Filename extension | .dll |
---|---|
Internet media type | application/vnd.microsoft.portable-executable |
Uniform Type Identifier (UTI) | com.microsoft.windows-dynamic-link-library |
Magic number | MZ |
Developed by | Microsoft |
Container for | Shared library |
A dynamic-link library (DLL) is a shared library in the Microsoft Windows or OS/2 operating system.
A DLL can contain executable code (functions), data, and resources, in any combination.
A DLL file often has file extension .dll
, but can have any file extension. Developers can choose to use a file extension that describes the content of the file such as .ocx
for ActiveX controls and .drv
for a legacy (16-bit) device driver.
A DLL that contains only resources can be called a resource DLL. Examples include the icon library, sometimes having extension .icl
, and font library having extensions .fon
and .fot
. [1]
The file format of a DLL is the same as for an executable (a.k.a. EXE), but different versions of Windows use different formats. 32-bit and 64-bit Windows versions use Portable Executable (PE), and 16-bit Windows versions use New Executable (NE).
The main difference between DLL and EXE is that a DLL cannot be run directly since the operating system requires an entry point to start execution. Windows provides a utility program (RUNDLL.EXE/RUNDLL32.EXE) to execute a function exposed by a DLL.
Since they have the same format, an EXE can be used as a DLL. Consuming code can load an EXE via the same mechanism as loading a DLL.
The first versions of Microsoft Windows ran programs together in a single address space. Every program was meant to co-operate by yielding the CPU to other programs so that the graphical user interface (GUI) could multitask and be maximally responsive. All operating-system level operations were provided by the underlying operating system: MS-DOS. All higher-level services were provided by Windows Libraries "Dynamic Link Library". The Drawing API, Graphics Device Interface (GDI), was implemented in a DLL called GDI.EXE
, the user interface in USER.EXE
. These extra layers on top of DOS had to be shared across all running Windows programs, not just to enable Windows to work in a machine with less than a megabyte of RAM, but to enable the programs to co-operate with each other. The code in GDI needed to translate drawing commands to operations on specific devices. On the display, it had to manipulate pixels in the frame buffer. When drawing to a printer, the API calls had to be transformed into requests to a printer. Although it could have been possible to provide hard-coded support for a limited set of devices (like the Color Graphics Adapter display, the HP LaserJet Printer Command Language), Microsoft chose a different approach. GDI would work by loading different pieces of code, called "device drivers", to work with different output devices.
The same architectural concept that allowed GDI to load different device drivers also allowed the Windows shell to load different Windows programs, and for these programs to invoke API calls from the shared USER and GDI libraries. That concept was "dynamic linking".
In a conventional non-shared static library, sections of code are simply added to the calling program when its executable is built at the "linking" phase; if two programs call the same routine, the routine is included in both the programs during the linking stage of the two. With dynamic linking, shared code is placed into a single, separate file. The programs that call this file are connected to it at run time, with the operating system (or, in the case of early versions of Windows, the OS-extension), performing the binding.
For those early versions of Windows (1.0 to 3.11), the DLLs were the foundation for the entire GUI. As such, display drivers were merely DLLs with a .DRV extension that provided custom implementations of the same drawing API through a unified device driver interface (DDI), and the Drawing (GDI) and GUI (USER) APIs were merely the function calls exported by the GDI and USER, system DLLs with .EXE extension.
This notion of building up the operating system from a collection of dynamically loaded libraries is a core concept of Windows that persists as of 2015 [update] . DLLs provide the standard benefits of shared libraries, such as modularity. Modularity allows changes to be made to code and data in a single self-contained DLL shared by several applications without any change to the applications themselves.
Another benefit of modularity is the use of generic interfaces for plug-ins. A single interface may be developed which allows old as well as new modules to be integrated seamlessly at run-time into pre-existing applications, without any modification to the application itself. This concept of dynamic extensibility is taken to the extreme with the Component Object Model, the underpinnings of ActiveX.
In Windows 1.x, 2.x and 3.x, all Windows applications shared the same address space as well as the same memory. A DLL was only loaded once into this address space; from then on, all programs using the library accessed it. The library's data was shared across all the programs. This could be used as an indirect form of inter-process communication, or it could accidentally corrupt the different programs. With the introduction of 32-bit libraries in Windows 95, every process ran in its own address space. While the DLL code may be shared, the data is private except where shared data is explicitly requested by the library. That said, large swathes of Windows 95, Windows 98 and Windows Me were built from 16-bit libraries, which limited the performance of the Pentium Pro microprocessor when launched, and ultimately limited the stability and scalability of the DOS-based versions of Windows.
Although the DLL technology is core to the Windows architecture, it has drawbacks.
DLL hell describes the bad behavior of an application when the wrong version of a DLL is consumed. [2] Mitigation strategies include:
The executable code of a DLL runs in the memory space of the calling process and with the same access permissions, which means there is little overhead in their use, but also that there is no protection for the calling program if the DLL has any sort of bug.
The DLL technology allows for an application to be modified without requiring consuming components to be re-compiled or re-linked. A DLL can be replaced so that the next time the application runs it uses the new DLL version. To work correctly, the DLL changes must maintain backward compatibility.
Even the operating system can be upgraded since it is exposed to the applications via DLLs. System DLLs can be replaced so that the next time the applications run, they use the new system DLLs.
In Windows API, DLL files are organized into sections . Each section has its own set of attributes, such as being writable or read-only, executable (for code) or non-executable (for data), and so on.
The code in a DLL is usually shared among all the processes that use the DLL; that is, they occupy a single place in physical memory, and do not take up space in the page file. Windows does not use position-independent code for its DLLs; instead, the code undergoes relocation as it is loaded, fixing addresses for all its entry points at locations which are free in the memory space of the first process to load the DLL. In older versions of Windows, in which all running processes occupied a single common address space, a single copy of the DLL's code would always be sufficient for all the processes. However, in newer versions of Windows which use separate address spaces for each program, it is only possible to use the same relocated copy of the DLL in multiple programs if each program has the same virtual addresses free to accommodate the DLL's code. If some programs (or their combination of already-loaded DLLs) do not have those addresses free, then an additional physical copy of the DLL's code will need to be created, using a different set of relocated entry points. If the physical memory occupied by a code section is to be reclaimed, its contents are discarded, and later reloaded directly from the DLL file as necessary.
In contrast to code sections, the data sections of a DLL are usually private; that is, each process using the DLL has its own copy of all the DLL's data. Optionally, data sections can be made shared, allowing inter-process communication via this shared memory area. However, because user restrictions do not apply to the use of shared DLL memory, this creates a security hole; namely, one process can corrupt the shared data, which will likely cause all other sharing processes to behave undesirably. For example, a process running under a guest account can in this way corrupt another process running under a privileged account. This is an important reason to avoid the use of shared sections in DLLs.
If a DLL is compressed by certain executable packers (e.g. UPX), all of its code sections are marked as read and write, and will be unshared. Read-and-write code sections, much like private data sections, are private to each process. Thus DLLs with shared data sections should not be compressed if they are intended to be used simultaneously by multiple programs, since each program instance would have to carry its own copy of the DLL, resulting in increased memory consumption.
Like static libraries, import libraries for DLLs are noted by the .lib
file extension. For example, kernel32.dll, the primary dynamic library for Windows's base functions such as file creation and memory management, is linked via kernel32.lib
. The usual way to tell an import library from a proper static library is by size: the import library is much smaller as it only contains symbols referring to the actual DLL, to be processed at link-time. Both nevertheless are Unix ar format files.
Linking to dynamic libraries is usually handled by linking to an import library when building or linking to create an executable file. The created executable then contains an import address table (IAT) by which all DLL function calls are referenced (each referenced DLL function contains its own entry in the IAT). At run-time, the IAT is filled with appropriate addresses that point directly to a function in the separately loaded DLL. [3]
In Cygwin/MSYS and MinGW, import libraries are conventionally given the suffix .dll.a
, combining both the Windows DLL suffix and the Unix ar suffix. The file format is similar, but the symbols used to mark the imports are different (_head_foo_dll
vs __IMPORT_DESCRIPTOR_foo
). [4] Although its GNU Binutils toolchain can generate import libraries and link to them, it is faster to link to the DLL directly. [5] An experimental tool in MinGW called genlib can be used to generate import libs with MSVC-style symbols.
Each function exported by a DLL is identified by a numeric ordinal and optionally a name. Likewise, functions can be imported from a DLL either by ordinal or by name. The ordinal represents the position of the function's address pointer in the DLL Export Address table. It is common for internal functions to be exported by ordinal only. For most Windows API functions only the names are preserved across different Windows releases; the ordinals are subject to change. Thus, one cannot reliably import Windows API functions by their ordinals.
Importing functions by ordinal provides only slightly better performance than importing them by name: export tables of DLLs are ordered by name, so a binary search can be used to find a function. The index of the found name is then used to look up the ordinal in the Export Ordinal table. In 16-bit Windows, the name table was not sorted, so the name lookup overhead was much more noticeable.
It is also possible to bind an executable to a specific version of a DLL, that is, to resolve the addresses of imported functions at compile-time. For bound imports, the linker saves the timestamp and checksum of the DLL to which the import is bound. At run-time, Windows checks to see if the same version of library is being used, and if so, Windows bypasses processing the imports. Otherwise, if the library is different from the one which was bound to, Windows processes the imports in a normal way.
Bound executables load somewhat faster if they are run in the same environment that they were compiled for, and exactly the same time if they are run in a different environment, so there is no drawback for binding the imports. For example, all the standard Windows applications are bound to the system DLLs of their respective Windows release. A good opportunity to bind an application's imports to its target environment is during the application's installation. This keeps the libraries "bound" until the next OS update. It does, however, change the checksum of the executable, so it is not something that can be done with signed programs, or programs that are managed by a configuration management tool that uses checksums (such as MD5 checksums) to manage file versions. As more recent Windows versions have moved away from having fixed addresses for every loaded library (for security reasons), the opportunity and value of binding an executable is decreasing.
DLL files may be explicitly loaded at run-time, a process referred to simply as run-time dynamic linking by Microsoft, by using the LoadLibrary
(or LoadLibraryEx
) API function. The GetProcAddress
API function is used to look up exported symbols by name, and FreeLibrary
– to unload the DLL. These functions are analogous to dlopen
, dlsym
, and dlclose
in the POSIX standard API.
The procedure for explicit run-time linking is the same in any language that supports pointers to functions, since it depends on the Windows API rather than language constructs.
Normally, an application that is linked against a DLL’s import library will fail to start if the DLL cannot be found, because Windows will not run the application unless it can find all of the DLLs that the application may need. However an application may be linked against an import library to allow delayed loading of the dynamic library. [6] In this case, the operating system will not try to find or load the DLL when the application starts; instead, a stub is included in the application by the linker which will try to find and load the DLL through LoadLibrary
and GetProcAddress
when one of its functions is called. If the DLL cannot be found or loaded, or the called function does not exist, the application will generate an exception, which may be caught and handled appropriately. If the application does not handle the exception, it will be caught by the operating system, which will terminate the program with an error message.
The delayed loading mechanism also provides notification hooks, allowing the application to perform additional processing or error handling when the DLL is loaded and/or any DLL function is called.
In a source file, the keyword library
is used instead of program
. At the end of the file, the functions to be exported are listed in exports
clause.
Delphi does not need LIB
files to import functions from DLLs; to link to a DLL, the external
keyword is used in the function declaration to signal the DLL name, followed by name
to name the symbol (if different) or index
to identify the index.
In Visual Basic (VB), only run-time linking is supported; but in addition to using LoadLibrary
and GetProcAddress
API functions, declarations of imported functions are allowed.
When importing DLL functions through declarations, VB will generate a run-time error if the DLL
file cannot be found. The developer can catch the error and handle it appropriately.
When creating DLLs in VB, the IDE will only allow creation of ActiveX DLLs, however methods have been created [7] to allow the user to explicitly tell the linker to include a .DEF file which defines the ordinal position and name of each exported function. This allows the user to create a standard Windows DLL using Visual Basic (Version 6 or lower) which can be referenced through a "Declare" statement.
Microsoft Visual C++ (MSVC) provides several extensions to standard C++ which allow functions to be specified as imported or exported directly in the C++ code; these have been adopted by other Windows C and C++ compilers, including Windows versions of GCC. These extensions use the attribute __declspec
before a function declaration. Note that when C functions are accessed from C++, they must also be declared as extern "C"
in C++ code, to inform the compiler that the C linkage should be used. [8]
Besides specifying imported or exported functions using __declspec
attributes, they may be listed in IMPORT or EXPORTS section of the DEF
file used by the project. The DEF
file is processed by the linker, rather than the compiler, and thus it is not specific to C++.
DLL compilation will produce both DLL
and LIB
files. The LIB
file (import library) is used to link against a DLL at compile-time; it is not necessary for run-time linking. Unless the DLL is a Component Object Model (COM) server, the DLL
file must be placed in one of the directories listed in the PATH environment variable, in the default system directory, or in the same directory as the program using it. COM server DLLs are registered using regsvr32.exe, which places the DLL's location and its globally unique ID (GUID) in the registry. Programs can then use the DLL by looking up its GUID in the registry to find its location or create an instance of the COM object indirectly using its class identifier and interface identifier.
The following examples show how to use language-specific bindings to import symbols for linking against a DLL at compile-time.
Delphi
{$APPTYPE CONSOLE}programExample;// import function that adds two numbersfunctionAddNumbers(a,b:Double):Double;StdCall;external'Example.dll';// main programvarR:Double;beginR:=AddNumbers(1,2);Writeln('The result was: ',R);end.
C
'Example.lib' file must be included (assuming that Example.dll is generated) in the project before static linking. The file 'Example.lib' is automatically generated by the compiler when compiling the DLL. Not executing the above statement would cause linking error as the linker would not know where to find the definition of AddNumbers
. The DLL file 'Example.dll' may also have to be copied to the location where the .exe file would be generated by the following code:
#include<windows.h>#include<stdio.h>// Import function that adds two numbersextern"C"__declspec(dllimport)doubleAddNumbers(doublea,doubleb);intmain(intargc,char*argv[]){doubleresult=AddNumbers(1,2);printf("The result was: %f\n",result);return0;}
The following examples show how to use the run-time loading and linking facilities using language-specific Windows API bindings.
Note that all of the four samples are vulnerable to DLL preloading attacks, since example.dll can be resolved to a place unintended by the author (unless explicitly excluded the application directory goes before system library locations, and without HKEY_LOCAL_MACHINE\System\CurrentControlSet\Control\Session Manager\SafeDllSearchMode
[9] or HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\CWDIllegalInDLLSearch
[10] the current working directory is looked up before the system library directories), and thus to a malicious version of the library. See the reference for Microsoft's guidance on safe library loading: one should use SetDefaultDllDirectories
in kernel32
to remove both the application directory and the current working directory from the DLL search path, or use SetDllDirectoryW
in kernel32
to remove the current working directory from the DLL search path. [11]
OptionExplicitDeclareFunctionAddNumbersLib"Example.dll"_ (ByValaAsDouble,ByValbAsDouble)AsDoubleSubMain()DimResultAsDoubleResult=AddNumbers(1,2)Debug.Print"The result was: "&ResultEndSub
programExample;{$APPTYPE CONSOLE}usesWindows;varAddNumbers:function(a,b:integer):Double;StdCall;LibHandle:HMODULE;beginLibHandle:=LoadLibrary('example.dll');ifLibHandle<>0thenAddNumbers:=GetProcAddress(LibHandle,'AddNumbers');ifAssigned(AddNumbers)thenWriteln('1 + 2 = ',AddNumbers(1,2));Readln;end.
#include<windows.h>#include<stdio.h>// DLL function signaturetypedefdouble(*importFunction)(double,double);intmain(intargc,char**argv){importFunctionaddNumbers;doubleresult;HINSTANCEhinstLib;// Load DLL filehinstLib=LoadLibrary(TEXT("Example.dll"));if(hinstLib==NULL){printf("ERROR: unable to load DLL\n");return1;}// Get function pointeraddNumbers=(importFunction)GetProcAddress(hinstLib,"AddNumbers");if(addNumbers==NULL){printf("ERROR: unable to find DLL function\n");FreeLibrary(hinstLib);return1;}// Call function.result=addNumbers(1,3);// Unload DLL fileFreeLibrary(hinstLib);// Display resultprintf("The result was: %f\n",result);return0;}
The Python ctypes binding will use POSIX API on POSIX systems.
importctypesmy_dll=ctypes.cdll.LoadLibrary("Example.dll")# The following "restype" method specification is needed to make# Python understand what type is returned by the function.my_dll.AddNumbers.restype=ctypes.c_doublep=my_dll.AddNumbers(ctypes.c_double(1.0),ctypes.c_double(2.0))print("The result was:",p)
The Component Object Model (COM) defines a binary standard to host the implementation of objects in DLL and EXE files. It provides mechanisms to locate and version those files as well as a language-independent and machine-readable description of the interface. Hosting COM objects in a DLL is more lightweight and allows them to share resources with the client process. This allows COM objects to implement powerful back-ends to simple GUI front ends such as Visual Basic and ASP. They can also be programmed from scripting languages. [12]
Due to a vulnerability commonly known as DLL hijacking, DLL spoofing, DLL preloading or binary planting, many programs will load and execute a malicious DLL contained in the same folder as a data file opened by these programs. [13] [14] [15] [16] The vulnerability was discovered by Georgi Guninski in 2000. [17] In August 2010 it gained worldwide publicity after ACROS Security rediscovered it and many hundreds of programs were found vulnerable. [18] Programs that are run from unsafe locations, i.e. user-writable folders like the Downloads or the Temp directory, are almost always susceptible to this vulnerability. [19] [20] [21] [22] [23] [24] [25]
In computing, DLL hell is a term for the complications that arise when one works with dynamic-link libraries (DLLs) used with Microsoft Windows operating systems, particularly legacy 16-bit editions, which all run in a single memory space.
PowerBASIC, formerly Turbo Basic, is the brand of several commercial compilers by PowerBASIC Inc. that compile a dialect of the BASIC programming language. There are both MS-DOS and Windows versions, and two kinds of the latter: Console and Windows. The MS-DOS version has a syntax similar to that of QBasic and QuickBASIC. The Windows versions use a BASIC syntax expanded to include many Windows functions, and the statements can be combined with calls to the Windows API.
A shared library or shared object is a computer file that contains executable code designed to be used by multiple computer programs or other libraries at runtime.
The Portable Executable (PE) format is a file format for executables, object code, DLLs and others used in 32-bit and 64-bit versions of Windows operating systems, and in UEFI environments. The PE format is a data structure that encapsulates the information necessary for the Windows OS loader to manage the wrapped executable code. This includes dynamic library references for linking, API export and import tables, resource management data and thread-local storage (TLS) data. On NT operating systems, the PE format is used for EXE, DLL, SYS, MUI and other file types. The Unified Extensible Firmware Interface (UEFI) specification states that PE is the standard executable format in EFI environments.
The Windows API, informally WinAPI, is the foundational application programming interface (API) that allows a computer program to access the features of the Microsoft Windows operating system in which the program is running. Programs access API functionality via dynamic-link library (DLL) technology.
In computer science, a library is a collection of read-only resources that is leveraged during software development to implement a computer program.
In computer systems a loader is the part of an operating system that is responsible for loading programs and libraries. It is one of the essential stages in the process of starting a program, as it places programs into memory and prepares them for execution. Loading a program involves either memory-mapping or copying the contents of the executable file containing the program instructions into memory, and then carrying out other required preparatory tasks to prepare the executable for running. Once loading is complete, the operating system starts the program by passing control to the loaded program code.
Windows USER is a component of the Microsoft Windows operating system that provides core functionality for building simple user interfaces. The component has existed in all versions of Windows, and includes functionality for window management, message passing, input processing and standard controls.
In computer science, a static library or statically linked library is a set of routines, external functions and variables which are resolved in a caller at compile-time and copied into a target application by a compiler, linker, or binder, producing an object file and a stand-alone executable. This executable and the process of compiling it are both known as a static build of the program. Historically, libraries could only be static. Static libraries are either merged with other static libraries and object files during building/linking to form a single executable or loaded at run-time into the address space of their corresponding executable at a static memory offset determined at compile-time/link-time.
In computer programming, the term hooking covers a range of techniques used to alter or augment the behaviour of an operating system, of applications, or of other software components by intercepting function calls or messages or events passed between software components. Code that handles such intercepted function calls, events or messages is called a hook.
The Windows Metafile vulnerability—also called the Metafile Image Code Execution and abbreviated MICE—is a security vulnerability in the way some versions of the Microsoft Windows operating system handled images in the Windows Metafile format. It permits arbitrary code to be executed on affected computers without the permission of their users. It was discovered on December 27, 2005, and the first reports of affected computers were announced within 24 hours. Microsoft released a high-priority update to eliminate this vulnerability via Windows Update on January 5, 2006. Attacks using this vulnerability are known as WMF exploits.
In computing, a dynamic linker is the part of an operating system that loads and links the shared libraries needed by an executable when it is executed, by copying the content of libraries from persistent storage to RAM, filling jump tables and relocating pointers. The specific operating system and executable format determine how the dynamic linker functions and how it is implemented.
The Native API is a lightweight application programming interface (API) used by Windows NT's kernel and user mode applications. This API is used in the early stages of Windows NT startup process, when other components and APIs are still unavailable. Therefore, a few Windows components, such as the Client/Server Runtime Subsystem (CSRSS), are implemented using the Native API. The Native API is also used by subroutines such as those in kernel32.dll that implement the Windows API, the API based on which most of the Windows components are created.
ntoskrnl.exe, also known as the kernel image, contains the kernel and executive layers of the Microsoft Windows NT kernel, and is responsible for hardware abstraction, process handling, and memory management. In addition to the kernel and executive layers, it contains the cache manager, security reference monitor, memory manager, scheduler (Dispatcher), and blue screen of death.
Platform Invocation Services, commonly referred to as P/Invoke, is a feature of Common Language Infrastructure implementations, like Microsoft's Common Language Runtime, that enables managed code to call native code.
In computer programming, DLL injection is a technique used for running code within the address space of another process by forcing it to load a dynamic-link library. DLL injection is often used by external programs to influence the behavior of another program in a way its authors did not anticipate or intend. For example, the injected code could hook system function calls, or read the contents of password textboxes, which cannot be done the usual way. A program used to inject arbitrary code into arbitrary processes is called a DLL injector.
The Microsoft Windows operating system supports a form of shared libraries known as "dynamic-link libraries", which are code libraries that can be used by multiple processes while only one copy is loaded into memory. This article provides an overview of the core libraries that are included with every modern Windows installation, on top of which most Windows applications are built.
windows.h is a source code header file that Microsoft provides for the development of programs that access the Windows API (WinAPI) via C language syntax. It declares the WinAPI functions, associated data types and common macros.
Dynamic loading is a mechanism by which a computer program can, at run time, load a library into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory. It is one of the three mechanisms by which a computer program can use some other software within the program; the others are static linking and dynamic linking. Unlike static linking and dynamic linking, dynamic loading allows a computer program to start up in the absence of these libraries, to discover available libraries, and to potentially gain additional functionality.
The Windows 9x series of operating systems refers to a series of Microsoft Windows operating systems produced from 1995 to 2000. They are based on the Windows 95 kernel which is a monolithic kernel. The basic code is similar in function to MS-DOS. They are 16-/32-bit hybrids and require support from MS-DOS to operate.
The import library is a regular UNIX-like .a library, but it only contains the tiny bit of information needed to tell the OS how the program interacts with ("imports") the dll. This information is linked into .exe.