06A-02) ed.). Digital Equipment Corporation. 1975. pp. 2–16–2–17. Archived from the original (PDF) on 21 March 2011. Retrieved 22 March 2011 . ↑ "Archived copy" (PDF) . Archived from the original (PDF) on 15 December 2017. Retrieved 24 March 2018 . {{cite web }}
: CS1 maint: archived copy as title (link ) ↑ Srivastava, Deepansh; Vosegaard, Thomas; Massiot, Dominique; Grandinetti, Philip (January 2020). "Core Scientific Dataset Model: A lightweight and portable model and file format for multi- dimensional scientific data" . PLOS ONE . 15 (1): e0225953. Bibcode :2020PLoSO..1525953S . doi : 10.1371/journal.pone.0225953 . PMC 6940021 . PMID 31895936 . {{cite journal }}
: CS1 maint: article number as page number (link ) ↑ "Definition of NCF file" . PCMAG . Retrieved 29 October 2022 . ↑ Bastiaansen, Rob; Vugt, Sander van (9 May 2006). Novell Cluster Services for Linux and NetWare . Pearson Education. p. 27. ISBN 978-0-672-33283-8 . Retrieved 29 October 2022 . 1 2 "Filename extensions" . 1 2 3 "Setting Up and Using PuTTY" . Wipo.int . 1 2 3 "How to Convert Your Putty .PPK Private Key to a Normal SSH Key You Can Use on an Apple Mac | These things are far too hard" . leadingedgescripts.co.uk . Archived from the original on 11 July 2012. Retrieved 15 January 2022 . 1 2 3 Leo Notenboom. "How do I create and use Public Keys with SSH?" 1 2 Jayasooriya, Tarith (16 September 2020). "nSign" . nsign . Retrieved 12 October 2020 . ↑ "SAC Data File Format" . Incorporated Research Institutions for Seismology . ↑ "Standard for the Exchange of Earthquake Data" (PDF) . Data Formats . IRIS (Incorporated Research Institutions for Seismology). Retrieved 5 May 2016 . ↑ "What is WIN system?" (in Japanese). Earthquake Observation Center, Earthquake Research Institute, U. Tokyo, Japan. Archived from the original on 2 April 2016. Retrieved 5 May 2016 . ↑ "TAK" . hydrogenaud.io . ↑ Tim Fisher. "BRSTM File (What It Is & How To Open One)" . About.com Tech . Archived from the original on 5 May 2016. Retrieved 20 March 2012 . ↑ "MCA File Extension" . FileInfo.com . Retrieved 26 December 2018 . ↑ "HAMBU File Extension – What is a .hambu file and how do I open it?" . fileinfo.com . Retrieved 17 July 2020 . ↑ love2d.org ↑ "FileInfo information about PLAGUEINC file format" . ↑ ".GCM file extension! [ Archive] – EmuTalk.net" . emutalk.net . 21 June 2004. ↑ Medley, Sam (20 September 2018). "You can now play your own NES ROMs on Nintendo Switch Online thanks to a new hack" . Notebookcheck . Retrieved 9 November 2022 . External links
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